----------
Disclaimer
----------
This FAQ is a free publication so if you see any parts of this document in 
magazines(like EGM)or any form of media please contact me.If you would like 
to put this document on your site or whatever kind of media please ask me 
first for I have no problem with those who would like to use this FAQ(like 
anyone would anyway),I'd just like to know where my things are.King of 
Fighters is copyright of SNK/Neo Geo.This FAQ is copyright of Yang Yang He

Version:1.1 (June 2001) 
Email:hebretto@hotmail.com


Site/s where this FAQ should be found:
www.gamefaqs.com


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Contents
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1.Introduction
2.Controls
3.Command and Special Moves
4.Desperation Moves
5.Striker Moves
6.Combos
7.S-Team Combos
8.Credits
9.History


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1.Introduction
--------------
It seems only fitting that since I wrote a Clark FAQ,I should also write one 
about his best buddy and comrade Ralf,that and Fat Cat Lim and I are seeing 
who can post each others' Ralf FAQ up first.Be sure to check his Ralf FAQ 
too which can be found at the site where you found this FAQ.Ralf made his 
first appearance in the early NES game called Ikari Warriors along side 
Clark,then a few years later they made their first fighting game appearance 
in KOF'94.You might have read discussions on who is stronger,but presonally 
both of them are the same,each with their strong points and weak ones(Clark 
is more of a grappler compared to Ralf but he makes up for that with his other 
attacks).In the end I guess it's up to you to decide who is better,the guy 
with the hat and sunglasses or the guy who looks old fashioned with a 
bandana.Enjoy
      If you find any mistakes that I might have made or you might have found 
this FAQ in another site from the ones listed above,please kindly email 
me(hebretto@hotmail.com)


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2.Controls
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All are for the left side of the screen
qcf - down,down-forward,forward
qcb - down,down-back,back
hcf - back,down-back,down,down-forward,forward
hcb - forward,down-forward,down,down-back,back
dp  - forward,down,down-forward

The following applies to any character:

Charge
-Hold a direction for 2 seconds

A/B/C/D
-In order light punch,light kick,hard punch etc

xx
-Press two buttons at the same time(like AB)

Dodge(AB)
-It's more of a slide that grants you invincibility for a short time,by 
holding back and pressing AB you will do a back dodge.If done while blocking 
you will roll away(roll back if you hold back,roll forward if you leave it 
neutral/hold forward)from your opponent thus preventing from doing their 
attack but it costs one powerstock 

Safe Fall(press AB when your just about to hit the ground)
-A quick recovery from a fall.Comes in handy sometimes from the any off the 
ground Strikers like Joe

Call Striker(BC)
-Call out your 4th character for assistance

CD attack
-A knockdown attack which can be done in the air.If you do this when blocking 
you will knock down you opponent thus preventing them from doing their attack 
but it costs one powerstock if you do it and it also does no damage

Throw(when near opponent,forward or back + C/D)
-Throws,who can live without them.If you call out your Striker after a throw 
they will knock your opponent into the air leaving you for another hit.This 
process takes up one Striker stock and powerstock

Throw escape(tap any button before being thrown)
-Stops a throw period.This year you knockdown your opponent instead of 
pushing them away.You can call out a Striker after you knockdown your opponent 
for an extra hit.This process takes up one Striker stock  

Counter mode(ABC when you have 3 powerstocks)
-A mode in which you can do unlimited normal DMs and more damage for attacks 
for a period of time.When the timer runs out,you will not be able to add 
anything to your power gauge for about 10 or so seconds

Armour mode(BCD when you have 3 powerstocks)
-A mode in which you will not get into hit stun and do more damage(more than 
Counter mode)for a period of time. When the timer runs out,you will not be 
able to add anything to your power gauge for about 10 or so seconds

Super Desperation Move(motion of any Desperation Move + AC/BD)
-An enhanced version of one of your DMs,the set damage for a SDM is about 
50%.When you finish the SDM you will not be able to add anything to your power 
gauge though for about 5 or so seconds

Taunt(press Start)
-Just used to annoy your opponent but this year each time you taunt you are 
given an extra Striker stock but it costs a powerstock.Also,you can't just 
stop it any time you want like in the other games,so don't do it just because 
you felt like unless you feel suicidal.While in Counter Mode(and maybe in 
Armour Mode),if you taunt you will also get a Striker stock but that will 
decrease the amount of time you have left for the mode(s?)


---------------------------
3.Command and Special Moves
---------------------------

>Command Moves<

Sorry but Ralf doesn't have any Command Moves(it's been like that since KOF94)

>Special Moves<

Vulcan Punch (Press A/C rapidly, tap joystick to move)
-Ralf will a lot of fast punches.If it hits it will cause an explosive 
effect.Very quick,does two hits if the first one was a counter.You can advance 
or retreat with this move by holding the joystick forward or backwards 

Gattling Attack (Charge back, forward + A/C)
-Ralf will spin forward doing a number of punches.This isn't as good as its 
previous versions because if your opponent crouch blocked this,most of the 
hits will miss and it would leave you open due to the lag and the lack of 
push-back after the move.A version is preferred unless you are sure that the 
C version's initial hits won't be blocked

Kyuukouka Bakudan Punch (Chijou) (Charge down, up + A/C)
-Ralf will charge up into the air and then dive down with a explosive 
punch.This can hit on the way up(A version 2 hits,C version 3 hits)but if 
that happens it won't connect on his way down. On his way down,you must block 
high since it's an overhead attack.There is also a version in which you don't 
need to charge down(below)

Kyuukouka Bakudan Punch (Kuuchuu) (in air, qcf + A/C)
-This is for those impatient to charge down(or sees an easy hit).What this 
move does is just the same as the one above except for the fact that you won't 
go up into the air since your already in the air.So that means you don't have 
two chances of hitting your opponent.This is also an overhead and must be 
blocked whilst standing

Ralf Kick (Charge B/D for a period of time, then release)
-Ralf will tap the ground and then jump up and do a slow spinning kick towards 
the opponent.The longer you hold onto the button the more damage it does(it 
will max out once you have held the button for about 9 seconds and he will 
do it even if you didn't release the button).While holding the button you 
can't run or special moves or AB roll(if your holding B)/CD attack(if your 
holding D),plus if you do an AB roll/CD attack or any normal attack whilst 
holding the button it will have to restart from when you did the attack(eg 
you have held it for 5 seconds and you did a normal attack which takes 1.5 
seconds to execute,you will have to wait another 3 seconds after that for 
the move to be maxed out).I recommend that players don't use this since it 
takes too long,only possible time to do this is during a combo

Ralf Tackle (hcb + B/D)
-Ralf will run towards the opponent at stomach level.This move can 
deflect(destroy)any/most special projectiles.2 hits from point blank range 
and 1 hit from one forth of the screen distance.If done from too far it will 
not hit and it will leave you open so it's best done from close range,it does 
good block damage but after a number of hits it will stop and the lag from 
that will also leave you open.Very good as an anti-air

Super Argentine Backbreaker (near opponent, hcf + B/D)
-What can I say aside from this being one of the best grab moves in the 
game.Ralf will pick up the opponent and throw him/her into the air and then 
about a second later their back will land on his head causing a bone crunching 
sound and then he'll throw them back to the ground(which can be followed by 
a Striker).The miss-grab animation is lower this year so if you miss the grab 
you have a greater chance of being punished,but this has got greater range(say 
about 0.7cm this year compared to 0.5cm)to balance the lag.Excellent 
damage,use this to your best advantage(just make sure that his going to grab 
the opponent else it might be "byebye" for you) 



-------------------
4.Desperation Moves
-------------------
^=Can be done as a SDM
*=Must be done as a SDM

Baribari Vulcan Punch^ (qcf,hcb + A/C/AC)
-This is just an expanded version of his Gattling Attack with a mix of Vulcan 
Punch.Ralf will start off with a Gattling Attack and then stand in one place 
while doing a lot of punches(fast enough to be blurred),at the end he will 
launch the opponent up with one explosive punch
       The SDM version of this has more fast punches(lasts an extra 2 
seconds)and then at the end he will do the explosive punch but he will also 
follow your opponent with a uppercut punch.Both versions does excellent block 
damage

Umanori Vulcan Punch (qcb,hcf + B/D)
-Ralf will run forward attempting to tackle down your opponent,if he does 
he will punch the opponent several times while their down and he will 
concentrate his energy into one punch for his finale.Very good against 
jumpers.This might be considered a grab DM but it's _blockable_ 

SDM Galactica Phantom* (qcfx2 + AC)
-Best way to finish off a combo.When this is executed Ralf will say "Galactica 
Phantom" while charging his energy and moments after he will charge at the 
opponent with his fist(similar to Terry's Burn Knuckle).Very high damage if 
hit,also has autoguard while he's charging for the punch and when his charging 
towards the opponent so most of the attacks that's done to him at that time 
won't cause damage nor stop him from finishing the SDM(did I also mention 
that this is _unblockable_?).
 
But beware,this does has its downfalls:

1)While your charging your opponent can come up to you and do a normal 
throw(ditto when you attack)

2)When you are charging at them with your fist they can AB roll or jump away 
from it

3)Your opponent can do a counter move or a command/DM throw when your about 
to hit them.Fine examples are Ramon's throw DM(hcbx2 + A/C/AC),Kasumi's 
counter DM(qcf,hcb + A/C/AC) or Seth's normal mid level counter(hcf + B)


---------------
5.Striker Moves
---------------

Ralf-He will come in with his air version Kyuukouka Bakudan Punch(in air, 
qcf + A/C).Once landed he will follow up with a Galactica Phantom.This is 
faster than the one in KOF99 so Ralf can easily connect his Galactica Phantom 
after his Kyuukoka Bakudan Punch

Yashiro-He will come in with his qcf + B/D move from KOF98 and then continue 
with his hcb + A/C move.Once he is done he will say "bye bye" and then blink 
and disappear.Very good since it can pick up opponents on the ground like 
Joe(but not as good)and it's a multi hit Striker


--------
6.Combos
--------
Simple and basic combos for you to get started.No Striker combos will be 
included since there are a lot of ways in doing a Striker combo,but as usual 
if you choose to send me a combo and I've tested it I'll post it up giving 
you full credit.

*=Optional

1.Jump C/D*, Standing C _or_ Crouching C, follow with:
-Vulcan Punch (Press A/C rapidly)
-Gattling Attack (Charge back, forward + A/C)^
-Ralf Tackle (hcb + B/D)
-Super Argentine Backbreaker (near opponent, hcf + B/D)^
-Baribari Vulcan Punch (qcf,hcb + A/C/AC)
-Umanori Vulcan Punch (qcb,hcf + B/D)^

Note-Some of these won't combo if done with a Jump C/D, moves that has ^ right 
after them are the ones that can be comboed for sure

2.Jump C/D*, Crouching A, follow with:
-Vulcan Punch (Press A/C rapidly)
-Gattling Attack (Charge back, forward + A/C)(It's possible for you to add 
an extra Crouching A before executing this)
-Super Argentine Backbreaker (near opponent, hcf + B/D)
-Umanori Vulcan Punch (qcb,hcf + B/D)(Only has a 50% success rate)


---------------
7.S-Team Combos
---------------
These are combos seen in the S-Team combo movies,which were these two very 
big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this 
Hong Kong games magazine called "Game Weekly").I decided to add this section 
for those who can't see them(due to the requirements of the Divx codec)or 
just couldn't be bothered to download them.The combos are listed as exactly 
how it was done in the movies.Enjoy

1.(with King as Striker and opponent in corner)
Jump C, Crouching C, C version Gatling Attack(charge back,forward + C), call 
King on the first hit, SDM Galactica Phantom(qcfx2 + AC)

2.(with Joe as Striker and opponent in corner)
Crouching C, Baribari Vulcan Punch(qcf,hcb + A/C), after the last hit walk 
forward a little before calling Joe, Crouching C, Baribari Vulcan 
Punch(qcf,hcb + A/C), after the last hit walk forward a little before calling 
Joe, Crouching C, Baribari Vulcan Punch(qcf,hcb + A/C)

3.(with Goenitz as Striker and opponent in corner)
Jump B, Call Goenitz, Crouching A, C version Gatling Attack(charge 
back,forward + C), as your opponent is falling do Umanori Vulcan 
Punch(qcb,hcf + B/D)

4.(with Joe as Striker and opponent in corner)
Crouching C, Umanori Vulcan Punch(qcb,hcf + B/D), after the last hit walk 
forward a little before calling Joe, Crouching C, Umanori Vulcan 
Punch(qcb,hcf + B/D), after the last hit walk forward a little before calling 
Joe, Crouching C, Umanori Vulcan Punch(qcb,hcf + B/D)


---------
8.Credits
---------

I would like to thank the following in helping me write this FAQ(In no 
particular order)

CJayC
-Without him you wouldn't be reading this FAQ
(www.gamefaqs.com)

Vincent Chua
-Many more combos for Ralf and others at his site.If your interested in 
finding out stuff about the KOF2000 Hong Kong comics this site is the best 
for that
(www.kofonline.com)

Chris MacDonald(Kao Megura)
-One of the best FAQ writers around,a real pioneer.Always an inspiration for 
FAQ writers everywhere.Also got Ralf moves' names from his FAQ

Anyone I versed over the years in KOF(Stefan,Fat Cat Lim,Wolferaizer)
-For giving me an goal to beat you guys(except for Stefan,no offense),if not 
for these people I wouldn't want to learn how to play everybody

My gaming friends (Ivan, Bufa, Stefan, Jake, Jacky, Ming, FCL, Wolferaizer, 
Krizalid, Skinner, Jackson, William and the rest that I might have forgotten)
-Another reason for me to play games,to beat you guys(exception to 
Bufa,Krizalid and Ivan since you guys don't live near me)

Gunsmith      
-For posting up the S-Team videos,not to mention joining them 
together(another site posted the same videos up but they were in 10 or so 
WinRAR files so you had to link them together,all too complicated to me).I 
don't think you can still get them though

Neo-geo.com Bulletin Boards
-If you want to find out stuff about Neo-Geo hardware or Neo-Geo games,they 
have a bulletin board their to help you(very helpful).I frequent there 
everyday
(www.neo-geo.com) 

Orochinagi Bulletin Boards
-Another BB that I frequent.If your more into the games this forum is 
it(Neo-Geo is more pro hardware but there's still games)(to access the 
bulletin boards go to the top right corner and find the SD Orochi Iori and 
Orochi Leona pic near the envelope icon)
(www.orochinagi.com)

Iie-Kyo
-*Must stop it with the Engrish*

White Tower Team
-A site with tons of combos for various fighting games.
(www.white-tower.net)

Jared Low (Vivx)
-His site also features original combos for KOF2000 as well as characters' 
moves in graphical view.              
(www.shingohandbook.com)

Game Weekly
-For releasing the S-Team combos on VCD

You
-For reading this FAQ


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9.History
---------
Version 1.0 (June 4th, 2001)  - Did this a few days before but I decided
                                to post this up on my birthday(maybe 
                                shouldn't have since Fat Cat Lim beat me
                                by posting his Ralf FAQ up first,one
                                that's more detailed than mine.Just wait
                                until I get Ralf's normal moves done 
                                FCL,then we will see who's FAQ is 
                                better.WHAHAHAHAHAHA)
Version 1.1 (June 20th, 2001) - Grammar/spelling corrections
