
            ___________     __    __                     _____  
            \__    ___/___ |  | _|  | __ ____   ____    /  |  | 
              |    |_/ __ \|  |/ /  |/ // __ \ /    \  /   |  |_
              |    |\  ___/|    <|    <\  ___/|   |  \/    ^   /
              |____| \___  >__|_ \__|_ \\___  >___|  /\____   | 
                         \/     \/    \/    \/     \/      |__| 
               _____                     .__  .__          __   
              /     \   _______  __ ____ |  | |__| _______/  |_ 
             /  \ /  \ /  _ \  \/ // __ \|  | |  |/  ___/\   __\
            /    Y    (  <_> )   /\  ___/|  |_|  |\___ \  |  |  
            \____|__  /\____/ \_/  \___  >____/__/____  > |__|  
                    \/                 \/             \/        
                           Version 1.00 (8/17/01)
                      -------------------------------
                      by Catlord (catlord@tekken.net)
             Latest movelist available at- http://catlord.com


      This movelist was made to provide concise moves and a compact printout.
If I messed up, just E-Mail catlord@tekken.net with your corrections and/or
wisdom.  You also might be able to catch me at the #tekken IRC channel on
EFNet.  Thanks!

Note: This FAQ must be printed in monospace format, otherwise it will come
      out ugly as hell and not lined up..    1234567890
                                             ..........

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

==================================
| WHAT'S NEW IN REVISION UPDATES |
==================================

  v1.00 Updated Christie, Kazuya, Hwoarang, King, Craig and Steve.
  ----- 

  v0.90 Updated Craig, Christie, Law, Xiaoyu, Paul, and Steve.
  ----- 

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

                     *-*-*-BUTTON CONVENTIONS-*-*-*
                                __________________
                                | BUTTON  LAYOUT |
                                ------------------
                                |                |
           1 - Left Punch       |   ___    ___   |
           2 - Right Punch      |  /   \  /   \  |
           3 - Left Kick        |  | 1 |  | 2 |  |
           4 - Right Kick       |  \___/  \___/  |
                                |                |
                                |   ___    ___   |
        It's very important to  |  /   \  /   \  |
   become familiar with the     |  | 3 |  | 4 |  |   
   numeric conventions of the   |  \___/  \___/  |
   buttons.                     |                |
                                |                |
                                ------------------


                    *-*-*-MOVEMENT CONVENTIONS-*-*-*                        

f - tap forward once           d/f - tap down/forward once
b - tap backwards once         d/b - tap down/back once
d - tap down once              u/f - tap up/forward once
u - tap up once                u/b - tap up/back once

F - Hold stick forward         D/F - Hold stick down/forward
B - Hold stick back            D/B - Hold stick down/back
D - Hold stick down            U/F - Hold stick up/forward
U - Hold stick up              U/B - Hold stick up/back

N - Neutral joystick position (Joystick is not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)
QCB - Quarter circle back (Circle stick from down to back)
HCF - Half circle forward (Circle stick from back to down to forward)
HCB - Half circle back (Circle stick from forward to down to back)

                *-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*

+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangable)
> - Move following the > has the option of being slightly delayed  
= - MOVE FOLLOWING THE = HAS TO BE PRECISION TIMED TO EXECUTE
# - Hold movement preceeding the '#' until end of string or until N (Neutral)
FC - Do move during full crouched position
WS - While standing up (Returning the stick to neutral from a crouch)
RN - While running (f,f,f)
BK - Back facing the opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA -   "           "     Face Down / Feet Away from opponent
FU/FT -   "           "     Face Up / Feet Towards opponent
FU/FA -   "           "     Face Up / Feet Away from opponent
CH - Major Counterhit (Hitting your opponent during their move execution)
[] - Brackets surrounding an item indicate an optional output
() - Parenthesis indicates moves grouped together
{} - Curved brackets indicate buttons needed to break a throw
: - Pause 1/3 a second between button presses (Tenstring timings only)

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  NEW TEKKEN4 MOVES
  -----------------

    If a character has a new move that they did not have in Tekken3
    or Tekken Tag, or if the command for that move has changed,
    I wrote that move in CAPITAL LETTERS!

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


  TIME RELEASE CHARACTERS
  -----------------------
    When a T4 machine is turned on for the first time, only the 10 default    
    characters are selectable.  The arcade board has an internal clock
    built in, so every so oft, a new character becomes time released and
    playable.

Character               Time Release Schedule
---------               ---------------------
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active
?????                      ?? Days Active

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N                       Stand Still  *Neutral Standing Guard*
f_(F#)                  Step Forward_(Walk Forward)
b_(B#)                  Step Backward_(Walk Backward) *Active Standing Guard*  
                 
f,f                     Dash Forwards
b,b                     Dash Backwards
D/B                     CROUCH DOWN
  D/F#                    CROUCHING ADVANCE
  D#                      FULL CROUCH (FC)  *Neutral Low Guard*
D/F#                    Crouching Advance
d/f                     Low Parry  *When Attacked by a Low/Special-Mid Hit*
(u,N)_(d,N)             Short Axis Shifting Sidestep (SS)
U#_D#                   SIDESTEP WALK (SW)

(1+3)_(b+1+3)           POSITION CHANGE - SWITCH {1}
f+1+3                   POSITION CHANGE - OFFENSIVE SHOVE {1}
(u_d)+1+3               POSITION CHANGE - RIGHT OR LEFT SHOVE {1}

<Tackle-Front or Back>
(2,1,2,1,2)_(1,2,1,2,1) Mounted Punches  *All but Yoshi*
2                       Tackle Dodge  *During Tackle Impact*
1+2                     Tackle Flip Reversal 
                          *During Tackle Fall - Chains into Mounted Punches*
1                       Right Punch Block, Kickoff  *During Mounted Punch*
2                       Left Punch Block, Kickoff  *During Mounted Punch*

u/f                     Low Hop
U/F                     High Jump
  N+3                     Landing Mid Gutkick  *Stuns*
<jump>+(1_3_4)          Jumping Attack
u/f+2                   Quick Pounce
???                     WALL TECHROLL  *After Getting Smashed Against Wall*
(f,f,f)_(f,F)           Run
  B                       Stop Running
  1+2                     Flying Cross Chop
  3                       Flying Side Kick 
                            *All but Paul, Yoshi, and King*
  4                       Sliding Leg Sweep  *All but Yoshi and King*
  N                       Shoulder, Stomp or Tackle depending on run distance


Knockdown Recovery Moves (When On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4)               Tech Roll  *Hit as SOON as you hit the ground*
f                       Roll Forwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  1+2                     Flying Cross Chop
b                       Roll Backwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f+1+2                   Flying Cross Chop
1_(d+1)                 Roll Out_(Roll In)
  N                       Stand Up
  D#                      Stay Lying Down
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f                       Roll Forwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop  
  b                       Roll Backwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
3                       Rising Low Kick
4                       Rising Mid Kick
d+4                     Ankle Kick
f+1+2                   Roll Forward, Flying Cross Chop
b+(4~3)_(3~4)           Fast Rising Kickup
b+3+4                   Rising Kickup
f                       Handspring Kickup  *As soon as you hit the ground*
B                       Tumble Knockback Recovery
                           *After getting hit by a heavy tumbling attack*

      After a Rising Kickup, Yoshi and Paul automatically go into
      a Flying Cross Chop. King recovers in BK position after a Rising
      Kickup.

      Recovery moves are chained together as such:
      1,b,3 - Roll out, roll backwards, rising low sweep.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


The Characters
=-=-=-=-=-=-=-

=====================
| CHRISTIE MONTEIRO |
=====================

GRAPPLING TECHNIQUES
(Front) 2+4                 LEG TWIST TAKEDOWN {2}
        F+2+4               NECK SPINNING DDT {2}
        d/f+1+2             SWINGING PENDULUM FLIP
        HCF+1+2             Rodeo Spin {1+2}
(Left)  (2+4)_(F+2+4)       WINDING TWISTFLIP {1}
(Right) (2+4)_(F+2+4)       SADDLEMOUNT FRANKENSTEINER {2}
(Back)  (2+4)_(F+2+4)       Over the Top Legtoss

SPECIAL TECHNIQUES
1,2                         1-2 Punches
  4,3                         Backflip Kickout, (RLX)
  4~4                         Leaping Boot, (RLX)
1,3                         JAB, TOETAP, (HND)
  D                           (RLX)
WS+1,3                      RISING FIST, HERAN BAGO  *Juggles*
1+2,3                       Handslaps, ToeTap, (HND)
1+2~3                       Handslaps, Kickup  *Juggles*
b+1+2                       Straight Jab
(f+1+2)_(FC,d/f+1+2)        (HND) Position
d/b+1+2                     DOUBLE ARMSTRIKE
FC+1+2                      Cabecada
  ~1                          Cancel
  ~1+2                        Cabecada Needle
(u/b_u_u/f)+1+2             Vasuuna
SS+1+4                      Low Banda Sweep
SS+2                        Cruncher  *Bounces on CH*
WS+2                        SLIDING UPPERCUT  *Juggles on CH*
d/f+2                       Elbow Uppercut
f+2,1,4                     Triple Flurry
b+2                         Asfixiante
3~3                         Heran Bago  *Juggles*
3~4                         Thomas Flare, (RLX)
  B                           (HND)
  4,1+2                       Low Flairsweep, Cabecada
    ~1                          Cancel
    ~1+2                        Cabecada Needle
  4,[4]                       Low Flairsweep[s] 
    B                           (HND)
f+3                         Arrow Kick, (HSP)
QCF+3                       CRESCENT CANNON  *Juggles*
SS+3                        Heran Bago, (RLX)
  ~B_~D                       Heran Bago Cancel, (HND)_(RLX)
  B                           (HND)
    3+4                         Boot Up  *Juggles - Heran Bago Must Contact*
SS+u+3                      Armada de Costes
  3_(~3)                      Lowsweep_(Kickup)  *Juggles*
  3+4                         Low Kickout, (RLX)
d/f+3                       Toetap, (HND)
  D                           (RLX)
d/b+3                       Rasteria
  B                           (HND)
  3                           Midkick, (RLX)
  4                           Leg Whip
  ~3                          Bush Whacker
  ~4                          Shin Cutter
    ~B                          (HND)
    4                           Cross Cutter
      ~B                          (HND)
    1+2                         Cabecada
      ~1                          Cancel
      ~1+2                        Cabecada Needle
f,f+3                       Lungekick
  B_D                         (HND)_(RLX)
3+4                         Macaco
  B                           (HND)
b+3+4                       INSIDE CRESCENT
d/f+3+4                     Mirage  *Juggles*
(u_u/f)+3+4                 Jumping Jack
  ~D_~B                       (RLX)
FC+3+4                      Flapjack
  B_D                         (HDN)_(RLX)
SS+3+4,3+4,3+4,u/f+3+4      Aerial Kicks, Jumping Jack
  B_D                         (RLX)
d+3+4                       (RLX) POSITION
d+3~4                       QUICKSWEEP
d/b+4,4,4,4...              M. L. de Compasso  *b+4 After Any Kick for (HND)*
FC,d/b+4                    Haule
WS+4                        Circle Kick
4~3                         Satellite Moon
  3~b                         (HND)
  3                           Mid Slipkick, (RLX)
  4,2,4                       Moon Combo, Armada  *Can Chain Armada Moves*
b+4                         Armada
  3                           Rasteria
    Pause,4..                     Armada..  *Infinite Chain*
    B                           (HND)
    ~3                          Chibata
    3                           Heran Bago, (RLX)
      ~B_~D                       Heran Bago Cancel, (HND)_(RLX)
      B                           (HND)
    4                           Low Kick
      B                           (HND)
      1+2                         Cabecada
        ~1                          Cancel
        ~1+2                        Cabecada Needle
      4                           Low Kick
        B                           (HND)
  4                           Backflip
    D                           (RLX)
    3+4                         Backflip
f+4                         Monkey Trick
  B                           (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*
(u_u/f)+4                   Roundhouse
f,f+4                       Backflip
  3                         Foot Kickout, (RLX)
  ~4                          Dropkick, (RLX)
SS+4                        Lowsweep
  B                           (HND)
  3                           Tripping Sweep
  3+4                         Flapjack
    B_D                         (HND)_(RLX)
SS+4~3                      Leaping Massacre
  B                           (HND)
b,b,u/b                     RUNUP BACKFLIP, (BK)
d/b+3+4                     Spinning Cyclone  *Unblockable - b,b to Cancel*
4~3::4:2:44:3+4:(3+4)(3+4):d/b+3+4:u/f+3+4    Tenstring

Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2)
-------------------------------------------------
N_b                         Stand Up
(u,N)_(d,N)                 Handstand Lean
1,3                         Spin-In Punch, Rasteria
  Pause,4..                     Armada..  *Infinite Chain*
  B                           (HND)
  ~3                          Chibata
  3                           Heran Bago, (RLX)
    ~B_~D                       Heran Bago Cancel, (HND)_(RLX)
    B                           (HND)
  4                           Low Kick
    B                           (HND)
    1+2                         Cabecada
      ~1                          Cancel
      ~1+2                        Cabecada Needle
    4                           Low Kick
      B                           (HND)
2,4                         Spin In Punch, Low Sweep
  B                           (HND)
  3                           Low Sweep
F+1+2                       Roll Forward, (HND)
3                           Scoot Kick, (RLX)
3~4                         Thomas Flare, (RLX)
  B                           (HND)
  4,1+2                       Low Flairsweep, Cabecada
    ~1                          Cancel
    ~1+2                        Cabecada Needle
  4,[4]                       Low Flairsweep[s] 
    B                           (HND)
b+3                         Heran Bago, (RLX)
  ~B_~D                       Heran Bago Cancel, (HND)_(RLX)
  B                           (HND)
(d_u)~(3_4),N               Drop In Kick, (HND)
(D_U)+(3_4)                 Drop In Kick, (RLX)
d>3+4                       Low Rider, Boot Up  *Juggles*, (HND)
4                           Helicopter, (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*

Relaxed Position - (RLX) - d+3+4
--------------------------------
f_b                         Forward_Backward Roll
  1+2                         Flying Cross Chop
1                           LEFT PUNCH
  3                           ARROW KICK, (HSP)
  4                           ARMADA  *Can Chain Armada Moves*
2                           RIGHT PUNCH
  3                           DELAYED ARROW KICK, (HSP)
  4                           MONKEY TRICK
    B                           (HND)
    3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*
f+1+2                       Forward Roll, Flying Cross Chop
3,4                         Lowsweep, Midkick
3~4                         Kickup  *Juggles*
3+4                         Back Handspring
  B                           (HND) Cancel
b+3+4                       Rising Kickup, BK
4,3+4                       Stinger, Haule
  ~B_~3                       Haule Cancel, (HND)
4~3                         Low Flair Kickup, (HND)
  3+4                         Thomas Flare  *Can Chain Thomas Flare Moves*


SAMPLE COMBOS
QCF+3, 1, 1,2,4~4
3,3, 3~4
RLX 3~4, 1,2,4~4
HND D,3+4, 2,4,3
d/f+3+4, QCF+3




============
| HWOARANG |
============

GRAPPLING TECHNIQUES
(Front) 2+4                 Falcon Dive Kick {2}
        F+2+4               Windmill Neck Kick {2}
        f,f+2               Rolldown Jawbreaker {2}
        f+2+3               Cannonball {1+2}
        QCB+3               Trapped Heel Explosion {1}
        d,d/b+1+3           Hip Toss {1+2}
(Left)  (2+4)_(F+2+4)       5-Kick Massacre {1}
(Right) (2+4)_(F+2+4)       Holding Neck Snap {2}
(Back)  (2+4)_(F+2+4)       Jumping Leg Press

SPECIAL TECHNIQUES
Both Right Foot Forward-(RFF) and Left Foot Forward-(LFF)
---------------------------------------------------------
1+2                         Switch BK / Face Forward
3+4                         Switch (RFF) / (LFF)
f,N,d,d/f                   Crouch Dash
  2                           Psuedo-Wind Godfist  *Juggles on CH*
  3                           (LFL)
  3~3                         Thrust Sidekick
  4                           Wing Blade  *Juggles*
d/f+1+2                     Body Blow
d/f+2                       Uppercut  *Juggles on CH*
WS+2                        Rising Uppercut  *Juggles on CH*
u+3                         Flamingo Kick, (LFL)
WS+3                        Windmill Kick
d/f+3>4                     Twin Midkicks
d+3,4                       Kneekick, Highkick, (RFL)
u/f+3,4,3                   Hunting Hawk
WS+4,[~4]                   Toe Kick, [Axe Kick, (RFF)]
d+4,4                       Low Kick, Lifting Leg Kick  *Juggles*
u/f+4                       Leaping Highkick
b,b,u/b                     TWISTING JUMPING ROUNDHOUSE  *Against Wall*

Left Foot Forward-(LFF) Only
----------------------------
1,1,3>3                     Twin Jabs, Lowkick, Highkick
1,2,f+(3_4)                 JAB, RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
2,f+(3_4)                   RIGHT PUNCH, (SIDEKICK_JUMPING ROUNDHOUSE)
[1,]2,3                     HIGH PUNCH[ES], (LFL)
[1,]2,4                     HIGH PUNCH[ES], (RFL)
f+1+2                       SHORT AXE HANDLE  *Stuns on CH*
b+2                         BOLT CUTTER
f+2                         Backfist, (RFF)
  ~F                          (LFF)
u/f+2                       LEAPING HEADSHOT
3,3,[d+3]                   High, Mid, [Low] Kicks
  4                           Highkick, (RFL)
    ~F                          (LFF)
    4                           Midkick, (RFF)
3,3,3                       Machine Gun Kicks
  >3                          Liftkick  *Juggles*
  >4                          Highkick, (RFL)
    ~F                          (LFF)
    4                           Midkick, (RFF)
3~4                         Flying Eagle
f+3                         (LFL)
f+3~3                       Thrust Sidekick
f,f+3                       Spiral Kick, (RFF)
b+3                         LIFTING LEG KICK  *Juggles*
4,3                         Axe Murderer, (RFF)
  ~F                          (LFF)
4,4                         Hot Feet
  4                           Toe Jam (RFL)
    3                           Blizzard Kick
    4                           Hot Feet, (RFF)
BK 4                        Lifting Leg Kick  *Juggles*
d/b+4,4                     FOOT SWEEP, HIGH CRESCENT KICK
u/b+4                       CHICKEN KICK
f+4                         Face Kick, (RFL)
  >4                          Sidekick, (RFF)
f,N+4                       Right Flamingo Feint
f,f+4                       Running Sidekick  *Turns Opponent BK When Hit*
b+4                         High Facekick  *Turns Side on CH*, (RFF)

Right Foot Forward-(RFF) Only
-----------------------------
F_B_(u/b,N)                 (LFF)
(d/f,N)_(d/b,N)             (LFF)  *Recovers Crouching*
1,1                         Face Punches, (LFF)
2,1,1                       Triple Punches, (LFF)
2,3                         Punch-Kick Combo, (LFF)
2,b+4                       Jab, Spinkick, (RFL)
2,4                         Jab, Chainsaw, (LFF)
  F                           (RFL)
  3                           Chainsaw Kick
  >4                          High Hook, (LFF)
3                           Teaser Trip
  3                           Wild Roundhouse, (LFF)
BK 3                        Lifting Leg Kick  *Juggles*
3~4                         Power Roundhouse
f+3 [~B]                    Hook Kick, (LFL)
  B                           BK Position
  4                           Teaser Trip, (LFF)
f,f+3                       Leaping Left Roundhouse
b+3                         High Kick, (LFF)
4                           Chainsaw Kick
  ~F                          (RFL)
  3                           Overhead Axekick
  >4                          High Hook, (LFF)  
f+4                         (RFL)
  ~4                          Lifting Leg Kick  *Juggles*
f,f+4                       Piroette Kick, (LFF)
  ~3                          Screw Kick
d/f+4                       Side Kick
b+4                         Right Sidestep Roundhouse

Left Flamingo Stance - (LFL)
----------------------------
N                           (LFF)
f_b                         Flamingo Shuffle
u_d                         Flamingo Sidestep
1                           Left Jab, (LFF)
1+4                         Power Blast  *Unblockable - b,b to Cancel*
2                           Backfist, (RFF)
3,3                         Machine Gun Kicks (LFF)
  >3                          Machine Gun Lift  *Juggles*, (LFF)
  4 [,F]                      Changeup Combo, (RFL)
    F                           (LFF)
    >4                          Changeup Mid (RFF)
3,3,4>4                     Changeup Combo #2, (RFF)
f+3                         DUAL FLASH KICKS
b+3                         Left Sidestep Roundhouse, (LFF)
(d_d/b)+3,4                 FOOT SWEEP, HIGH CRESCENT KICK, (LFF)
3+4                         (RFL)
4                           Spin Kick, (RFL)
b+4                         Right Heel Lance  *Juggles*, (RFF)
(d_d/b)+4                   Teaser Trip, (LFF)
2:2:3::4:3:4:44::43         Tenstring

Right Flamingo Stance -(RFL)
----------------------------
N                           (RFF)
f_b                         Flamingo Shuffle
u_d                         Flamingo Sidestep
1                           Backfist, (LFF)
2                           Right Jab, (RFF)
3                           Spin Kick, (LFL)
b+3                         Left Heel Lance  *Juggles*, (LFF)
(d_d/b)+3                   Teaser Trip, (LFF)
3+4                         (LFL)
4                           Side Kick  *Stuns on CH*, (RFF)
f+4                         DUAL FLASH KICKS
b+4                         Right Sidestep Roundhouse, (LFF)
d+4                         Ankle Kick
1:2:3::4:3:4:44::43         Tenstring


SAMPLE COMBOS
f,N,d,d/f+4, u/f+3,4,3
b+3, d+3,4, f+4
LFL b+4, 4,4
CH d+4,4, 1, 1,2,4
RFL b+3, 4,{4},4,4




==================
| KAZUYA MISHIMA |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 Hip Toss {2}
        F+2+4               Bitch Kicks {2}
        f+1+2               Stonehead {1+2}
(Left)  (2+4)_(F+2+4)       Steel Pedal Drop {1}
(Right) (2+4)_(F+2+4)       Skull Smash {2}
(Back)  (2+4)_(F+2+4)       Reverse Neck Throw

SPECIAL TECHNIQUES
1,1>2                       Shining Fists
[1],2,2                     Demon Slayer
1,2>4                       1-2 Punches, Low Slipkick
b+1                         SHORT OVERHEAD ELBOW
d/f+1                       Gut Slugger
  f+2                         DEMON THRUST
WS+1,2                      Twin Pistons  *Juggles*
f,N,d,d/f+1,(3_4)           Thunder Godfist, (Midkick_Hellsweep)
f,N                         Kazuya Mist Step
  d/f+1                       Thunder Godfist
    3_4                         Midkick_Hellsweep
  d/f+2                       Wind Godfist  *Juggles on CH*
  d~d/f+2                     ELECTRIC WIND GODFIST  *Juggles on CH*
  3                           LEAPING SLASH KICK
  4,4                         Hell Sweeps
f+1+2                       Glory Demon Fist  *Stuns*
  f+2                         DEMON THRUST
d_FC+1+2                    Ultimate Tackle
d/f+2                       Demon Gutpunch  *Stuns on CH*
b+2                         OVERHEAD DONKEY PUNCH
b,b+2                       SPINNING BACKFIST  *Stuns on CH*
f+2                         Demon Thrust
WS+2                        Kazuya Gutpunch  *Stuns on CH*
f,N,d,d/f+2                 Wind Godfist  *Juggles on CH*
f,N,d~d/f+2                 Electric Wind Godfist  *Juggles on CH*
b+3,1,4,1                   BLAZING DEMON  *Stuns*
f+3,1                       ADVANCING KICK, LEAD JAB
f,f+3                       Split Axe Kick
f,N,d,d/f+3                 LEAPING SLASH KICK
f+4                         Axe Kick
b+4                         SNAP KICK
d/f+4>4                     Axe Kicks
WS_(f,N,d,d/f)+4,4          Axe Kicks
[u/f+]4~3                   Demon Scissors Flipstomp
u_u/f+4,4,4,4               Jumping Kick, 2 Hell Sweeps, Roundhouse
u/f,N+4                     Delayed Hopkick  *Juggles*
d/b+4                       Low Slipkick
f,N,d,D/F+4,4               Hell Sweeps
b,b,u/b                     TWISTING JUMPKICK

b+1+4                       Lightning Godfist  *Unblockable*
B+1+4                       Lightning Hell Godfist  *Unblockable*

f,f,N+2122:3:4:4::1::2:1    Tenstring
f,f,N+2122:3:4:4::3::2:1    Tenstring
f,f+N+2144:2:4:3::2:1       Ninestring

SAMPLE COMBOS
CH f,N,d~d/f+2, 1, 1,2, f,N,d,d/f+2
CH WS+1,2, b+3,1, d/f+2
u/f,N+4, 1,2, d/f+4,4
CH WS+2, f,N,d,d/f+1,3
CH f,N,d/f+2, 1, 1, d/f+1,f+2




========
| KING |
========

GRAPPLING TECHNIQUES
(Front) 2+4                 Brainbuster Suplex {2}
        F+2+4               Swinging DDT {2}
        d/f+2+3             Coconut Crush {2}
        d/b,f+2             Tombstone Piledriver {2}
        f,HCF+1             Giant Swing {1}  *Quick Recover - 1/2 damage*
        QCB+1+2             Wishbone Powerbomb {1+2}
        FC,d/b~d/b+1+2      ROCK BOTTOM {1+2}
        d/b+1+2             Figure-4 Leglock {1+2 Escape, 3+4 Reversal}
        SS+2+4              Sidestepping Elbow Lock Multistarter-(F) {1+2}
        QCF+1               Jaguar Driver {1 Break, 3+4 Escape}
          1+2                 Flying Press {3+4}
          1+2,3,4,1+2         Boston Crab  *At Apex of Driver*
        b+1+2               Irish Whip {2}
          3+4                 Whip Down {3+4}
          2+4                 Quickslam {2}
          1+3                 Spin and Let Go {1}
          1+2                 Turn and Let Go {1+2}
        d+2+4               Low Throw Powerbomb  {1+2}  *Opponent Must Duck*
        d/f,d/f+2+4         Elbow Lock Multistarter-(F) {2}  *Opponent Duck*
        f,N,D/F+2+3         Standing Achilles Hold {2}
          1+2,3,1,1+3         Scorpion Death Lock {2}
          1,2,3,1+2           STF {1 Escape, 1+2 Reversal}
          1+2,1,3,1+2         Indian Death Lock {1+2 Escape, 3+4 Reversal} 
            1,3,4,1+2,3+4       Romero's Special
        f,N,D/F+1+4         Reverse Arm Hyperextension {1}
          1+2,1+2             Double Arm Snap {1}
          1+2,4,2+4           Russian Leg Sweep {2}
            4,3,4,3+4,1+2       Arm Crucifix
          2,1,1+2+3           Chicken Wing Face Lock {1+2}
            2,1,3,1+2+4,1+2+4       Reverse Guillotine Choke {1}
            1+3,3+4,2+4,1+2,1+2+3   Rolling Death Cradle {2}

Ground Throws
-------------
Face Up/Feet Towards
  d/b+2+4                   Mini Swing {2}
  D/B+2+4                   Figure-4 Leglock {1+2}
Face Down/Feet Towards
  d/b+2+4                   Half Boston Crab {1}
Face Up/Feet Away
  d/b+2+4                   Crucifixion {1+2}
Face Down/Feet Away
  d/b+2+4                   Chicken Wing {1+2}
Face Up/Side
  d/b+2+4                   Flip Over Left Side {1}
  d/b+2+4                   Flip Over Right Side {2}
Face Down/Side
  d/b+2+4                   Bow Break (Right) {2}
  d/b+2+4                   Camel Clutch (Left) {1}
  

Multithrow Link Table
---------------------

A--B--C--D--E
   |     |
   |     `--J
    \
F-----G--D--E
      |  |
      |  `--J
      |
      `--H--I--E
            |
            `--J

A. f,d/f+(1+3)_(2+4)        Reverse Arm Clutch Multistarter {1_2}
B. 2,1,1+2                  Backdrop {1}
C. 3+4,1+2                  German Suplex {1}
D. 1,2,3+4                  Powerbomb {After Cannonball- 1}
E. 2,1,3,4                  Giant Swing {1, After Superfreak- 2}
F. d/f+1+2                  Double Elbow Lock Multistarter
G. 2,2,1+2                  Cannonball {After Backdrop- 2}
H. 3+4,1+2,1+2+4            Manhattan Drop {2}
I. 1,2,3+4,1+2              Superfreak
J. 3,1,2,3+4,1+2+3+4        Wishbone Powerbomb {2, After Superfreak- 1}


(Left)   (2+4)_(F+2+4)      Argentine Backbreaker {1}
         SS+2+4             Cannonball Multistarter-(G) {1}
(Right)  (2+4)_(F+2+4)      Atomic Knee Buster {2}
         SS+2+4             Cannonball Multistarter-(G) {2}
(Back)   2+4                Cobra Twist Abdominal Stretch
         F+2+4              Half Boston Crab
         b,f+1+2            Octopus Slam
         SS+2+4             Cannonball Multistarter-(G)
(Tackle) (1,2,1)_(2,1,2)    Mounted Punches
           1+2,1+2            Armbar, Wristlock
           3+4                Knee Cross Lock
             =1+2               Elbow Lock, Necksnap
         1+2,1+2            Armbar, Wristlock
         3+4                Knee Cross Lock
           =1+2               Elbow Lock, Necksnap


SPECIAL TECHNIQUES
1,2,[1]                     Punch String
  2+4                         FALLBACK ANKLE TRIP THROW
  d+2+4                       LOW POWERBOMB  *Catches Crouching Opponents*
b+1                         PARTING CHOP
d+1~N+2                     Mid Punch, Uppercut
d/f+1>2                     Elbow Smash, Side Swipe
f,f+1                       DIRTY SANCHEZ
FC,d/f+1                    Ankle Swipe  *Floats*
1+2                         Uppercut, (BK)
  1                           Backhand
d+1+2                       ELBOW DROP
f+1+2                       QUICK JAGUAR LARIAT
f,f+1+2                     Flying Cross Chop
f,f,N+1+2                   Offensive Push
f,N,d,d/f+1+2               Knucklebomb  *Juggles on CH*
u/f+1+2                     Jumping Knucklebomb
WS+1+2                      EUROPEAN UPPERCUT  *Juggles*
2,1                         Straight Right, Uppercut
b+2                         BLACK ARROW
d/f+2                       Side Swipe
FC,d/f+2                    Dynamite Uppercut  *Juggles*
SS+2                        SNEAK UPPERCUT
WS+2                        Uppercut
f,f+2                       Smash Uppercut  *Juggles on CH*
f,f,N+2                     Low Smash  *Stuns on CH*
  *stun* 1+2                  Jaguar Backbreaker  {1+2}
  *stun* 1+2,u,d,N+3+4        Jumping Powerbomb {3+4}
f+2+3                       Black Shoulder
f,f+2+3                     Flying Body Splash
(u/b_u_u/f)+2+4             Elbow Drop
b+3                         BACK THRUST KICK
BK 3                        Dust Kick
d/f+3                       Mid Side Kick
d/f+3~4                     HIGH MIST TRAP  *If Kick is Blocked*
3+4                         MINI SPINNING HEADBOOT
f+3+4                       Delayed Drop Kick 
f,f+3+4                     Drop Kick
RN+3+4                      Satellite Drop Kick
d/f+3+4                     Frankensteiner  *Throw on Close Standing Hit*
SS+3+4                      Spinning Headboot
(d+3+4)_(FC,d/f+4)          Ali Kick
  (4,4)_(2)                   (Ali Kicks)_(Middle Smash)
CH (d+3+4)_(FC,d/f+4)       Counterhit Ali Kick
  4,4,4,4                     Counterhit Ali Kicks
  4,4,2                       Counterhit Ali Kicks, Middle Smash
f+4                         Jumping Roundhouse Kick
f,f+4                       CONVICT KICK  *DDT Auto-Reverses Kick Attacks*
b+4                         Turnaround Kick, (BK)
d/b+4                       DROPPING SHIN KICK  *If Misses, FD/FT*
d/f+4                       Ankle Kick
f,N,d,d/f+4                 BLACK RISING KNEE
CH 4                        Knockdown Highkick  *Juggles*
b,b,u/b                     JUMPING BODY SPLASH  *Against Wall*

b+2+4                       Mid/High Kick Reversal

1+4                         Twisting Moonsault Press  *Unblockable*
BK 1+2                      Jaguar Lariat  *Unblockable, Can be Ducked*

121:1::24:4:4::1:(1_3)      Tenstring
121:1::3:3:4:4:1:(1_3)      Tenstring
121:1::3:3:4:3:2:1+2        Tenstring

(Note: All King's 10-strings can be done as 9-strings by starting second hit
  off with f+2.  Ex. f+21:1::24:4:4::1:(1_3)


SAMPLE COMBOS
CH f,N,d,d/f+1+2, 4, d+3+4,2
u/f+4, 1, 1,2, b+3
FC,d/f+2, 1,2, d+3+4,2
WS+1+2, f+1+2
CH 4, d+3+4,2




==================
| LAW (Marshall) |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 Twin Dragonstrike {2}
        F+2+4               Leg Grab Takedown {2}
        f+2+3               Dragon Dive {1}
        d/f+1+2             Chastisement Punch {1+2}
          1,2,1+2             Bulldog
        f,f+3+4             Dragon Knee {1+2}
(Left)  (2+4)_(F+2+4)       Headlock, Headkick {1}
(Right) (2+4)_(F+2+4)       Dragon Crotch Punch {2}
(Back)  (2+4)_(F+2+4)       Throat Punch {2}

SPECIAL TECHNIQUES
1~1,1,1,1                   5 Punch Combo
1~[1],[1],[1]               Punch Rush
  (2,2)_(2,F+2>2)             Rush Finisher
  2,3                         RUSH KNEE FINISHER
1,2,3                       DOUBLE PUNCH, KNEE
QCF+1                       Power Jab
  ~4,3,4                      Shaolin Spin Kicks
  ~4,u+3                      Roundhouse, Somersault  *Juggles*
BK 1_2                      BACKFIST, (BK)
b+1>2>1                     Dragon Storm  *Juggles*
f+1+2                       Overhead Smash
b+1+2                       Taunting Stance  *After a whiffed Punch Parry*
  [1],f+1                     Killer Backfist[s]
  2                           Dragon Uppercut  *Juggles*
  3                           Fake Step Cannon
d+1+2                       DRAGON STANCE
2,2,1,2                     DRAGON FIST RAGE
F+2>2>2                     Dragon Knuckle Combo
f+2~1                       1-Inch Punch
b+2,3,4                     Junkyard Combo  *Juggles*
(FC_d)+2,3                  Ducking Jab, Flipkick  *Juggles*
d/b+2                       Elbow, (BK)
  4                           Frogman
    ~D                          Lie Down FU/FA
d/f+2                       Lifting Uppercut  *Juggles*
WS+2                        Power Uppercut  *Juggles*
SS+2,1,2>1                  Gut Punch Massacre, Backfist
3>4                         Headkick, Flipkick  *Juggles*
d+3,4                       Low Kick, Flipkick  *Juggles*
d/f+3                       Lunge Kick
f,f+3                       FIERCE LUNGE KICK
3,3                         Double Highkicks
  f+3                         Stepkick
  3,4                         Highkick, Roundhouse
  4                           Flipkick  *Juggles*
d+3,3                       Lowkick, Highkick
  [3],f+3                     [Headkick], Stepkick
  [3],3,4                     Highkick[s], Flipkick  *Juggles*
(u/f_u_u/b)+3,4             Hopkick, Flipkick  *Juggles*
(U/F_U_U/B)+3,4             FAKE SOMERSAULT, SKYSCRAPER KICK  *Juggles*
FC,d/f,d,d/f+3              Dragon Slide
FC+3,4                      Crouchkick, Flipkick  *Juggles*
WS+3,4                      Twist Kick, Flipkick  *Juggles*
(3+4)_(U/F+4)               Flip Kick  *Juggles*
  3                           Double Flipkick  *Juggles*
d+3+4                       Frogman
  ~D                          Lie Down FU/FT
SS+3+4                      Bicycle Kick
4,3,4                       Shaolin Spin Kicks
CH 4                        Knockdown Highkick  *Juggles*
FC,u/b_u_u/f+4              Low Flipkick  *Juggles*
  3                           Double Flipkick  *Juggles*
FC,U/B_U_U/F+4              High Flipkick
FC,U/B_U_U/F+3+4            Super Flipkick  *Falls FU/FT*
FC,(u/f_u_u/b),N,4          Backflip, Skyscraper Kick  *Juggles*
4,(u_u/f)+3                 Roundhouse, Flipkick  *Juggles*
4,3,4                       High Kick, Spin Kick, High Kick
WS+4,3                      Rising Kick, Flipkick  *Juggles*
d/b+4                       Dragon's Tail
d/f+4,3                     Thrust Kick, Flipkick  *Juggles*
b,b,u/b                     ???

d/b+1+2                     Dragon Fang  *Unblockable- u,u to Cancel*
  1,3                         Blackout Punch, Mugging Lowkick

b+1+2                       High/Medium Punch Parry  *If Punch is Caught*
  1                           Tricky Trap  *Turns Opponent Around*
  2                           Tricky Fist  *Stuns*
  3                           Tricky Step-In Kick
  4                           Tricky Lowkick
b+2+4                       High/Mid Parry
d+2+4                       Low Parry

d/f+122:13:3:3:4:3:4             Tenstring
d/f+122:13:3:D+3:D+3:(3_4):4:4   Tenstring
d/f+1:3:2:2:3:3:3:4:3:4          Tenstring
d/f+1:3:2:2:3:D+3:D+3:(3_4):4:4  Tenstring

Dragon Stance - d+1+2
---------------------
[1],f+1                     KILLER BACKFIST[S]
2,2,1,1                     DRAGON JUDGEMENT
2~1                         ONE-INCH PUNCH
3                           FIERCE LUNGE KICK
3+4                         DRAGON SOMERSAULT
4,3                         JUNKYARD KICKS  *Juggles*

SAMPLE COMBOS
?????




==================
| MARDUK (Craig) |
==================

GRAPPLING TECHNIQUES
(Front) 2+4                 Nutbreaker {2}
        F+2+4               Crucifix Powerbomb {2}
        QCF+1               Belly-to-Belly Suplex
          1+2                 Mounted Position
        QCF+2               Powerslam
          1+2                 Mounted Position
        f,f+1+2             Windmill Toss, Rubber Bounce  *Juggles*
        QCB+1+2             Back Breaker {1+2}
        d/b,d/b+1+2         Jackhammer
(Left)  (2+4)_(F+2+4)       Falling Reverse Bodydrop {1}
(Right) (2+4)_(F+2+4)       Gorilla Press {2}
(Back)  2+4                 Backflip Pancake
        F+2+4               Suplex

SPECIAL TECHNIQUES
1,2                         1-2 Punches
  >f+1                        Crossing Elbow
  3,1+2                       Midkick, Delayed Headbutt
  3+4                         Vale Tudo Stance
1,d+2                       Jab, Gutpunch
b+1                         Earthquake Fist
d+1                         Low Elbow
d/f+1                       Uppercut Lift *Juggles*
WS+1                        Quick Face Hit
1+2                         Hammer Fists
d+1+2                       Lifting Tackle
d/b+1+2                     Spinning Exploder Axe  *Juggles*
FC+1+2                      Rising Headbutt
b+2                         Whirlwind Fist
d+2                         Ranged Low Jab
SS+2                        Windmill Backhand
d+2,3                       Alligator
f+2,1,2,1                   Beserker
d/f+2                       Gutpunch
f,f+2                       Elbow Sting
WS+2                        Tornado Chop
f,f+3                       Power Dropkick
3+4                         Vale Tudo Stance
d+3+4                       Sidestep, Vale Tudo Stance
u/f+3+4                     Flipstomp
d/b+3+4                     Falling Ankle Kick
b+4                         Long Boot
d+4                         Ali Kick
d/f+4                       Mid Boot
FC,d/f+4                    Extended Ali Kick
WS+4                        Gutkick
b,b,u/b                     Jumping Diagonal Kick

b+1+2                       High/Mid Reversal, Ultimate Tackle

Vale Tudo Stance - 3+4
----------------------
u_d                         Sidestep
1                           Quick Face Hit (WS+1)
1+2                         Double Leg Takedown  *Spear From Far Distance*
2                           Tornado Chop (WS+2)
f+2                         Power Straight
2+4                         Bodyslam Throw
3                           Rising Roundhouse (WS+3)
4                           Gutkick (WS+4)

Mount Position
--------------
1+2                         Armbar
3+4                         Dismount
1_2_(1+3)_(2+4)             Mounted Punch
  1+2                         Armbar
  3+4                         Dismount
  1_2_(1+3)_(2+4)             Mounted Punch
    1+2                         Armbar
    3+4                         Dismount
    1_2_(1+3)_(2+4)             Mounted Punch
      1+2                         Armbar
      3+4                         Dismount
      1_(1+3)                     Left Punch, Triple Headbutts
      (1~2)_(2~1)                 Final Punch Fakeout
      2_(2+4)                     Right Punch, Armbar

*Mounted Punch Escapes*
1 - Blocked with 2, Kick Marduk off with 2+4*
2 - Blocked with 1, Kick Marduk off with 1+3*
1+3 - Kick Marduk off with 2, Marduk will Leg Break if you escape with 2+4*
2+4 - Kick Marduk off with 1, Marduk will Leg Break if you escape with 1+3*


SAMPLE COMBOS
?????




================
| PAUL PHOENIX |
================

GRAPPLING TECHNIQUES
(Front) 2+4                      Shoulder Throw {2}
        F+2+4                    Shoulder Popper {2}
        d/f+1+2                  Striking Shiho-Nage {1+2}       
        f,f+1+2                  Shoulder Ram {1+2}
        b+2+3                    Stomach Throw {2}    
(Left)  (2+4)_(F+2+4)            Dragon Screw {1}
(Right) (2+4)_(F+2+4)            Tripping Hip Toss {2}
(Back)  (2+4)_(F+2+4)            Reverse Neck Throw {2}
(Tackle) [1,2,1,]_[2,1,2,] 1+2   [Mounted Punches,] Armbar
         (2,D+1,1),(N+4~1~1+2)   Ultimate Punishment {1}

SPECIAL TECHNIQUES
1,4                         Punch, Lowkick
d+1,2                       Tile Splitter, Deathfist
b,f+1                       PIERCING WIND
QCF+1                       Deathfist
SS+1                        Hammer Smash
d+1                         Tile Splitter
  2                           Deathfist
  4,2=1                       FALLING LEAF COMBO
f+1+2                       Overhead Smash 
d+1+2                       IRON MOUNTAIN
FC_d/b+1+2                  Ultimate Tackle
f+1+4                       Sidestepping Shoulder Ram
2,3_(d+3)                   Punch, Kick_(Lowkick)
f+2,3                       Quick P-K Combo
d+2                         Stone Splitter  *Opponent Must be Grounded*
d/f+2                       Lift Uppercut  *Juggles*
f,f+2                       Dashing Elbow
  1                           LUNGEFIST
  2                           LIFTING LEG PUNCH  *Floats*
WS+2                        Thunder Liftpalm  *Juggles*
QCF+2                       Deathfist
QCB                         Backdash
  1                           Bounce Tile Splitter  *Bounces on CH*
  2                           Smoking Palm Strike
  3,2>1                       Low Sweep, Elbow, Deathfist
  3,2>2                       Lifting Leg Punch  *Floats*
FC,d/f+2>1                  Elbow, Lungefist
FC,d/f+2>2                  Elbow, Lifting Leg Punch  *Floats*
SS+3                        Ankle Kickout
d/f+3                       ???
u/f+3,4                     2 Jumping Kicks
f,f+3,4                     2 Jumping Kicks  *Juggles*
  >4                          Highkick
  >(f+4)_(d+4)                Midkick_Lowkick
d/f+4                       MID STOMACH KICK
u/f+4                       Jumping Boot  *Juggles*
SS+4                        Low Anklekick
f,f+4                       Somersault Flip
d+4,2=1                     FALLING LEAF COMBO
D#(1 second)                Restless Taunt
  u+2+3+4                     Idiot Flip Kick (FD/FA) *Paul Takes Damage*
b,b,u/b                     ???

b+(1+3)_(2+4)               High/Mid Attack Reversal

b+1+2                       Super Death Fist  *Unblockable*

1232::1:2::1:4:2:1          Tenstring
1231::4:2:1:4:2:1           Tenstring
1231::2                     Fivestring

SAMPLE COMBOS
?????




=============
| STEVE FOX |
=============

GRAPPLING TECHNIQUES
(Front) (2+4)_(F+2+4)       Clinch {2}
          1                   Crotch Shot, Overhead Slam
          2                   Overhead Bomb
        f,f+1+2             Lifting Arm Snap, Arm Suplex {1+2}
(Left)  (2+4)_(F+2+4)       Clinch {1}
          1                   Crotch Shot, Overhead Slam
          2                   Overhead Bomb
(Right) (2+4)_(F+2+4)       Clinch {2}
          1                   Crotch Shot, Overhead Slam
          2                   Overhead Bomb
(Back)  (2+4)_(F+2+4)       Triple Stomach Rights, Left Hook

SPECIAL TECHNIQUES
1,[1],f+1                   Jab[s], Stomach Shot
1,1,2                       Shining Fists
f,f+1                       Power Body Blow
  ~B                          (FLI)
1,2,1                       British Rush
  ~B                          (FLI)
  3_4_(f+3+4)_(b+3+4)         Sway Stance Transition
1,2,1,2                     British Edge  *Juggles*
  3_4_(f+3+4)_(b+3+4)         Sway Stance Transition
1,2,1,d+2                   British Sweep  *Floats*
d+1 [~B]                    Hook
  ~B                          (FLI)
d+1                         Crouching Turd Punch  *When Opponent is Grounded*
d/f+1,2                     Uppercut, Straight Punch  *Stuns on CH*
  1+2                         Straight Punch Feint, 1-2 Punches
  1                           Straight Punch Feint, Left Hook
    ~B                          (FLI)
  2                           Straight Punch Feint, Body Hook
  3_4_(f+3+4)_(b+3+4)         Straight Punch Feint, Sway Stance Transition
(1+2)_(b+1+2)               Step Back, Flicker Stance - (FLI)
d/f+1+2                     Overhead Punch, Uppercut
WS+1,2                      Uppercut, Overhead Punch           
f+1+2                       Lunging Straight  *Stuns on CH*
2,2                         Straight Left, Body Hook
d+2,1,f+2                   Low Punch, Uppercut, Right Hook
d+2~1,2_(f+2)               Low Punch Feint, Uppercut, Overhead Punch
WS+2                        Quick Uppercut  *Juggles on CH*
d/f+2                       Sonic Fang Uppercut  *Juggles on CH*
f,f+2                       Overhead Punch
[FC,]d/b+2                  Low Sweep Punch  *Floats*
3                           Left Sway Stance
d/b+3                       Low Knee Check
f+(3_4_3+4)                 Ducking Stance
b+(3_4_3+4)                 Back Sway Stance
3+4                         Spin Stance
4                           Right Sway Stance
b,b                         Backsway
b,b,u/b                     Jumping Overhead Bomb  *Against Wall*

Flicker Stance - (1+2)_(b+1+2)
------------------------------
1,1,1,2                     Repeated Lefts, Overhead Punch
1,f+1                       Left Punch, Overhead Left
1,d+1                       Left Punch, Left Body Hook
2                           Overhead Punch
b+2                         Lunging Power Left

Left Sway Stance - 3
--------------------
1,1                         Left Shot, Uppercut
1~B                         Left Shot, (FLI)
2                           Short Shoulder

Right Sway Stance - 4
---------------------
1                           Short Shoulder
2                           Right Body Hook

Back Sway Stance - b+3+4
------------------------
1                           Overhead Bomb
2                           Limbo Uppercut  *Stuns*

Ducking Stance - f+3+4
-----------------------------------------
1                           Stomach Uppercut
2                           Power Uppercut  *Juggles*
f+2                         Right Hook
1+2~1~2~1~2~1~2~1~2~1       Lightning Punches, Uppercut

Forward Spin - 3+4
------------------
~[U_D]                      Sidestep Spin
  d+1                         Spinning Low Punch
2                           Spinaround Left  *Stuns on CH*
d+2                         Low Punch

SAMPLE COMBOS
?????




=================
| XIAOYU (Ling) |
=================

GRAPPLING TECHNIQUES
(Front) 2+4                 Slap, Forearm Chop {2}
        F+2+4               360 Degree Flip {2}
        QCB+2               Wristlock Flip {2}
        f+2~1               Human Hurdle {1+2}
(Left)  (2+4)_(F+2+4)       Arm Hook Toss {1}
(Right) (2+4)_(F+2+4)       Reverse Flip {2}
(Back)  (2+4)_(F+2+4)       Spinning Leg Trip {2}

SPECIAL TECHNIQUES
1,2,1                       TRIPLE JABS
1,d+2                       Jab, Uppercut, (BK)
  ~f                          Face Forward
  1+2                         BIRD FLOCK
b+1_2                       Knifehand Reversal, (BK)
  ~f                          Face Forward
d+1                         Windmill Slaps
  D                           (Phoenix)
d/b+1                       Storming Flower  *Horizon Taunt on CH*
u+1                         Upward Slap, (BK)
  ~f                          Face Forward
d/f+1                       Turning Palm, (BK)
  ~d/f                        Face Forward
1+2                         Bird Flock
f,f+1+2,1+2                 Wing Strikes  *2nd Hit Bounces on CH*
u+1+2~3+4                   Overhead Slaps, Spin Cancel, (BK)
u+1+2,2>1                   Overhead Slaps, Midpunch, Storming Flower
1+4                         High/Mid Parry
d_FC+1+4                    Low Parry
2,1                         Jab, Palmslap, (BK)
  ~f                          Face Forward
d/f+2~1                     Twin Lifting Palms  *Juggles*
WS+2                        Rising Slap  *Juggles on CH*
FC,d/f+2                    Lotus Twist
  ~d/f                        (BK)
  1                           Lotus Slap
f,f+2,1                     MIDPUNCH, STORMING FLOWER
3                           POWER CRESCENT
d+3,4                       ???
???                         PIROETTE KICK
  d+1+2                       (PHOENIX)
f,f+3                       Raccoon Kick, (BK)
d/f+3                       Mid Punt Kick
FC,3,2                      Sweep, Backhand (BK)
  1>4                         Lifting Flurry  *Juggles*
d/b+3                       Offensive Shove
4~3                         DEMON FLIP
SS+4                        WANG SWEEP
f,f+4                       Lunging Kick
  ~4                          BLOCKED KICKOFF  *If Opponent Blocks Kick*
FC,d/b+3+4                  Crouching Backturn, (BK)
d/b+4                       Kneecap Kick  *Floats on CH*
u_u/f+4                     Overhead Kick  *Floats on CH*
b+4                         Flamingo Highkicks, (BK)
  ~B                          Face Forward
FC,d/f+4                    Spin Sweep, (Phoenix)
  4                           2nd Spin Sweep
WS+4                        Skyscraper Kick  *Floats*
CH 4                        Knockdown Highkick  *Juggles*
b,b,u/b                     ???
u+41:2:(1+2):1:3:4:4::4:1   Tenstring  *Stopping after 6th hit - (BK)*
u+41:244::2:1+2:1:4::2      Tenstring  *Stopping after 4th hit - (Phoenix)*

d+1+2                       (Phoenix) Stance
f+1+2                       Clockwise Cartwheel
b+1+2                       Clockwise Circle Walk
  ~1+2~b,b                    Immediate Power Spinstrike, Cancel, (BK)
  >2_(>1+2)                   Spinstrike_(Power Spinstrike  *Unblockable*)
3+4                         Axis Spin In
d+3+4                       Axis Spin Out
f+3+4                       Counter-Clockwise Dive 
b+3+4                       (BK) Position, Small Step Counter-Clockwise
f,f+3+4                     Overhead Flip
FC,d/b+3+4                  Crouching Backturn, (BK)
1+3+4                       Horizon Taunt
2+3+4                       Waving Taunt

(BK) Position - b+3+4
---------------------
d+1_2                       Low Punch
f,f+(1+3)_(2+4)             Reverse Dash Grab
2                           Backhand (BK)
  1>4                         Lifting Flurry  *Juggles*
3                           Turning Midkick
d+3                         Reverse Ankle Kick, (BK)
  ~D                          Face Forward
f,f+3                       Skip Midkick, (BK)
d+3+4                       ROLL AWAY KICK
4                           Reverse Hook Kick  *Juggles*
d+4                         Offensive Shove
d/b+4                       Low Kick

d+1+2                       (Phoenix) Stance
3+4                         Backturned Axis Spin In
f+3+4[~3+4]                 Roll Towards Opponent, [Kangaroo Kick  *Juggles*]
f,f+3+4                     Reverse Overhead Flip  *Throw on Clean Hit*

(Phoenix) Stance - d+1+2
------------------------
d_u                         Phoenix Duck_Stand Up
1                           Stomach Strike                       
2                           Hard Stomach Strike
  ~1+2                        LIFTING UPPERCUT  *Juggles*
1+2                         Phoenix Uppercut  *Juggles*
d+1+2                       Power Uppercut  *Juggles*
3                           Low Kick, (Phoenix Stance)
u/f+3                       Jumpkick  *Juggles*
  3_4                         Thrustkick_Hopkick
u/f,3                       Piroette Kick  *Turns Opponent BK when Hit*
U/F#,3                      Phoenix Hopsweep  *Floats*
3+4                         PHOENIX RISING
f+3+4                       ???
  ~D                          ???
4                           Roundhouse
  B                           (BK)
f+4                         Spin Sweep, (Phoenix Stance)
  4                           2nd Spin Sweep
u+4 [,U]                    Twirling Kick
  U                           (BK)
  d+1+2                       (PHOENIX)
  4                           2nd Twirling Kick
4~3                         Scissorleg Sweep [FU/FT]

f+1+2                       (BK) Position
1+3 [~D]                    Clockwise Axis Roll, Throw [Cancel]
2+4 [~D]                    Counter-Clockwise Axis Roll, Throw [Cancel]
f+3+4                       Forward Roll


SAMPLE COMBOS
d/f+2~1, 1,2, d/f+2~1
BK 4, d/f+1, 2,2,2,4




==============
| YOSHIMITSU |
==============

GRAPPLING TECHNIQUES
(Front)  2+4                Hilt Smashdown {2}
         F+2+4              Slam, Gut Sword Impale {2}
         QCB+1+2            Rainbow Drop {1+2}
         QCF+2              ENERGY STEAL THROW  *Yoshi Drains Energy*
         QCB,F+2            POSSESSION  *Yoshi Gives Energy*
(Left)   (2+4)_(F+2+4)      Flying Cartwheel {1}
(Right)  (2+4)_(F+2+4)      Clonimitsu {2}
(Back)   (2+4)_(F+2+4)      Spinning Missle Press {2}
(Tackle) 1_2                Chest Stab  *Unblockable*

SPECIAL TECHNIQUES
b+1,[1],[1],[1],[1],[1]     Spinning Hilt Strikes  *Dizzy after x6*
  d+3+4                       Spinning Sidestep  *Yoshi takes Damage*
b+1,1,[1]                   Spinning Hilt Strikes
  D/B#+3,3                    Leg Sweeps
     3_(f+4)                    Leg Sweep_(Front Kick)
d/f+1                       Elbow
  1>1>1                       Sword Pommel Strikes
  2                           Backhand  *Turns Opponent Around*
    D/B#+2,[2],[2],[2]          Crouching Fist Spin[s]
      2_(f+4)                     Crouching Fist Spin_(Front Kick)
SS+1                        Hilt Smash Uppercut  *Juggles on CH*
(1+2)_(u+1+2)_(SS+1+2)      Flea Stance  *Low Unblockable*
WS+1+2                      Quick Uppercut
f,f+1+2                     Shark Attack
  N                           Meditate Position
  d+1+4                       Standing Suicide  *Unblockable*
  d/b+2,[2],[2],[2],[2]       Evasive Crouching Fist Spins
  u+2+3                       Samurai Stab  *Unblockable*
  u+2+3~1                     Saw Blade  *Unblockable- b,b to Cancel*
1+2+3                       SPINNING SWORD SHIELD
1+4                         SWORD FLASH  *Steals Opponent's Flashed Move*
  1+4                         PERFORM STOLEN MOVE  *Only Works Once*
f,f+1+4,N                   Suicide Feint, BK
2,3_(d+3)                   Punch, Highkick_(Lowkick)
d/f+2                       Yoshi Uppercut  *Juggles*
D/B#+2,[2],[2],[2],[2]      Crouching Fist Spins  *Yoshi Dizzy after 6x*
  2_(f+4)                     Crouching Fist Spin_(Front Kick)
f+2                         Backhand  *Turns Opponent Around*
  D/B#+2,[2],[2],[2],[2]      CROUCHING FIST SPINS  *Yoshi Dizzy after 6x*
    2_(f+4)                     CROUCHING FIST SPIN_(FRONT KICK)
f,f+2                       Elbow Smash  *Sword Run Through On CH*
  d+3+4                       Immediate Sit  *Only After CH Hit*
SS+2                        Dodging Uppercut  *Juggles*
3,3_4                       High Spinkick, Low Sweep_Medium Boot
3,d/f+3+4                   HIGH SPINKICK, KANGAROO KICK  *Juggles*
d/f+3,1                     LUNGING STEP, SWORD SLICE  *Unblockable*
FC,d/f+3                    Lunging Sweep  *Floats*
u/f+3                       DARK SAMURAI KNEE  *Juggles*
D/B#+3,3,[3],[3]            Spinning Leg Sweeps  *Dizzy after 5x*
  3_(f+4)                     Spinning Leg Sweep_(Front Kick)
FU/FT 3+4                   Sit Down
d+3+4                       Sit Down
f,f+3+4,1+2                 Shark Attack, Shark Dive
 3+4                          Kangaroo Kick  *Juggles*
SS+3+4                      Meditate Position  *Hurts Yoshi After x5*
  F                           Rejuvenation  *Unblockable, Regains Life*
  (1+4)_(2+3)                 Life Siphon Throw  *Steals Opponent's Life*
  (1+4)_(2+3)~F               Reverse Life Siphon  *Gives Opponent Life*
u/f+3+4                     Flipstomp
  b+1,3+4                     Spinning Hilt Strike, Flipstomp
  b+1,4,d/b+1                 Spinning Hilt Strike, Backflip, Sword Slash
  3+4                         Kangaroo Kick  *Juggles*                 
4,4,4                       3 High Kicks
4~3                         Kangaroo Kick  *Juggles*
d/f+4                       Savior Boot
SS+4                        Whirlwind  *Stuns on CH*
(u/b_u_u/f)+4               Twisted Foot
f,f+4                       Jumping Knee
u/b~b                       Backflip
b,b,u/b                     ???
121:4::4:4::1::1:1:1        Tenstring      
121:4::4:4::1::3+4          Eightstring
121:4::2::224:1::1          Tenstring
44:2::2::4::4::1::1:1:1     Tenstring
44:2::2::4::4::1::3+4       Eightstring
44:2::2:1                   Fivestring
44:2::2:11                  Fivestring

Unblockable Arts - (Cannot Be Blocked)
--------------------------------------
d/b+1,[~N,#D/B]             Sword Slice, [Delayed Slice]
QCF+1                       Sword Somersault
b,b+1                       Samurai Stab 
  N+1                         Sawblade Shield
  N+1+2                       DASHING SWORD SNAP
d+1+2                       Cyclone Lift
u/f+1+2,(B_D)               Copter Blade, (Turnaround Fall)
d/b+1+2                     BAD BREATH STANCE  *D/B# to Hold Stance*
  1_2_3_4                     Bad Breath
d+1+4                       Standing Suicide  *Hurts Yoshi*
  b+1,1,1,1,1                 Blood Dance  *Hurts Yoshi*
f,F+1+4,[f,f]               Turning Suicide, [Second Stab]
(FC,b+1)_(D/F+1)            SAMURAI CUTTER

Flea Stance - (1+2)_(u+1+2)_(SS+1+2)
------------------------------------
(f,f)_(b,b)                 Forward_BACKWARD Flea Slide  *Unblockable*
3+4                         Sit Down Postion
u/f_u_u/b                   Flea Hop  *Unblockable*
d                           SWORD SINKING CROUCH
4                           Kangaroo Kick
1+2                         Flea Headbutt  *Juggles on CH*
3_4                         SIDESTEP LEFT_RIGHT
d+3+4                       Sit Down
3+4                         Kangaroo Kick  *Juggles*

Sit Down Stance - d+3+4
-----------------------
u                           Stand Up
~D                          Yoga Stillness                    
f_b                         Teleport
N                           Rejuvenation  *Regains Life*
1                           TELEPORT SWORD FLIP  *Unblockable*
2,[D/B#+2],[2],[2]            Crouching Fist Spin[s]
  2_(f+4)                       Crouching Fist Spin_(Front Kick)
3,3+4                       DIVE ATTACK, KANGAROO KICK  *Juggles*
4                           Kangaroo Kick  *Juggles*


SAMPLE COMBOS
?????



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 MISCELLANEOUS STUFF
 -------------------

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Thanks go out to:
-----------------
Castel- The most creative mind in Tekken who taught me a lot of things and
        hooked me up with a ton of moves.  Check out his site at
        http://tekkenzaibatsu.com.
Mazroth- Getting me hooked onto Tekken in the first place.
Prizim & Geddy- For playing Tekken with me all these years.
LukeJedi- Borrowed the format from his Tekken2 FAQ.
Crizl & ShadowIvy- For their continuing faith that Tekken kicks ass.
ALL them at EFNet IRC channel #Tekken- You guys rule, plain n' simple.


Contributors:
-------------
Major Contributors- Castel, claka, Arcadia, Deschief, Namcoman,
                    Shogun Yoshimitsu, Tragic, WCMaxi, kofman, Shinjin,
                    Ruliweb, toothy, and Sheng Wan.

Other Contributors- number_6, CursedOne, LAU, Ug the caveman, Kilbaine,
                    Mungo, StarScream, Danb, Hetfield7J, HeqhlumeHQaQjajvam,
                    snake, twitch, and Remy.

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