
=============================================================================
                          THE KING OF FIGHTERS R-2
=============================================================================

    Kyo Combo FAQ for The King of Fighters R-2
    System: Neo-Geo Pocket Color
    Written by: Orochi K
    E-mail: kof_2k@hotmail.com
    Version 1.0a - Last revised: August 7, 2001

  Copyright 2001, Ashvin 'Orochi K' Sawmynaden. All rights reserved. 
  This guide is intended for personal use only. Do not use this for
  profitable purposes and do take any info from this FAQ to put in yours
  without permission from the author. Webmasters who wish to post this on
  their site should contact me first.

  The King of Fighters and all other characters/team names are (c) 1994-2001,
  SNK of Japan.

-----------------------------------------------------------------------------

  This guide is only about Shingo Yabuki. In here, you will find all his
  possible combos.
  BTW, what is he doing in the Kusanagi Team!? Did he change name or what??

  
  Stand C -> qcf + P

  Stand C -> f + B

  Stand C -> dp + P

  Stand C -> qcb + K

  Stand C -> dp + K (close)

  Stand C -> dp + K (close) --> dp + A

  Jump C -> stand C --> qcf + P

  Jump C -> stand C --> f + B
  You must be fairly close to the opponent for all the hits to count.

  Jump C -> stand C --> dp + K (close)

  Jump C -> stand C --> dp + K (close) ---> dp + A
  Does not work all the time because the jump C may push the opponent forward
  and thus, the other hits will miss.  :(


  Desperation move combos:

  Stand C -> qcb, hcf + P
  
  Stand C -> qcf, qcf + P

  Jump C -> stand C --> qcb, hcf + P

  Jump C -> stand C -> qcf, qcf + P

  Heh heh! Awesome damage specially if SDM!


  Tick damage:

  qcf + A, qcf + A, qcf + A...
  This move has good recovery time and besides, I don't know why, the CPU
  keeps blocking all the time.


  Critical hits:

  -> dp + K

  -> qcf + C

  -> qcb + K

  -> hcf + K

  It should be possible to take advantage of the critical hits but the NGPC
  lay-out makes things very difficult. Well, it was already tough on Arcade
  and Neo-Geo, what did you expect...?

  Feel free to e-mail me if you have something to add or just want to
  comment on the FAQ. Please remember to put the game name as the subject
  line or your e-mail will most likely be ignored.
   

 ----------------------------------------------------------------------------

  Credits -----> Thanks to CJayC for posting this guide!

                 Thanks to Joe Palanca and Kelvin Koh for their movelists!

                 And, of course, thanks to SNK! You guys are the best when
                 it comes to beat-em-ups!!


  ---------------------------------------------------------------------------

   Orochi K's Shingo Combo FAQ for KOF R-2.
   Shingo combos FAQ (c) 2001, Ashvin 'Orochi K' Sawmynaden.
