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| Undaunt's RPG MAKER Magic and Special Attack Guide |
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FAQ Creator: Undaunt (Christopher Fullone)
E-mail Address: christopher_fullone@yahoo.com
FAQ Created on: December 6, 2000
FAQ Version: 1.0

This document Copyright 2000 Christopher Fullone

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Table of Contents:
   1. Abstract
   2. Magic Chart
   3. Chart Notes
   4. Magic Notes
   5. Miscellaneous
   
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1. Abstract:
        This Magic and Special Attack Guide for RPG Maker was written for
the dual purpose of being a handy reference guide for game designers, and
also explain a little more in detail about what each spell or attack
actually does. This is my first FAQ ever, but it looks like it certainly
won't be my last (I have aspirations for an RPG Maker Algorithms Guide).
   
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2. Magic Chart:

This chart lays out all of the different types of magic/s atks that can be
created. An X under a heading means that that heading may be edited in the
Magic Creation area for RPG Maker, while no mark means that that heading
is grayed out (unable to be edited). All other marks are explained in the
Chart Notes section.

Name              Typ  Eff  MP.  Pts  Cls  Rng  Gfx  Msg  Des  Usage  Hits
----------------- ---  ---  ---  ---  ---  ---  ---  ---  ---  -----  ----
None               X    X    X                        X   OTH    N    N
Inflict Damage     X    X    X    X    X    X    X    X   ATT    B    E
Recover HP         X    X    X    X         X    X    X   CUR   D,B   A
Cure Poison        X    X    X              X    X    X   CUR   D,B   A
Cure Silence       X    X    X              X    X    X   CUR    B    A
Cure Confuse       X    X    X              X    X    X   CUR    B    A
Cure Sleep         X    X    X              X    X    X   CUR    B    A
Cure Paralyze      X    X    X              X    X    X   CUR   D,B   A
Cure Petrify       X    X    X              X    X    X   CUR   D,B   A
Cure Curse         X    X    X              X         X   CUR    D    A*
Revive             X    X    X              X    X    X   CUR    B    A
Restore Status     X    X    X              X    X    X   CUR   D,B   A
Decrease Attack    X    X    X    X         X    X    X   AID    B    E
Decrease Guard     X    X    X    X         X    X    X   AID    B    E
Decrease AGI       X    X    X    X         X    X    X   AID    B    E
Poison             X    X    X              X    X    X   SPC    B    E
Silence            X    X    X              X    X    X   SPC    B    E
Confuse            X    X    X              X    X    X   SPC    B    E
Sleep              X    X    X              X    X    X   SPC    B    E
Paralyze           X    X    X              X    X    X   SPC    B    E
Petrify            X    X    X              X    X    X   SPC    B    E
Death              X    X    X              X    X    X   SPC    B    E
Increase Attack    X    X    X    X         X    X    X   AID    B    A
Increase Guard     X    X    X    X         X    X    X   AID    B    A
Increase AGI       X    X    X    X         X    X    X   AID    B    A
Steal MP           X    X    X              X    X    X   AID    B    E
Reflect Magic      X    X    X              X    X    X   AID    B    A
100% Resist Magic  X    X    X              X    X    X   AID    B    A
50% Resist Magic   X    X    X              X    X    X   AID    B    A
50% Resist S ATK   X    X    X              X    X    X   AID    B    A
Enemies HP         X    X    X                   X    X   AID    B    E
Dispel             X    X    X                   X    X   AID    B    ALL
Teleport           X    X    X                        X   OTH    F    A*
Escape Dungeon     X    X    X                        X   OTH    D    A*
Encounter Down     X    X    X                        X   OTH    D    A*
Check Item         X    X    X                        X   OTH    D    ITEM
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3. Chart Notes:

Name: This is actually the effect of the magic/s atk, and can be named
anything that you want.

Type(Typ): You can select this to be Magic or a S ATK, provided S ATKs
have been enabled in the Gameplay Edit menu.

Effect(Eff): This is where the effect of the magic/s atk is specified.

MP(MP.): This is where the amount of MP (HP for S ATKs) that is chosen to
be consumed upon casting the spell.

Points(Pts): This is where the amount of damage/healing/attribute gain/loss
is specified.

Class(Cls): Only used for attack magic/s atks, this is where you can choose
to have an attack be of type MagicA, MagicB, MagicC, or None.

Range(Rng): You can choose the number of targets that this will affect.
   Single - Hits only one target.
   Group - Hits a group of targets, provided they are the same
           type of target. The party is considered to be a group.
   All - Hits all enemies, or all allies. See Hits for more detail.
            
Graphics(Gfx): The three-part audio/visual effect of the magic during battle.

Message(Msg): Twenty choices are available, each choice presenting a word
before the spell/s atk name, then the name, then an exclamation point.
   1. Summon ~ !	8. Radiate ~ !        15. Raise ~ !
   2. Enchant ~ !	9. Emit ~ !	      16. Call Forth ~ !
   3. Invoke ~ !       10. Discharge ~ !      17. Beckon ~ !
   4. Charm ~ !        11. Gather ~ !         18. Awake ~ !
   5. Call Upon ~ !    12. Command ~ !        19. Ignite ~ !
   6. Hurl ~ !         13. Exhale ~ !         20. ~ !
   7. Project ~ !      14. Release ~ !
   
Description(Des): Another classification for magic. 
   OTH - Other
   ATT - Attack
   CUR - Cure
   AID - Aid
   SPC - Special
   
Usage: Where the magic can be used. Also, see the note below for S ATKs.
   N - Nowhere (Magic might be a placeholder, or may be used as a page
                condition. Need to check.)
   B - Battle (In battle, may be character knows magic, or may be magic
               found inside a piece of equipment or an item.)
   D - Dungeon (In anything that the game considers to be a dungeon,
                which may also be a "town", "castle", or other.)
   F - Field (May only be used while on the Field Map.)
   
   Note: S ATKs may only be used in battle ONLY! Which means that an S ATK
   that is None, Cure Curse, Teleport, Escape Dungeon, Encounter Down, or
   Check Item will not work at all! Keep this in mind when designing S ATKs.
   
Hits: This tells what kind of targets the magic/s atk will hit.
   N - No target
   E - Enemies
   A - Allies
   A* - Effectively hits all allies (need to check Cure Curse).
   ALL - Hits all targets in battle. See note on Dispel.
   ITEM - Hits one item in item screen. See note on Check Item.
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4. Magic Notes:

Inflict Damage - The only type of magic/s atk that can be assigned a class.

Revive - Only used in battle, and only recovers one HP.

Enemies HP - This will hit all enemies in battle, displaying their current
HP/ maximum HP.

Dispel - Hits everyone in battle, cancelling everyone's AID magic. This
shouldn't have an effect on Steal MP, or Enemies HP, as these spells do
not stay in battle.

Teleport - Only usable on the Field Map (useless without one). This spell
will transport the party to any other location on the Field Map that they
have previously entered. Notice the "previously entered" part... if the
party should happen to come across Teleport magic in a dungeon, without ever
having entered that dungeon from the Field Map, they will not be able to
teleport there. Use at your own risk!

Check Item - When used, it will display the same amount of information that
game designers know about that item. Value, Curse, Break, Magic, Class and
everything else that was used in the item creation process will be seen by
the game player. It is handy magic though....
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5. Miscellaneous:

All information that cannot be found in the game already is contributed by
me. Anyone that wants to contribute any other descriptions or information
may e-mail me at my e-mail address located at the top and bottom of this
document, and will be credited in the location of the information, as well
in this part of the FAQ. Again, this document is Copyright 2000 Christopher
Fullone. It is not intended to infringe on the rights of ASCII, Agetec, or
anyone else involved. 

FAQ Creator: Undaunt (Christopher Fullone)
E-mail Address: christopher_fullone@yahoo.com
FAQ Created on: December 6, 2000
FAQ Version: 1.0

Version 1.0 - 12/06/2000
   Initial design and content.
   
This document Copyright 2000 Christopher Fullone
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