
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--
                        GAROU : MARK OF THE WOLVES
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--

  Kain Infinites FAQ by Orochi K
  Game: Garou : Mark of the Wolves
  Systems: Arcade, Neo-Geo, Dreamcast
  E-mail: kof_2k@hotmail.com
  FAQ created on October 24, 2001
  Version 1.20 - Last revised: October 29, 2001


  (c) 2001, Ashvin "Orochi K" Sawmynaden. All rights reserved.
  This is a free publication and as such, cannot be used for profitable
  purposes. If you wish to post this on your site, e-mail me first and 
  send me your URL. 

  Kain R. Heinlein and Garou Dentetsu are Copyright SNK of Japan.


------------------------------------------------------------------------------


  ---> PURPOSE OF THIS GUIDE

  This is only a short guide pertaining to Kain's infinites. As to knowing
  whethee these are meant to be infinites or just a glitch in the home 
  version of MotW I'm not sure myself but golly, this is fun and I've been 
  abusing it ever since I discovered it by accident.
  And I don't know if this is also possible in the Arcade version of the game
  but I'm assuming that it is since there are no differences between the 2
  versions. Some of you may already have discovered it before but heck, like
  I said earlier, this is really fun!!


------------------------------------------------------------------------------


  ---> KAIN'S INFINITES

  OK, lemme see! We all know that Kain, the boss of MotW, has 2 super and
  potential powers. They are both very to pull and I don't expect you have
  any problem with those...Here are the commands for these:


  S. POWER
  --------

  * Himmlischer Atem  :  qcf, qcf + A 
                         [1 hit]

  * Himmlische Seele  :  qcf, qcf + B
                         [8 hits]

  P. POWER
  --------

  * Himmlischer Atem  :  qcf, qcf + C
                         [3 hits]

  * Himmlische Seele  :  qcf, qcf + D
                         [14  hits]


  Now, I'll briefly explains how to perform the infinites and how they work.
  I have done this very often on the Neo-Geo, both in matches and in practice.
  In matches, you are of course limited by the fact that there is a timer 
  and the opponent gets knocked down after he loses all his life. However,
  since there are no such restrictions in the practice mode, you can just
  go on and get up to 99 hits. The game cannot exceed 99 hits and once you
  reach this number and add in more moves, the number flashes but it doesn't
  change.


  All the combos mentioned need not to be started in the corner. In some
  cases, it is not that necessary to really start them in the corner but
  just to make sure the opponent is cornered afterwards. I would however
  advise you to pull these only in the corner.
  
  I'll list all the infinites that are possible using only the 4 moves I've
  put above!


  I.

  qcf, qcf + D -> qcf, qcf + D -> qcf, qcf + D -> qcf, qcf + D -> 99 hits!!

  This one is probably the easiest to perform. Since the Himmlische Seele
  is now at P. Power, it remains on-screen a lot longer and does more hits.
  As a result, getting the following one to connect is not that hard. 

  You may pull the next P.Power:
  
  - While the previous one is still on-screen and is hitting the opponent.
    No matter the number of hits this previous one has done, the following
    one will combo in.

  - When the previous one has already disappeared. The opponent should get
    thrown up. Just do it again and it will hit the opponent and bring him
    where you can carry on.

  - When the opponent is falling down after being thrown up. But you must
    be fast at this one or else the opponent will be knocked down and the
    move will not connect.


  II.

  qcf, qcf + B -> qcf, qcf + B -> qcf, qcf + B -> qcf, qcf + B -> etc...

  The S. Power is way more difficult to do than the above one. This is mainly
  because the move's animation is smaller. After the first Himmlische Seele,
  only 4-6 hits of the follwing ones will connect and every case. Thus,
  getting the timing well is hard and you may fail to pull one at the exact
  time.


  III.

  qcf, qcf + C -> qcf, qcf + C -> qcf, qcf + C -> qcf, qcf + C -> lotsa hits!!

  As unbelievable as this may seem, it is possible to do this wonderful
  combo. Timing is essential though and you need to be quick with the damn
  joystick.

  - The second Himmlischer Atem must be pulled just after the first one does
    3 hits. When you perform it, the opponent appears to be in a stunned 
    position.

  - As from now, try to keep the opponent high up and be quick with each
    subsequent move.


  IV.

  Combining both moves, there are several versions:


  * qcf, qcf + A -> qcf, qcf + D -> qcf, qcf + A -> qcf, qcf + D 
    -> qcf, qcf + A -> qcf, qcf + D -> got it?

  A bit hard but with practice, you'll be able to pull it whenever you want.


  * qcf, qcf + C -> qcf, qcf + D -> qcf, qcf + C -> qcf, qcf + D -> and so on!

  Very easy since the Himmlische Seele will hit the opponent practically
  everywhere as long as you pull it quickly enough.


  * qcf, qcf + D -> qcf, qcf  + C...read notes now...

  From here, you can do different things:

  - You can just go on with the Himmlische Seele and throw in the Himmlischer
    Atem from time to time to make everybody stare.
    (eg. D, D, D, C, D, D, C, C, D, C, C, C, D, B, D, C, D, C, C, D, B, B, C)
    Just go on however you like but don't use A or you may miss everything.


  V.

  Let us now include some moves in these amazing combos to make them even more
  amazing! :)

  * Stand C -> qcf, qcf + D -> everything that I've explained above and
    see notes too.

 
  * Perform the Schwarze Lanze (charge d, u + D) -> break (A + B) ->
    as from now, start with qcf, qcf + D and go oh with whatever pattern
    suits you.


  Now, this is gonna be top class and a sure crowd-pleaser. Lucky for us
  Kain doesn't use those in Story Mode or there would be no hope in beating
  the game. Hope you enjoyed it all!

  Comments, corrections, contributions or just want to send me some hot pics?
  My e-mail is found at the top of this FAQ, just remember to put Kain as
  the subject or it'll just be ignored.


------------------------------------------------------------------------------


  ---> REVISION HISTORY
 
  * Version 1.00 on 10/24/01 - FAQ created.

  * Version 1.10 on 10/25/01 - Corrected some typos.

  * Version 1.20 on 10/29/01 - Added number of hits for each move.


------------------------------------------------------------------------------

  ---> CREDITS

  * First of all, thanks to CJayC for posting this guide on his top site,
    GameFAQs.

  * My thanks also go to Jame Kuroki for Kain's move names.

  * And thanks for reading!

  That's all folks!

------------------------------------------------------------------------------

  (c) 2001, Ashvin "Orochi K" Sawmynaden.