FINAL FANTASY X ABILITIES FAQ v. 1.0 
 
6/8/2001 
 
By Traskrod - traskrod@evilemail.com 
 
This is just a list of FFX abilities translated from the japanese site 
http://ff-11.com/.  
You can find the text version at http://www.gamefaqs.com 
and the HTML version at http://www.thefinalfantasy.com/ffx/ 
 
 
1. SPHERE BOARD ABILITIES 
 
Ability 
Explanation 
MP 
 
                                                  *** 1.1 SKILL ABILITIES *** 
 
Brain Attack 
Puts target enemy in "darkness" condition for 3 turns	 
5 
 
Brain Buster 
It is more efficient than "Brain Attack", but its duration is only of 1 turn	 
10 
 
Silence Attack 
Puts target enemy in "silence" condition for 3 turns	 
5 
 
Silence Buster	 
It is more efficient than "Silence Attack", but its duration is only of 1 turn
	 
10 
 
Sleep Attack	 
Puts target enemy in "sleep" condition for 3 turns	 
5 
 
Sleep Buster	 
It is more efficient than "Sleep Attack", but its duration is only of 1 turn	 
10 
 
Delay Attack	 
The enemy can't move for a certain amount of time	 
8 
 
Delay Buster	 
The enemy can't move for a long time	 
18 
 
Zombie Attack	 
Puts target enemy in "zombie" condition	 
10 
 
Penalty3	 
Puts target enemy in "sleep", "silence" and "darkness" conditions for 3 turns	 
24 
 
Power Break	 
Reduces the attack power of target enemy	 
8 
 
Magic Break	 
Reduces the magical power of target enemy	 
8 
 
Armor Break	 
Reduces the physical defense of target enemy	 
12 
 
Mental Break	 
Reduces the magical defense of target enemy	 
12 
 
Mug	 
Steals an item from target enemy while attacking	 
10 
 
Quick Trick	 
After attacking the enemy, the order of turns changes	 
12 
 
                                                  *** 1.2 SPECIAL ABILITIES *** 
 
Steal	 
Steals an item from target enemy	 
- 
 
Use	 
You can use different items to attack enemies	 
- 
 
Flee	 
With this command you escape from battle	 
- 
 
Pray	 
Recovers HP of all party members	 
- 
 
Encourage	 
Raises attack power and physical defense of all allies	 
- 
 
Aim	 
Hit% of all party members is increased	 
- 
 
Concentration	 
Magical power and magical defense of all party members is increased	 
- 
 
Abandon	 
Raises evade rate to all party members	 
- 
 
Good Fortune	 
Raises party members' luck. Hit%, evade rate and critical hit% is increased.	 
- 
 
Misfortune	 
Decreases party members' luck. Hit%, evade rate and critical hit% goes down.	 
- 
 
Dragon Sword	 
Player absorbs HP and MP of target enemy.  
In the case of Kimari, he can learn the abilities of the enemy with this command.
	 
- 
 
Protect	 
Protects an ally from physical attack of the enemy	 
- 
 
Iron Wall	 
While defending, you cover an ally from the attack of the enemy.	 
- 
 
Throw Gil	 
Damages the enemy depending the amount of gil you throw	 
- 
 
Threaten	 
Stops the enemy for a certain amount of time	 
12 
 
Taunt	 
You call the enemy to attack only the ally that uses this command	 
4 
 
Entrust	 
The overdrive gauge of an ally can be given to another character	 
8 
 
Mimic	An  
imitation of the previous action is done by the player  
(except summon spells and overdrives).	 
28 
 
Magic Combo	 
It allows the player to do twice a magic spell.	 
- 
 
Bribe	 
The enemy goes if you give it certain amount of gil.	 
- 
 
                                                  *** 1.3 White Magic *** 
 
Cure	 
Recovers HP	 
4 
 
Cura	 
Recovers HP (more than Cure)	 
10 
 
Curaga	 
Recovers HP (more than Cura)	 
20 
 
Esuna	 
Recovers from any status abnormalities (except "zombie", "death", "berserk") 	 
5 
 
Libra	 
Information about target enemy is displayed	 
1 
 
Bafire	 
You gain protection against fire attacks	 
2 
 
Bathunder	 
You gain protection against thunder attacks	 
2 
 
Bawater	 
You gain protection against water attacks	 
2 
 
Bacold	 
You gain protection against ice attacks	 
2 
 
Raise	 
Recovers party member from "death" status	 
18 
 
Araise	 
Recovers party member from "death" status with full HP	 
60 
 
Haste	 
Target ally becomes faster	 
8 
 
Hastega	 
All party members become faster	 
30 
 
Slow	 
Target enemy becomes slower	 
12 
 
Slowga	 
All enemies become slower	 
20 
 
Shell	 
The magical defense of target ally is increased	 
10 
 
Protes	 
The physical defense of target ally is increased	 
12 
 
Reflect	 
Reflecs all magit sent to you by the enemy	 
14 
 
Dispel	 
Removes all spells from target enemy or ally	 
12 
 
Regen	 
The HP of target ally is recovered a little each turn	 
40 
 
Holy	 
The enemy is attacked by a saint magical power	 
85 
 
Rerise	 
Prevents target ally from "death" status (it revives whenever it is defeated)	 
97 
 
                                                  *** 1.4 Black Magic *** 
 
Fire	 
Damages the enemy with a fire attack	 
4 
 
Fira	 
Damages the enemy with a fire attack (more powerful than Fire)	 
8 
 
Firaga	 
Damages the enemy with a fire attack (more powerful than Fira)	 
16 
 
Thunder	 
Damages the enemy with a thunder attack	 
4 
 
Thundara	 
Damages the enemy with a thunder attack (more powerful than Thunder)	 
8 
 
Thundaga	 
Damages the enemy with a thunder attack (more powerful than Thundara)	 
16 
 
Blizzard	 
Damages the enemy with an ice attack	 
4 
 
Blizzara	 
Damages the enemy with an ice attack (more powerful than Blizzard)	 
8 
 
Blizzaga	 
Damages the enemy with an ice attack (more powerful than Blizzara)	 
16 
 
Water	 
Damages the enemy with a water attack	 
4 
 
Watara	 
Damages the enemy with a water attack (more powerful than Water)	 
8 
 
Wataga	 
Damages the enemy with a water attack (more powerful than Watara)	 
16 
 
Bio	 
Damages the enemy and inflicts a poison effect in it	 
10 
 
Gravity	 
Reduces 3/4 of enemy's HP	 
32 
 
Death	 
Kills instantaneously an enemy (low hit%)	 
20 
 
Drain	 
Absorbs enemy's HP (you gain the amount of HP absorbed)	 
12 
 
Aspel	 
Absorbs enemy's MP (you gain the amount of MP absorbed)	 
- 
 
Flare	 
Inflicts damage to an enemy with a non-atribute magical power	 
54 
 
Ultima	 
Inflicts damage to all enemies with a non-atribute magical power	 
90 
 
 
 
                                                  2. AUTOMATIC ABILITIES 
 
Name 
Explanation 
 
                                                  *** 2.1 Improve Stats *** 
 
Physical Attack +3% 	 
Physical attack damage is increased 3% 
 
Physical Attack +5% 	 
Physical attack damage is increased 5% 
 
Physical Attack +10% 	 
Physical attack damage is increased 10% 
 
Physical Attack +20% 	 
Physical attack damage is increased 20% 
 
Magical Attack +3% 	 
Magical attack damage is increased 3% 
 
Magical Attack +5% 	 
Magical attack damage is increased 5% 
 
Magical Attack +10% 	 
Magical attack damage is increased 10% 
 
Magical Attack +20% 	 
Magical attack damage is increased 20% 
 
HP +5% 	 
Increases total hit points by 5% 
 
HP +10% 	 
Increases total hit points by 10% 
 
HP +20% 	 
Increases total hit points by 20% 
 
HP +30% 	 
Increases total hit points by 30% 
 
MP +5% 	 
Increases total magic points by 5% 
 
MP +10% 	 
Increases total magic points by 10% 
 
MP +20% 	 
Increases total magic points by 20% 
 
MP +30% 	 
Increases total magic points by 30% 
 
 
                                                  *** 2.2 BATTLE *** 
 
See through	 
The HP of the enemy is indicated 
 
Penetration	 
Can damage "armored" enemies 
 
Attack first	 
You can attack first in battle 
 
Preemptive	 
Probability of preemptive attacks raises 
 
Bafire in crisis 	 
When a character has low HP, "Bafire" is automatically activated 
 
Bathunder in crisis 	 
When a character has low HP, "Bathunder" is automatically activated 
 
Bawater in crisis 	 
When a character has low HP, "Bawater" is automatically activated 
 
Bacold in crisis 	 
When a character has low HP, "Bacold" is automatically activated 
 
Shell in crisis 	 
When a character has low HP, "Shell" is automatically activated 
 
Protect in crisis 	 
When a character has low HP, "Protect" is automatically activated 
 
Reflect in crisis 	 
When a character has low HP, "Reflect" is automatically activated 
 
Haste in crisis 	 
When a character has low HP, "Haste" is automatically activated 
 
Regen in crisis 	 
When a character has low HP, "Regen" is automatically activated 
 
Drive in crisis 	 
When a character has low HP, his/her overdrive gauge fills faster 
 
Auto Reflect	 
You are always in "Reflect" condition during battle 
 
Auto Shell	 
You are always in "Shell" condition during battle 
 
Auto Protect	 
You are always in "Protect" condition during battle 
 
Auto Haste	 
You are always in "Haste" condition during battle 
 
Auto Regen	 
You are always in "Regen" condition during battle 
 
Auto Potion	 
When a character has low HP, he/she automatically uses a potion 
 
Auto ST Recovery Medicine 	 
Whenever a character has an abnormal status,  
he/she automatically uses a status recovery item  
 
Auto Phoenix	 
When an ally is in "death" status, Phoenix Tail is automatically used 
 
Counter	 
Counter attacks the attack of an enemy 
 
Evade Counter 
Whenever you evade the attack of an enemy, your character attacks 
 
Magical Counter	 
Counter attacks the magical attack of an enemy 
 
Magical Booster	 
You spend more MP whenever you use magic, but its power is increased 
 
MP Consume 1/2 	 
Command abilities MP consumption is reduced by a half 
 
MP Consume 1	 
Command abilities MP consumption is reduced to only 1 MP 
 
AP X 2	 
You get 2 times the AP normally gained in battle 
 
AP X 3	 
You get 3 times the AP normally gained in battle 
 
Medicine Knowledge	 
The effect of all healing items is doubled when used 
 
Regen in crisis 	 
When a character has low HP, "Regen" is automatically activated 
 
Drive to AP	 
You get more AP instead of the acummulation of the overdrive gauge 
 
Double Drive	 
The quantity of the overdrive gauge is doubled 
 
Triple Drive	 
The quantity of the overdrive gauge is triplicated 
 
Gil X 2	 
The gained amount of Gil in battle is duplicated 
 
Rare Item acquisition	 
The chances of stealing rare items are increased 
 
Only Rare Item 	 
Only steals rare items 
 
Walk HP recovery	 
When you are walking, a little amount of hit points are recovered successively 
 
Walk MP recovery	 
When you are walking, a little amount of magic points are recovered successively 
 
No encounters	 
You stop encountering the enemies 
 
Capture	 
You capture the enemy each time you kill it 
 
 
                                                  *** 2.3 ELEMENTAL *** 
 
Flame attack	 
Your physical attack also damages the enemy with a fire attack 
 
Thunder attack	 
Your physical attack also damages the enemy with a thunder attack 
 
Water attack	 
Your physical attack also damages the enemy with a water attack 
 
Ice attack	 
Your physical attack also damages the enemy with an ice attack 
Fire damage 1/2 	 
The fire damage done by the enemy is cut by 1/2 
 
Thunder damage 1/2  
The thunder damage done by the enemy is cut by 1/2 
 
Water damage 1/2 	 
The water damage done by the enemy is cut by 1/2 
 
Ice damage 1/2 	 
The ice damage done by the enemy is cut by 1/2 
 
No flame damage	 
The fire damage done by the enemy is reduced to 0 
 
No thunder damage	 
The thunder damage done by the enemy is reduced to 0 
 
No water damage	 
The water damage done by the enemy is reduced to 0 
 
No ice damage 
The ice damage done by the enemy is reduced to 0 
 
Flame absorb	 
You recover HP from damage dealt by fire attacks 
 
Thunder absorb	 
You recover HP from damage dealt by thunder attacks 
 
Water absorb	 
You recover HP from damage dealt by water attacks 
 
Ice absorb	 
You recover HP from damage dealt by ice attacks 
 
 
                                                  *** 2.4 STATUS CHANGE *** 
 
Darkness attack	 
Can put an enemy in "darkness" condition each time you attack 
 
Silence attack	 
Can put an enemy in "silence" condition each time you attack 
 
Sleep attack	 
Can put an enemy in "sleep" condition each time you attack 
 
Poison attack	 
Can put an enemy in "poison" condition each time you attack 
 
Stone attack	 
Can put an enemy in "petrify" condition each time you attack 
 
Death attack	 
Can kill the enemy instantaneously each time you attack 
 
Zombie attack	 
Can put an enemy in "zombie" condition each time you attack 
 
Slow attack	 
Can put an enemy in "slow" condition each time you attack 
 
Renewed Darkness attack	 
Can put an enemy in "darkness" condition each time you attack  
(at a higher rate than "darkness attack") 
 
Renewed Silence attack	 
Can put an enemy in "silence" condition each time you attack  
(at a higher rate than "silence attack") 
 
Renewed Sleep attack	 
Can put an enemy in "sleep" condition each time you attack  
(at a higher rate than "sleep attack") 
 
Renewed Poison attack	 
Can put an enemy in "poison" condition each time you attack  
(at a higher rate than "poison attack") 
 
Renewed Stone attack	 
Can put an enemy in "petrify" condition each time you attack  
(at a higher rate than "stone attack") 
 
Renewed Death attack	 
Can kill the enemy instantaneously each time you attack  
(at a higher rate than "death attack") 
 
Renewed Zombie attack	 
Can put an enemy in "zombie" condition each time you attack  
(at a higher rate than "zombie attack") 
 
Renewed Slow attack	 
Can put an enemy in "slow" condition each time you attack  
(at a higher rate than "slow attack") 
 
Darkness defense	 
Sometimes you gain protection against attacks that cause "darkness" condition 
 
Silence defense	 
Sometimes you gain protection against attacks that cause "silence" condition 
 
Sleep defense	 
Sometimes you gain protection against attacks that cause "sleep" condition 
 
Poison defense	 
Sometimes you gain protection against attacks that cause "poison" condition 
 
Stone defense	 
Sometimes you gain protection against attacks that cause "stone" condition 
 
Death defense	 
Sometimes you gain protection against attacks that cause instantaneous death 
 
Zombie defense	 
Sometimes you gain protection against attacks that cause "zombie" condition 
 
Slow defense	 
Sometimes you gain protection against attacks that cause "slow" condition 
 
Confusion defense	 
Sometimes you gain protection against attacks that cause "confusion" condition 
 
Berserk defense	 
Sometimes you gain protection against attacks that cause "berserk" condition 
 
Full Darkness defense	 
You gain full protection against attacks that cause "darkness" condition 
 
Full Silence defense	 
You gain full protection against attacks that cause "silence" condition 
 
Full Sleep defense 
You gain full protection against attacks that cause "sleep" condition 
 
Full Poison defense	 
You gain full protection against attacks that cause "poison" condition 
 
Full Stone defense	 
You gain full protection against attacks that cause "darkness" condition 
 
Full Death defense	 
You gain full protection against attacks that cause instantaneous death 
 
Full Zombie defense	 
You gain full protection against attacks that cause "zombie" condition 
 
Full Slow defense	 
You gain full protection against attacks that cause "slow" condition 
 
Full Confusion defense	 
You gain full protection against attacks that cause "confusion" condition 
 
Full Berserk defense	 
You gain full protection against attacks that cause "berserk" condition 
 
 
(c)2001 by Traskrod - http://www.thefinalfantasy.com/ffx/ 
traskrod@evilemail.com 
 

