The King of Fighters 2001 Short (printable) Movelist v1.8 
 by Moriya <indiana129@hotmail.com>

Thanks to Vincent Chua (www.kofonline.com) for some move names.

Moves marked with [*] are Super Cancels.
 - they can be cancelled into a DM/SDM at the cost of one extra power stock.
Moves marked with [#] are Critical Wire Attacks.
 - whenever they hit, the character will bounce back on the wall.
Moves marked with [%] are Counter Wire Attacks.
 - the enemy will only bounce back on the wall if you counter his/her attack.
Moves with a letter in parenthesis mean that only that version has an effect.
 - for instance, [(B): #] means that only the B version is a Critical Wire.

-=[ K' ]=-                                         -=[ K' Team ]=-
 Spot Pile: Close to the opponent, b/f + C
 Knee Strike: Close to the opponent, b/f + D
 One Inch [%]: f + A
 Knee Assault: f + B
 Iron Trigger: qcf + A/C
 . Second Shoot: During Iron Trigger, f + B
 . Second Shell: During Iron Trigger, f + D
 . Blackout: During Iron Trigger, b + B/D
 Crow Bites [*]: f,d,df + A/C
 . Secondary Bites: During Crow Bites (C version), f + B/D
 .. Minute Spike: During Secondary Crow Bites, qcb + B/D
 Blackout: qcf + B/D
 Minute Spike: qcb + B/D (can be done in the air)
 . Narrow Spike [*]: During Minute Spike (ground version only), qcb + B/D
 [DM] Heat Drive: qcf,qcf + A/C (can be held)
 [DM] Chain Drive: qcf,hcb + A/C
 [SDM] Chain Drive: qcf,hcb + AC

-=[ MAXIMA ]=-                                     -=[ K' Team ]=-
 Dynamite Drop: Close to the opponent, b/f + C
 Choking Vice: Close to the opponent, b/f + D
 Mongolian: f + A
 M-9 Type Maxima Missile (Shisaku): df + C
 System 1: Maxima Scramble: qcf + A
 . Double Bomber [*]: During System 1: Maxima Scramble, qcf + A
 .. Bulldog Press: During Double Bomber, qcf + A
 System 2: Maxima Scramble: qcf + C
 . Double Bomber [*]: During System 2: Maxima Scramble, qcf + C
 .. Bulldog Press: During Double Bomber, qcf + C
 System 3: Maxima Lift: hcb + B/D
 . Centoun Press: During System 3: Maxima Lift, f + B/D
 M-4 Type Vapour Cannon [%]: qcb + A/C
 M-11 Type Dangerous Arch: Close to the opponent, hcf + B/D
 M-19 Type Bridge Cannon: f,d,df + B/D
 [DM] Bunker Buster: qcf,hcb + A/C (can be held)
 [DM] Maxima Revenger: Close to the opponent, hcb,hcb + B/D
 [SDM] Maxima Revenger: Close to the opponent, hcb,hcb + BD

-=[ WHIP ]=-                                       -=[ K' Team ]=-
 Alpha: Close to the opponent, b/f + C
 Zed: Close to the opponent, b/f + D
 Whip Shot: f + A (hold f and press A 5 times)
 Desert Eagle: b,d,db + A/C (hold db and press A/C 8 times)
 Assassin Strike "Code: BB": f,d,df + A/B/C/D (hit different places)
 Boomerang Shot "Code: SC" [*]: hcf + A/C
 Hook Shot "Code: Wind": In air, qcb + A/C
 Strength Shot Type A "Code: Superior" [*]: hcb + A (can be held)
 Strength Shot Type B "Code: Strength" [*]: hcb + B (can be held)
 Strength Shot Type C "Code: Victory" [*]: hcb + C (can be held)
 . Strength Shot Type D "Code: Rain": While holding a Strength Shot, D
 [DM] Sonic Slaughter "Code: KW": qcb,hcf + A/C
 [SDM] Sonic Slaughter "Code: KW": qcb,hcf + AC

-=[ LIN ]=-                                        -=[ K' Team ]=-
 Akuzan: Close to the opponent, b/f + C
 Akuzan Ki: Close to the opponent, b/f + D
 Benpatsu Ken: f + A
 Higi Hakkyoku Ken: Dakai: df + C
 Tetsuzanbu Rasetsu [%] [*]: qcf + A/C (perform 3 times)
 Kasumi [*]: qcb + A/C
 Muei Kusashu: f,d,df + A/C
 Himou Kyaku: hcf + B/D
 Hiten Kyaku: hcb + B/D
 Jatotsuga: b,d,db + A/B/C/D (A/B/C hit different places, D is a fake)
 [DM] Hizoku Ougi Ranbu: Dokuga: qcb,hcf + A/C
 [SDM] Hizoku Ougi Ranbu: Dokuga: qcb,hcf + AC
 [SDM] Hizoku Ougi Senshu: Rakan Satsu: d,d,d + AC

-=[ KYO KUSANAGI ]=-                               -=[ Kyo Team ]=-
 Hachi Tetsu: Close to the opponent, b/f + C
 Issetsu Seoi Nage: Close to the opponent, b/f + D
 Ge Shiki Goufu You: f + B
 Ge Shiki Naraku Otoshi: In air, d + C
 88 Hachi Juu Hachi Shiki: df + D
 75 Shiki Kai Modified: qcf + B/D, B/D
 100 Shiki Oniyaki [*]: f,d,df + A/C
 114 Shiki Aragami: qcf + A
 . 128 Shiki Kono Kizu: During 114 Shiki Aragami, qcf + A/C
 .. 127 Shiki Yano Sabi: During 128 Shiki Kono Kizu, press A/C
 .. 125 Shiki Nana Se: During 128 Shiki Kono Kizu, press B/D
 . 127 Shiki Yano Sabi: During 114 Shiki Aragami, hcb + A/C
 .. Ge Shiki: Migiri Ugachi: During 127 Shiki Yano Sabi, press A/C
 .. 125 Shiki Nana Se: During 127 Shiki Yano Sabi, press B/D
 .. 212 Shiki Kototsuki You: During 127 Shiki Yano Sabi, hcb + B/D
 115 Shiki Dokugami: qcf + C
 . 401 Shiki Tsumi Yomi: During 115 Shiki Dokugami, hcb + A/C
 .. 402 Shiki Batsu Yomi: During 401 Shiki Tsumi Yomi, f + A/C
 ... 100 Shiki Oniyaki: During 402 Shiki Batsu Yomi, f,d,df + A/C
 R.E.D. Kick: b,d,db + B/D
 427 Shiki Hikigane [(B): *]: hcb + B/D
 [DM] Ura 108 Shiki Orochinagi: qcf,hcb + A/C (can be held)
 [SDM] Ura 108 Shiki Orochinagi: qcf,hcb + AC (can be held)
 [SDM] 524 Shiki Kamukura: Close to the opponent, hcb,hcb + AC

-=[ BENIMARU NIKAIDO ]=-                           -=[ Kyo Team ]=-
 Catch and Shoot: Close to the opponent, b/f + C
 Front Suplex: Close to the opponent, b/f + D
 Spinning Knee Drop: In air, close to the opponent, b/db/d/df/f + C/D
 Jack Knife Kick: f + B
 Flying Drill: In air, d + D
 Raijin Ken: qcf + A/C
 Taikuu Raijin Ken: In air, qcf + A/C
 Shinkuu Katategoma [*]: qcb + A/C
 Iai Geri: qcf + B/D
 . Handou Sandan Geri [*] [#]: During Iai Geri, d,u + B
 [DM] Gen'ei Hurricane: qcb,qcb + B/D
 [DM] Raikou Ken: qcf,qcf + A/C
 [SDM] Raikou Ken: qcf,qcf + AC

-=[ GORO DAIMON ]=-                                -=[ Kyo Team ]=-
 Crossbar Choke: Close to the opponent, b/f + C
 Escorting Leg Sweep: Close to the opponent, b/f + D
 Grabbing Assault Grip: Very close to opponent, b/f + C/D
 Tamatsubushi: f + A
 Crouching Backfist: df + C
 Jiraishin: f,d,df + A/C (C is a fake)
 Kumo Tsukami Nage: hcf + A
 Kirikabu Kaeshi: hcf + C
 Tenchi Kaeshi: Close to the opponent, hcb,f + A/C
 Nekko Kaeshi: qcf + B/D
 Chou Ukemi: qcb + B/D
 Chou Oosotogari: Close to the opponent, f,d,df + B/D
 Uranage: hcb,f + B/D
 [DM] Jigoku Gokuraku Otoshi: Close to the opponent, hcb,hcb + A/C
 [DM] Nekko Nuki: hcf,hcf + B/D
 . Tsuzuku Kirikabu Kaeshi: After Nekko Nuki, hcf + B/D
 .. Bukko Nuki Uranage: After Tsuzuku Kirikabu Kaeshi, f,d,df + B/D
 [SDM] Jigoku Gokuraku Otoshi: Close to the opponent, hcb,hcb + AC
 [SDM] Nekko Nuki: hcf,hcf + BD
 . Tsuzuku Kirikabu Kaeshi: After Nekko Nuki, hcf + B/D
 .. Tsuzuku Tenchi Kaeshi: After Tsuzuku Kirikabu Kaeshi, f,d,df + B/D

-=[ SHINGO YABUKI ]=-                              -=[ Kyo Team ]=-
 Hatsugane: Close to the opponent, b/f + C
 Issetsu Seoi Nage Fukanzen: Close to the opponent, b/f + D
 Ge Shiki Goufu "Kakkodake": f + B
 100 Shiki Oniyaki Mikansei: f,d,df + A/C
 101 Shiki Oborogurama Mikansei: b,d,db + B/D
 104 Shiki Aragami Mikansei: qcf + A
 105 Shiki Dokugami Mikansei: qcf + C
 202 Shiki Kototsuki Mikansei [*]: hcb + B/D
 Shingo Kinsei Ore Shiki Gecchuu [%]: qcb + A/C
 Shingo Kinsei Ore Shiki Nietogi: Close to the opponent, f,d,df + B/D
 Shingo Kick: hcf + B/D
 [DM] Shingo Kinsei Ore Mu Shiki: qcf,hcb + A/C
 [DM] Ge Shiki Kake Hourin: qcf,qcf + A/C
 [SDM] Ge Shiki Kake Hourin: qcf,qcf + AC

-=[ IORI YAGAMI ]=-                                -=[ Iori Team ]=-
 Sakahagi: Close to the opponent, b/f + C
 Saka Sakahagi: Close to the opponent, b/f + D
 Ge Shiki Yumebiki: f + A, A
 Ge Shiki Goufu In "Shinigami": f + B
 Ge Shiki Yuri Ori: In air, b + B (this is a crossup move)
 Special Stepback: b, b + B
 Kuzukaze: Close to the opponent, hcb,f + A/C
 100 Shiki Oniyaki [*]: f,d,df + A/C
 108 Shiki Yami Barai: qcf + A/C
 147 Shiki Aoi Bana [(1st or 2nd): *]: qcb + A/C (perform 3 times)
 404 Shiki Koto Tsuki In: hcb + B/D
 [DM] Kin 1211 Shiki Yaotome: qcf,hcb + A/C
 [SDM] . Ura 327 Shiki Yami Sugi: at the end of Yaotome, qcf,qcf,qcf,qcf + AC

-=[ VANESSA ]=-                                    -=[ Iori Team ]=-
 Dynamite Puncher: Close to the opponent, b/f + C
 Clinch Puncher: Close to the opponent, b/f + D
 One-Two Puncher: f + A
 Sliding Puncher: df + B
 Puncher Weaving: qcb + A/C (can be held)
 . Dash Puncher: While holding Puncher Weaving, f + A/C
 . Parrying Puncher: While holding Puncher Weaving, b + A/C
 . Puncher Vision (front): While holding Puncher Weaving, f + B/D
 . Puncher Vision (back): While holding Puncher Weaving, b + B/D
 Puncher Vision (front): qcf + B/D
 Puncher Vision (back): qcb + B/D
 . Puncher Upper: During any Puncher Vision, f + A
 . Puncher Straight [#]: During any Puncher Vision, f + C
 . Puncher Weaving: During any Puncher Vision, b + A/C (can be held)
 Parrying Puncher [(C): *]: f,d,df + A/C
 Machine Gun Puncher: hcf + A/C (press A/C repeatedly)
 Dash Puncher: b,f + A/C
 [DM] Champion Puncher: Close to the opponent, qcf,qcf + A/C 
 [DM] Crazy Puncher: qcb,hcf + A/C 
 [SDM] Crazy Puncher: qcb,hcf + AC 

-=[ SETH ]=-                                       -=[ Iori Team ]=-
 Elbow Strike: Close to the opponent, b/f + C
 Tomoe Nage: Close to the opponent, b/f + D
 Tackle: f + A
 Back Blow: b + A
 Mae Age Geri: f + B
 Sobat: b + B
 Sliding Kick: df + B
 Sho-Yoh [*]: qcf + A/C
 Ashi-Tori: d,d + A/C
 Raku-Getsu: In air, qcf + B
 An-Getsu: In air, qcf + D
 Doh-Kuzushi: hcf + B/D
 Kyu-Getsu: hcb + B/D
 . Ya-Getsu: During Kyu-Getsu, f + B/D
 . Gen-Getsu: During Kyu-Getsu, d + B/D
 [DM] Morote Sho-Yoh: qcf,qcf + A/C
 [DM] Irimi-Nadazuki: qcf,hcb + B/D
 [SDM] Doh-Tori-Shichimonsatsu: qcf,hcb + AC

-=[ RAMON ]=-                                      -=[ Iori Team ]=-
 Arm Hop: Close to the opponent, b/f + C
 Flying Maya: Close to the opponent, b/f + D
 Low-Air Drop Kick: df + B
 Feint Step: qcb + A/C (can be held)
 Tiger Neck Chancley: Close to the opponent, hcf + A/C
 Rolling Sobat [%]: f,d,df + B/D
 . Flying Body Attack: During Rolling Sobbat, f,d,df + B/D
 .. Recovery [*]: During Flying Body Attack, d,d + C
 Tiger Load: b,d,db + B/D
 . Cross Chop: During Tiger Load, at the corner, b + D
 . Cancel: During Tiger Load, press ABC
 Somersault: hcf + B/D
 . Cancel: During Somersault, press ABC
 [DM] El Diablo Amarillo Ramon: qcb,hcf + B/D
 [DM] Tiger Spin: Close to the opponent, hcb,hcb + A/C
 [SDM] Tiger Spin: Close to the opponent, hcb,hcb + AC

-=[ LEONA HEIDERN ]=-                              -=[ Ikari Warriors Team]=-
 Leona Crush: Close to the opponent, b/f + C
 Audel Buckler: Close to the opponent, b/f + D
 Heidern Inferno: In air, close to the opponent, b/db/d/df/f + C/D
 Strike Arch: b/f + B
 X-Caliber: In air, qcb + A/C
 Baltic Launcher: b,f + A/C
 Moon Slasher: d,u + A/C
 Grand Slasher: b,f + B/D
 . Gliding Buster: During Grand Slasher (D version), f + D
 Earring Bomb 1: qcb + B/D
 Earring Bomb 2: b,d,db + B/D
 . Heart Attack: Anytime after Earring Bomb 2 hits, b,d,db + B/D
 [DM] Grateful Dead: qcf,qcf + A/C
 [DM] Rebel Spark: qcb,hcf + B/D
 [DM] V-Slasher: In air, qcf,hcb + A/C
 [SDM] V-Slasher: In air, qcf,hcb + AC

-=[ RALF JONES ]=-                                 -=[ Ikari Warriors Team ]=-
 Dynamite Head Butt: Close to the opponent, b/f + C
 Northern Light Bomb: Close to the opponent, b/f + D
 Vulcan Punch: f,d,df + A/C
 Gattling Attack [*]: b,f + A/C
 Kyuukouka Bakudan Punch (from the ground): d,u + A/C
 Kyuukouka Bakudan Punch: In air, qcf + A/C
 Super Argentina Backbreaker: Close to the opponent, hcf + B/D
 Ralf Kick: hcb + B
 Ralf Tackle: hcb + D
 Galactica Phantom [#]: qcf,qcf + A/C
 [DM] Umanori Vulcan Punch: qcb,hcf + B/D
 [DM] Baribari Vulcan Punch: qcf,hcb + A/C
 [SDM] Baribari Vulcan Punch: qcf,hcb + AC

-=[ CLARK STEEL ]=-                                -=[ Ikari Warriors Team ]=-
 Nageppanashi German: Close to the opponent, b/f + C
 Fisherman Buster: Close to the opponent, b/f + D
 Death Lake Drive: In air, close to the opponent, b/db/d/df/f + C/D
 Stomping: b/f + B
 Gattling Attack [*]: b,f + A/C
 Mount Tackle: hcf + A/C
 . Clark Lift: During Mount Tackle, d,d + A
 . Lift (D.D.T.): During Mount Tackle, d,d + C
 . Rolling Cradle: During Mount Tackle, d,d + B/D
 Napalm Stretch: f,d,df + A/C
 Frankensteiner: f,d,df + B/D
 Super Argentina Backbreaker: Close to the opponent, hcf + B/D
 . Flashing Elbow: After any special throw, qcf + A/C
 [DM] Running Three: hcf,hcf + B/D
 [DM] Ultra Argentina Backbreaker: Close to the opponent, hcb,hcb + A/C
 [SDM] Ultra Argentina Backbreaker: Close to the opponent, hcb,hcb + AC

-=[ HEIDERN ]=-                                    -=[ Ikari Warriors Team ]=-
 Lead Belcher: Close to the opponent, b/f + C
 Backstabbing: Close to the opponent, b/f + D
 Critical Drive: In air, close to the opponent, b/db/d/df/f + C/D
 Shooter Napalm: f + B
 Cross Cutter: qcf + A/C
 Moon Slasher [*]: f,d,df + A/C
 Neck Rolling: f,d,df + B/D
 Storm Bringer: Close to the opponent, hcb + A/C
 Killing Bringer: hcb + B/D
 [DM] Heidern End: qcb,hcf + B/D
 [DM] Final Bringer: qcf,qcf + A/C
 [SDM] Final Bringer: qcf,qcf + AC

-=[ TERRY BOGARD ]=-                               -=[ Fatal Fury Team ]=-
 Grasping Upper: Close to the opponent, b/f + C
 Buster Throw: Close to the opponent, b/f + D
 Hammer Punch: f + A
 Rising Upper: df + C
 Power Wave: qcf + A
 Round Wave [*]: qcf + C
 Burn Knuckle: qcb + A/C
 Rising Tackle [*]: d,u + A/C
 Crack Shoot: qcb + B/D
 Power Dunk: f,d,df + B/D
 [DM] High Angle Geyser: qcf,qcf + B/D
 [DM] Power Geyser: qcb,db,f + A/C
 [SDM] Power Geyser: qcb,db,f + AC

-=[ ANDY BOGARD ]=-                                -=[ Fatal Fury Team ]=-
 Gourin Kai: Close to the opponent, b/f + C
 Hug and Throw: Close to the opponent, b/f + D
 Uwa Agito: f + B
 Age Omote: df + A
 Hishou Ken: qcb + A
 Geki Hishou Ken: qcb + C
 Shoryudan: f,d,df + A/C
 Kuuhadan: hcf + B/D
 Ukabe Haisuishou: Close to the opponent, hcf + A/C
 Zan Ei Ken: db,f + A/C
 . Shippu Ouken [*]: During Zan Ei Ken, qcf + A/C
 Gen'ei Shiranui: In air, qcf + B/D
 . Shimo Agito [*]: After Gen'ei Shiranui, A/C
 . Uwa Agito: After Gen'ei Shiranui, B/D
 [DM] Zan'ei Ryuusei Ken: qcb,hcf + A/C
 [DM] Chou Reppadan: qcb,db,f + B/D
 [SDM] Chou Reppadan: qcb,db,f + BD

-=[ JOE HIGASHI ]=-                                -=[ Fatal Fury Team ]=-
 Knee Hell: Close to the opponent, b/f + C
 Leg Throw: Close to the opponent, b/f + D
 Low Kick: f + B
 Sliding: df + B
 Bakuretsu Ken: Press A/C repeatedly
 . Bakuretsu Finish [(A): *]: During Bakuretsu Ken, qcf + B/D
 Hurricane Upper: hcf + A/C
 Golden Heel: qcb + B/D
 Tiger Kick [*]: f,d,df + B/D
 Slash Kick: hcf + B/D
 [DM] Bakuretsu Hurricane Tiger Heel: qcf,hcb + A/C
 [DM] The Strongest Heel Ever: qcf,qcf + B/D (can be held)
 [DM] Golden Tiger Kick: qcf,uf + B/D
 [DM] Screw Upper: qcf,qcf + A/C
 [SDM] Screw Upper: qcf,qcf + AC

-=[ BLUE MARY ]=-                                  -=[ Fatal Fury Team ]=-
 Victor Throw: Close to the opponent, b/f + C
 Head Throw: Close to the opponent, b/f + D
 Hammer Arch: b/f + A
 Double Rolling: b/f + B
 Climbing Arrow: df + B
 Spin Fall: qcf + A/C
 . M. Spider: During Spin Fall, qcf + A/C
 Real Counter: qcb + A/C
 . Backdrop Real: During Real Counter, hcf + A/C
 . Head Crush: During Real Counter, hcf + B/D
 M. Reverse Facelock: qcb + B
 M. Head Buster: qcb + D
 Vertical Arrow [*]: f,d,df + B/D
 . M. Snatcher: During Vertical Arrow, f,d,df + B/D
 Straight Slicer [*]: b,f + B/D
 . Crab Clutch: During Straight Slicer, qcf + B/D
 [DM] M. Splash Rose [*]: qcf,hcb + A/C
 [DM] M. Dynamite Swing: A,A,f,B,C
 [SDM] M. Dynamite Swing: A,A,b,B,C

-=[ RYO SAKAZAKI ]=-                               -=[ Art of Fighting Team ]=-
 Tani Otoshi: Close to the opponent, b/f + C
 Tomoe Nage: Close to the opponent, b/f + D
 Hyouchuu Wari: f + A
 Joudan Uke: f + B
 Gedan Uke: df + B
 Ko Ou Ken: qcf + A
 Kohou Shippu Ken [*]: qcb + A/C
 Kohou [*]: f,d,df + A/C
 Zanretsu Ken [(A): #]: f,b,f + A/C
 Mouko Raijin Setsu: qcf + B/D
 Hien Shippu Kyaku: hcb + B/D
 [DM] Tenchi Haoh Ken: qcf,qcf + A/C
 [DM] Haoh Shou Ko Ken: f,hcf + A/C
 [DM] Ryuuko Ranbu: qcf,hcb + A/C
 [SDM] Ryuuko Ranbu: qcf + C,A

-=[ ROBERT GARCIA ]=-                              -=[ Art of Fighting Team ]=-
 Ryuutobi Kyaku: Close to the opponent, b/f + C
 Kubikiri Nage: Close to the opponent, b/f + D
 Ura Kobushi: f + A
 Kouryuu Gokya Geri: b + A
 Ryuu Hanshuu: b/f + B
 Nidan Sokudou Geri: df + B
 Hien Ryu Jin Kyaku: In air, df + B/D
 Ryuu Geki Ken: qcf + A/C
 Ryuu Ga [*]: f,d,df + A/C
 Hien Senpuu Kyaku: hcf + B/D
 Sen'en Renbu Kyaku [*] [#]: Close to the opponent, hcb + B/D
 Gen'ei Kyaku: f,b,f + B/D
 [DM] Haiga Ryuu: qcf,qcf + A/C
 [DM] Haoh Shou Ko Ken: f,hcf + A/C
 [DM] Ryuuko Ranbu: qcf,hcb + A/C
 [SDM] Ryuuko Ranbu: qcf,hcb + AC

-=[ YURI SAKAZAKI ]=-                              -=[ Art of Fighting Team ]=-
 Oni Harite: Close to the opponent, b/f + C
 Silent Throw: Close to the opponent, b/f + D
 Tsubame Otoshi: In air, close to the opponent, b/db/d/df/f + C/D
 Tsubame Yoku: f + A
 Senkai Kyaku: f + B, f + B
 Ko Ou Ken: qcf + A/C
 . Haou Shou Ko Ken: Hold A/C during Ko Ou Ken
 Yuri Chou Knuckle: qcb + A/C (can be held to power up)
 Yuri Chou Upper [*]: f,d,df + A/C
 . Kuuga: During Yuri Chou Upper (C), f,d,df + A/C
 Raiou Ken: qcf + B/D
 Yuri Chou Mawashi Geri: qcb + B/D
 Hyakuretsu Binta: hcb,f + B/D
 [DM] Metsuki Zan Kuuga [*]: qcf,qcf + B/D
 [DM] Hien Hou'ou Kyaku: qcf,hcb + B/D
 [SDM] Hien Hou'ou Kyaku: qcf,hcb + BD
 [SDM] Yuri Chou Tsubamemai: A,A,f,B,C

-=[ TAKUMA SAKAZAKI ]=-                            -=[ Art of Fighting Team ]=-
 Oosotogari: Close to the opponent, b/f + C
 Ippon Seoi Nage: Close to the opponent, b/f + D
 Oni Guruma: f + A
 Kawara Wari: f + B
 Keima Uchi: df + B
 Hi Shya Otoshi: b + A
 Ko Ou Ken: qcf + A/C
 Mouko Senkai Kyaku [*]: qcb + A/C
 Zan Retsu Ken: f,b,f + A/C
 Shoran Kyaku: hcb + B/D
 Hien Shippuu Kyaku: db,f + B/D
 [DM] Shin Kishin Geki: Close to the opponent, qcf,qcf + A/C
 [DM] Haoh Shi Kou Ken: f,hcf + A/C
 [DM] Ryuuko Ranbu: qcf,hcb + A/C
 [SDM] Ryuuko Ranbu: qcf,hcb + AC

-=[ KING ]=-                                       -=[ Female Team ]=-
 Hold Rush: Close to the opponent, b/f + C
 Hook Buster: Close to the opponent, b/f + D
 Trap Kick: f + B
 Sliding Kick: df + D
 Mirage Dance: Close to the opponent, hcf + A/C
 Mirage Kick [*]: hcb + A/C
 Venom Strike: qcf + B
 Double Strike: qcf + D
 Trap Shot: f,d,df + B/D
 Tornado Kick: hcb + B/D
 [DM] Surprise Rose: b,f,df,d + B/D
 [DM] Illusion Dance: qcf,hcb + B/D
 [SDM] Illusion Dance: qcf,hcb + BD

-=[ MAI SHIRANUI ]=-                               -=[ Female Team ]=-
 Shiranui Gourin: Close to the opponent, b/f + C
 Fuusha Kuzushi: Close to the opponent, b/f + D
 Yume-zakura: In air, close to the opponent, b/db/d/df/f + C/D
 Tsubakuro no Mai: f + B
 Benitsuru no Mai: df + B
 Daiwa Fuusha Otoshi: In air, d + A
 Ukiha: In air, d + B
 Yurazaume: In air, d + D
 Ka Chou Sen: qcf + A/C
 Ryuu En Bu [*]: qcb + A/C
 Musasabi no Mai: In air, qcb + A/C
 Musasabi no Mai (from the ground): d,u + A/C
 . Toukajou Tsubute: Close to the opponent, d + D
 Koyasen Tori: qcb + B/D
 Hissatsu Shinobi Bachi: hcf + B/D
 [DM] Hana Arashi: qcf,qcf + A/C
 [DM] Hou Ou no Mai: qcb,qcb + A/C
 [DM] Chou Hissatsu Shinobi Bachi: qcb,hcf + B/D
 [SDM] Chou Hissatsu Shinobi Bachi: qcb,hcf + BD

-=[ HINAKO SHIJOU ]=-                              -=[ Female Team ]=-
 Sleeves Cord Throw: Close to the opponent, b/f + C
 Upper Arm Throw: Close to the opponent, b/f + D
 Maemitsu Tataki: df + A
 Tsukidashi: Tap A/C
 Tsuki Otoshi: qcb + A/C
 Kaburi Yori: Close to the opponent, hcb,f + A/C
 . Hatakikomi [#]: During Kaburi Yori, f,d,df + A/C
 . Ketaguri [*]: During Kaburi Yori, b,d,db + B/D
 Yorikiri: Close to the opponent, f,d,df + B/D
 Satenage: Close to the opponent, hcf + B/D
 Kakenage : Close to the opponent, hcb,f + B/D
 [DM] Ooichiban: qcf,qcf + A/C
 [DM] Goushou Hineri: hcf,hcf + B/D
 [SDM] Goushou Hineri: hcf,hcf + BD

-=[ LI XIANGFEI ]=-                                -=[ Female Team ]=-
 Hua Nu Ma: Close to the opponent, b/f + C
 Li Qian Hou Yan: Close to the opponent, b/f + D
 Shuang Zhang Da: f + A
 Gong Bu Hou Xuan Tui: f + B
 Fu Bu Hou Xuan Tui: df + D
 Na Meng Bo: qcf + A/C
 Wan Bo Hou Yan: Close to the opponent, hcb,f + A/C
 . Wei Qi Chong Pao [*]: During Wan Bo Hou Yan, qcb + A/C
 Shan Li Zhong Huang: qcf + B
 . Shan Li Zhong Huang Guan Kong: During Shan Li Zhong Huang, qcf + B
 Shan Li Zhong Huang Xin Sui Bo: qcf + D
 Tian Beng Shan [*]: f,d,df + B/D
 [DM] Chao Bai Long [#]: AC, b,df + C, b + C
 [DM] Da Tie Ren: qcf,hcb + B/D
 [SDM] Da Tie Ren: qcf,hcb + BD
 [SDM] Zhen Xin Ya: Close to the opponent, hcb,hcb + BD

-=[ KULA DIAMOND ]=-                               -=[ NESTS Team ]=-
 Ice Coffin: Close to the opponent, b/f + C
 Behind Slash: Close to the opponent, b/f + D
 One Inch [%]: f + A
 Slider Shoot: df + B
 Critical Ice: df + C
 Diamond Breath: qcf + A/C
 Counter Shell [%]: qcb + A/C
 Crow Bite [*]: f,d,df + A/C
 Lay Spin: qcb + B/D
 . Counter Shoot [*]: During Lay Spin, f + B
 . Slider Shoot: During Lay Spin, f + D
 [DM] Diamond Edge: qcf,qcf + A/C
 [SDM] Diamond Edge: qcf,qcf + AC
 [SDM] Freeze Execution: hcb,hcb + AC

-=[ FOXY ]=-                                       -=[ NESTS Team ]=-
 The Third Key: Close to the opponent, b/f + C
 The Twelfth Key: Close to the opponent, b/f + D
 The Seven Metals: f + A
 The Seven Cycles: f + B
 The Seven Minerals: df + A
 The Seven Evaporation: df + B
 Horn of the Unicorn: qcf + A/C
 Planunium [*]: f,d,df + A/C
 Tree of Beginning: hcb + A/C
 . Memory of Noa: During Tree of Beginning, press A/C
 . The Seven Stars: During Tree of Beginning, b + B/D
 Tree of Wisdom: qcf + B/D
 . Key of the Moon: Before hitting the opponent, f + A/C
 Hope of Nature: f,d,df + B/D
 [DM] Poetry of Cygnus: qcf,qcf + A/C
 . Silver of the Moon: Before hitting the opponent, f + A/C
 . Wood of Knowledge: Before hitting the opponent, d + B/D
 [SDM] Prayer of the Planet: In air, qcf,qcf + AC
 [SDM] Honey Bee: qcf,qcf,qcf,qcf + BD

-=[ K9999 ]=-                                      -=[ NESTS Team ]=-
 Get Lost!: Close to the opponent, b/f + C
 Quit Playing!: Close to the opponent, b/f + D
 Shut Up! [*]: f + A
 Get In There! [*]: qcf + A/C
 Split! [*]: f,d,df + A/C
 [DM] Moon...: db,hcb,df + A/C
 [DM] You Get Lost Too!: db,hcb,df + B/D
 [SDM] Power is... losing control... UWAAAAHH!!!: d,f,df + ABCD

-=[ ANGEL ]=-                                      -=[ NESTS Team ]=-
 Go Go Futen Girl: Close to the opponent, b/f + C
 Starlit Field: Close to the opponent, b/f + D
 Senseless Chatter: f + B
 Art the Wasteland: In air, d + D
 Formalist Blue: df + B
 Red Sky of Yaponesia: hcb + B/D
 Mad Madder Roulette: Close to the opponent, b,d,db + B/D
 [DM] The Unidentified Victim Consciousness: b,f,d,df + B/D
   -=( CHAIN CIRCLE STARTING MOVES )=-
 . Welcome to Rogue: During Formalist Blue, press A
 . Citizen of the World: During Formalist Blue, press B
 Repun Kamui: qcb + A/C (only C version is a starter)
 Beyond the Flames: hcf + B/D
   -=( CHAIN CIRCLE MOVES )=-
   * NOTE: You may not repeat a direction or a button twice in a row. *
 Bye Bye Rogue: u + A/C
 Buggy and Coffin: f + A/C
 A Train to See Cherry Blossoms: d + A/C
 Shelter From the Storm: u + B/D
 With a Lamp for the Pathway: f + B/D
 Important Symptom: d + B/D
   -=( CHAIN CIRCLE FINISHING MOVES )=-
 Crown Under the Sky: f,f + A/C
 State of Heathess: f,f + B/D
 A Full-Moon Evening: qcb + A/C
 A Garden to Play With Ghost: b,d,db + B/D
 Ride Your Cycle: hcf + B/D
 Red Sky of Yaponesia: hcb + B/D
 [DM] Loyalty Test for the Rebel: b,f,d,df + A/C
 [SDM] Loyalty Test for the Rebel: b,f,d,df + AC

-=[ ATHENA ASAMIYA ]=-                             -=[ Psycho Soldier Team ]=-
 Psychic Throw: Close to the opponent, b/f + C
 Psychic Shoot: Close to the opponent, b/f + D
 Bit Throw: In air, close to the opponent, b/db/d/df/f + C/D
 Chain Kick: f + B
 Phoenix Bomb: In air, d + B
 Psycho Ball: qcb + A/C
 Psycho Sword [*]: On the ground/in air, f,d,df + A/C
 Psychic Teleport: qcf + B/D
 Phoenix Arrow [*]: In air, qcb + B/D
 Psycho Reflector: hcb + B
 New Psycho Reflector: hcb + D
 [DM] Phoenix Fang Arrow: In air, qcf,qcf + B/D
 [DM] Shining Crystal Bit: On the ground/in air, hcb,hcb + A/C
 . Cancel: During Shining Crystal Bit, press ABCD
 . Crystal Shoot: During Shining Crystal Bit, qcf + A/C
 [SDM] Shining Crystal Bit: On the ground/in air, hcb,hcb + AC
 . Cancel: During Shining Crystal Bit, press ABCD
 . Crystal Shoot: During Shining Crystal Bit, qcf + A/C
 [SDM] Psychic 9: hcb,f + AC, A, B, C, A, B, C, D
 . Sailor Punch [#]: During the last hit of Psychic 9, qcf + A/C
 . Psycho Sword: During the last hit of Psychic 9, f,d,df + A/C
 . Flaming Sword: During the last hit of Psychic 9, hcb + B/D

-=[ SIE KENSOU ]=-                                 -=[ Psycho Soldier Team ]=-
 Sunda: Close to the opponent, b/f + C
 Tomoe Nage: Close to the opponent, b/f + D
 Kobobute: f + A
 Gosentai: f + B
 Choukyuudan: qcb + A/C
 Ryuu Sou Geki: In air, qcb + A/C
 Ryuu Renga Chiryuu: hcf + A
 Ryuu Renga Tenryuu: hcf + C
 Ryuu Gakusai [*]: b,d,db + B/D
 Senkyuu Tai: qcf + B/D
 [DM] Shinryuu Seioh Rekkyaku: qcf,hcb + B
 [DM] Shinryuu Tenbu Kyaku: qcf,hcb + D
 [SDM] Senki Hakkei: Close to the opponent, qcf,qcf + AC

-=[ CHIN GENTSAI ]=-                               -=[ Psycho Soldier Team ]=-
 Gou Inshu: Close to the opponent, b/f + C
 Sakaashi Nage: Close to the opponent, b/f + D
 Suibo Hyotan Geki: f + A
 Suihaikou: qcf + A/C
 . Fun'en Kou: After Suihaikou, qcf + A/C
 . Gouen Shourai Kai [*]: After Suihaikou, f,d,df + B/D
 . Kaiten-teki Kuutotsuken: After Suihaikou, hcf + B/D
 Hyotan Geki: qcb + A/C
 Bogetsu Sui: d,d + B/D
 . Rouja Hanhou [*]: During Bogetsu Sui, u + B
 . Rigyou Hanhou: During Bogetsu Sui, u + D
 [DM] Gouen Shourai: qcf,hcb + B/D
 [DM] Gouran Enpou: qcf,qcf + A/C
 [SDM] Gouran Enpou: qcf,qcf + AC

-=[ BAO ]=-                                        -=[ Psycho Soldier Team ]=-
 Gen'ei Tougi: Close to the opponent, b/f + C
 Critical Throw: Close to the opponent, b/f + D
 Twin Palm: In air, d + A
 Aerial Driving Headbutt: In air, d + B
 Fireball Destroyer: f + A
 Cartwheel: f + B
 Flying Spin: df + B
 Inner Kick: df + D
 Sliding: d + D
 Psycho Ball Attack: Front: qcf + A
 Psycho Ball Crash: Raise [*]: qcf + C
 Psycho Ball Crash: Front [*]: qcb + A/C
 Psycho Ball Crash: Air Front: In air, qcb + A/C
 Psycho Ball Crash: Bound: qcf + B/D
 Psycho Ball Crash: Air Bound [*]: In air, qcf + B/D
 Psycho Ball Crash: Reflect: qcb + B/D
 [DM] Psycho Ball Crash: SP: qcb,qcb + B/D
 [SDM] Psycho Ball Crash: DX III: f,hcf + AC

-=[ KIM KAPHWAN ]=-                                -=[ Kim Team ]=-
 Extreme Neck Fall: Close to the opponent, b/f + C
 Deadly Leg Fall: Close to the opponent, b/f + D
 Tora Yopuchagi: f + A
 Nerichagi: f + B
 Hishou Kyaku [*]: In air, qcf + B/D
 Han Getsu Zan: qcb + B/D
 Hien Zan: d,u + B/D
 . Tenshou Zan: During Hien Zan (D), d + D
 Haki Kyaku [*]: d,d + B/D
 . Kuusajin [*]: During Haki Kyaku (B), f,d,df + B/D
 [DM] Hou'ou Hiten Kyaku: qcf,qcf + B/D
 [DM] Hou'ou Tenbu Kyaku: In air, qcf,qcf + B/D
 [DM] Hou'ou Kyaku: qcb,db,f + B/D (can be done in the air)
 [SDM] Hou'ou Kyaku: qcb,db,f + BD (can be done in the air)

-=[ CHANG KOEHAN ]=-                               -=[ Kim Team ]=-
 Break Face Attack: Close to the opponent, b/f + C
 Chain Choke: Close to the opponent, b/f + D
 Pulling Escape: df + A
 Tekkyuu Funsai Geki [*]: qcb + A/C
 Tekkyuu Dai Kaiten: f,d,df + A/C
 Tekkyuu Taiko Uchi: hcf + B/D
 Dai Hakai Nage: Close to the opponent, hcb,f + A/C
 [DM] Tekkyuu Dai Bousou [sometimes: #]: qcf,hcb + A/C
 [DM] Tekkyuu Dai Assatsu: qcf,qcf + A/C
 [SDM] Tekkyuu Dai Assatsu: qcf,qcf + AC

-=[ CHOI BOUNGE ]=-                                -=[ Kim Team ]=-
 Head Riding Stab: Close to the opponent, b/f + C
 Low Bloody Stab: Close to the opponent, b/f + D
 Phantom Killer Kick: f + B
 Kaiten Tobisaru Zan: qcb + A/C
 . Kishuu Tobisaru Tsuki: During Kaiten Tobisaru Zan, press A/C
 Tatsumaki Shippuu Zan: d,u + A/C
 Senpuu Tobisaru Satotsu: b,f + A/C
 . Houkou Tenkan: Press any direction (up to twice) + A/B/C/D
 Hishou Kuu Retsu Zan: d,u + B/D (hold the button)
 . Houkou Tenkan: Press any direction (up to twice) + A/B/C/D
 Hishou Kyaku [*]: In air, qcf + B/D
 Hien Sen: f,d,df + B/D
 [DM] Shin! Chouzetsu Tatsumaki Shinkuu Zan: hcb,hcb + A/C
 [DM] Zan! Saru Tsukiwa: hcf,hcf + A/C (can be held)
 [SDM] Hou'ou Kyaku: qcf,hcb + BD

-=[ MAY LEE ]=-                                    -=[ Kim Team ]=-
 Mode Change: ABC
 OBS: Triple Kick (D version) makes May Lee change to Hero Mode.
   -=( STANDARD MODE )=-
 Jumping Kick Grab: Close to the opponent, b/f + C
 Sommersalt Grab: Close to the opponent, b/f + D
 Flying Forward Kick: f + B
 Three-Strike Kick (Reverse): qcf + B/D
 Three-Strike Kick (Heel Drop): f,d,df + B
 Three-Strike Kick (Low) [*]: f,d,df + D
 . Triple Kick [*]: During any Three-Strike Kick, hcb + B/D
 Counter Kick [*]: hcb + B/D
 [DM] Shinjuu Kyaku [#]: qcb,qcb + B/D
 [DM] Rugetsu Kourin: qcf,qcf + B/D
   -=( HERO MODE )=-
 Hero Counter: f + A
 Sliding: df + B
 Full-Swing Chop [(C): #]: qcf + A/C
 May Lee Chop! [*]: qcb + A/C
 May Lee Kick! [*]: In air, qcf + B/D
 May Lee Break: Close to the opponent, hcb,f + A/C
 [DM] May Lee Dynamic: In air, qcf,qcf + A/C
 [SDM] May Lee: The End: qcf,qcf + AC
