
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         THE KING OF FIGHTERS 2000
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                         TERRY BOGARD CHARACTER FAQ
                   WRITTEN BY OROCHI K(ASHVIN SAWMYNADEN)
                         E-MAIL: kof_2k@hotmail.com
                            FOR ARCADE & NEO-GEO


               This FAQ is dedicated to the memory of SNK Corp.
                     "The Future Is Now" - SNK, 1987-2000


                            -=-=-=-=-=-=-=-=-=-
                                 DISCLAIMER
                            -=-=-=-=-=-=-=-=-=-

 Copyright 2001 by Orochi K. This FAQ is for personal use only. Do not
 distribute it or use it for profitable purposes. If you want to post
 this FAQ on a website, contact me at kof_2k@hotmail.com before doing
 anything. Plagiarism is a crime, just ask. I have no objection on my
 FAQ being posted on someone else's website but you must give credit
 where it is due. Also, please keep in mind that under no circumstances,
 are you allowed to make any changes to this FAQ! It must remain as it is
 and moreover, you are not allowed to rip off part(s) of this FAQ to put
 in another FAQ. No banners or advertisements are to be attached to it
 and it must remain in its original form. Moreover, the site must be a
 non-commercial and non-profitable one. This document is protected by US
 Copyright Law, and the Berne Copyright Convention of 1976. I'm well aware
 of my rights and will not hesitate to take legal action against you if you
 don't follow these guidelines. If you wish to take some info from this FAQ
 to include in a more elaborate one, write to me first and tell me what it is
 all about and I'll think about it.
 The King of Fighters 2000 and Terry Bogard are copyright SNK, Japan.

 I only send my FAQS to gamefaqs but I always allow them to be posted
 on other websites provided you ask me first.
 CJAYC has kindly set up a Contributor Page for me and if you want to check
 my FAQs and other stuff, you can do so by going to the following URL:
          http://www.gamefaqs.com/features/recognition/8556.html

 And please do not forget to put the game name in the subject line when you
 write to me.

 This FAQ may be viewed at: www.gamefaqs.com



                            -=-=-=-=-=-=-=-=-=-
                               E-MAIL POLICY
                            -=-=-=-=-=-=-=-=-=-

 Lately, I've been recieving all types of letters. At first, it was only one
 guy so I decided to help him out since I had a lot of spare time at that time.
 But I'm now getting lots of letters and some of them are really annoying me.
 I've thus decided to put up this e-mail policy to make you understand as to
 which e-mails I will and will not reply. Please read the following carefully.

 E-mails I will reply to:
 ------------------------
 - Contributions.
 - Corrections.
 - Comments.
 - Positive/Negative feedback.
 - Webmasters who wish to post this FAQ on their site.
 - Your mail must be in text only.

 E-mails I will not reply to:
 ---------------------------
 - People asking me for cheats for this game. There are sites and message
   boards for this.
 - People asking me to send them this FAQ.
 - Nonsense e-mails like 'I think I love you' or 'Where can I find this game
   in my country?'.
 - E-mails that are all in CAPS.
 - Chainletters.
 - Spams.
 - Info already stated in this FAQ.



                            -=-=-=-=-=-=-=-=-=-
                               INTRODUCTION
                            -=-=-=-=-=-=-=-=-=-

 This is my first character FAQ for The King of Fighters 2000, the last in the
 series by SNK's means. Since there are not so many FAQs for the game, I
decided
 to write one and of course, the first character that came to my mind was
 Terry Bogard. Now, if you're wondering who is Terry Bogard, you're surely a
 KoF-newbie. Terry Bogard, a.k.a. The Legendary Wolf, is one of the most
 popular beat-em-up characters and certainly the most popular one in KoF.
 Initially the leading character in Fatal Fury, he also appeared in the KoF
 series and has been on a huge number of games, i.e. the entire Fatal Fury
 series including Garou: Mark of the Wolves and every single KoF game.
 Now, understand one thing, Terry is strong, real strong. He also has good
 defensive capabilities and his cool-looking moves like the infamous Rising
 Tackle make him a very good choice indeed. Moreover, he is not that diffcult
 to master and anybody can play with him, whether you like playing defensively
 or just constantly attack (like me) until you can put in a nice combo.
 There has been some changes to Terry of 99 in this last edition. He's lost
 3 moves. He no longer has the Power Charge which was a great move but the
 Power Dunk is now performed in the original way, i.e. f,d,df+K  :)
 Otherwise, he's still pretty much the same; same outfit, same poses, etc...



                            -=-=-=-=-=-=-=-=-=-
                                  CONTENTS
                            -=-=-=-=-=-=-=-=-=-

                            1. Revision History
                            2. Controls
                            3. Terry's Bio
                            4. Moveslist
                            5. Moves Description
                            6. Combos


 ------------------
  REVISION HISTORY
 ------------------

  Version 0.1 on May 23, 2001.
  - Created FAQ. (Strikers section still under construction)

  Version 0.2 on May 24, 2001.
  - Added Strikers section.
  - FAQ complete.

  Version 0.3 on May 26, 2001.
  - Added 2 Striker combos.
  - Included shortcuts.

  Version 0.4 on May 30, 2001.
  - Added 1 Intermediate combo.
  - Added notes on Striker section.

  Version 0.5 on May 31, 2001.
  - Corrected a few mistakes.
  - Added notes on Striker section.

  Version 0.6 on June 1, 2001.
  - Added E-mail Policy (please read!).


 ----------
  CONTROLS
 ----------

           ub   u   uf                        A        B
             \  |  /
           b -- n -- f
             /  |  \
           db   d   df                        D        C

  General Notations:
 --------------------
   n    - neutral                             A     - Weak Punch
   d    - down                                B     - Weak Kick
   u    - up                                  C     - Strong Punch
   b    - back                                D     - Strong Kick
   f    - forward


  Special Notations:
 --------------------
   db   - down-back                           P     - Press A or C
   df   - down-forward                        K     - Press B or D
   ub   - up-back                             AB    - Escape
   uf   - up-forward                          CD    - Attack
   qcf  - d,df,f                              BC    - Call Striker
   qcb  - d,db,b                              ABC   - Enable Counter Mode
   hcf  - b,db,d,df,f                         BCD   - Enable Armor Mode
   hcb  - f,df,d,db,b
   dp   - f,d,df
   rdp  - b,d,db


 --------------
  TERRY BOGARD
 --------------


 Fighting Style:    Martial Arts & Jeff's Deadly Brawling Arts
 Birthdate:         March 15
 Age:               24
 Country:           USA
 Blood Type:        O
 Height:            182cm
 Weight:            82kg
 Hobbies:           Playing video games, trawling
 Favorite Food:     Fast food
 Mastered Sport:    Basketball
 Prized Things:     A glove inherited from Jeff (his father)
 Dislikes:          Slugs


 -----------
  MOVESLIST
 -----------

 Grasping Upper                 When close, b / f + C

 Buster Throw                   When close, b / f + D

 Rising Upper                   df + C

 Hammer Punch                   f + A

 Power Wave                     qcf + A

 Round Wave                     qcf + C

 Rising Tackle                  Charge d,u + P

 Burn Knuckle                   qcb + P

 Power Dunk                     f,d,df + K

 Crack Shoot                    qcb + K

 High Angle Geyser              qcf,qcf + K

 Power Geyser                   qcb,db,f + P

 SDM Power Geyser               qcb,db,f + AC

 Striker Action:   Dunk Geyser

 Another Striker:  Geese Howard


 NOTE: If you're having difficulties performing the S/DM, there are shortcuts
 which you can use. Just do qcb,f instead of qcb,db,f and it will work (you
 may also do qcb,qcf- many players use this).


 -------------------
  MOVES DESCRIPTION
 -------------------

 Rising Upper  :  df + C
 Hits high. Can be comboed. This is a great move but sadly, I've never seen
 anyone use it besides me.


 Hammer Punch  :  f + A
 An overhead attack. Can be cancelled into any other move but by doing so, it
 no longer acts as an overhead. Great in combos.


 Power Wave  :  qcf + A
 Terry's projectile. Much the same as in 99. Travels across the whole screen
 and can be cancelled into a DM in Counter Mode.


 Round Wave  :  qcf + C
 Terry's stronger projectile. This one doesn't travel. It remains near Terry
 but it hits low, i.e your opponent needS to crouch while blocking. Just
 blocking while standing means your opponent will still get hit  :)


 Rising Tackle  :  Charge d,u + P
 Terry's most famous move. Can follow a Crouching C. The Rising Tackle also
 has Auto-Guard and Guard Crush abilies. Need I say more...?
 Can be cancelled into a DM in Counter mode after the first hit (timing
crucial)


 Burn Knuckle  :  qcb + P
 Yet another awesome move. The C version has horrible recovery time but hits
 for high damage. Goes half the screen though. The A version has a quite
 appreciable range and better recovery time.


 Power Dunk  :  f,d,df + K
 The Power Dunk is back in all its glory. Watch the animation well. Has decent
 recovery time. Great against opponents who constantly jump at you.


 Crack Shoot  :  qcb + K
 One of his most underrated moves. However, don't discard it yet. This move is
 pretty useful. Both versions have decent recovery time and do a nice chunk of
 damage too.


 High Angle Geyser  :  qcf,qcf + K
 Desperation Move. KoF veterans are still wondering what he says when he
performs this move. Is
 it "Oh my shit, Geyser!!" or is it in fact something else? Your views are
 welcome, I need to be sure about this ^_^  Can be comboed.


 Power Geyser  :  qcb,db,f + P
 His second Desperation Move. No doubt about what he says here. This DM is
 really useful and is most welcome in difficult situations. Can be comboed
 for more effective use.


 SDM Power Geyser  :  qcb,db,f + AC
 Terry's Super Desperation Move. Stronger version on the Power Geyser; he'll
 actually pull out 3 Power Geysers successively. Can be comboed.



 --------
  COMBOS
 --------

 This is where Terry excels. Terry is really great in the sense that he doesn't
 require a lot of time to get used to. He is fairly quickly to master and his
 comboes are not that tough to perform. And that's not all, this guy has a
 truly astounding number of combos. Just read on!

 This section is divided into 4 parts: Beginners, Intermediate, Expert and
 Striker.


 ***BEGINNERS***

 1. Standing C, Hammer Punch(f+A)


 2. Standing C, Rising Upper(df+C)
    To do this, simple hold df while Terry does the 2 hits and press C as soon
    as he finish.


 3. Standing C, Burn Knuckle(qcb+A)
    Use A-version only.


 4. Standing C, Power Wave(qcf+A)


 5. Standing C, Round Wave(qcf+C)


 6. Standing C, Crack Shoot(qcb+B)
    Use B-version of Crack Shoot only.


 7. Standing C, Power Dunk(f,d,df+K)


 8. Crouching C, Rising Tackle(Charge d,u+P)


 9. Crouching C, Burn Knuckle(qcb+A)


 10. Crouching C, Power Wave(qcf+A)


 11. Crouching C, Round Wave(qcf+C)


 12. Crouching C, Crack Shoot(qcb+B)




 ***INTERMEDIATE***

 1. Crouching C, Rising Upper(df+C), Power Wave(qcf+A)


 2. Crouching C, Rising Upper(df+C), Round Wave(qcf+C)


 3. Crouching C, Rising Upper(df+C), Burn Knuckle(qcb+A)


 4. Crouching C, Rising Upper(df+C), Crack Shoot(qcb+B)


 5. Jumping C, Crouching C, Rising Tackle(Charge d,u+P)
    It doesn't work very often with crouching C. You can do Crouching A instead
    and the whole combo will have a greater chance of connecting.

 6. Standing C, Hammer Punch(f+A), Power Wave(qcf+A)
    This, along with all the others that follow, is his trademark combo.


 7. Standing C, Hammer Punch(f+A), Burn Knuckle(qcb+A)
    Never forget, combos normally require use to use the weak buttons.


 8. Standing C, Hammer Punch(f+A), Crack Shoot(qcb+B)


 9. Standing C, Power Geyser(qcb,db,f+P)


 10. Standing C, High Angle Geyser(qcf,qcf+K)


 11. Standing C, SDM Power Geyser(qcb,db,f+AC)
     It's not that hard. You're probably saying this belongs to the Expert
     Section but I do think this is actually easier to pull than the combos
     I've put there.



 ***EXPERT***

 1. Jumping C, Standing C, Hammer Punch(f+A), Power Wave(qcf+A)


 2. Jumping C, Standing C, Hammer Punch(f+A), Burn Knuckle(qcb+A)


 3. Jumping C, Standing C, Hammer Punch(f+A), Crack Shoot(qcb+B)


 4. Standing C, Hammer Punch(f+A), High Angle Geyser(qcf,qcf+K)


 5. Standing C, Hammer Punch(f+A), Power Geyser(qcb,db,f+P)


 6. Standing C, Hammer Punch(f+A), SDM Power Geyser(qcb,db,f+AC)
    His trademark combo. Requires practice though! Don't pull this if you
    are not sure it will connect, you'll only have wasted your stocks.


 NOTE: The following have only a small chance of successfully connecting.
 The Hammer Punch sometimes causes the rest to miss and since you're so
 much concentrated, you don't notice this and continue on with the rest  :(
 Of course, it's another story when the opponent is cornered  :)

 7. Jumping C, Standing C, Hammer Punch(f+A), High Angle Geyser(qcf,qcf+K)


 8. Jumping C, Standing C, Hammer Punch(f+A), Power Geyser(qcb,db,f+P)


 9. Jumping C, Standing C, Hammer Punch(f+A), SDM Power Geyser(qcb,db,f+AC)
    When cornered, the third geyser will miss (it goes off the screen) but it's
    still great though. Very flashy too!

 10. Jumping C, Standing C, Hammer Punch(f+A), Power Dunk(f,d,df+K)



 ***STRIKER***

 This section still needs updating because I haven't played with all the
 strikers yet. Sure, there are a lot of combos since there are so much strikers
 but for the time being, I will include the most important ones, i.e. those
 that take away lots of life. Moreover, this combos are hard to perform.


 1. With Joe: Jumping C, Standing C, Hammer Punch(f+A), do any move that will
    knock the opponent down. Immediately call Joe as the opponent is on the
    ground and input the same commands again. Repeat this depending on how
    many striker bombs you have. It doesn't matter which move you use, the
    result will be the same. It is also possible to use a DM instead or a SDM
    if you have a full stock. Just make sure you don't miss it. Yup, this is
    an infinite!


 2. With Vanessa: Jumping C, Standing C, call Vanessa and wait until she does
    her fourth hit and do any move.
    Note that you can also try to include the Hammer Punch just before you call
    Vanessa but it makes the combo miss sometimes and so, I advise you to
    stick to this simpler version.


 3. With Robert: Jumping C, Standing C, Power Wave(qcf+A), call Robert, run
    forward a little, Standing C, Hammer Punch(f+A), any move or DM.
    Again, remember that you need to use the weak versions of the moves at the
    end of the combo. You can do the Rising Upper(df+C) instead of the Hammer
    Punch but it is better to do the latter since you have a greater chance of
    connecting.

 4. With King: -COUNTER MODE- Jumping C, Standing C, Rising Upper(df+C),
    Crack Shoot(qcb+B), call King, do the Rising upper again as King is
    performing her Striker Action, Power Geyser, do the Round Wave(qcf+C) as
    the opponent is hitting the ground, cancel into High Angle Geyser.

 5. With King: -COUNTER MODE- Jump D, crouching B, crouching B, call King at
    the same time, Rising Upper(df+C), Crack Shoot(qcb+D), do the Round Wave
    (qcf+C) as the opponent hits the ground, cancel into High Angle Geyser.


 Here are some useful notes which you need to bear in mind:

 - With Joe and Leona, you can pull off any move that will knock the opponent
   down and immediately call Joe/Leona. They will both bring the opponent up
   for their Striker Action and will allow you to combo.

 - With Vanessa, you need to wait her to do her fourth hit first before trying
   to combo in. This applies to every move.

 - About the Striker Bonus Attack (call Striker just after a throw), Joe/Leona
   will not bring the opponent up again in this case. They will merely hit the
   opponent once.

 - Taunting the opponent when you have a Power Stock will give you a Strike
   Bomb but you'll lose one Power Stock. Some people have complained about
   this but I find this a great option with Terry if you're using Joe or Leona
   as striker. Remember, even if you lose a stock, you'll get it later on if
   you don't lose. So, just use this great option to increase your strike bombs
   and then, just go on and use your infinites.



                            -=-=-=-=-=-=-=-=-=-
                                  CREDITS
                            -=-=-=-=-=-=-=-=-=-

  Special thanks go to:

  - SNK
    For making this hugely entertaining game.

  - CJAYC <www.gamefaqs.com>
    For posting this guide and, of course, for such a great site.

  - Kao Megura <kmegura@yahoo.com>
    I used his character bio and movelist names. He has a great KoF 99 FAQ
    which can be viewed at www.gamefaqs.com

  - Vincent Chua <www.kofonline.com>
    For running the greatest KoF site there is. I got a lot of information
    from his great site.

  - hebretto <hebretto@hotmail.com>
    For his various contributions. Contributed Striker combos #4, #5, #6 and
    Intermediate combo #10 and for reminding me about the shortcuts. He also
    has some character FAQs for KoF 2000 which you can check out at GameFAQs.


                            -=-=-=-=-=-=-=-=-=-
                                  THE END
                            -=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         THE KING OF FIGHTERS 2000
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            Copyright 2001, Orochi K(Ashvin Sawmynaden). All rights reserved.




