

   Striker Xtreme Strategy Guide
   by Keith Elwin
   kme1@home.com
   website: http://members.home.net/kme1

   
   5.31.2k
   
   Best Quote: "one more goal to defeat...defeated!"
   
   Shoot a goal as soon as possible at the start of the ball to enable
   free kick ball save.
   
   Then shoot the locks, 2 to start the 1st multiball(TM)
  
 
   Shootout cheapout:
   -----------------  
 
   Good points to be had during shootout. Best strategy is to:
   
   1. Start at left VUK, shoot right ramp to collect 6M.
   
   2. When ball comes down shoot goal for corresponding 6M.
   
   3. When ball is ejected to the stop post at the top flipper keep this
      flipper up to feed to the bottom right flipper.
   
   4. Let the ball bounce off of the right flipper and come to a dead
      stop on left flipper.
   
   5. Then shoot right ramp again to start the combo all over at 7M, 8M,
      9M and 10M.
   
   6. The higher the hurry-up value is the longer you have to keep the
      Shootout going.
   

   Ball control tip:
   ----------------
   
   TIP 1: When the ball is ejected from the VUK the the top flipper there
   is generally no incentive to shoot for the middle ramp. Lock is
   usually lit on both the right and middle ramps. So as above, keeping
   the flipper up , bouncing off the bottom right flipper, stopping on
   the left flipper for an easy controlled lock shot to the right ramp
   (which is much easier and safer than the middle ramp).
   
   TIP 2: There seems to be an invisible smaller goalie behind the main
   one cuz 50% of the shots to the left side of the goal come flying back
   out. One thing to try is to delay the ball by keeping the right
   flipper up while the ball is releasing from the stadium. When the ball
   get about 75% up the flipper let go then quickly flip again to shoot a
   *weak shot to the goal which usually stays in. Also this slight delay
   opens up a bigger left side gap during shootout because a direct shot
   from the stadium on the fly the goalie is usually in the middle.
   
   * I realize a WEAK shot from a SEGA FLIPPER are redundant terms so no
   need to point it out!
   
   
   Multiball:
   ---------

   During mulitiball its often more lucrative to shoot goals than the
   small jackpots since it only takes 1 goal to defeat a country during
   multiball. Its hard but with 2 balls in play, capture 1 on each
   flipper. Shoot one right after the other at the same drop target to
   sneak one through before it pops back up for an easy goal. Also
   jamming a bunch of balls in the VUK then breaking the plane of the
   goal awards a goal.
   
 
   The dog is toast!
   ----------------

   I don't condone this strategy but it is there: Shoot the impossible to
   miss left VUK. When it kicks the ball into the left return lane hold
   the left flipper up and pass it to the right.(flipper pass) Repeat
   till Shootout is lit then follow the Shootout cheapout strat. Only
   recommended after the celebration multiball when lighting locks and
   shooting goals starts getting tough.
  
 
   Xtreme everything:
   -----------------
 
   Defeating the second tier of countries starts extreme everything. All
   shots lit for 3M X number of shots made in the alotted time. This can
   be valuable but is not collectable if the 2nd tier is beaten during
   Multiball.

   
   Celebration Multiball:
   ---------------------

   Defeating all countries starts Celebration Multiball. Ramp shots worth
   5M and lock the ball. When all balls locked shoot goals for 25M (2
   seconds per ball in play)
   

   Fan Riot:
   --------- 
 
   Reaching bonus 10X starts Fan Riot Multiball. All switches worth 100K,
   ramps worth 5M, shoot goals to kill the referee for 7M plus increase
   switch value by 50K.

   
   Other Stuff:
   -----------
   
   The free kick ball save "disappears" during certain modes so be
   careful. Especially when doing the ultra worthless halftime. The side
   ramp is poorly designed. Like Dirty Harry's right ramp perfect shots
   get rejected. The key is to aim as low as possible (I know, I know,
   its impossible to aim with weak flippers).
   

   Tournament Strategy:
   -------------------
   
   Probably Best to complete the first tier of countries BEFORE getting
   multiball since just hitting the lit drop target spots the whole bank.
   Then when it starts getting tougher in the 2nd tier, shoot for
   Multiball. Once celebration multiball is finished the only worthwhile
   thing to shoot for is bonus X and the jet booster (right loop) or
   Shootout.
   
   It looks like for a tournament game, the modes will come in the
   following
   order, for each player:
   xtreme xball
   xtreme combos
   xtreme mball
   xtreme goals
   xtreme spinner
   xtreme pops
   xtreme goalie
   xtreme everything (yes, it's also possible to get that here)
   
   This is unconfirmed by actual play so dont hold me liable. If this is
   true then the xball should be worth 35M which is not bad for getting
   an xtreme goal on the first tier. Also xtreme combo is very easy and
   definitely  worth some points. Same strategy for xtreme combo as
   lighting shootout. Shoot left VUK, pass to r.flipper, repeat. Value
   starts at 6M and I believe you can collect it 6 or 8 times (I forget)
   After xtreme combo the rest are not valuable enough to warrant
   shooting so many drop targets. If you happen to get Xtreme multiball
   then more power to you!
   
   <KME>
