                   -----------------------------------------------
                  |         MAXI "Real Life" Moves list           |
                  |               SOUL CALIBUR                    | 
                  |                                               | 
                  |             Soulhazardus 2001                 | 
                  |                                               | 
                  |    E-mail: soulhazardus@yahoo.com             | 
                  |    http://www.geocities.com/soulhazardus/     | 
                   -----------------------------------------------

  This is not a strategy FAQ for the game! If you are looking for in depth
strategies for Maxi and soul calibur tactics, this is not the FAQ for you.
Instead, this is a very unique FAQ designed to help people learn how to use
the nunchaku as skillfully as Maxi does. This FAQ covers very little on
actual Maxi strategies and focuses it's attention on real life martial arts.

Version 1.0 - Horizontal moves documented.
Version 1.1 - My History added. Custom combo section added.
              Really fancy stuff section added.
              Other Maxi moves will come soon. I want to attract more people
              to read first. 
              -Visual Reference links soon to come also (Pictures, movies).

TABLE OF CONTENTS
  1) Copyright Info
  2) Intro.
  3) Command Conventions
  4) In depth moves list
  5) Special Names
  6) Stance Switching
  7) Move instructions
       Horizontal
       Vertical (COMING SOON!)
       Kicks (COMING SOON!)
       Throws (COMING SOON!)
       Running (COMING SOON!)
       Stance (COMING SOON!)
  8) Impossible Moves
  9) Moves I "can't" do
 10) Custom Nunchaku Combos                   (NEW!)
 11) Really Fancy stuff                       (NEW!)
 12) History About Me                         (NEW!)
 13) Other works soon to come
 14) Thanks
=============================================================================
Copyright Information
  It is against the law to reproduce this document in any way shape or form
and cannot be converted to another medium. Information on this document may
not be reproduced by anyone without giving credit to me Rob Noon
(soulhazardus). This document is the soul property of Rob Noon and is allowed
only at www.gamefaqs.com and nowhere else. For anyone who reproduces this by
submitting it to another site, magazine, or strategy guide for profit
will be committing serious acts of plagiarism and will not be tolerated. You 
cannot link to this address without my consent.

  Maxi and all other elements are registered trademarks of Namco. All
rights reserved. No copyright infringement is intended.
=============================================================================
                                   INTRO
  I realize that mixing video games and real life martial arts seems like 
a crazy concept and most would think it's ridiculous. But I'm sure there are
a few of you out there, like me, who watch Maxi perform extremely skilled 
combos with his nunchaku and think to themselves, "Man, if I could do that..."
Well, if you are like me, you went and bought yourself a pair of Nunchaku and
started to figure out how to use the ancient and mysterious weapon. Now you
want to start learning to use it like a pro.
  Well, I went a little crazy and watched every one of Maxi's movements,
carefully mimicking every move and critiquing what can be changed to suit me.
Now, I decided to document all my Maxi research into an FAQ to hopefully help
those few people out there that are just as obsessed as me when it comes to 
fighting games and real martial arts.

  What you will need:
    A nunchaku: It's weight should be light if you're a beginner (not like
                the first pair I got) and then move on to heavier models.
                I suggest using a pair coated with foam lining and a chain
                that links the two ends rather than a rope.
    An open mind: Everything documented as the official version is exactly
                  how Maxi does it. He may make a move more difficult than
                  it needs to be, or make telegraphing movements, or even
                  do dumb, pointless moves. You can change anything. Create
                  your own style and try to come up with your own moves.
    Patience: It takes a long time to learn this style, (Especially the
              6 stances system) so practice a lot and try not to hit yourself.

  If you can fight like Maxi in real life... then imagine how good you 
will be able to play as him in the game....it's a new level of mastering
a character.
  This FAQ will also go over the basics of traditional nunchaku arts.
=============================================================================
                               IN DEPTH MOVE LIST
  Not your normal moves list, this list is much like a quick reference to
learning combos and chains. It can be complex and hard to read, so refer to 
the Command Conventions for help. 
--The official list was edited to make the list more accurate.

Command Conventions
Fd  = Forward
Bk  = Back
Up  = Up
Dn  = Down
Uf  = Up Forward
Df  = Down Forward
Db  = Down Back
Ub  = Up Back
*   = Neutral Joystick
X   = Horizontal
Y   = Vertical
B   = Kick
A   = Guard
--  = Hold Input
xX  = Slide Input
X+Y = Simultaneous Input
(ffc)   = From Full Crouch
(wru)   = While Rising Up
(air)   = While in the air
(land)  = Just as you Land
(down)  = From Downed position
(turn)  = With back turned
(near)  = Close to the opponent
(back)  = From Opponents Back
(right) = From Opponents Right
(left)  = From Opponents Left
(offc)  = Opponent is fully crouched
(oair)  = Opponent is in the air
(odwn)  = Opponent is downed
(Delay) = Move can be executed with a delay in the combo.
(Hold)  = Input can be held to give the move more power.
(Cancel) = The move is faked and not executed.
(Fake) = Move before it is faked and turned into a different move.

Type of attacks
H    = High Attack
M    = Middle Attack
L    = Low Attack
*M   = Special Middle
T    = Throw
!    = Unblockable
(d)  = Attack hits when opponent is down
(*d) = All attacks in move hit when opponent is down
=============================================================================
Move Name                      Ends in   Command             Type of Move
                                           HORIZONTAL
Snake                                 |X                   |H
  Twin Snakes                    [RC] |X  X                |H,H
Lunging Snake                    [RO] |Fd X                |H
Striking Snake                        |Fd Fd X             |H
Lotus                                 |Df X                |M
Tongue                        [Ducked]|Dn X OR (ffc) X     |*M
Snake Scythe                  [Ducked]|Db X OR (ffc) Db X  |L
  Scythe Fang                    [LO] |(ffc) Db X  Y       |L,M(d)
Nunchaku Slap                    [BL] |Bk X                |H
  Nunchaku Slap to Steel Dragon       |Bk X  Y             |H,H
  Nunchaku Slap to Steel Dragon  [LO] |Bk X  yY            |H,H
  N. Slap to Branding Nunchaku   [LI] |Bk X  Y  Bk--       |H,M,M,M,M,M
  N. Slap to B. Nunchaku (Cancel)[LI] |Bk X  Y  Bk-- A     |H,M,M
  Bane Step                           |Bk X  yX            |H,M
    Lotus Bane                        |Bk X  yX X          |H,M,M
      Serpent's Step (Delay)          |Bk X  yX X  Y       |H,M,M,M
Wave Slice                    [Ducked]|Bk Bk X             |L
Rope Dancer                      [RO] |(ffc) Df X  X  X    |L,L,L (*d)
Snake Wing                            |(air) X             |H
Nunchaku Cross                        |(wru) X             |M
Dandy Surprise                   [BL] |Dn Df Fd X          |L,L,L,L,L(*d)
Stonewall                        [LO] |xB                  |H,M
Stone Kick                            |xB Bk-- OR (land) B |M
Serpent's Pleasure                    |X+Y                 |M,M(d)
Serpent's Pleasure (Cancel)      [RC] |X+Y Dn--            |M
Rage of Pleasure                      |Bk X+Y              |M,M(d)
Dragon's Brand                   [LI] |DnxY                |M
                                      |(wru) X+Y           |
                                      |(ffc) X+Y           |
Side Winder                      [LI] |X+B                 |
Guillotine Dance                      |Df X+B              |L(d),H
--------------------------------------------------------------------------
                                           VERTICAL
Snake Bite                       [RO] |Y                   |M  
Serpent's Breath                      |Y  Dn               |M(d)
Steel Dragon                          |Fd Y                |H
Steel Dragon                     [LO] |Fd yY               |H
Branding Nunchaku                [LI] |Fd Y  Bk--          |M,M,M,M,M
Branding Nunchaku (Cancel)       [LI] |Fd Y  Bk-- A        |M,M
Return of Fear                   [BL] |Fd Fd Y             |M
Return of Fear (Cancel)          [RC] |Fd Fd Y  A          |
Biting Upper                          |Df Y                |M(d)
Falling Fang                  [Ducked]|Dn Y                |M
Inner Biting Upper                    |Db Y                |M
Snake Kiss                       [LO] |Bk Y                |M
Dragon's Judgment                     |Up Y                |M
Ducking Snake Bite            [Ducked]|(ffc) Y             |M(d)
Rolling Biting Upper             [LI] |(wru) Y             |M(d)
Venom Fang                       [LO] |(air) Y             |M
Serpent Step                          |Fd yX               |M
  Lotus Bane                          |Fd yX X             |M,M
    Serpent's Desire (Delay)          |Fd yX X  Y          |M,M,M
Rage                                  |Y+B Y  Y  Y         |M (*8)
  Fury                           [RO] |Y+B Y  Y  Y  X      |M (*9)
Dragon Cannon                         |Fd Fd Y             |M
Nunchaku Lick                         |Df Y+B              |L(d)
Nunchaku Lick                    [RO] |Df y+bY OR (land) Y |L(d) 
Tiger Mash                            |Dn Y+B              |L(d)
  Tiger Slaughter                     |Dn Y+B Y            |L,L(d) 
Twisted Loop                          |Bk Y+B              |M!
Twisted Loop (Cancel)                 |Bk Y+B A            |
--------------------------------------------------------------------------
                                           KICKS
Fang Scratch                          |B                   |H
Left Roundhouse                       |Fd B                |H
Dragon Roar                           |Fd Fd B             |H
Snap Kick                             |Df B                |M
Illusion Step                         |Dn B                |L(d)
  Illusion Kick                  [RO] |Dn B  Y             |L(d),M
  Illusion Low Kicks          [Ducked]|Dn B  B             |L(d),L(d)
Quick Slice                   [Ducked]|Db B OR (ffc) B     |L(d)
Right Roundhouse                      |Bk B                |H
Rolling Sobat                         |Bk Bk B             |H
Hurricane                             |Dn Df Fd B          |M,M,M,M
Hurricane (Cancel)                    |Dn Df Fd B  Bk      |
Dragon Tail                           |(wru) B             |M
  Dragon Scream                       |(wru) B  B          |M,H
Dive Kick                             |(air) B             |M
Stone Kick                            |(land) B            |M
Dragon Kick                           |bY                  |M(d)
  Falling Dragon                      |bY  X               |M(d),L
  Dragon Pounce (Hold)                |bY  B               |M(d),M
--------------------------------------------------------------------------
                                           THROWS
Falling Heaven Dragon                 |X+A                 |T!
Lynching                              |Y+A                 |T!
Dragon Destroyer                      |(Left)  X+A         |T!
Leaving the Dragon Nest          [BL] |(Right) X+A         |T!
Parting the Waves                     |(Back)  X+A         |T!
--------------------------------------------------------------------------
                                           RUNNING
Striking Snake                        |{Df,Fd,Uf} X         |H
Northern Lights                  [LI] |{Dn} X               |M
Northern Lights                       |{Up} X               |M
Wave Slice                            |{Db,Bk,Ub} X         |L
Serpent's Pleasure                    |{Dn,Df,Fd,Uf,Up} X+Y |M,M(d)
Rage of Pleasure                      |{Db,Bk,Ub} X+Y       |M,M(d)
Dandy Surprise                   [BL] |{Any} X+B            |L,L,L,L,L(*d)
Return of Fear                   [BL] |{Df,Fd,Uf} Y         |M
Return of Fear (Cancel)          [RC] |{Df,Fd,Uf} Y  A      | 
Steel Dragon                     [LO] |{Dn,Up} Y            |H
Branding Nunchaku                [LI] |{Dn,Up} Y  Bk--      |M,M,M,M,M
Branding Nunchaku (Cancel)       [LI] |{Dn,Up} Y  Bk-- A    |M,M
Serpent Step                          |{Dn,Up} yX           |M
  Lotus Bane                          |{Dn,Up} yX X         |M,M
    Serpent's Desire (Delay)          |{Dn,Up} yX X  Y      |M,M,M
Mark of the Beast                     |{Db,Ub} Y            |M,M,M,M
Snake Kiss                       [LO] |{Bk}    Y            |M
Dragon Cannon                         |{Df,Fd,Uf} Y+B       |M
Hurricane                             |{Db,Dn,Ub,Up} Y+B    |M,M,M,M 
Hurricane (Cancel)                    |{Db,Dn,Ub,Up} Y+B Bk |
Twisted Loop                          |{Bk} Y+B             |M!
Twisted Loop (Cancel)                 |{Bk} Y+B A           | 
Sliding                               |{Fd} B               |L(d)
Back Kick                             |{Df,Uf} B            |M
Water Sweep                           |{Dn} B               |L(d)
  Water Slice                         |{Dn} B  B            |L(d),M
Circle Kick                           |{Up} B               |L(d)
Rolling Sobat                         |{Db,Bk,Ub} B         |H
--------------------------------------------------------------------------
                                           RIGHT OUTER [RO]
Bite                             [BL] |X                |H
  Dragon Bite (Hold)                  |X  B             |H,M
Wing                             [RC] |Y                |M
  Dragon Wing                    [RC] |Y  Y             |M,M(d)
    Dragon Wing Sobat                 |Y  Y  B          |M,M(d),H
Dragon Kick                           |B                |M(d)
  Falling Dragon                      |B  X             |M(d),L
  Dragon Pounce (Hold)                |B  B             |M(d),M
--------------------------------------------------------------------------
                                           BEHIND LOWER [BL]
Inverted Moon                         |X                |H
Lunging Biting Upper             [LO] |Y                |M
Fury Step                             |B                |L(d)
  Fury Kicks                          |B  B             |L(d),M
--------------------------------------------------------------------------
                                           RIGHT CROSS [RC]
Tiger Pounce                  [Ducked]|X                |M,M(d)
Mark of the Beast                     |Y                |M,M,M,M
Water Sweep                   [Ducked]|B                |L(d)
  Water Slice                         |B  B             |L(d),M
--------------------------------------------------------------------------
                                           LEFT OUTER [LO]
Blood Bite                    [Ducked]|X                |L
  Bloody Cross                        |X  B             |L,M
Wing Slice                       [RC] |Y                |M(d)
  Wing Sobat                          |Y  B             |M(d),H
Circle Kick                   [Ducked]|B                |L(d)
--------------------------------------------------------------------------
                                           LEFT INNER [LI]
Purity Cross                          |X                |H
Purity Cross                     [RC] |xX               |H
Canyon Carve                     [BL] |Y                |M
Canyon Carve (Cancel)            [RO] |Y  A             |
Water Kick                            |B                |M
--------------------------------------------------------------------------
                                           PURE SOUL LOOPS
Pure Soul 1                           |Fd--
             [LI]/[BL]                |
             [LO]/[RC]                |
           /-[BL]                     |
          |  [RC]                     |
           \-[RO]                     |
Pure Soul 2                           |Bk--
             [LO]/[RC]                |
             [LI]/[BL]                |
           /-[RC]                     |
          |  [BL]                     |
           \-[RO]                     |
Pure Soul 3                           |X+B--
             [RC]                     |
             [LI]/[BL]                |
             [BL]                     |
            /[LO]/[RC]                |
            \[RO]                     |

=============================================================================
                                 SPECIAL NAMES
  Namco's official moves list looks longer because they gave special names to
some of Maxi's stance moves. They are the same thing, and can be executed the
same way. I decided the names might come in handy if you get confused
comparing my list to the official one.

Bite 
  If done after the "Snake Bite" it is called..."Snake Slide"

Dragon Bite (Hold)
      If done after the "Snake Slide" it is called..."Dragon Snake Bite"

Tiger Pounce
  If done after "Snake Wing" it is called..."Snake Pounce"

Mark of the Beast:
  If done after "Twin Snakes" it is called..."Mark of the Snake"

Inverted Moon
  If done after the "Snake Slide" it is called..."Inverted Dragon Bite"

Lunging Biting Upper
  If done after the "Snake Slide" it is called..."Lunging Snake Bite"

Blood Bite
  If done after the "Snake Kiss" it is called..."Snake Cross"

Bloody Cross
  If done after the "Snake Cross" it is called..."Snake Blood Cross"
    
Wing Slice
  If done after the "Snake Kiss" it is called..."Snake Wing"

Wing Sobat
  If done after the "Snake Wing" it is called..."Snake Wing Sobat"
    
Circle Kick
  If done after the "Snake Kiss" it is called..."Snake Tail"
  If done after the "Lunging Snake Bite" it is called...
  "Lunging Snake Bite Sobat"
=============================================================================
                              STANCE SWITCHING
Right Inner - [RI]
  This is the basic stance. It is what Maxi stands in at all times. It's
simple to get used to. Just simply hold one piece of the nunchaku with your 
right hand and hold the other in your right armpit.
  Learning to catch the nunchaku after a swing is very important. It takes
much practice, so I'll tell you some moves to get used to catching the
nunchaku in [RI].

The Figure 8
  The figure 8 should come naturally to most people because that's what the
nunchaku was designed to do. It's so easy anyone can do it the second they
pick up a pair. Here it is...
  1)Holding one piece of the nunchaku, swing the other around in 2 circles
    making an 8 motion. If you can't do it, try making a horizontal 8 
    without the nunchaku in your hand.
  2)To stop swinging, wait until the momentum is aimed toward you from the 
    right side. Now lift your right arm and catch it under your arm.
That's all there is to it. Try going really fast. It's too easy to impress
anybody, but simple minds are easily impressed.

The Basic Vertical strike
  Maxi doesn't do this basic strike but he does use it in his kata. I should
give it some cool name that has "Snake" or "Dragon" in it somewhere, but 
whatever...
  1)Pull the nunchaku out of your armpit and whip it down directly in front
    of you.
  2)As it makes a circle back up, catch it in [RI].

Catching will become an art in itself when you start stance switching so
get used to it.
--------------------------------------------------------------------------
Right Outer - [RO]
  This is a secondary stance, and is commonly used. It's very easy to get
into. Just swing the nunchaku over your right shoulder so it just hangs
there. Now bring your left arm and grab the hanging piece with the left
hand.
  This stance is very basic. Get used to switching between [RO] and [RI].

The extra circle
  Maxi goes to [RO] from [RI] with style. He adds an extra circle motion
on the way down into the armpit. I'd say the circle is made once it's
lined up with the shoulder. It could be turned into an extra attack
"Just in case..."
--------------------------------------------------------------------------
Behind Lower - [BL]
  This is where things get all "Loopy" because you can switch from left
stances to right stances using this. It's an awkward stance and should
be used with caution. It is when both or your arms are behind your back
holding onto separate ends of the nunchaku. Careful not to stay here too
long because you are WIDE OPEN.
  Switching is a piece of cake, so I really don't need to describe this
in too much detail. Correct me if I'm wrong.
--------------------------------------------------------------------------
Right Cross - [RC]
  This is THE HARDEST stance in all 6. It's the most awkward, but you 
have to give Namco credit, it's used greatly. It's good for switching
from left stances to right stances. Bring your right arm around to the 
left side above the left shoulder and let the nunchaku go around your
back. Grab the other piece by bringing your left arm around to the right
under the right shoulder and grab that piece. That's right...you're giving
yourself a big hug.
  Switching from this stance is very difficult, and requires the most 
practice. The most difficult is switching from left to right, by right
cross.
  The reason that is so difficult is because there is no left cross. That
means you must swing the nunchaku under your right shoulder up to your left
side about that shoulder without hitting your head. It takes lots of practice,
but it pays off. People are impressed by this.
--------------------------------------------------------------------------
Left Outer - [LO]
  Left Outer is a mirror image of [RO]. It's the same thing. You can switch
>From [LO] to [RO] or [RO] to [LO] by swinging the lower one up and over the
right shoulder. That comes naturally to most people.
  All moves that end in [LO] switch to [RC] then to [RI].
--------------------------------------------------------------------------
Left Inner - [LI]
  Left Inner is exactly like [RI] but with the left hand. It's the only 
stance that is completely Left handed.
  All moves that end in [LI] switch to [BL] then to [RI].
--------------------------------------------------------------------------
  All these stances work together to create one awesome fighting style!
After you master these try to master the loops listed in the moves list.
=============================================================================
                              MOVE INSTRUCTIONS

                                 HORIZONTAL
Snake
  This is the most basic of all horizontal swings. It's best if you learn 
this swing first, since it is the base of all other horizontal swings. 
The best thing to keep in mind when doing this move is that it's direction 
is from left to right.

Official Version
  1)Pull back towards the left slightly, to give yourself more swinging 
    power.
  2)Release the nunchaku from [RI] and swing it across your body to the 
    right.
  3)After you release and start the swing, extend your arm completely to 
    maximize the range of the swing.
  4)Swing it over your right arm and bring your left arm to the right side 
    underneath your right. Repel the nunchaku off your left hand and back 
    into [RI].
    DO NOT GRAB IT WITH LEFT HAND. THIS DOES NOT END IN [RO].

My Altered Version
  Pulling back does telegraph, and I have a thing against that, so I never
pull back. The repel does make this extremely basic move tricky to control, 
so I just whip the nunchaku into [RI] by changing the momentum in an upward 
circle. It also makes this move very fast.

Notes: An amazing discovery about this move.... if the opponent has side 
stepped to your left, it would be impossible to hit him with this move. 
Maxi alters the move by swinging it from right to left and repelling off the
left side. Later, you'll know exactly how to do this.
-------------------------------------------------------------------------------
Twin Snakes [RC]
  This move is a simple combo off the first one, and is very practical and
useful. Plus it ends in [RC], opening the door to a chain combo of your own.

Official Version
  1)Do the first 3 steps of SNAKE.
  2)Swing the nunchaku around your shoulder and switch momentum to the left.
  3)Swing the nunchaku to the left side now, keeping it higher than your left
    shoulder.
  4)Bring it UP AND OVER your left shoulder and around the back to the right.
  5)Have your left hand ready to meet it in [RC] stance. (Combo here!)
  6)Switch stance from [RC] to [RI].

My altered version
  I do it the exact same way every time.
-------------------------------------------------------------------------------
Lunging Snake
  This is a variation of the Snake and is just as basic. Unlike the normal 
Snake, this one begins from right to left. It also repels differently. Maxi 
moves forward on this move 2 steps.

Official Version
  1)Release nunchaku from [RI] and whip it towards the left. Keep it lower 
    than the left shoulder.
  2)As you swing take a step forward with the left, then another with the right.
  3)Repel it off the left side under your left arm and bring it back towards 
    the right.
  4)Swing it up and over your right shoulder and meet it with your left hand. 
    Grab it and this will put you in [RO] (Combo here!).
  5)Switch stance from [RO] to [RI].

My altered version
  You don't have to do step 2. It makes this more useful in the game, but it's 
not necessary in real life. This move must end in [RO], so I repel it the 
same way, but if you don't find the need to do [RO] combo's then just whip 
momentum back into [RI].
-------------------------------------------------------------------------------
Striking Snake
  This is another variation of the Snake but adds a little difficulty by making
this move spin. It's direction is from right to left like the Lunging Snake but
you must spin with it to add power....and it works. Spinning with the move will
add more power than you could ever hope to accomplish normally with a lunging 
snake making this one of the best moves in real life.

Official Version
  1)Release nunchaku from [RI] and bring it over your right shoulder and just 
    let it hang.
  2)STEP TURN to turn the other way as you do step one.
  3)Step turn again to face forward, as you turn, swing from right to left like 
    in Lunging Snake.
  4)Repel it off left side under left arm, and from there, shift it under your 
    right arm and into [RI]. (Because this move does not end in [RO]).

My altered version
  I do it just like that every time.
-------------------------------------------------------------------------------
Lotus
  This isn't a swing of any kind, in fact this is just a typical martial arts 
move done without nunchucks. It's a spinning elbow. You'll see that you can use
the bottom "Stabbing" parts of the nunchaku to attack with your elbow.

Official Version
  1)Step forward with left leg. Release Nunchaku from under the arm and catch 
    it with right hand. This makes it so that you are holding both pieces in 
    your right hand.
  2)STEP TURN with right leg, and thrust right elbow into mid section.
  3)Let go of one piece and catch it under right arm.

My altered version
  Maxi is not made to be able to stand with his left leg forward, but I can. 
So I don't throw in that extra step forward when I do this. I step back after
the move is done to get back in Right foot forward stance, but I do it quickly. 
Overall, this move isn't very useful and I don't do it often. Look for it in 
the Serpent's Desire combo as well.
-------------------------------------------------------------------------------
Tongue
  This is a variation of the snake that hits the opponent's knees. It's just 
a ducking Snake. Don't expect anything new here.

Official Version
  1)Duck.
  2)Do SNAKE.
  3)Stand up.

My altered version
  Wow, that's some in depth instruction there. All the same things apply for 
this move as they did with the original version.

Note: You can do this move 2 ways. One standing and one from full crouch.
They are exactly the same but he does a different shout.
-------------------------------------------------------------------------------
Snake Scythe
  This is another attack the knee move, but it's more like the Lunging Snake 
than it is like the Snake. This move steps forward one step than steps back.

Official Version
  1)Step forward with the left leg. Bring the nunchaku out of [RI] and bring 
    it over your right shoulder and just let it hang.
  2)Duck down and swing to the left side, repelling off the left side under the 
    left arm.
  3)From there bring it into [RI] by shifting it over under your arm .
    (Much like you do in Striking Snake)
  4)Step back.

My Altered Version
  I do it the same way. There's not much you could change to make this move 
better. You could try to not telegraph it.

Notes: There are 2 ways to do this move. One is Db X and the other is
(ffc) Db X.  You can only do the Scythe Fang from the full crouch one,
but the 2 moves are exactly the same. (He does a different shout).
-------------------------------------------------------------------------------
Scythe Fang
  This is a very unique combo move off the Snake Scythe, it is only in the 
Dreamcast version. This most likely won't work on a real opponent. So you 
should use some altered version of it.

Official Version
  1)Do the first 2 steps of Snake Scythe. Stop once you repel off the left 
    side.
  2)Grab the side that is wrapped around your left side with your left hand. 
    Hold the nunchaku in a stabbing position (Like holding 2 knives)
  3)Jump in the air and stab downward with both pieces.
  4)Let go with the right hand and swing it over your left shoulder into [LO]. 
    (Combo here!)
  5)Switch stances from [LO] to [RC] to [RI].

My Altered Version
  Ok, like I said, I just don't see this working. If the opponent is bent over, 
you can stab them without jumping. Also, when he jumps, he jumps far forward. 
I wouldn't do that. Also, if you're not good at stance switching, you should let
go with the left hand and move into [RO] instead of [LO]. It's up to you. 
This is a strange move indeed, and it's very likely you'll change it to what 
you think would be appropriate.
-------------------------------------------------------------------------------
Nunchaku Slap
  WARNING! This is one of those moves that the game cheats on. What I mean is
the animation does something unreal to make the move look better. In this case,
it's not that bad, but if you look carefully, Maxi holds his nunchaku in an
inverted position when he does this move. (The bottom part faces up and the
chain faces down). He gets to that position easily because when he starts this
move, the nunchaku goes through his hand. You will have to find a different way.

Official Version
  1)Hold nunchaku in "Inverted Position".
  2)Swing across you body from right to left.
  3)Repel it around your left arm, which hangs at your left side. (Combo here!)
  4)Bring it back to the right and around your back. The left arm should catch
    the swinging nunchaku from the other side of your back. You are in [BL].
    (Combo here!)
  5)Switch stances from [BL], to [RI].

My Altered Version
  I altered this move a lot. First of all, I don't hold it inverted, but I swing
inverted. That means as I swing, I point the chain downward. This changes the 
trajectory of the swing. Also, I don't repel off the arm, but rather the left
side like usual. The moves that combos off this can be done easier is you repel
off your left side like you normally would. I go into [BL] just the same.
-------------------------------------------------------------------------------
Nunchaku Slap to Steel Dragon
  This is a stabbing move and is done off the Nunchaku Slap. It starts by
catching the nunchaku right after you repel it off the left arm (Or left side)
just like in the Scythe Fang.

Official Version
  1)Do the first 3 steps of Nunchaku Slap. Stop after you repel off left arm.
  2)Grab the nunchaku piece that repelled with the left hand. Let go with the 
    right. The one that was in the right, catch that with the left also. You
    should be holding both pieces in the left hand with the chain facing out.
  3)Stab (punch) with the chain part up high, using your left arm.
  4)Place the Nunchaku in your right hand. Drop one piece into [RI].

My Altered Version
  I can't say much about this move. It sounds like a lot to handle, but it's 
real easy.
-------------------------------------------------------------------------------
Nunchaku Slap to Steel Dragon (version 2)
  This is done differently. This version is designed to open combos. I always 
do this one because I think it looks cooler. It's the same thing, but step 4
is different.

Official Version
  The first 3 steps are the same as above.  
  4)Let go of one piece and swing it over your left shoulder, catch that piece
    under the arm and you will be in [LO].
  5)Switch stances from [LO] to [RC] to [RI].

My Altered Version
  This is just to get it into [LO] so you can combo. I realize it's not
necessary, but it usually never is.
-------------------------------------------------------------------------------
N. Slap to Branding Nunchaku
  This is an awkward move, but it seems to work in the game. I think it's more
of a block than an attack. This will utilize the nunchaku as a defensive weapon
which is rare. It's done basically just like the Nunchaku Slap to Steel Dragon.

Official Version
  1)Do the first 3 steps of Nunchaku Slap. Stop after you repel off left arm.
  2)Grab the nunchaku piece that repelled with the left hand. Let go with the 
    right.
  3)Extend your arm and circle the nunchaku out in front of you like the
    propellers on an airplane (Best analogy I can think of).
  4)Stop circling by shifting momentum under your left arm into [LI].
    (combo here!)
  5)Switch stances from [LI] to [BL] to [RI].

My Altered Version
  When you circle it around, keep in mind it is not a figure 8. Nothing much
you can alter. Perhaps you could switch from circling it around horizontally
to vertically, but that's another move later.
-------------------------------------------------------------------------------
N. Slap to B. Nunchaku (Cancel)
  Without going into detail I can explain this to you. Normally Maxi will swing
it around 5 times. Cancel it, and he stops at 2.
-------------------------------------------------------------------------------
Bane Step
  This is part of Maxi's Serpent's Desire combo. This is a combo that needs
much practice to get correctly, because it can cause massive confusion. I'll 
try my best not to confuse you too much, but it's hard to visualize without a
visual reference.

Official Version
  1)Do the first 3 steps of Nunchaku Slap. Stop after you repel off left arm.
  2)Grab the nunchaku piece that repelled with the left hand. Let go with the 
    right. The one that was in the right, catch that with the left also. You
    should be holding both pieces in the left hand with the chain facing out.
  3)Holding on to both pieces, swing your arm down and over to the right.
    Like a falling hook punch (Please refer to the game for a visual).
  4)Grab it with the right and shift it into [RI].

My Altered Version
  This is done much like the steel dragon but it's path is different.
I don't alter this move at all, but I rarely do it.
-------------------------------------------------------------------------------
Lotus Bane
  This is the second hit in the Serpent's Desire combo. It's the Lotus from
earlier.

Official Version
  1)Do the Bane Step, but don't go into [RI] just yet.
  2)Do Lotus.

My Altered Version
  That's putting it simply, because that's all it is. It's the Lotus. Try to
do this quickly and professionally.
-------------------------------------------------------------------------------
Serpent's Step
  This is the final hit in the Serpent's Desire combo (It's called Serpent's
Step in this case). It is also done by itself later on. The positioning is
difficult to describe so do refer to the game for a visual.

Official Version
  1)Do Lotus Bane. Do not shift into [RI].
  2)From that position, grab the upper nunchaku with the left hand. Hold on to
    the lower one with the right hand. Hold one directly above the other.
  3)With the stance you are in, thrust both pieces out in a stab (Remember to
    keep your knuckles pointing up).
  4)Let go with the left and swing the nunchaku up and repel it off your arm
    and into [RI].

My Altered Version
  This can be confusing but after a few times of stabbing you'll realize that
it's a powerful stab. This combo is done later without the Nunchaku Slap, and
the last hit is done alone later.
-------------------------------------------------------------------------------
Wave Slice
  I very rarely do this move. It's a spinning version of the Snake Scythe, but
the spin does very little to help the move gain power.

Official Version
  1)Step forward with the left leg. Bring the nunchaku out of [RI] and bring 
    it over your right shoulder and just let it hang.
  2)Duck down and swing from right to left. Do not repel off anything yet.
  3)Spin on your left leg all the way around with the swing until your right
    leg is in the front again.
  4)Shift the swing into [RI].

My Altered Version
  I know. You don't have to say it, this move is dumb and pointless. My version,
is don't do it. I've done it a few times, but not in front of people. It's just
as pointless in real life than it is in the game.
-------------------------------------------------------------------------------
Rope Dancer
  WARNING! The game cheats! If there is a way to do this, I haven't figured it
out. This move is on the list on IMPOSSIBLE MOVES. Moving on....
-------------------------------------------------------------------------------
Snake Wing
  This should look familiar. It's the Snake again, but this is a jumping
version.

Official Version
  1)Jump in the air (Back, Up, or Forward).
  2)Do Snake while airborne.
  3)Land.

My Altered Version
  Jumping Snake, Ducking Snake, they're all the same.

NOTES: The name of this move is given to the Wing Slice if it is done after 
the Snake Kiss. Don't worry about it though, that's a totally different move.
-------------------------------------------------------------------------------
Nunchaku Cross
  This is a spinning version of the Snake, which doesn't add as much power as
the Striking Snake did. This move is too slow to perform in real life. Maxi
can do it fast because he spins without stepping.

Official Version
  1)From the ducked position, as you get up take a step forward with the left
    leg.
  2)Step turn with the right and throw a Snake while spinning toward the front.

My Altered Version
  I don't do this move often because it's too hard for me to spin while rising
up. It's just a Snake again and the spin doesn't help too much.
-------------------------------------------------------------------------------
Dandy Surprise
  I can't do this, I don't think anyone can. IMPOSSIBLE.
-------------------------------------------------------------------------------
Stonewall
  This is a 2 in 1 shot. It's pretty cool, but worthless in the game. It's a 
horizontal swing and a spinning hook kick at the same time. 

Official Version
  1)Grab the nunchaku you're holding on to with your left hand.
  2)Spin and do a Spinning Hook Kick (If you can't do that kick, learn how).
  3)Along with the hook kick, swing the nunchaku from right to left (with your
    left hand remember) above your leg as it travels.
  4)Bring the leg to the back, and catch the swinging nunchaku in [LO].
  5)Switch from [LO] to [RC] to [RI].

My Altered Version
  I usually swing the nunchaku around my back and into [BL] because that seems
more natural to me.
-------------------------------------------------------------------------------
Stone Kick
  This is not a nunchaku technique. It's actually just the kick from above by
itself. Why? I don't know.

Official Version
  1)Grab the nunchaku you're holding on to with your left hand.
  2)But then fake and let go with a spinning hook kick.
  3)Bring the leg back to it's original stance.

My Altered Version
  A fake? This is interesting. But it's a pointless fake. It's faster than the
Stonewall though.
-------------------------------------------------------------------------------
Serpent's Pleasure
  This is a very useful move. It is two vertical strikes. The first one is 
aimed down, the second one follows with an upward strike. It's one of the 
best moves in the game, and in reality.

Official Version
  1)Swing the nunchaku downward and to the left.
    When it reaches the left side, move your head and body down to charge up
    for this next attack.
  2)Change momentum from the left and swing back the path you came. Rise up
    with it.
  3)Repel it off your right arm and back into [RI]. Add that extra circle
    motion done when switching stances from [RO] to [RI]. (This is not a
    [RO] move).

My Altered Version
  I like this move, though I don't always lower and rise with the attacks, that
does add power. Also, the first attack goes to the left side which I found odd
at first, but quickly adjusted to it. You can go directly down and switch on
the right side if that's easier for you. This is a very simple move.
-------------------------------------------------------------------------------
Serpent's Pleasure (Cancel)
  Canceling this move makes it pointless and more difficult than it needs to
be. I don't cancel this move because I like it how it is. This move ends in 
[RC] unlike the normal version.

Official Version
  1)On step 2 of the normal version, grab the swinging nunchaku with your left
    hand.
  2)Using the left hand, swing it under your right shoulder.
  3)Bring your right hand over above your left shoulder to meet the nunchaku
    in [RC].
  4)Switch from [RC] to [RI].

My Altered Version
  I don't do this. I can, but I don't. I like it without the cancel more.
-------------------------------------------------------------------------------
Rage of Pleasure
  This is a "Clubbing" move as I like to call it. You will hold it by
the chain, so both pieces will swing and hit. It's two hits in one like some
earlier moves.

Official Version
  1)Swing the nunchaku over your shoulder. From there, slide the nunchaku down
    your hand and grab the chain.
  2)Swing down by the chain and over to the left.
  3)As you approach the left side, begin to spin with the attack, not stopping
    the momentum or changing it.
  4)Spin all the way around until you reach the front. Thrust the chain
    upwards and uppercut with the nunchaku.
  5)Hold the chain over your shoulder and slide it down to grab one end.
    Go into [RI].

My Altered Version
  I can't seem to get one end held after the uppercut. So I let go and catch
the one piece rather than doing that slide thing Maxi does.
-------------------------------------------------------------------------------
Dragon's Brand
  This is the third hit in the Serpent's Desire combo by itself. It is
documented above as Serpent's Step.

Official Version
  1)Grab the nunchaku you are holding on to with you right hand with the left.
    Let go with the right and grab the other piece with the right.
  2)From that position, grab the upper nunchaku with the left hand. Hold on to
    the lower one with the right hand. Hold one directly above the other.
  3)With the stance you are in, thrust both pieces out in a stab (Remember to
    keep your knuckles pointing up).
  4)Let go with the left and swing the nunchaku up and repel it off your arm
    and into [RI].

My Altered Version
  I do it the same way.
-------------------------------------------------------------------------------
Side Winder
  This is just a side step to switch stances. It's not really a move, it's 
just a special movement.

Official Version
  1)Grab the piece your holding on to with your right hand with you left.
  2)Side step to the left and switch stance from [RI] to [LI].
  3)Switch stances from [LI] to [BL] to [RI].

My Altered Version
  I do it the same way every time.
-------------------------------------------------------------------------------
Guillotine Dance
  This is a useful move, but difficult to do. It's a sweep and a horizontal
swing at the same time.

I can't do this move. I'll document once I figure it out.
-------------------------------------------------------------------------------
                        VERTICAL - COMING SOON
                        KICKS    - COMING SOON                
                        THROWS   - COMING SOON
                        RUNNING  - COMING SOON
                        STANCE   - COMING SOON
===============================================================================
IMPOSSIBLE MOVES:
  When it comes to these moves, it's not that I just can't do them, but I don't
think it's possible. If you want to argue with me please E-mail, but send me
some intelligent feedback and don't lie telling me you can if you can't.

Rope Dancer: Maxi holds the nunchaku by the chain and the nunchaku just
             spin on his hand like a plate. He does this at the opponent's legs.
             Perhaps you could circle the chain around your fingers...but still,
             it wouldn't be good enough for an attack. Impossible
Dandy Surprise: The nunchaku swings around his ankle in an unrealistic way. 
                I don't think it can be done. Somebody please prove me wrong.
Hurricane: Not only does he swing it around his ankle, but he does it in a handstand.
           VERY UNREAL.
===============================================================================
MOVES I "CAN'T" DO:
  There's a lot of "I can't" here, but keep in mind I'm still learning.
I'll get it eventually. I don't usually say "I can't" but there's no way 
around it here.

I can't do those impossible moves up there.
I cant' flip, so that takes care of: Dragon Tail / Water Slice
                                     Tiger Pounce
I can't seem to do the Blood Bite.  I'm still trying.
I can't do the Purity Cross, but I haven't really tried yet.
My Guillotine Dance is wrong, wrong, wrong.
I can't do the throws, nobody will be my training dummy.
===============================================================================

                          CUSTOM NUNCHAKU COMBOS
  If you become good at Maxi's system and want to take it a step further, I can
help you out!
  You see, the nunchaku is a flexible weapon. It can do so many things, it's
impossible to document them all. The custom combos you can create yourself
could never be in any game. You see, this is what the nunchaku was designed to
do. The moves that can be done with the nunchaku are so quick and lethal, if
Maxi had them he'd be too powerful. I hope I can document this as clearly as
possible, it's kind of hard. THESE COMBOS ARE WICKED FAST!!!!
  Only a small sample of things to come are up yet, I plan on making this a very
large part of the FAQ. This is just a taste!

1) Snake (Left to right)
  After the swing, momentum can be changed to swing it in another direction.
The momentum switches will differ, some being more efficient than others in
terms of speed and effect. Here's some basics for the Snake.

  --DOWN
    Just as it passes your shoulder you can change the momentum in a downward
circle just as you would to bring it into [RI]. But don't just return,
attack! This attack is a great follow up to the horizontal, and I always do it
when I return (That makes me just a bit more efficient than Maxi). It's very
fast, and a good choice.
    It doesn't have to stop there! Circle it outside your arm (so you don't
bring it in [RI]), and all the way around in another circle. Keep circling 
as many times as you want! It's an INFINITE COMBO that is VERY BASIC. To 
make things better looking and easier to control, make the circle angled 45
degrees (Like half vertical, half horizontal).

  --UP
    This can make things interesting. By shifting the momentum upwards, you 
can design an incredible combo, because up always opens the door quickly.
Watch... swing horizontal and just as it's in front of your shoulder, make
an upward circle. A good way to follow that up is to repel off the back of your
arm and back DOWN. Now, do anything stated in the DOWN section... see where this
is going? You don't have to go down: 
    You could go down and across to the left side (this opens up more combos)
    You could go to the left and around your back into [RC].
    You could go in an INFINITE upward circle (Like the downward one above)
      before you do anything.
    You could go up again by switching stance into [RO] and doing loop #3.
    Or ANYTHING!
  
  --TO THE LEFT
    The move above called "Twin Snakes" is to the left and ends in [RC]. Do you
notice that pause inbetween the shift? That makes this move soooo slow compared
to the other options you have. Here's something to consider...
    Try going down first, and circle outside your arm (So you miss going into 
[RI] and when the momentum is coming up again, switch to the left. By adding an
attack you have made the move faster. (It will be tough, the attack to the left
will probably look like the Nunchaku Cross)

  --FIGURE 8
    You can follow up with a figure 8 simply, just do a figure 8! Now combo off
that!

  --Now what? Do anything! Switch the momentum in ways you think is best and 
come up with some lightning quick combos of your own. Tell people "Screw Maxi!
I'm better!"

More in depth custom combos will be on the way soon. I didn't plan on this
being in the FAQ, but now I realize it's deathly important!
===============================================================================
                            REALLY FANCY STUFF
  Sometimes unnecesary, but these moves can impress anybody. I only know of a 
few since I came up with these on my own. Who knows? Maybe someday this will
be a huge list!
(Will be worked on next update)
===============================================================================
                             HISTORY ABOUT ME
         (My career in Karate may help some people in it's own way...)

  It may be important to know who you're getting this information from in
order to take it seriously. So I'll tell you in all out honestly.
  I am 17 years old. I took Aikido at a very small age and don't remember
anything from it, but it did trigger a want to learn more since I was forced
to leave. Aikido taught me nothing in terms of self defense since I was too
young to appreciate it, but perhaps it was the most important class I'll
ever take.
  Much later, I joined a local Tae Kwon Do club and stayed there for a 
reasonable amount of time. After about one year I realized that this art has
been deteriorated into nothing but a business. The club was owned by Master
Nam who controls all Tae Kwon Do in PA. His class doesn't teach much except
how to kick high and look cool doing it. After not seeing much progress in
knowledge and passing belt tests with my wallet.... I looked elsewhere to
accomplish a true art. 
  I am not trying to bad mouth Tae Kwon Do... I'm sure the true art is just
as good and professional as any out there.  But this class has been so
Americanized I couldn't waste any more time there.
  My close friend who shares the same passion as me when it comes to karate
introduced me to Okinawan Karate. This is where I lost some of my bad habits
taught by Master Nam and learned useful moves for both street fighting and
sport fighting. My skill and speed increased dramatically in a small amount
of time.
  Soon, I was informed that the school was going through some changes, and 
that they were adapting to an art called "Vee Jitsu" created by a late
master Dan of many styles named Proffessor V.  This style is a blend of
Jujistsu, Aikido, Tang Soo Do, Judo and many others. It also blends other arts
too such as boxing, Okinawan, and even some Tai Chi. This class teaches more
in one day than I learned in a year of Tae Kwon Do. I am still training
in Okinawan and Vee Jitsu, and hope to accomplish high levels of achievement.
===============================================================================
OTHER WORKS SOON TO COME:

LEARNING REAL MOVES FROM:
Characters from Dead or Alive 2
Shenmue (Ryo Hazuki)
Characters from Tekken
===============================================================================
THANKS:

Namco: For making Soul Calibur. Soul Calibur never fails to amaze me
       Whether it be the incredible story or the stunning visuals that are 
       great even to today's standards.
       This game put the "art" in martial arts.

Me: Because nobody else on earth is crazy enough to do this kind of FAQ.
===============================================================================
Soulhazardus@yahoo.com
copyright 2001
For an HTML version of this FAQ (Work in progress), 
http://www.geocities.com/soulhazardus/

"It's been fun..." The clouds seemed to whisper in his voice.
