Perfect Dark
Secret Missions guide
By Ed the Moogle
Version 1.0
Copyright 2000 Ed the Moogle

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Contents

General Strategy
-Combat Tactics
-Enemy AI

Missions
-Mr. Blonde's Revenge
-Maian SOS
-War!
-The Duel
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**Section 1: General Strategy                                              **
*****************************************************************************
The enemy AI is a major improvement over that of Goldeneye, and the Special
missions are among the toughest in the game. So you're going to need a lot of
skill and a few of these tricks to win.

The guards in Perfect Dark are much more capable, and a lot smarter, than those
in Goldeneye. For one thing, they will often run away to find help if you
encounter a lone soldier, they will fight you with fists and feet if worse
comes to worse (which can be worse than taking a bullet), and instead of
blindly rushing into a trap, they will often wait for you to come to them.

However, they do have a few weaknesses. For one thing, they are no longer
supplied with an infinite amount of lead in their gun. Once they spend enough
bullets, they will stop, pull out a clip, and reload. This leaves them wide
open to being shot. Just keep in mind that if you shoot them at this time and
they do not die, their ammo will be fully reloaded somehow, and they will most
likely try to shoot at you.

The guards, unlike in Goldeneye, can be disarmed, either by running up and
using the Disarm ability, or literally shooting the weapon out of their hand.
At this time they will usually surrender, but if the weapon falls on the floor
they may try to pick it back up. Finally, if all else fails, they may just pull
another gun (usually a Falcon 2) and continue to open fire. Both of these
tactics leave them open for quite a while, allowing you to shoot them.

Also, soldiers are not too terribly bright, and only fire upon your current
position. Thus, if you speed strafe right past them or quickly from left to
right, 90% of their shots will miss you. Taking cover behind pillars and walls
is also great for avoiding shots. Firing a few bullets, then quickly ducking
back will cause most of their bullets to impact harmlessly on the wall.

Finally, guards aren't too terribly bright, and often try to clump together and
gang up on you. This can be dangerous if all you have is a gun, but it leaves
them perfectly open to attack if you have some sort of explosive.
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**Section 2: Missions                                                      **
*****************************************************************************

Mr. Blonde's revenge
Requirements: Complete all normal missions on Agent difficulty or higher.

Items in this level

Mauler- You start with this gun.

Shotgun- All of Cassandra's bodyguards carry a shotgun.

DY357 Magnum- A few shock troops scattered throughout the stage will drop
these.

Skedar Bomb- Used to blow the Datadyne tower sky high.

Cloaking Device- You start with 60 seconds of the handy-dandy cloak.

N-Bomb- The shock troops throw these at you occasionally, which can be
dangerous when you're trying to kidnap Cassandra. If she's KOed, it's Mission
Failed for you.

BombSpy- Similar to a Cam Spy, except that now it has a small bomb that
explodes when you press the Z trigger.

Falcon 2- You knock it from Cassandra's hand when you show up in her office
uninvited. This normally would be a good thing, except that you only get 10
bullets, and you have a Mauler or Shotgun to use anyway. You can also get
Double Falcons from the Datadyne Captain.
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Agent Level

Objectives

-Escort Cassandra to Helipad

Walkthrough

You start out with a cinema scene Mr. Blonde walking through the front door of
DataDyne in spooky, Darth Vader fashion. After that, you assume control of him,
armed only with 60 seconds of cloaking device, a Skedar Bomb (which you won't
be using on Agent difficulty), and a Mauler with 100 ammo.

Anyway, start out by walking to your right and switching your Mauler to
secondary mode. Walk around the wall in front of you and blast one of the
guards with your gun fully charged, then retreat and allow your gun to
recharge. When the rest of the guards chase you down, fire a second shot and
duck back behind the ledge. When you're fully charged, shoot down another
guard, cloak, and run up the stairs. Hop in the elevator back in the lobby that
will take you upstairs, and un-cloak.

Once the elevator arrives, run to your right and enter the wooden door. Take
the stairs up another floor, being sure to dispatch the Shock Trooper waiting
for you on the stairs. Once you're up a floor, head to the previously-locked
elevator and go up a floor. Cassandra's office is on this floor, but don't go
in and get her yet. Instead, take the time to clear out the shock troops and
the stairs up to the helipad, then go into her office.

When she yells "Get the hell out of my office!" she'll pull a gun on you.
Disarm her immediately. Mr. Blonde will order her up to the roof. Once she and
you reach the roof intact, it's Mission Complete for you.

Secret Agent Level

Objectives

-Plant bomb in lift
-Escort Cassandra to helipad

You start out with a cinema scene Mr. Blonde walking through the front door of
DataDyne in spooky, Darth Vader fashion. After that, you assume control of him,
armed only with 60 seconds of cloaking device, a Skedar Bomb (which you won't
be using on Agent difficulty), and a Mauler with 100 ammo.

It's best not to draw attention to yourself at first, because the guards will
lock the elevator shut if they think something's up. So cloak yourself, run to
your left, and run all the way to the elevator. Plant the Skedar Bomb.
Objective 1 complete. Now hop in the elevator in the lobby that goes upstairs
and un-cloak.

Once the elevator arrives, run to your right and enter the wooden door. Take
the stairs up another floor, being sure to dispatch the Shock Trooper waiting
for you on the stairs. Once you're up a floor, head to the previously-locked
elevator and go up a floor. Cassandra's office is on this floor, but don't go
in and get her yet. Instead, take the time to clear out the shock troops and
the stairs up to the helipad, then go into her office.

When she yells "Get the hell out of my office!" she'll pull a gun on you.
Disarm her immediately. Mr. Blonde will order her up to the roof. Once she and
you reach the roof intact, it's Mission Complete for you.

Perfect Agent Level

Objectives

-Plant bomb in lift
-Kill DataDyne Captain
-Escort Cassandra to helipad

Well, you pretty much do the usual thing, except you have one more person to
kill. That said, I continue the walkthrough.

You start out with a cinema scene Mr. Blonde walking through the front door of
DataDyne in spooky, Darth Vader fashion. After that, you assume control of him,
armed only with 60 seconds of cloaking device, a Skedar Bomb (which you won't
be using on Agent difficulty), and a Mauler with 100 ammo.

It's best not to draw attention to yourself at first, because the guards will
lock the elevator shut if they think something's up. So cloak yourself, run to
your left, and run all the way to the elevator. Plant the Skedar Bomb.
Objective 1 complete. Now hop in the elevator in the lobby that goes upstairs
and un-cloak. Once a message appears that says "Elevator has been stopped," get
out your Mauler and charge up, then re-cloak yourself. When the guard comes up
in the other elevator, put her in place with a charged Mauler round. Objective
2 complete.

Once the elevator arrives, run to your right and enter the wooden door. Take
the stairs up another floor, being sure to dispatch the Shock Trooper waiting
for you on the stairs. Once you're up a floor, head to the previously-locked
elevator and go up a floor. Cassandra's office is on this floor, but don't go
in and get her yet. Instead, take the time to clear out the shock troops and
the stairs up to the helipad, then go into her office.

When she yells "Get the hell out of my office!" she'll pull a gun on you.
Disarm her immediately. Mr. Blonde will order her up to the roof. Once she and
you reach the roof intact, it's Mission Complete for
you.-----------------------------------------------------------------------------

Maian SOS

Requirements: Complete all levels on Secret Agent difficulty or higher.

Items in this level

Falcon 2- The scientist near the starting area has one.

Dragon- Practically every guard in the building has one of these.

Tranquilizer- Those scary scientists always tote the reaction-slowing,
vision-blurring Tranqs.

Psychosis Gun- The most evil weapon known to man with the least amount of ammo
ever known to man. Most scientists have one.

DY357-LX- One guy in the level totes two of these.
-----------------------------------------------------------------------------
Agent Level

Objectives
-Contact Carrington

You start the level at only about 2/3 of your normal strength. Oh well, that
won't matter much, seeing as how you are on the Agent difficulty, and the
guards are all total wimps. Anyway, let the scientist at the computer see you,
then disarm him and take his pistol. If the other guy rushes in, disarm him
too, then run into the room that he was in and grab the Psychosis Gun off the
table. Push the hovering bed that you were on at the beginning up against the
glass, and shoot it so that it explodes.

Now open the door right in front of you and shoot the guard. Grab his Dragon,
then immediately equip it and set it to Proxy mode, then throw it in the small
room. More soldiers will appear to avenge their comrade, but will get blown up
by the Dragon. Collect their guns and shoot any survivors. Now exit the room
and go left, firing down the two guards. Enter the left-hand lab and
immediately look to your left. There's a guy with two Golden Magnums. Hit him
with the Psychosis Gun, and then chase him around as he goes on a rampage,
doing all your dirty work for you and supplying you with a ridiculous amount of
Dragon ammo.

Once you reach a small door that Mr. Golden can't open, shoot him and collect
his magnums. You only get one bullet. Bummer, you don't even need it in Agent.
Oh well. Go through the hallway to the right of the door. Walk through the
small gap in the right-hand side of the wall and you'll be back in the stores
where the second Area 51 level took place with Jo. Hop on the elevator and ride
up to the second floor, then go into the door to your right. You should be in a
hangar with the UFO. Ignore it and take the elevator directly to your right.
Down here, shoot down the few guards that resist you and click on the computer.
Mission complete.

Secret Agent Level

Objectives
-Sabotage medical experiment
-Contact Carrington

You start the level at only about 2/3 of your normal strength. Let the
scientist at the computer see you, then disarm him and take his pistol. If the
other guy rushes in, disarm him too, then run into the room that he was in and
grab the Psychosis Gun off the table. Push the hovering bed that you were on at
the beginning up against the glass, and shoot it so that it explodes.

Now open the door right in front of you and shoot the guard. Grab his Dragon,
then immediately equip it and set it to Proxy mode, then throw it in the small
room. More soldiers will appear to avenge their comrade, but will get blown up
by the Dragon. Collect their guns and shoot any survivors. Now exit the room
and go left, firing down the two guards. Enter the left-hand lab and
immediately look to your left. There's a guy with two Golden Magnums. Hit him
with the Psychosis Gun, and then chase him around as he goes on a rampage,
doing all your dirty work for you and supplying you with a ridiculous amount of
Dragon ammo.

Once you reach a small door that Mr. Golden can't open, shoot him and collect
his magnums. You only get one bullet. Unlike the Agent difficulty, you will
need to use this bullet (well, it's not mandatory, but it sure saves some
time). Run back to the second lab where the scientists are experimenting on the
other Maian. They can't see you unless you shoot at them through the glass, so
why take risks? Use the Magnum to blast the bed, blowing it up and killing the
scientists. Objective 1 complete. Grab their Psychosis ammo, and return to the
area where you killed Mr. Golden.

Go through the hallway to the right of that door. Walk through the small gap in
the right-hand side of the wall and you'll be back in the stores where the
second Area 51 level took place with Jo. This part can be tricky, as several
guards usually await you on the elevator. You can shoot some other guards with
the Psychosis gun to have them help you, or throw a Proxy dragon at them. Once
the guards are properly disposed of, hop on the elevator and ride up to the
second floor, then go into the door to your right. You should be in a hangar
with the UFO. Ignore it and take the elevator directly to your right. Down
here, shoot down the few guards that resist you and click on the computer.
Mission complete.

Perfect Agent

Objectives
-Sabotage medical experiment
-Destroy ship
-Contact Carrington

You start the level at only about 2/3 of your normal strength. Let the
scientist at the computer see you, then disarm him and take his pistol. If the
other guy rushes in, disarm him too, then run into the room that he was in and
grab the Psychosis Gun off the table. Push the hovering bed that you were on at
the beginning up against the glass, and shoot it so that it explodes.

Now open the door right in front of you and shoot the guard. Grab his Dragon,
then immediately equip it and set it to Proxy mode, then throw it in the small
room. More soldiers will appear to avenge their comrade, but will get blown up
by the Dragon. Collect their guns and shoot any survivors. Now exit the room
and go left, firing down the two guards. Enter the left-hand lab and
immediately look to your left. There's a guy with two Golden Magnums. Hit him
with the Psychosis Gun, and then chase him around as he goes on a rampage,
doing all your dirty work for you and supplying you with a ridiculous amount of
Dragon ammo. However, since this is Perfect Agent, he may get mowed down
earlier than expected, so back up his firepower with Dragon fire.

Once you reach a small door that Mr. Golden can't open, shoot him and collect
his Magnums. If he is already dead, collect his magnums anyway. Run back to the
second lab where the scientists are experimenting on the other Maian. They
can't see you unless you shoot at them through the glass, which you're going to
have to do. Put five rounds in the Maian's bed ASAP, and it will explode,
hopefully taking out the scientists. Objective 1 complete. Now collect their
Psychosis ammo and move on.

Go through the hallway to the right of the door where Mr. Golden stops. Walk
through the small gap in the right-hand side of the wall and you'll be back in
the stores where the second Area 51 level took place with Jo. This part can be
tricky, as several guards usually await you on the elevator. You can shoot some
other guards with the Psychosis gun to have them help you, or simply throw a
Proxy dragon, taking them all out. Once the guards are properly disposed of,
hop on the elevator and ride up to the second floor, then go into the door to
your right. You should be in a hangar with the UFO.

Now, on Perfect Agent you must dispose of the UFO. If you have that single
bullet left in your gold Magnum, you can simply blast the UFO and be done with
it. If not, this is a bit trickier. You have to go down the ramp to the UFO,
push all the barrels of explosive stuff up close to it, and then fill one of
them with lead so that they all explode in unison, destroying the ship.
Objective 2 complete.

 Down here, shoot down the few guards that resist you and click on the
computer. Mission complete.
-----------------------------------------------------------------------------

War!

Haven't unlocked this level yet (need to get the game back from Pool
Contaminator and finish the Perfect Agent difficulty first), so look for
strategy in a later version.
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The Duel
This level's just basically a cheesy little mini game where you fight holograms
of some of the characters in the game.

Requirements: Beat every stage on Agent difficulty besides "War!"

Items in this level

Falcon 2- You start with one.

DY357 Magnum- You get it by beating the second opponent.

DY357-LX- You get it by beating the third opponent, but won't actually get to
use it...
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Agent Level

Objectives

-Defeat Datadyne Guard

This part is as easy as can be. It's the standard "10 paces and shoot" thing.
Just turn around and put three or four caps in his chest. Mission complete.

Secret Agent Level

Objectives

-Defeat Datadyne Guard
-Defeat Jonathan Dark

It's slightly harder! Oh no! Anyway, dispose of the Guard in a timely manner,
then grab his gun before the room resets to fight Johnny. When you turn around,
Johnny will be nowhere in sight, Strafe to your left to see him hiding behind
the wall. Duck back before he shoots you, then lean out and cap him in the
head. Mission accomplished.

Perfect Agent Level

Objectives

-Defeat Datadyne Guard
-Defeat Jonathan Dark
-Defeat Trent Easton

This is where the Duel gets to be the most difficult. After disposing of Mr.
Datadyne Trooper and Johnny, you'll face Trent. If you have the Falcon 2 or
DY357 ready to go, you're in luck. If not, you're screwed. Turn around and
qucikly shoot at his chest to stun him. If you miss, you're dead. Once he's
stunned, fire repeatedly until he's vaporized. Mission accomplishe
