     Virtua Fighter 4
     Pai Chan Command List and FAQ (Version 2.0)

     Current Update: Saturday, 20 October 2001
     Previous Update: Monday, 15 October 2001
     Created: Saturday, 25 August 2001

     By Asagiri Yohko

     Note: I'll not mind if the writers of other VF4
     character FAQs copy the flexible layout of this FAQ.

0.   Wanted
1.   Acknowledgements
2.   Introduction
3.   Nutrition Information
3.1    1st Impression
3.2    2nd Impression
4.   Commands
4.1    Basic Commands
4.2    Advanced Commands
4.3    Advanced Commands II
4.4    Other Commands
5.   Pai Strategies
6.   Links

     Disclaimer: I send the newest version of this file
to only five Websites:
     - http://www.gamefaqs.com/
     - http://vgstrategies.about.com/
     - http://DLH.Net/
     - http://www.gamesover.com/
     - http://www.psxcodez.com/
     If you downloaded or read this file at other
Websites, the SysOps of the other Websites probably
leeched it from one of the above Websites.

     Dementi: J'ai envoye la plus recente version de ce
fichier a seulement cinq sites webs.
     - http://www.gamefaqs.com/
     - http://vgstrategies.about.com/
     - http://DLH.Net/
     - http://www.gamesover.com/
     - http://www.psxcodez.com/
     Si vous avez telecharge ou lu ce fichier a partir
d'autres sites, les responsables de ces sites l'auront
probablement pompe a partir de l'un des sites ci-dessus.

"Setsunasa!" (*1)

0.   WANTED

     I'm looking for:
     - Pai strategies, from Pai players.
     - Anti-Pai strategies, from Pai and non-Pai players.
     - Descriptions of Pai's poses and quotes before and
after a match.
     - Descriptions of Pai's VF.NET items (accessories).
     - Voice actor list of Virtua Fighter 4.
     - A Greek translation of the above Disclaimer.
     - Osama bin Laden, dead or alive.

1.   ACKNOWLEDGEMENTS

     Thanks to these sierra hotel persons/organisations:
     - Chris Lee of Hong Kong, for the Dreamcast mags.
     - Jean-Luc Barbera of France, for the French
translation of the Disclaimer, and the English translation
of the NOIR foreword. (After all, Canada's official
languages are English and French.)
     - Philip In of Hong Kong, for being yet another
non-Japanese friend who works in Japan.
     - Project VF4 Pai FAQ contributors (that is, anyone who
contributes anything constructive and educational to this
FAQ).
     - Wojciech Dworak of Poland, for the Virtua Fighter 4
General Guide/Movelist and proof-reading this FAQ.
     - NATO personnel participating in Operation Enduring
Freedom. The Empire Strikes Back.

     (Social democracy in action.)

     No thanks to these lima delta persons/organisations:
     - The EVIL terrorists responsible for the attacks in
the USA in the morning on (Tuesday) 11 September 2001 (local
time).
     - Osama bin Laden and his Al Qaeda.

     In memory of:
     - The victims of the terrorist attacks in the USA in
the morning on 11 September 2001. God bless America.

     "Le noir, ce mot designe depuis une epoque lointaine le
nom du destin.
     "Les deux vierges regnent sur la mort.
     "Les mains noires protegent la paix des nouveaux-nes."
     - NOIR (2001)

2.   INTRODUCTION

     Title:              Virtua Fighter 4
     Genre:              3D fighting
     Rating:             ?
     Players:            1-2
     OS:                 NAOMI 2 (arcade), PlayStation 2
     Maker:              Sega
                         http://www.sega-rd2.com/vf4/
     On Sale:            1 August 2001 (arcade), 20 August 2001
                         (arcade Ver.B), 31 January 2002
(PlayStation 2)

3.   NUTRITION INFORMATION (Profile)

     Note: To paraphrase the anime studio KSS, all
characters, stock prices, and three sizes in this game are
fictional.

     Name:               Pai CHAN
     Nickname:           ?
     Martial Art:        Enseiken
     Difficulty:         Beginner (see below)
     Debut:              Virtua Fighter 1
     Sex:                Female
     Height:             166 cm (5'5")
     Weight:             49 kg (108 lb, light)
     B/W/H:              85 cm (33.5")/54 cm/88 cm
     Blood Type:         0
     Date of Birth:      17 May (1975)
     Nationality:        Chinese (Hong Kong S.A.R., People's
                         Republic of China)
     Occupation:         Actress
     Hobby:              Dancing
     Like:               ?
     Dislike:            ?
     Voice Actor:        ?

     "Difficulty" means whether this VF4 chara is easy or
hard for players to learn, use, and master.

     (By now, Pai is virtually 26 years old, a "Christmas
Cake".)

     1P Colour (G): Blue hat, blouse, and pants, with yellow
embroidery. Red sash. Blue shoes, with white bottoms.
     2P Colour (G+Start): Red head-dress and vest. Pink
sleeves and pants. White shoes.

     (I don't think Pai's hat can fall off or knocked off.
Also, Pai isn't as bouncy as Sarah or Dural.)

     Stage:              Aquarium
     Size:               10 m x 10 m
     High Fences:        Yes and unbreakable
     Ring Out:           No
     Floor:              Clear, flat, and unbreakable

     (I don't think the glass tiles on the floor can be
damaged.)

3.1  1ST IMPRESSION

     [Ramble ON]

     One of the differences between VF4 and VF3tb is when
a defender guards against an attack, the attacker's limb
passes through the defender's limb. In VF3tb and VF3, the
attacker's limb stops at the defender's limb. This way,
VF4 fights more like FMM and VF2.

     Because of her speed, at Stage 3, CPU Pai is an Ensign
Eliminator to VF4 novice players.

     What's with the Japanese arcade fighting game
programmers' current fascination with the names Christie and
Vanessa?
     New characters in DOA3 and Tekken 4 are named Christie,
and new characters in KOF2000 and VF4 are named Vanessa.
     There must be a conspiracy somewhere in this.

     Given the 3D fighting games of DOA3 (Tecmo), Soul
Calibur 2 (Namco), Tekken 4 (Namco), and VF4 (Sega), I'm now
more interested in Julia Chang of Tekken 4 and Cassandra
Alexandra of Soul Calibur 2.

     Besides the voice actor list of VF4, I'm also looking
for the complete voice actor lists of DOA3, Soul Calibur 2,
and Tekken 4.

3.2  2ND IMPRESSION

     When a standing loser is KO and falling, the winner can
continue to attack or throw the loser to humiliate him.

     For documentary purpose, I've been understandably
watching Pai a lot, and noticed a feature. (Yes, I'm
lifeless.)
     When Pai's knocked down, lands on her back, and remains
on the ground for a second, her thighs automatically close.
When she lands on her back after a sacrifical throw, such as
her DDT (Tenchi Touraku), her thighs also close. When she
lands on her front, her legs don't move.
     The other female chara, plus Dural, also have this
feature WRT modesty. The male chara don't have this feature,
however they land.
     For comparison, the female chara in Soul Calibur 1 also
have this feature.
     (All right, I'll crawl back into the woodwork now.)

     [Ramble OFF]

4.   COMMANDS

     The data in this section are derived from:
     - Bi Weekly Dorimaga, Vol.6/2001 (Softbank
Publishing, 2001.08.10).
     - Various Japanese Websites (see the Links
section).
     - Wojciech Dworak's VF4 FAQ.

     Note: Correct me if I'm wrong.

     See Wojciech Dworak's VF4 FAQ for explanations of
the standardised abbreviations used in this section.

4.1  BASIC COMMANDS

(hold stick in any direction)
Walk in that direction.

f,f
Dash forward.

d,d
Dash backward.

df,df
Crouch dash forward.

db,db
Crouch dash backward.

f,F
Run forward.

u or uf or ub
Dodge into screen.

(u or uf or ub),P+K+G
Dodge into screen and attack.

d or df or db
Dodge out of screen.

(d or df or db),P+K+G
Dodge out of screen and attack.

(u or uf or ub)+(hold P)
Jump up. After Pai jumps, release P for a jump attack.

(u or uf or ub)+(hold K)
Jump up. After Pai jumps, release K for a jump attack.

(n or f or b)+(hold G)
Block high and middle attacks.

(d or df or db)+(hold G)
Block low attacks.

P
Punch.

K
Kick.

P+G
Throw, when Pai and the enemy are standing and in close range.

u+P
Ground attack. Hits a knocked down enemy.

P+K+G
Break fall, after Pai is hit and almost knocked down, but
before she actually lands on the ground.

u+P+K+G
Break fall and roll into screen.

d+P+K+G
Break fall and roll out of screen.

G,G,G
Side roll, after Pai is knocked down.

P,P,P
Get up, after Pai is knocked down.

(stick)+G,G,G
Roll in the OPPOSITE of the stick direction and get up,
after Pai is knocked down.

4.2  ADVANCED COMMANDS

     The Advanced Commands below are divided into
these groups:
     - Regular Attacks
     - Special Attacks (Attacks that execute from the
Bokutai and Meishouho stances.)
     - Throws
     - Reversals
     - Jumping Attacks
     - Ground Attacks
     - Turn-Towards Attacks
     - Wall Attacks
     - Rising Attacks

     Note: Some hit levels are incorrect or missing. Correct
me if I'm wrong.

     For convenience, the technique names below are
transliterated into English alphabets by the more
common Hepburn convention, instead of the more precise
Kunrei convention.
     Warning: To sabotage non-Japanese game mag writers who
cowardly steal materials from non-Japanese game FAQs that
are deposited at Websites and don't honestly credit the
authors of those materials, plus just for fun, some of the
technique names are in fact items from the menu of a local
Japanese restaurant.
     (No, I'm not as creative as the great Jirawat Uttayaya.)

     REGULAR ATTACKS
     ---------------

P                                                 H
Chuuken

P,P                                               HH
Renshou

P,P,P                                             HHH
Raigekishou

P,P,P,K                                           HHHH
Renkan Tenshinkyaku

P,P,P,f+K                                         HHHH
Renkan Koutankyaku

P,P,P,d+K                                         HHHL
Renkan Tenshinsoukyaku

P,P,P,b+K                                         HHHM
Renkan Haitenkyaku

P,P,P,ub+K                                        HHHM
Renkan Haitenkyaku

P,P,K                                             HHM
Renken Toukyaku

P,P,K,K                                           HHMM
Renken Toukikyaku

(while P or P,P or P,P,P hits)
K+G                                               H
Renken Senpuuga

(while P or P,P or P,P,P hits)
d+K+G                                             L
Renken Ensenshuu

P,K                                               HH
Renken Tai

f+P                                               M
Senchuuken

F+P                                               H
Chuuken
Steps forwards.

f,f+P                                             M
Enshi Soushou

f,f+P,K                                           MH
Hien Dantai

f,b+P                                             H
Jouhosouchuushou

f,b+P,P                                           HM
Ensei Soushou

df+P                                              L
Soukasui

df+P,P                                            LH
Souka Rensui

df+P,P,f+P                                        LHM
Souka Rensuishou

df+P,P,K                                          LHM
Rensui Toukyaku

df+P,P,K,K                                        LHMM
Rensui Toukikyaku

df+P,K                                            LH
Souka Senpuukyaku
Chargeable. df+P,(hold K) hits LM.

d+P                                               L*
Souchuuken

D+P                                               L*
Souchuuken

(D or FC),f+P                                     M
Ensei Kosouha

db+P                                              H
Rikensui
Shun -2 DP.

b+P                                               M
Jouho Chuushou

B+P                                               H
Chuuken

b,f,f+P+K                                         M
Kasuishou
Chargeable. Breaks guard when charged.

K                                                 H
Koushuu Tai

K,P                                               HM
Koushuu Kasui

K,P,K                                             HLH
Koushuu Kasui Senpuukyaku
Chargeable.

K,K                                               HM
Koen Senkyaku

f+K                                               M
Ensei Toukyaku

f+K,K                                             MM
Ensei Toukikyaku

(while running)
F+K                                               M
Honshin Choutankyaku
Also known as "Rider Kick", as seen in the Kamen Rider TV
series. Good
for okizeme, IMO.

f,f+K                                             H
Koutankyaku

uf+K                                              M
Hien Tankyaku

uf+K,K                                            MM
Hien Rekkyaku

df+K                                              M
Senchuutai

d+K                                               L
Sensaitai

d+K,K                                             LH
Renka Sentai

D+K,K                                             LL
Rensen Soukyaku

(D or FC),n+K                                     M
Taitou Risenkyaku

b+K                                               H
Ensei Haikyaku
Optional: Tap down after this to end as Bokutai stance.

ub+K                                              M
Haitenkyaku

ub+K,f+K                                          MM
Rensen Haitenkyaku

u+P+K                                             L
Ensei Katai
If this hits, shifts to throw.

d+P+K                                             L
Ensei Katai
If this hits, shifts to throw.

K+G                                               H
Senpuuga

f+K+G                                             MM
Enbu Renkyaku

f,f+K+G                                           MM
Ensei Toukuu Haikyaku
Suggestion: When this hits, follow with K,K. When this hits
as a counter, follow with P,P,P,d+K.

uf+K+G                                            M
Enshuu Haitenkyaku

uf+K+G,K                                          MM
Enshuu Haitenrenkyaku

d+K+G                                             L
En Senshuu

db+K+G                                            L
Honshin Soukyaku

b+K+G                                             H
Enjin Senpuukyaku

U+K+G                                             M+G
Hien Youshuu
Normally hits M, and reportedly can hit a knocked down enemy
(G).

(while dodging into screen)
P+K+G                                             M
Sokushin Senpuuga
Can input as u,u,P+K+G.

(while dodging out of screen)
P+K+G                                             M
Sokushin Senpuuga
Can input as d,d,P+K+G.

     SPECIAL ATTACKS
     ---------------

b+K,d                                             H
Bokutai
Stance.

(while Bokutai)
P                                                 H
Bokutai - Chuuken

(while Bokutai)
P,P                                               HH
Bokutai - Raigekishou

(while Bokutai)
P,P,K                                             HHH
Bokutai - Renkan Tenshinkyaku

(while Bokutai)
P,P,f+K                                           HHH
Bokutai - Renkan Koutankyaku

(while Bokutai)
P,P,d+K                                           HHL
Bokutai - Renkan Tenshinsoukyaku

(while Bokutai)
P,P,ub+K                                          HHM
Bokutai - Renkan Haitenkyaku

(while Bokutai)
K                                                 L
Bokutai - Koushuu Tai

(while Bokutai)
K,K                                               LM
Bokutai - Koen Senkyaku

(while Bokutai)
P+K                                               M
Bokutai - Kinkei

(while Bokutai)
K+G                                               L
Bokutai - Kousou Tai

(while Bokutai)
K+G,P                                             LM
Bokutai - Kousou Soushougeki

b+P+K+G                                           -
Meishouho

(while Meishouho)
P                                                 M
Meishouho Ryuusui Shouta
Ends as Bokutai stance.

(while Meishouho)
P,P                                               MM
Meishouho Gekiryuu Shouta
Ends as Bokutai stance.

(while Meishouho)
P,P,P                                             MMM
Meishouho Gekiryuu Ha

(while Meishouho)
K                                                 L
Meiho Zensoutai

(while Meishouho)
K,K                                               LM
Meiho Zensou Sokutantai

(while Meishouho)
K+G                                               M
Meishougei Ensenkyaku

(while Meishouho)
K+G,P                                             MM
Meishougei Enshi Renshou

(while Meishouho)
K+G,P,K                                           MML
Meishougei Enshi Renshou Soukyaku

     THROWS
     ------

P+G                                               Ht
Tenshin Soutou
P+G to escape.

(enemy is right or left of Pai)
P+G                                               side-Ht
Haishin Choushou
P+G to escape.

(while behind enemy and standing)
P+G                                               back-Ht
Shun'en Katou
P+G to escape.

f+P+G                                             Ht
Raishin Nyuurin
f+P+G to escape.

(wall is behind Pai)
f+P+G                                             wall-Ht
Raishin Nyuurin
f+P+G to escape.

(D or FC),f+P+G                                   Ht
Kuuretsu Tenhou
f+P+G to escape. Can break fall.

f,f+P+G                                           Ht
Toushin Inshou
f+P+G to escape.

f,b+P+G                                           Ht
Tenchi Touraku
DDT. b+P+G to escape.

(wall is before Pai and behind enemy)
f,b+P+G                                           wall-Ht
Tenchi Touraku
DDT. b+P+G to escape.

df+P+G                                            Ht
Hien Honko
df+P+G to escape. Tsukame.

d,f,u,b+P+G                                       Ht
Senpuu Enka
b+P+G to escape.

b,f+P+G                                           Ht
Senpuu Enjin
f+P+G to escape.

b,d+P+G                                           Ht
Seien Katou
d+P+G to escape. Tsukame.

u,f,d,b+P+G                                       Ht
Senpuu Enka
b+P+G to escape.

f+P+K+G                                           Lt
Enfuu Renshou
f+P+K+G to escape. Tsukame.

     REVERSALS
     ---------

f+P+K                                             H
Unshu Soushouha
VS high punches.

f+P+K                                             H
Senpuu Haikyaku
VS high right kicks.

f+P+K                                             H
Senpuu Soukyaku
VS high left kicks.

df+P+K                                            M
Unshu Soushouha
VS middle punches.

df+P+K                                            M
Mougyuu Kenkaku
VS middle right kicks.

df+P+K                                            M
Ryuusui Hekiken
VS middle left kicks.

df+P+K                                            M
Sousui Sanmon
VS middle right elbows.

df+P+K                                            M
Rakuen Katou
VS middle left elbows.

df+P+K                                            M
Teishitsu Soukyaku
VS middle right knees.

df+P+K                                            M
Soushitsu Touraku
VS middle left knees.

db+P+K                                            H
Ensen Hairyuu
VS high and middle punches.

db+P+K                                            H
Rasen Anshou
VS high kicks.

db+P+K                                            M
Kakyaku Senten
VS middle kicks.

db+P+K                                            M
Hien Hairyuu
VS elbows.

db+P+K                                            M
Shitsuten Toukai
VS knees.

b+P+K                                             H
Ensen Hairyuu
VS high and middle punches.

b+P+K                                             H
Rasen Anshou
VS high and middle kicks.

P+G                                               H
Honshin Rasen Anshou
VS Pai's b+P+K only. In other words, after the player's Pai
attacks with an high or middle right kick, and is reversed
by the enemy's Pai's b+P+K.

     JUMPING ATTACKS
     ---------------

(while jumping up)
P                                                 M
Toukuu Soushou

(while in mid-air)
P                                                 M
Toudan Kensui

(while jumping up)
K                                                 M
Kishitai

(while in mid-air)
K                                                 M
Soukushuutai

(while landing)
K                                                 M
Soukushuutai

     GROUND ATTACKS
     --------------

(while enemy is knocked down)
df+P                                              G
Rai'in Shouda

(while enemy is knocked down)
u+P                                               G
Enshuu Raigeki

(while enemy is knocked down)
u+K+G                                             (M+G)
Hien Youshuu
Normally hits M, and reportedly can hit a knocked down enemy
(G).

     TURN-TOWARDS ATTACKS
     --------------------

(enemy is behind Pai)
P                                                 H
Haihousui

(enemy is behind Pai)
d+P                                               M
Haikahousui

(enemy is behind Pai)
K                                                 H
Haichuutai

(enemy is behind Pai)
d+K                                               L
Zaka Sentai

(enemy is behind Pai)
ub+K                                              M
Zenshuu Koutenkyaku

(enemy is behind Pai)
K+G                                               M
Zenshuu Koutenkyaku

     WALL ATTACKS
     ------------

(wall is before Pai and behind enemy)
f+P+K+G                                           M
Hekikahaishuu
f+P+K+G to escape. Breaks Guard. Tsukame.

(wall is before Pai and behind enemy)
uf+P+K+G                                          -
Hekikahaiten
Movement.

     RISING ATTACKS
     --------------

(face down, feet towards)
K,K,K                                             M
Haisentai

(face down, feet towards, delayed)
K,K,K                                             M
Koushuutai

(face down, feet towards, side roll)
K,K,K                                             M
Koushuutai

(face down, feet towards, forward roll)
K,K,K                                             M
Koushuutai

(face down, head towards)
K,K,K                                             M
Koushuutai

(face down, head towards, delayed)
K,K,K                                             M
Zensentai

(face down, head towards, side roll)
K,K,K                                             M
Zensentai

(face down, head towards, backward roll)
K,K,K                                             M
Zensentai

(face up, feet towards)
K,K,K                                             M
Zensentai

(face up, feet towards, delayed)
K,K,K                                             M
Zensentai

(face up, feet towards, side roll)
K,K,K                                             M
Zensentai

(face up, feet towards, backward roll)
K,K,K                                             M
Zensentai

(face up, head towards)
K,K,K                                             M
Koushuutai

(face up, head towards, delayed)
K,K,K                                             M
Koushuutai

(face up, head towards, side roll)
K,K,K                                             M
Koushuutai

(face up, head towards, backward roll)
K,K,K                                             M
Koushuutai

(face down, feet towards)
D+K,K,K                                           L
Chisousentai

(face down, feet towards, delayed)
D+K,K,K                                           L
Kousousentai

(face down, feet towards, side roll)
D+K,K,K                                           L
Kousousentai

(face down, feet towards, forward roll)
D+K,K,K                                           L
Kousousentai

(face down, head towards)
D+K,K,K                                           L
Chisoukyaku

(face down, head towards, delayed)
D+K,K,K                                           L
Zensousentai

(face down, head towards, side roll)
D+K,K,K                                           L
Zensousentai

(face down, head towards, backward roll)
D+K,K,K                                           L
Zensousentai

(face up, feet towards)
D+K,K,K                                           L
Zensousentai

(face up, feet towards, delayed)
D+K,K,K                                           L
Zensousentai

(face up, feet towards, side roll)
D+K,K,K                                           L
Zensousentai

(face up, feet towards, backward roll)
D+K,K,K                                           L
Zensousentai

(face up, head towards)
D+K,K,K                                           L
Kousousentai

(face up, head towards, delayed)
D+K,K,K                                           L
Kousousentai

(face up, head towards, side roll)
D+K,K,K                                           L
Kousousentai

(face up, head towards, forward roll)
D+K,K,K                                           L
Kousousentai

4.3  ADVANCED COMMANDS II

     This is a condensed version of the above section, which
players can cut out, print, and use at arcades.

     (Under construction!)

4.4  OTHER COMMANDS

     POSES AND QUOTES
     ----------------

     The player can choose Pai's pose and quote before and
after a match by pressing G, P, or K.
     For precision, the quotes are transliterated into English
alphabets by the Kunrei convention.
     The English translations are approximate and aren't
necessarily literal.

Press:    Before-match poses and quotes:

?         (Pose?)
          "haa--"

?         (Pose?)
          "anata ga taisen aite ne. yorosiku ne."
          ("You are the opponent, aren't you. It's
          good to see you.")

?         (Pose?)
          "u--n. saa-- tatakai masyou ka?"
          ("Umm. Well... Let's fight?")

?         Pai steps forwards and makes a respectful gesture:
her
          hands are before her at neck level, and her left fist
          presses against her right palm. Her right fingers are
          straight.
          (Quote?)

?         Pai stretches her arms and back.
          (Quote?)

Press:    Winning poses and quotes:

?         At the end, Pai stands still, with one foot before
          the other. Her head is look left. Her left hand is
          at her left hip, and her right hand is raised
          above her head.
          "zyuunen hayakatta wane!"
          ("You were ten years too early, weren't
          you!" In other words, "You should have
          trained for ten more years before you fought
          me!")

?         Pai stays standing, looks at her enemy, brushes or
wipes
          her left hand on her left thigh, and places both
hands on
          her hips.
          (Quote?)

?         (Pose?)
          "anata niha KUNHUU ga tarinai wa!"
          ("Your skill is insufficient!")

?         (Pose?)
          "anata tte zenzen kawattenai none."
          ("You are completely unchanged, aren't you."
          In other words, "You haven't improved since
          VF2 or VF3tb, have you.")

P+K+G     (Pose? Quote?)

During "Continue?" countdown:

     Pai kneels on the ground, looks down, and slightly
swings her limp arms by her sides. Her fingers point at the
ground. Later, her body shakes once as she sobs. At the end,
she bends forwards and places her hands on the ground.
     (Quote?)

If the player continues:

     Pai looks up (forwards) and says her quote.
     (Quote?)

Ring Out:

     (Pose? Quote?)

     (When a standing VF4 chara is pushed out of an unwalled
ring, while the game announces "Ring Out" and before the
next round begins, the RO chara has a short animation. When
a chara is knocked down and lands outside the ring, he won't
get up even when his energy isn't zero, AFAIK.)

5.   PAI STRATEGIES

     Against a low-level AI, and even in the later stages,
Pai can KO the CPU enemies by a continuous stream of K,K; or
uf+K,K; or P,P; or P,P,P. Plus the occasional pounces. Don't
bother with the G button.

6.   LINKS

   -
http://www.yahoo.co.jp/Recreation/Games/Computer_Games/Titles/Action/Fighting_Games/Virtua_Fighter/Virtua_Fighter_4/
     The VF4 category in Yahoo! Japan.

   - http://hpcgi2.nifty.com/fand/VF2000/
     Virtua Fighter 2000, the tourist information centre of
VF4.

   - http://www.webring.ne.jp/cgi-bin/webring?ring=virtua4;list
     The Virtua Fighter 4 Web Ring.

   -
http://virtuafighter.com/cgi-bin/versus/postlist.pl?Cat=&Board=versus
     VFDC (Virtua Fighter Dot Com), by Mike Abdow of Australia.
A
message board dedicated to the VF series and frequented by
international VF players. Here, I use the alias Bronze Parrot,
in
memory of the two Fujiya-owned, attractive but expensive family
resturants in Tachikawa, Tokyo, and Tsurumi, Kanagawa. My
current
tagline is in Greek.

   - http://www.zametex.pl/glc/
     GLC's Virtua Fighter FAQ Centre, by Wojciech Dworak of
Poland.

   - http://www.sega-rd2.com/vf4/pai/command.html
     The official VF4 Pai command list at the Sega Japan HP.

   - http://www.zdnet.co.jp/gamespot/ac/vf4/index.html
     The VF4 command lists at the GameSpot Japan HP.

[Ramble ON]

   - http://selios.free.fr/
     Selios' Lairs, by Jean-Luc Barbera of France.
     "Selios' Lairs is primary a fan site on different things I
enjoy a lot, some of which are not well known outside Japan or
by
rare fans worldwide.
     "Les Antres de Selios sont avant tout un site de fan sur
differentes choses que j'apprecie beaucoup, dont certaines sont
tres meconnues en dehors du Japon hormis de rares fans de part
le
monde."

   -
http://sumomo.sakura.ne.jp/~acj/80s_gallery/leda/index.shtml
     Genmu Senki Leda: Suki suki Yohko san!, by Taira of
Japan. A rare Asagiri Yohko fan page. Taira is also the
chara designer of the PlayStation games Anoko Dokonoko and
Anoko Dokonoko: Endless Season. FYI, Asagiri Yohko is the
heroine of the anime Genmu Senki Leda (Leda: Fantastic
Adventure of Yohko).
__

Copyright (C) 2001 Asagiri Yohko (gamera1995@yahoo.co.jp)
http://www.gamefaqs.com/features/recognition/12042.html

+---------------------------------------------------------------+
|    I don't know if the days of year and a half are too
|
|    long or too short to admire a person.
|
|    But I composed this melody with all my love for him.
|
|    When I completed this melody, I made up my mind.
|
|    I must confess to him my love.
|
|
|
|    Me, a Warrior of Leda?
|
|    I flew over the land of Ashanty, to reach to my stolen
|
|    melody.
|
|    Let me return to my own world.
|
|    Ringhum, Yoni, please help me!
|
|    I shall never let it take the Heart of Leda!
|
|
|
|    - Asagiri Yohko
|
|      Genmu Senki Leda (Leda: Fantastic Adventure of Yohko)
|
|      OVA: 1 March 1985
|
|      Movie: 21 December 1985
|
+---------------------------------------------------------------+

PS   On 7 September 2001, Pioneer LDC finally releases the
     long-awaited DVD version of the anime Genmu Senki Leda.

PPS  Someday, I'll finish typing up the command list of
Vitamin,
     a chara in Toy Fighter, another recent 3D fighting game
for
     arcade by Sega.

*1   "Sakuretsu!"

[Ramble OFF]

<END OF FILE>
