			  Monster and Weapons guide for DoOm II
				(plus a few tricks)
			           By Lord Zero
			        (lord_0@yahoo.com)
*****************************************************************************
Contents:

1.-File History.
2.-Introduction(The life before and after Doom)
3.-Monsters(AkA the bastards of hell)
4.-Weapons(and a more effective way than just "shoot em up")
5.-Frequently asked questions.
6.-Some nice bugs.
7.-Some cheats.
8.-Some reasons to never use cheats.
9.-Credits(?)
10.-Legal stuff.

*****************************************************************************
1.-File History:

1.0 The start. Playing Doom again made me feel proud of being alive when it 
came out and playing it.
1.2 Some ethereal spectre came over me to write something else. Added 
descriptions for the "guest" enemies and a Bugs Section. Plus some help added.
1.4 Added first apperances of the enemies, and some other unuseful things.
1.41 Found out what the SS Officers say. Nuttin else:)
1.5 decided to work on the faq again since I was pretty bored,and I have been
reading other faqs,so Im kinda inspired. 3 days of playing doom II again
isnt good for your eyes, dang it, I have been a week with closed eyes. So
freaking annoying. Basically I added more tips against the enemies, and more
instructions with the weapons.
1.55 Basically, decided to work out the faq and make it look respectable.
Couple o new sections added. Rewrote the Intro(It makes no sense now that
im not longer and my dads house-thank god-), corrected MANY mistakes,
and...nothing else.
1.6 (MEGA UPDATE TO ALL MY FAQS) Started putting spaces after points and
commas to make it look respectable. Also found out some info about
the soldier from hell, thought I still need more info about it.
And finally, a good trick about the Cacodemons (I cant believe I didnt
put it from the first version) Also added a couple of FAQs.
1.65 Actually readed the faq from Ledmeister about the ghost monster and
added the accurate info. Also found out that several monsters cannot be 
revived by the Arch-Vile. Interesting info if you let me say it. Finally,
found out that i deleted an important note, so I wrote it again.

*****************************************************************************

2.-Introduction;

Welcome to the lastest version of my Weapons and Enemies(plus a few tricks)
Guide for the best first person shooter ever,DOOM II. You gotta know whats
DOOM II, or at least DOOM, or at least what does the word "doom" means, if
not, then what the hell are you doing reading this? Forget it...

Doom II was the first PC game I ever played, it has its place in my heart
(alongside with Pokmon and Final Fantasy II)as one of the greatest games
ever. Whenever I play this game, I cant help but recall all those wonderful
days playing till dawn this game, getting scared, trying to find out the 
secret levels, battling hordes of enemies,oh man... Im gonna cry... You
know how much did I like this game? Not even Quake, Quake II, Sin, Unreal,
Half Life, NO GAME will never beat Dooms Enemies!

Whatever, heres my little tribute to this game, and still waiting for 
DOOM III. The Doom comunity isnt dead, as any game this great would never
die in our minds... Lets go!

*****************************************************************************

3.-The Monsters:The Monsters in Doom are pretty cool, and somehow harder 
than any other game, since they are not very inteligent(That means they
very rarely miss any shoot), come in huge hordes(say,50 enemies at once),
and are very tough to take down(no more easy to kill Shamblers).

NOTE: If theres a * before the name, its because whatevers next is only
found in Doom II.

-Common Enemies:

Zombieman(little soldiers in brown clothes):
Easy to kill. Sometimes youll find a hell of them in a big room, especially
when playing on Ultra Violence. These times you can(and its a very good 
Idea)switch to your fist or Chainsaw and run all around the room with the 
fire key down. Only appear during the first 10 levels, so in the space station
episode, which is a good thing ,since wasting ammo on this guys later is
stupid.

Sargent(little soldiers in black and red clothes):
Easy to kill, and its easy for them to kill you. They can inflict a fair 
ammount of damage, and are thougher than the Zombieman. Your best bet is to
use the Shotgun, but sometimes the Pistol will
work for lonely Sargents, but that kind of good times are extremely rare.
As the Zombiemen, they appear until the tenth level.

*Heavy weapon Dude(fat guys in black clothes and a very visible chaingun):
They are some of the most dangerous enemies, even when they are easy to kill.
If you dont see them when they see you, they will start firing and can do a 
hell of damage. Its good to use a one shot weapon with them, because 
they can be really devastating. First appearance in the third level.

Imp(Nude brown guys with spikes and a unpleasant face):
These things are actually very easy to kill and its easy to avoid their 
fireballs. They make a lot of noise when they fire, the fireball isnt very 
fast and they go down with a Shotgun shot. Of course they are a real problem 
sometimes, cause they will always appear in large numbers. Its nice
to see how your rocket launcher can kill 6 of these things easily.

Demon(Ape-like pink thing with more teeths than a dolphin):
If you see one of these guys(and you are going too see them often)RUN. You 
MUSt keep your distance while you aim a good supershotgun shot. They are 
really fast and they can be a big problem cause
they can easily keep you in a corner. If that happens, switch to your 
chainsaw. I think they appear first in the second level.

Spectre(An invisible-transparent Demon):
These things are dangerous. When you see that the scene is getting weird,
unless youre on drugs is because there is an Spectre lying around. Are 
almost the same thing as a Demon but much more faster and with some 
resistance added. Appear in the third level"the Gauntlet" as a nasty 
surprise in the water.

Lost Soul(Big flying skulls on fire):
These things are easy to kill and dont do a lot of damage, but they can be 
quite a problem if you find a Pain elemental. The Skulls can eat you for 
lunch, and of course you should NEVER use the rocket Launcher against them. A
nice Shotgun can do the work, and its a good tactic to make them 
enter in a battle against powerful foes, like the Arch Viles. If my memory
serves me right, they appear first in the 5th level.

Cacodemon(Big one-eyed ball with a really ugly face):
These things are probably the most hated enemy in the whole game. They are 
tough, they are strong and they fly. The can dodge your Rocket with ease, but 
anyway thats your best choice, cause they rarely come near to you.Watch out 
for the "Tricks and Traps" level(E1M8), where youre going to find lots
of these guys. (And a familiar size Hell knight horde too=)
TRICK: If they are alone, you can go near and use the chainsaw. They wont
hurt you because they would not fire! An excelent trick to keep them 3 meters
underearth.

*Hell Knight(Big Satan-like brownish demon):
Youre going to suffer each time you find one thing of these. Not the most 
powerful foe, but do a hell of damage and can take a considerable ammount of 
shots to go down. They rarely come near you, but sometimes they like to punch 
you till youre nothing but a pile of dust. First contact with them in 
Doom II in the sixth level "The Crusher".

Baron Of Hell(Reddish Hell knights, the infamous "Youll know em when you 
seeem" enemies): This guy is dangerous, and believe me, is not funny to be 
caught in a crossfire with one(or more)of these things around. They are 
stronger and thougher than the Hell knights, and are probably one of the 
hardest enemies in the whole game. Not found in Doom II till late in the 
game, but its very common in Doom I.

*Revenant(Big skeleton):
They pass away with two rockets, but are probably one of the fastest enemies.
They can go near you and give you a few punches, and if youre reluctant to 
come near them, they can use their Missiles, which can do 30% of damage.Never,
and never use the Plasma Cannon with more than 3 things of these
around. Youll lost them and they will crush you. They appear nastily in the
sixth level of Doom II, "The Crusher". Lately, when playing this game in
ultraviolence again, Ive had very tough times with these guys, so probably
you should take more care with them.

*Mancubus(Big fat thing with two flaming rocket launchers):
Youll find 4 of these things in the 7th level"Dead Simple" and youll wish 
you played with cheats. They are particulary tough,as they can do a lot of 
damage and is hard to dodge their rockets. However, they take a lot of damage 
from the Plasma Cannon. No matter how much you complain, youre going to see
their ugly face a lot through all the game.

Arachnotron(Weird spider-like mechs):
But be fooled by their size, they are powerful enemies. They can swarm you 
with a wave of plasma but they are rather weak, and its not a good idea to 
use the chaingun. If my memory serves me right, they appear first in the
7th level,"dead simple"

-Rare(and annoying)Enemies:

*Pain Elemental(Big flying ball with horns and little hands):
These guys should be named Pain in the Ass. Really, really annoying, you must 
kill em fast or the Lost Souls will eat you. They fire Lost souls in 
industrial quantities and this thing alone is the same thing as face 3 
Hell Knights and one Baron of Hell.T ry to fight them in close quarters,or 
when they die they will leave the entire level infested with flying skulls.
First contact in the early city levels.

*Arch Vile(Yellow spirits): 
Probably the most dangerous enemy. They use a powerful Fire magic, which will 
send you a few meters away from them. That thing alone makes them hard,but 
theres nothing more annoying than spending all your rockets to kill some 
Baron of hell and see this guy revived them all. They are fast and 
can take 2 BFG9000 shots(Yikes!).
He cant revive Cyberdemons (THANKS GOD!!!) Spider Master Minds and other
Archvile (Thats stupid).
I recently found a way to make some easy work of their lives. Try to fight 
them in big rooms and get outta their line of sight. Their Fire Magics
behaviour is sorta like the BFG9000 behaviour, so if they cant see you, they
are NOT going to hit you.
First appearance in the 11th level, "O of destruction"

Spider MasterMind(Big brain-spiders):
They are big, they are though, they are powerful, they are ugly and it has to 
be female.
The use a chaingun which will probably leave you running away to find the 
Megasphere ,and they are really though to take down. They will give you one 
of the most frustating moments when you get to the level 27(the Spirit Wolrd)
and you find her, plus about 10 Arachnotrons! Whatever you do, never
be quiet. I dont really recall when they appear first, but probably its
very late.

The Almighty CyberDemon(Really big rocket launching mechanic demon):
The thoughest and ugliest enemies in the whole history. They can kill you in 
one shot(!)and can  take 4 BFG9000 shots(okey...ARGH!). In high skill levels,
they can use teletrasportation and are deadly when combined with some Hell 
knights. Never,and I say NEVER use rocket with them. Use your 
BFG9000 or the plasma cannon, and its a good idea(but very risky)to use the 
Chainsaw. First contact in the Trick and Traps level too. 

-Guest Stars:

*SS Officer(Blue soldiers that look suspiciosly like the ones on Wolfestein 
3D)(They are actually the same...)
They are found in one of the two secret levels, "Wolfestein"-Wolfestein is 
actually the name of the castle where Wolfestein 3D happens, so it goes 
beyond  the dedication to the famous game-. They act they same way as the 
Heavy Weapon Dude, but they dont have the massive gunfire and have a sharp 
eye. This level has some wide spaces, and that makes them easier.


*Commander Keen(Small guys with big eyes, a football helmet and blue pants)
They are not exactly enemies. Some people refer to them as "characters". They
appear only in the other secret level, "Groose"- This level uses the same 
pallete as "Wolfestein", but I havent found any conections here. Its only
accesable using a cheat and finding the secret exit from "Wolfestein"- just at
the exit,where theres a + shaped plataform. They are tied by their necks
(They look so sadistic,damn!!I saw them when I was 12!!)and you must kill 
them to reveal the switch to end the level. They explode when killed, leaving
a pile of dead meat and the head remains intact showing its kiddish eyes.


*John Romero(A head impaled in an wood stack)
This thing is behind the final demon in Doom II. If you see, right on the 
thing that seems like a brain just in its forehead, that shots enemies. The 
conventional way to beat this level was shooting there. If you use the No
Clip cheat, you could be able to go through the wall, and youll see this 
enemy. Some people said he wasnt an enemy,just a trigger or something like 
that. I think hes the last enemy,not only because when you kill it you 
finish the game, but because when you kill every enemy, and nothing else 
appears, and you see that the skull cards fly to the walls, you will still 
hear a sound like theres a monster there.


*****************************************************************************

4.-The Weapons:

No first person shooter can be a good one without some nice weapons. This is
the way to comunicate to the enemies(Think about it: 1 rocket, 1 f%#& you).
Some of the weapons work best against some others. The best one should be the 
Plasma cannon, which can deliver damage while attacking lots of enemies. The
worst one can be the fist.

Fist:Youll forget it in the 3 level(Doom I) or in the first one(Doom II).
This sucks. However, if you manage to find a Berserker sphere, then it should 
be automatic to select it, and youll do a hell of damage(Zombiemen will blow
up)but even when that happens dont bother using it in anything thougher 
than a Sargent.

Chainsaw: This baby rules the wolrd! Ok, you must be very near to use this, 
but once youre near, the foe is good as dead. The enemies wont move or 
attack while youre using it in them, but however, it can take some time to 
kill it, and while youre trying to kill the enemy, his friends will tear 
you up from behind.

Note:This will replace the fist when you got it, but when you get the 
Berserker, youll be able to choose between them for 1 level.

Pistol: This will help you a lot till you get the chaingun or the rocket 
launcher. While it does little damage and is slow, it has the advantage of 
the markmanship, so its better to use it before the Shotgun when you must 
beat enemies from large distance. However, when you ger the other 2 
weapons, this things history.

*Shotgun:One of the best weapons.Most enemies take 2 or 3 shots to go down and
youll find plenty of ammo out there.However,they must be used when youre 
close to the enemy,or itll lose mucho power.Itll be used heavily trought 
the whole game,or at least the whole Doom I.

Super Shotgun: Much better than the shotgun. Itll kill most enemies with one
shot, and while you must be near the enemies to do full damage, you dont 
have to be worried, you will never see them again.However, its pretty slow 
to recharge, so you should use it when no more than 4 enemies are around.

Chaingun: Another big daddy weapon. Youll take a hell of time to kill 
enemies, but its good to use it in close quarters against lost of enemies. 
Its good to use them against lonely Cacodemons or Demons can it will prevent them 
from moving.

Rocket Launcher: A very, very powerful weapon. It can kill more enemies than 
the Supershotgun with one shot, and have splash damage, so its nice to use 
them against lots of small enemies at large distance, itll kill em all,
including you if youre too near. Its pretty destructive, and unlike Quakes or 
Unreals rocket launcher, its almost unfair to use it in Death Match.

Plasma Cannon: Its the best weapon. Itll be used heavily the last levels,and
its a perfect weapon for long levels like the Living end or Nirvana. The 
ammo  last for very long battles, and some enemies taken an exagerated 
ammount of damage from it. However, it tends to block your view, which can be
somewhat dangerous, but its not so bad.

The BFG9000(Big fraggin gun, Blast Field Gun,or Plasma Bazooka): Its very 
destructive. Its a very complex gun(read the BFG FAQ by Tony Fabris). Its 
supposed to kill all enemies in sight, at least based in my experience, but 
it seems it has a blast radius which will damage every enemies for 1000 feets,
but the damage is kinda like the Nuclear Missile from Shadow warrior, in other 
words, you can hide behind a wall and youll get no damage. Direct shot will 
most than likely kill the target(except from the very very bad guys)and in 
certain cases, youre exposed to the blast too. The best way to use it is to 
keep enemies near and shot it up. When the shot crashes, you can go away.

*****************************************************************************

5.-Frequently asked questions:

Q.-Whats DOOM?
A.-Go away. Im not gonna answer that.

Q.-Why do you say these monsters are so tough?I didnt found them to be so
hard to kill off!
A.-There seems to be a confusion... with difficulty levels. After you have
beaten a game so many times, youre supposed to play on higher difficulty
levels. I like to play this game on ultraviolence, and that means ULTRA
VIOLENT ENEMIES. Two rockets(sometimes even a single rocket)from a revenant
can kill you, a single fireball from a mancubus can wipe you out, and the 
mere sight of a Cyberdemon can kill you(That was very sarcastic). Get it?

Q.-Who is that little guy hanging from his neck at the end of the super
secret level?
A.-Its commander Keen. He was the main star of a very old shareware game
named "Commander Keen"(Duh), you had to play this guy to the end of some
mazelike level. It played pretty much like Duke Nukum I and II, and, yes,
it was incredible boring. I played two of these games, one of them was in 
some far planet(which I never bothered to finish), and the other was on
some space station. Im not sure how much of these games were on the 
market.

Q.-Whats Wolfestein?
A.-(This is a pretty stupid question,you know?)It was the first game that
gave this genre the chance to be so succesful. You played a super allied
agent, and you had to escape from a castle named Wolfestein. This was a 
pretty creepy game(You could drink blood from dead bodies), and had many
features I would like to see in a Doom(or Quake) game, like the ghosts, the
end bosses, but it seems it would be off-topic. It had a sequel,Spear Of 
Destiny, which was exactly the same thing, but extremely more boring, and 
more stupid themes.

Q.-What its the SS guard saying?
A.-When he sees you, he says "Schutzaffel"("bodyguard"). When he dies,he 
says(its hard to understand) "Mein lebel"Which I think means "My life"
(maybe "life of mine" or something like that:)
I sweared I heard "Hes able" and "Were whiners" before I started to 
try german.

Q.-Who is John Romero?
A.-One of Dooms original creators. He was also one of Ids founders.
Recently left Id to found Ion Storm, the creators of the BORING Sin,and
the recent Daikatana.

Q.-What are the "par times" for the levels?
A.-Im not sure if I was the only one, but I always asked myself WHAT THE
FREAK are those times .After hours and hours of trying to kill Hitler in
Wolfestein 3d(Still cant kill him without cheats), I decided to play again
in the previous level and noticed that if you get to the end in less time
than a par time, you get extra points.
But, since Doom doesnt handle any score system, the Par times are simply
pointless challenges for you to beat. Of course, trying to do any of these
times requires bypassing every monster you see, so I think its better
to play on your own.
Extra Challenge: I just tried and beat the first map in 8 second(Par time
is 30 seconds). Send me your best times and watch me... try to beat them.

Q.-I cannot beat the Cyberdeamon at the end of the super secret level. Any
hints?
A.-Its pretty hard to beat since its the only cyberdemon in the game that
attacks you without any kind of items around, and in high diffculty levels
there are many SS Guards hiding(They are pretty easy to sneak up to their
back, however). The key into beating him without having to run away and 
spending half an hour unloading lead into his cyber-body, is trying to
open every wall with an Swastika in it. One of these(IIRC,its in the right
side), has a very healthy supply of items. Theres another secret door in 
the left side.
Also,the pillars have some items.
Finally, with all the cells you find,you should have any problem shooting
him with 3 or so Plasma discharges from the BFG 9K.

Q.-How do I do to beat the Cyberdemon and the Spider Mastermind at the
start of the 20th level. Any Hints?
A.-This is another tough spot in the game(IMHO, this is way too hard this 
far into de game, gee...there are 10 levels still to be beaten!), but 
oh well, this is one of the tougher missions anyway(this one comes with
a couple oArchviles- watch out for the first one-and 5 Pain elemental...
Piece ocake). The fact is that the come at the same time, at least, theres
what could seem to be a "cheap" way to take em out.This may not work on
the first try(or ANY time)but it seems to happen often.
Equip a long range weapon(unless, of course, you think you can take them out
with the Chainsaw)like the Plasma Cannon or the Chaingun. When you enter,
dispatch the Imps and the gunner dude, and proceed to walk with EXTREME
caution to the elevator thats just in front of you. Dont go into in,
not even near, or the big daddies(and mommies) will appear. Waste the couple
of Imps at each side(Do this as fast as you can, these Imps are as annoying
as the Cyberdemon and Spider Mastermind themselves), and now, proceed to 
let them come down.
First come, and take out the Cyber Demon. There are two ways into kill him,
first, start running all over the place shooting. Its very effective, but
since the SpiderMastermind its a LOT more accurate, its not a good thing
to do.Just keep shooting him from the left corner of the entrance.That
way, the freaking spider gal will not be able to shoot you(yay!). The safest
way ive found to evade his missiles is to keep on the move. If you move
fast enough, the Spider will not lock you, and remember to keep yourself 
away from the walls when he shoots.
Try your best to kill the Cyberdaddy with at least 40% your health left.
The girlie its not as tricky. Keeping yourself in the same corner,equip
if you can the Plasma Cannon(or the Missile Launcher-shes a nice wide
target)Then start strafing to the right and shooting a volley odischarges
or Rockets. Then go back to your cover. It coul take ages but its safe.
Next, go into the plataform, and push the switch. Be careful of the Hell
Knight(or baron of hell,Im not sure)and the first Arch-vile, then youre
out of the hardest part of the stage. Yatta!

Q.-Its there any trick you use in the game?
A.-Actually, nope ,but in Quake ive found a very effective strategy(yet 
risky and very stupid :)to make enemies shoot themselves. It works sometimes
in Doom, but it has its limitations. Ever noticed that most enemies in 
Quake have a very slow startup time to shoot? Well, sometimes,if the enemies
were one next to other but sorta separated, you can run in between them and
let them hack themeselves to pieces. Ive found Shamblers to be extremely
stupid to this trick, also Enforcers. It is, however, as I said, VERY risky 
and somewhat stupid, and sometimes you could just fail, or it may not work, 
and in doom, since very few enemies have startup time for their weapons, and
actually seem to be more accurate, its even more dangerous. However,this is
the trick:
The best enemies to try it are the ones that send fireballs down to yer neck,
the Imps and the Hell Knight(or Baron of hell). When they raise their
arm(and are sided with someone else)Quickly run in between. If timed right
(and youre lucky)you will cause them to hit their own enemies. That will
start a hell fight, and you can sometimes go on and cause a Hell Rumble :)
If tought, Chaingun dudes and Spider masterminds could fall to this trick
too, but you will receive damage after all.
Its a lot of fun if you can make 4 demons shoot between themselves in the
last level. What a war.

Q.-Do people actually ask these questions?
A.-No really, but I did have these questions, and decided to find them an
Answer.

Q.-Which level has more enemies?
A.-E1M10, Refueling Base(278 enemies)... Technically. The Icon of Sin can
have up to roughly 6400 % of killed monsters(that could be more than 500 
monsters, and once in one of the hell levels(probably Monster Condo,the
27th level)I got 3200 % of killed monsters when playing with a friend.
That time also happened to me the first time the "Soldier from Hell"
bug, and left a diabolic Zombieman to appear in the ladder in the middle
of the level(Its the level that seems a Library and has a VERY weird
ladder in the center).

Q.-Whats your favorite Monster and Weapon?
A.-My favorite monster its of course the Arch Vile. Its soooo evil.
My Favorite weapon has to be the Plasma Riffle.

Q.-Whats your favorite Level and Episode?
A.-My Favorite level its probably... let me seeee... The Living End, the
29th level. Its fun, and so creepy. Also, the name its one of the best
damn things anyone could think of. My favorite episode its the last one, 
since it has several very fun levels.

*****************************************************************************

6.-Some Nice Bugs: -Notes:All these bugs are really rare to found,and these are 
the conditions I played to find them. I havent been able to cause them again.
Any help here would be apreciated.

Soldiers from Hell: This is one nasty bug. Some conditions to find them are 
to be on the Hell Levels(From Gotcha-21-to the Icon Of Sin-30-)and killed 
already all enemies in the level. It seems you need to have the Invencibility
code On.This bug causes an enemy(This could be ramdom,but the three times it
happened to me, the enemy had nothing to do with the level, like a Zombieman in
the Living End-29-)to appear from nothing(ussually in weird places)doing 
ramdom sounds everytime he walks, and is almost invincible! It seems the enemy
has a No Clip mode,he doesnt even seems to receive the attack. This enemy 
counts as a living enemy in the final Kills count.

NOTE FROM VERSION 1.6:(Thanks to everyone - all five of you- who emailed
me about it) Apparently, theres a way to cause this bug. This seems to 
happen when an Archvile revives a monster which was killed under a door.
This explain why he counts as a living enemy, why there were so many enemies
in that stage, and finally, why he appears on such weird locations.
It seems as Ledmeister (the one who has wrote faqs for every ID game...)
has wrote a faq about it recently (...) but at the moment of writing this, I
havent readed it. In the next version I will add exact info about this 
interesting bug.

NOTE FROM VERSION 1.65:(Thanks to Ledmeister!) So finally, Ive found why
it happens exactly. It happens when a monster is crushed under a door or a
crushing ceiling, THEN an Archvile revives it. He doesnt counts as a living
enemy in the final kills counts (I was taking a wild guess. oops!...Silly
me. Sorry everyone :), he appears in such weird positions because he can
actually bypass most movement limitations in Doom (like too high places, he
can climb it), and finally, it has nothing to do with the bug, but I finally
found out why there where so much enemies. The arch-vile was evily reviving
them from behind the freaking door :). It was fun, though. This thing isnt
invincible, also, he can be hurt from indirect explosion. Rockets go thru
them, however.
Ledmeister also informs of an incredible rare bug that can make any monster
a Ghost (YEAH! Thats a challenge! A ghost Cyberdemon!) on any map. Dont
ask me how.
Go read Ledmeister FAQ if you want more info, Im not going to keep 
ripping his FAQ off.

Hell Printer: This is another nasty bug. In the last level"Icon of Sin"if you
have a 4 megs PC, and let too many monster appear on screen, the sistem will
get stuck and each time you press a key the scene will move up one centimeter
or so. If you keep it pressed it will dissapear eventually.
Theres no way to save your game here.

Trapped under cement: This one occurs quite often. Kill a Pain Elemental near
a wall and when it explode it could leave the Lost souls it leaves trapped
in the wall. Theres no way to kill them, not even using the BFG 9000.

****************************************************************************

7.-Some Cheats:

IDDQD: the God Mode. Theres another name but I cant recall it.
IDKFA: very happy ammo added. Every weapon,ammo and keys.
IDCLEV##: Replace the ## with the number of the level you wannna visit.The 
two secrets levels are 31 and 32 in Doom II. Not tested in Doom I.
IDCLIP: No clipping (Tripping!!)
IDBEHOLD then press: V Invulnerability sphere.
S: Berserk.
I: Invisibility.
A: Automap unit.
R: Radiation Suit.
L: Light Amplification visors.
IDCHOPPERS: Gives you the chainsaw and an strange message. Pretty useless.
IDDT in Map: Gives you different maps options.
IDMYPOS: Gives you your... position in coordinates. Pretty useless too unless
youre using Hank Leukarts faq to find all secrets.
 
*****************************************************************************

8.-Some reasons to not use cheats:

-Youll probably miss the best levels.
-Youll end up thinking the Cyberdemon is  not as hard as your history 
teacher.
-Youll never experience the thrill of being chased by the enemies while 
looking for ammo.
-Youll never know what the megasphere does (True history).
-Youll wonder whats so funny about running away from enemies if you can 
kill em using your mere fists.
-Youll end bored.
-Youll unistall,sell and/or forget the game.
-Youll be sleepy while a horde of Imps are trying to tear you up.
-Your girlfriend wont speak to you anymore.
-Id will be sad for having someone out there not enjoying the game.
-I dont like it.
-Uncle Sam doesnt like using cheats.
-Fidel neither.
-Youll going to end in jail.
-Youre going to burn in hell.

(Send anything else to lord_0@yahoo.com)

*****************************************************************************

9.-Credits...

-ME!!!
-Ledmeister, since hes the one wrote all those Faqs for the different 
versions of Doom for an acceptable name for the SS Officer. His URL is 
http://members.aol.com/ledmeister. He also found out how to cause the
Soldier From Hell (AKA the Ghost Monster) bug, and he deserves a big
hand for it. I took some info from his faq, I think he wont mind
(I could even think that I started it all) but if Ledmeister
thinks so, I can take it out of my faq.
(Soooo, Ledmeister! Email me if you want me to remove all the things I said!)
-Our master HANK LEUKART, since I took some things of his faq. Hes the
one who _ALMOST_ invented the faqs...
-Hellspawn, a guy who wrote me telling me the Pain elemental was easy...
Play on ultraviolence... Nice guy tho. Gave some inspiration.
-Everyone who wrote to me. Keep Doom alive!
-The guy at Gamefaqs.com for his hard work.
-Id,of course...I WANT THE ARCH-VILES IN DOOM III!!!

*****************************************************************************

10.-Legal Stuff:

-This files copyrighted by Lord Zero(Lord_0@yahoo.com) and all rights are 
reserved. If you break the copyright Ill send a Spider Master mind to make
you suffer and probably she will rape you.
(>=))
