Advance Tekken 4 Juggle Movelist
     (T4 Killer Juggles)
Version 1.2 Dec. 3, 2001
       by Griever
(Griever101@mailcity.com)

Author's Note
	This faq is intended to all tekken fans out there who wants to know
the juggles that can be pulled off in the new Tekken 4 machine because some
of the juggles you used to pull off in the Tekken 3 and Tekken Tag machine
does not connect. Because a lot has change in the parts of and move that when
you hit your enemy or may I say the Tekken Physics. The moves and legends are
only taken from the tekkenzaibatsu and all juggles are contributed by my friends
and not taken from any faq that have the tekken 4 juggling system. Some moves might
be still here from the Tekken 3 and Tag some are taken out and more had been
added because of the new added moves of the players and example is the tekken tag
juggling king Jin Kazama.

Disclamer
This document is free and may be distributed or reproduced in any way, shape
or form whether it may be electronical or not providing the content of this
document may not be altered in any way. This document should not be used for
profitable purposes and may not be posted in any site without my permisson.
This FAQ was created and is owned by Griever. All other unspecifically
mentioned copyrights in this FAQ are acknowledged. All Tekken4, Tekken series
and all its characters are copyright (c) 2001 Namco limited. All rights reserved.

Table of Contents
I. Version History
II. Introduction
III. Control Layout
IV. Juggles
V. Tips and Tricks
VI. Questions and Answers
VII. Help
VIII.Credits


I. Version History

1.0 - 12/1/2001 - First version. Finished up to the control layout.
1.1 - 12/2/2001 - Added Paul, Kazuya, Jin's juggles.
1.2 - 12/3/2001 - Added some of Law and Steve juggles.

II. Introduction
At last Tekken 4 was in town at least it was(damn waited a long time for it),
the ten default characters can only be used. Created this juggle faq for my
friends and for you all tekken fans out there(first faq i ever written in my life).
I used Paul as my starter character in my first test play. I immediately notice
that its so hard to block low hits and hard to crouch because now you should move
the joystick in the d/b position just to bock lows and to crouch. If you don't
you'll keep making a sidestep walk which is the new command for a continues sidestep.
But to tell you the graphics are sweet. The stages are detailed but wait watch out
for the walls coz you might get trap in your opponents attacks (damn the walls
can also hurt you big time).

III. Controls Layout

Button Command Layout

Left punch 	- 1          (1)  (2)
Right punch 	- 2
Left kick 	- 3          (3)  (4)
Right kick 	- 4

Controller Command Layout

  ub  u  uf        f - tap forward	      	  F - hold forward
    \ | /          b - tap back			  B - hold back
 b -- N -- f       d - tap down			  D - hold down
    / | \          u - tap down			  U - hold up
  db  d  df
                 d/f - tap down forward		  D/F - hold down forward
		 d/b - tap down back	 	  D/B - hold down back
  UB  U  UF 	 u/f - tap down forward		  U/F - hold down forward
    \ | / 	 u/b - tap up back		  U/B - hold up back
 B -- N -- F
    / | \        QCF - quarter circle forward	  HCF - half circle forward
  DB  D  DF      QCB - quarter circle back	  HCB - half circle back

                  N - Nuetral             + - At the same time
	         CH - Counter Hit	  ~ - Done immediately
                 FC - Full crouch         , - Followed by
	         SS - Sidestep		  _ - or
                  > - Delay		  ! - Unblockable
		  * - Hold down move
                 WS - While Rising up from crouch

IV. Juggles

[Kazuya Mishima]

f,N,d,d/f+2			- 1, 1,1>2
(f,N, d/f+2)    		- 1, [1],2,2
				- 1, 1, f+2
				- 1, 1,2, 4
				- 1, 1, 1, d/f+2
				- 1, 3,1, d/f+2
				- 1, b+3,1, d/f+2
				- 1, 1,2 d/f+2
				- 1,2 d/f+4,4
				- 1, 1, d/f+1,f+2
				- 1,2, d/f+1,f+2
				- f,N,d,d/f+2, d/f+4,4
				- 1, f,N,d,d/f,f+4, d/f+2
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1, 1, f,N,d,d/f+2
				- 1, 1,2, f,N,d,d/f+4,4

WS+1,2				- 1, 1,1>2
		        	- 1, [1],2,2
				- 1, f+2
				- 1, 1, 4
				- 1, 1, d/f+2
				- b+3,1, d/f+2
				- 1, 1,2 d/f+2
				- 1,2 d/f+4,4
				- 1, 1, d/f+1,f+2
				- 1,2, d/f+1,f+2
				- 1, f,N,d,d/f,f+4, d/f+2
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1, 1, f,N,d,d/f+2
				- 1, 1,2, f,N,d,d/f+4,4

f,N,d~d/f+2			- 1, 1,1>2
(f,N, d~d/f+2)  		- 1, [1],2,2
				- 1, 1, f+2
				- 1, 1,2, 4
				- 1, 1, 1, d/f+2
				- 1, 3,1, d/f+2
				- 1, b+3,1, d/f+2
				- 1, 1,2 d/f+2
				- 1,2 d/f+4,4
				- 1, 1, d/f+1,f+2
				- 1,2, d/f+1,f+2
				- f,N,d,d/f+2, d/f+4,4
				- 1, f,N,d,d/f,f+4, d/f+2
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1, 1, f,N,d,d/f+2
				- 1, 1,2, f,N,d,d/f+4,4
				- f,N,d~d/f+2, f,N,d~d/f+2
				- f,N, d~d/f+1,3


[Paul Phoenix]

WS+2				- 1, u/f+3,4
				- 1, 1, 3
				- 1, 1, f,f+2,1
				- 1, 1, u/f+3,4
				- 1,2, u/f+3,4
				- 1, 1, d/f+4
				- 1,2, d/f+4
				- 1, 1, d+1+2
				- 1, 1, 1, QCF+2

u/f+4				- 1, u/f+3,4
				- 1, 1, 3
				- 1, 1, f,f+2,1
				- 1, 1, u/f+3,4
				- 1,2, u/f+3,4
				- 1, 1, d/f+4
				- 1,2, d/f+4
				- 1, 1, d+1+2
				- 1, 1, 1, QCF+2

d/f+2				- 1, u/f+3,4
				- 1, 1, 3
				- 1, 1, f,f+2,1
				- 1, 1, u/f+3,4
				- 1,2, u/f+3,4
				- 1, 1, d/f+4
				- 1,2, d/f+4
				- 1, 1, d+1+2
				- 1, 1, 1, QCF+2

CH QCF+1		 	- 1, u/f+3,4
				- 1, 1, 3
				- 1, 1, f,f+2,1
				- 1, 1, u/f+3,4
				- 1,2, u/f+3,4
				- 1, 1, d/f+4
				- 1,2, d/f+4
				- 1, 1, d+1+2
				- 1, 1, 1, QCF+2


QCF+1 			        -d+1+2
      =[d/f+2]_[u/f+4] 		- 1, u/f+3,4
				- 1, 1, 3
				- 1, 1, f,f+2,1
				- 1, 1, u/f+3,4
				- 1,2, u/f+3,4
				- 1, 1, d/f+4
				- 1,2, d/f+4
				- 1, 1, d+1+2
				- 1, 1, 1, QCF+2

[Jin Kazama]

CH d/f+2_WS+2 			- 1+2
				- 1, d/f+4
				- 1, 1, f+2
				- 1, 1, f+4
				- 1, 1+2
				- 1, b+2,3
				- 1, 1, d+1
				- b,f+2>1,2
				- 1, 1, 1,2,4
				- 1, 1, 1, f,f+2
				- 1, 1,2, f,f+2
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1,2, f,N,d~d/f+2

f,f+3,1				- 1,2,4
				- 1, d+1
				- 1, 1, f,f+2

u/f+4,1				- 1, 1 f,f+2
				- 1,2,4
				- 1, d+1
				- 1, d/f+4
				- 1, f+2

b,f+2>1,d+2_d+2*!		- 1,2, 1+2
				- 1, 1, f+2
				- 1, b+2,3
				- 1, 1, d+1
				- 1, 1, 1, f,f+2
				- 1, 1, 1,2,4
				- 1, 1, 1, f,f+2
				- 1,2, d/f+4
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1,2, f,N,d~d/f+2

d+3+4				- 1,2, 1+2
				- 1, 1, f+2
				- 1, b+2,3
				- 1, 1, d+1
				- 1, 1, 1, f,f+2
				- 1, 1, 1,2,4
				- 1, 1, 1, f,f+2
				- 1,2, d/f+4
				- 1, 1,2, f,N,d,d/f+2
				- 1, 1,2, f,N,d~d/f+2


Marshall Law

d/f+2				- 1,2, b+2,3,4
				- 1,2, d/b+2,4
				- 1, U/F+4,3
				- 1, b+2, d+4,3
				- 1, b+2, d+2,3
				- d/f+1, 1, b+2,3,4

b+1>2>1				- f+2~1
				- 1,2, b+2,3,4
				- 1,2, d/b+2,4
				- 1, U/F+4,3
				- 1, b+2, d+4,3
				- 1, b+2, d+2,3
				- d/f+1, 1, b+2,3,4






V. Tips and Tricks
	Juggling isn't that hard if you just practice, practice and
practice. Be consistent on juggles and be sure to master a juggle coz
if you had been challenge by anyone probably if youre in a mall it's
realy not really good to make mistakes during the match or while you
had been just juggling your opponent in the air. In tekken every second
of the match counts. Also if had money to get back on a revenge if you
lost in the game.

VII. Help
If you got juggles you want to contribute to this document feel free to. Just
all contributors will all be welcome to submit their knowledge in the art of
juggling the tekken way. All of you will regarded in any way i can (at least
your name will be always be regarded in the credits section). And also if you
want contribute the damage and the difficulty of some of the juggles mention
above only if they are tested only in the tekken 4 machine.
E-mail Griever101@mailcity.com

VII. Questions and Answer

	Why do you used a lot of left punch (1) in most of the juggles in
this document?

	It's because it's the fastest move to execute and it's your
stabilizer on your juggles. A stable juggle means a lot if you want
to pull out a powerful juggle. Not all on the list are juggle starters if
you got lucky by pulling up a counter hit move jab that can float your
opponent in the air be sure your ready to fill what you can to do a decent
damage.


VIII. Thanks
Valkyrie - for letting me play in his PS and lending me some movelist,
	Always kicking my ass with his juggles when It's just my 1st
	time playing tekken.
Namco - For creating this great game.














