This FAQ is by "The V", 01-11-05. Final version. Copyright 2001. No part of 
this document may be reproduced and distributed via means mechanical or 
otherwise FOR PROFIT without the consent of the author. Reproduction and 
distribution for any other reason is welcome so long as the author is given 
appropriate credit.

All games, characters, names, etc. are trademark and property of their 
respective companies, Capcom or SNK.

Comments can be sent to viwong@interchange.ubc.ca

REVISION HISTORY:

True Final Version: 01-11-05
-Added missed storyline components.
-minor re-organisation and additions.

Final Version: 01-10-09
-Spelling & grammar revisions.
-Major biography & background additions.
-Minor move description modifications.

Version 1.0: 01-06-03
-First version completed.

================================================================================================
                   Capcom Vs SNK: Millenium Fight 2000
                             EX Vega/M. Bison FAQ
================================================================================================

CONTENTS:
1 Introduction
2 Biography and background
  2.1 Vital Statistics
  2.2 Storyline
3 Move list
  3.1 Command Legend
  3.2 Standard move description
  3.3 Regular, special & super moves
4 Combos and strategies
  4.1 Some basic combos
  4.2 Tips and strategies
5 Miscellaneous
  5.1 Extra animations
  5.2 Win quotes
  5.3 Special Dialogues

=============================================================================================
1 INTRODUCTION
=============================================================================================

This is a FAQ about the EX version of Vega/M. Bison in the game Capcom vs 
SNK: Millenium Fight 2000. This faq is treating EX Vega/M. Bison as an 
entirely separate character from his standard version and will not refer to 
that version. In addition, the material covered will be quite basic, so the 
reader can consider this FAQ as a beginner's resource.

In this game, EX Vega/M. Bison is a Ratio 3 character and is essentially his 
SSF2X/T version. EX Vega/M. Bison regains most of his moves (the exceptions 
are a few regular moves) from that game so many strategies from that game 
apply to this one as well. However, he has lost some priority in some of his 
moves. To use EX Vega/M. Bison simply direct the selection cursor over his 
portrait and press and hold the START button. His ratio number should flash 
EX. Hit any attack button to select him.

=============================================================================================
2 BIOGRAPHY AND BACKGROUND
=============================================================================================
---------------------
2.1 VITAL STATISTICS:
---------------------
NAME(S): Vega (Japan) or M. Bison (USA)
DATE OF BIRTH: Unknown
HEIGHT: 6'2"
WEIGHT: 256 Lbs
BLOOD TYPE: A
FIGHTING STYLE: He uses "Psycho Power"
HOMELAND: Thailand
LIKES: World domination.
DISLIKES: Weakness, Incompetent followers
ALLIE(S): Cammy, Juli, Juni, M. Bison/Balrog, Balrog/Vega
RIVAL(S): Chun Li, Guile, Nash/Charlie, Rose, Cammy (in SSF2-SSF2X/T), T. 
Hawk
Game appearances (arcade only): SF2-SSF2X/T (5 games), SFZ/A-SFZ/A3 (3 
games), SFEx-SFEx2Plus (3 games), X-Men vs Street Fighter, Marvel Super 
Heroes vs Street Fighter, Marvel vs Capcom, Marvel vs Capcom 2, Capcom vs 
SNK, Capcom vs SNK 2.

--------------
2.2 STORYLINE:
--------------
Much of what I know of Vega/M. Bison's storyline comes from Gamefaqs DC 
Capcom vs SNK2 message board specifically a posting from Saiki. What I 
present below, according to the thread, is supposed to be the official 
storyline from Capcom Japan. If anyone wants a copy of the original posting, 
simply e-mail me.
______________________________________________________________________________________________

Vega/M. Bison is the leader of Shadowlaw, an international crime syndicate 
involved in drugs, murder, illegal arms, and terrorism with the ultimate 
goal of world conquest. Vega/M. Bison abilities are from "Psycho Power", a 
dark ability that feeds off negative emotions, such as hatred and vengence. 
When Vega/M. Bison was first introduced back in SF2, it was cited that he 
trained along with two other fighters under the guidance of a master. It is 
never revealed who his master or the two other individuals were.

During the first SFZ/A event (SFA/SFZ and SFA/SFZ2 are one event, 
storywise), Rose, a former pupil of Vega/M. Bison seeks to locate and 
destroy him for his misuse of his "Psycho Power" ability, which is a 
corrupted form of Rose's own "Soul Power". She defeated Vega/M. Bison and 
successfully contained his power, but later when she consulted her Tarot 
cards, she learned that Vega/M. Bison had broken free of her seal. Also, 
during this time Guile's best friend, Nash/Charlie, a character to be killed 
by Vega/M. Bison in the future, is investigating Shadowlaw and Vega/M. Bison 
though he did not battle Vega/M.Bison at this time (i.e., his SFA/Z-SFA/Z2 
endings did not happen, he died only once in SFA/Z3). Prior to his battle 
with Rose, Vega/M. Bison encountered Chun Li for the first time. Chun li was 
told by Gen to seek out Vega/M. Bison regarding her father's disappearance. 
Upon finding him and she battled him and was utterly defeated. After the 
battle, Vega/M. Bison told her that next they meet he would finish her 
quickly like he did her father. Vega/M. Bison had an encounter with Birdie. 
Birdie wanted to be recruited into Shadowlaw, but was unable to impress 
Vega/M. Bison enough. Sagat, wishing to train more, would leave the 
Shadowlaw organisation at this time (this means that Sagat's story from 
SF2-SSF2X/T, which again is one event storywise, is changed, as he is no 
longer one of the four lords of Shadowlaw). Vega/M. Bison would also capture 
and brainwash Ryu at this time (i.e., Vega/M. Bison's SFZ/A2 ending 
occured).

During SFZ/A3 Vega/M. Bison had built a machine called a "Psycho Drive" 
which can enhance the negative emotions of other fighters. To gather data 
and subjects for his "Psycho Drive", and to provide him with soldiers and 
added protection, Vega/M. Bison has enhanced soldiers called "Dolls". All 
"Dolls" are kidnapped sixteen-year-old girls from around globe, each named 
(except Cammy) after a calender month in the language of their country of 
origin. Cammy, Juli, and Juni were the playable "Dolls" in SFZ/A3 game. T. 
Hawk was supposed to rescue a "Doll" named Noembelu, not Juli (Capcom messed 
up the ending). Cammy is the first "Doll". It is revealed that Cammy was 
built from Vega/M. Bison's DNA. The reason is she was supposed to be Vega/M. 
Bison's next host body, but it turns out she was insufficient.

Vega/M. Bison confronted Rose again in SFZ/A3, but Vega/M. Bison came out 
the victor in this encounter. After the battle, Rose was badly wounded and 
exhausted. Guy arrived shortly and rescued her (like the ending sequence). 
As mentioned, Vega/M. Bison was able to capture Ryu and brainwash him. The 
newly recruited Ryu was pitted against Sakura, Ken, and Sagat. Sagat battled 
Ryu and helped him regain his former self (by defeating him in the battle). 
The back-to-normal Ryu would aid Ken, and Sakura with their battle with 
Vega/M. Bison (Sagat did not help), in which Vega/M. Bison fled after 
fighting the trio.

Likely because of Cammy's memory returning, she and the twelve other elite 
"Dolls" turned on Vega/M. Bison upon his return. Cammy was nearly killed in 
the battled but was rescued by Balrog/Vega and it was he who delivered Cammy 
to MI6 headquarters. By this time, Guile, Chun Li, and Nash/Charlie had 
infiltrated Vega/M. Bison's base. In a pitch battle, with the base 
exploding, Nash/Charlie continued fighting Vega/M. Bison to allow Guile and 
Chun Li to escape. Nash/Charlie died, but Vega/M.Bison survived, even though 
he needed his scientists to build a new body for him.

Years later with a new body and a rebuilt Shadowlaw, Vega/M. Bison holds the 
World Warrior tournament, where he wants to confront Guile, Chun Li, Ken, 
and Ryu again for what they did to him. He also has Cammy after him for the 
truth (the love triangle story from the USA versions of the game do not 
exist in the Japanese versions. Instead, Vega/M. Bison tells Cammy she was a 
spy for Shadowlaw who was placed in MI6), and T. Hawk after him for 
destroying his land. Vega/M. Bison was destroyed by Gouki/Akuma at the end 
of the World Warrior tournament. It is not revealed who Vega/M. Bison was 
fighting at the time before Gouki/Akuma arrived. Finally, in Chun Li's 
dialogue with Urien in SF3: Third Strike, it is suggested that it is Chun Li 
who brought down the Shadowlaw organisation.

===============================================================================================
3 MOVE LIST
==============================================================================================
------------------
3.1 COMMAND LEGEND - These abbreviations will be used.
------------------
Control positions (when the character is facing left)
U - UP         UF - UP FORWARD    QCF - QUARTER CIRCLE FORWARD
D - DOWN       DF - DOWN FORWARD  QCB - QUARTER CIRCLE BACK
B - BACK       DB - DOWN BACK     HCF - HALF CIRCLE FORWARD
F - FORWARD    UB - UP BACK       HCB - HALF CIRCLE BACK

Buttons
LP - LIGHT PUNCH  P - ANY PUNCH   LV(#) - LEVEL OF SUPER*
HP - HARD PUNCH   K - ANY KICK
LK - LIGHT KICK   KK - BOTH KICKS TOGETHER
HK - HARD KICK    PP - BOTH PUNCHES TOGETHER

* For simplicity Lv3 includes "Max" and Lv1 includes "Desperation" and the 
regular charged bar for SNK Groove.

------------------
3.2 STANDARD MOVES - Moves available for all characters
------------------
GUARD BREAK - Each character can block only a certain number of times before 
their guard is broken. If too many hits are blocked, the character's 
vitality bar will begin to flash red. This signals that the character can 
block only a few more attacks before their guard breaks. Like in SFZ/A3, 
when a guard break occurs, the character is momentarily open for an attack 
by the opponent.

RUN - Tap F, F, but hold forward (not available in arcade version).

BLOCK - When attacked high, hold B. When attacked low, hold DB.

CHARGE POWER GAUGE (SNK groove only) - Press and hold HP and HK.

DELAY RECOVERY - When knocked down, hold LP & HP together.

DASH - Tap F, F to dash forward. Tap B, B to dash backwards.

THROW - When close to opponent hold F or B and press HP or HK.

THROW COUNTER - Hold F or B and press HP or HK when opponent attempts a 
throw.

ROLL - Press LP and LK simultaneously.

TAUNT - Press start buttton (for DC press LK and start).

HIGH JUMP - D, U quickly.

-------------------------------------
3.3 REGULAR, SPECIAL, AND SUPER MOVES
-------------------------------------
______________________________________________________________________________________________
I. SPECIAL MOVES:

PSYCHO CRUSHER - Hold B (2 Seconds), F + P.
DESCRIPTION: EX Vega/M. Bison envelops himself with purple energy and 
spirals towards the opponent.
FUNCTIONS: Combo finisher, block damage, guard breaks, limited anti-air.

DOUBLE KNEE PRESS - Hold B (2 Seconds), F + K.
DESCRIPTION: EX Vega/M. Bison dashes towards the opponent directing kicks to 
the upper and lower body of the opponent.
FUNCTION: Block damage, pressuring, combo finisher.

HEAD PRESS - Hold D (2 seconds), U + K
DESCRIPTION: EX Vega/M. Bison takes to the air and plants his two feet on 
the opponent's head.
FUNCTIONS: Projectile counter, overhead attack.

DEVIL'S REVERSE - Hold D (2 seconds), U + P. You can direct where EX Vega/M. 
Bison attacks. (If P is not pressed EX Vega/M. Bison will simply land).
DESCRIPTION: EX Vega/M. Bison takes to the air and attacks diving with one 
extended arm covered with purple energy.
FUNCTIONS: Projectile counter, variable attack, confusion.

SOMERSAULT SKULL DIVER - After a Head Press, press P. You can direct where 
EX Vega/M. Bison attacks or lands (If P is not pressed EX Vega/M. Bison will 
simply land).
DESCRIPTION: After a Head Press, EX Vega/M. Bison somersaults and attacks 
the opponent with his two arms extended.
FUNCTIONS: Head press extension attack, variable attack, confusion, 
pressuring.
________________________________________________________________________________________________
II. SUPER MOVE:

KNEE PRESS NIGHTMARE - Hold B (2 seconds), F, B, F + K
DESCRIPTIONS:
Lv1 - Performs two Double Knee Presses.
Lv2 - Performs a Double Knee Press followed by his sliding sweep.
Lv3 - Performs Double Knee Presses then takes to the air and with his body 
horizontal, kicks the opponent and flips away.
FUNCTIONS: Combo finisher, counter attack move.
________________________________________________________________________________________________
III. REGULAR MOVES:

--------------------
i) Command regulars:
--------------------
None.

-------------------
ii) Standing close:
-------------------
LP - A standing quick jab. Disrupts some supers.

HP - Turning his body directs punch slightly in front of his head at about 
45 degrees. Some anti-air protection but difficult to time. The throw: 
Vega/M. Bison clutches the opponent, spins and tosses him/her.

LK - A quick standing knee directed to the ribs of the opponent. Useful as a 
combo initiator.

HK - A standing side kick with good range and power, but the recovery time 
is not terrific though. Use it to tag landing opponents and for poking.  The 
Throw: Vega/M. Bison lifts the opponent with his leg supporting him/her with 
his foot lifts the opponent vertically and kicks away, flinging the 
opponent.

------------------
iii) Standing far:
------------------
LP - Same as close version.

HP - Same as close version.

LK - Same as close version.

HK - Same as close version.

--------------------
iv) Crouching close:
--------------------
LP - A quick high prioity punch to the mid section. Useful for combos and 
buffering a Double Knee Press.

HP - With a larger wind up than LP, he delivers a heavy low punch. This move 
is a bit slow. Can be linked with his super.

LK - A quick striking kick to the ankle. Use with LP for combos.

HK - Vega/M. Bison's sliding sweep. This move covers a lot of ground but if 
blocked you are completely open. Also has a slightly slower start up than 
other sweeps. Not recommended as an in close attack.

-----------------
v) Crouching far:
-----------------
LP - Same as close version.

HP - Same as close version.

LK - Same as close version.

HK - Same as close version.

-------------------------
vi) Jumping towards/back:
-------------------------
LP - Jumps with both arms extended in front of him. Priority over some super 
moves.

HP - Takes to the air, punching downwards and quickly retracting the punch. 
This move has good priority air to air and can juggle for an extra hit 
(i.e., hit HP again).

LK - Jumps in with a knee attack. Has priority over some low Lv supers.

HK - A high priority jump kick. Good power and speed. Excellent air-to-air 
move. Use this move for cross overs as well.

-------------------------
vii) Jumping straight up:
-------------------------
LP - In the air, Vega/M. Bison punches lightly downward at about 45 degrees.

HP - In the air, Vega/M. Bison punches downward heavily at about 45 degrees. 
Combo initiator and air intercept function.

LK - In the air, performs a front kick.

HK -In the air, kicks his leg horizontally. Air intercept function.

====================================================================
4 COMBOS AND STRATEGIES
====================================================================
----------------------
4.1 Some Combos:
----------------------
==BASIC==

Jump in HK + Standing close LP + HP Psycho Crusher.

Jump in HK + Standing close LK + Double Knee Press.

Jump in HK + Low LP + Low LK + Double Knee Press.

Crouching HP + Psycho Crusher.

==INTERMEDIATE==

Jump in HK (Cross over) + 3X Standing close LK  + Double Knee Press.

Roll in + Crouching HP + Knee Press Nightmare (any Lv).

==ADVANCED==

Jump in HK (Cross over) + 3X Standing close LK + Knee Press Nightmare (any 
Lv)

After Head Press with the opponent in the corner, do a Somersault Skull 
Diver + Crouching HP + Lv1 Knee Press Nightmare + Juggle with Lv2 Knee Press 
Nightmare.

------------------------
4.2 Tips and strategies:
------------------------
GENERAL APPROACH: Pressure. Pressure. Pressure. That is what EX Vega/M. 
Bison is all about. His Double Knee Press recovery time is not as good as in 
SSF2X/T but still has fairly high priority. After a LK Double Knee Press try 
to throw a low LP and LK to offset the poor recovery time (note: experienced 
players can overcome the light attacks with a well timed high priority 
move). While maintaining your charge perform another Double Knee Press or 
any of his charge moves to confuse and deal block and guard break damage. 
Continue this pattern as long as possible trying to a achieve a guard break. 
Use your super to crush the guard and repeat the pattern. Mix up this 
pattern with an odd throw or two after your crouching LP (i.e., walk up and 
throw them) and standing HK. Tag any missed moves by your opponent with a 
Psycho Crusher or super. Your opponent will naturally try to escape this 
pressure by either performing a higher priority move (most dangerous for you 
as there isn't much you can do), jumping, attempt a throw or by rolling. Try 
to anticpate a roll escape and throw them in mid roll. Counter jumps ins and 
engage air-to-air battles with the jump towards and vertical HK.

-EX Vega/M. Bison is unexpectedly quick so if you catch your opponent 
turtling walk up and throw, you'll be surprised how much this works.

-If an opponent misses a sweep or like move they are open. Use a high level 
Knee Press Nightmare to punish them. Psycho Crusher and Double Knee Press 
are alternatives. Also a Lv3 Knee Press Nightmare has a frame of 
invulnerability.

-When rolling behind the opponent you can maintain your charge as if you 
were in front of your opponent. Use this to surprise your opponents with an 
unexpected Psycho Crusher or Knee Press Nightmare.

-avoid using HK Double Knee Press when you're just pressuring as the recover 
time is even more poor than the LK version.

-Try to fool the opponent with the Somersault Skull Diver/ Devil's Reverse. 
Attack occasionally; retreat occasionally. The opponent may try to counter 
attack when you didn't attack and leave themselves open for a counter attack 
of your own.

================================================================================================
5 MISCELLANEOUS
================================================================================================
---------------------
5.1 Extra animations:
---------------------
There are some extra animations when Vega/M. Bison fights the following 
characters.

- Vs Geese: Geese attacks Vega/M. Bison with Double Reppuuken which burns 
off Vega/M. Bison's cape. Vega/M. Bison with his arms crossed is unharmed 
and laughs.

-Vs Iori: Iori speaks to Vega/M. Bison and then throws his projectile at 
him. Vega/M. Bison jumps over the projectile and prepares to fight.

-Vs Rugal: Rugal with his panther by his side speaks to Vega/M. Bison.

-Vs Balrog/Vega: Balrog/Vega spins and throws a rose.

---------------
5.2 Win quotes:
---------------
"This is not a fight to decide a winner and loser, but to decide life and 
death!"

"Do you want to come work for me? You will have to do better than that!"

"Huh, how did you think a mere human like yourself could beat me!?"

"Relax! You can't stop me, so why even try?"

"You should thank me for keeping you alive!"

"Today is the last day in your life..."

"Psycho power will never lose..."

"The weak always make me sick!"

----------------------
5.3 Special Dialogues:
----------------------
==Chun Li vs Vega/M. Bison==

Chun Li. That name. Ah, I remember now.
That man who tried to stand up against my Psycho Power cried that name.
You are here for revenge? Ha ha ha... Bring all your hate! I will
destroy you.

==Geese Howard vs Vega/M. Bison==

Geese Howard? I have heard of you. Hmm you're a boss monkey in SouthTown?
How fortunate for you that I am feeling generous.
Are you ready? Only one of us will leave here as the true boss.

_______________________________________________________________________________________________
Thanks for reading!

