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Armored Core:  Project Phantasma
Strategy Guide, AC Listing, and Mission Walkthrough.

Version 0.04

The most current version 
will always be at www.gamefaqs.com and at
http://www.netins.net/showcase/cyberant/ac/armored_core_2_a.txt

Written by Cyber_Ant (cyber_ant@masakishrine.com)
www.cyber-ant.org

Last Update: 8-17-00
Next Update: Preferrably by 8-31-00


Coming Soon
-----------
Complete the Mission Walkthrough
Clarify Sections a bit.
Complete Parts List


History
-------

Version 0.04
8-17-00
- - - -
Added in some of GoldSaber's Gameshark
 codes.
Happy Birthday to me!


Version 0.02
8-2-00
- - - -
Added code section.
Added the Change Pilot Name code.
Added GameShark section and codes.
Added Dexdrive Section.
Played Legend of Mana until I
 started to talk to trees,
 forge weapons,
 and start looking for pirates;
 then I remembered my game was
 still paused upstairs and ran
 back up and resumed battling
 Jajara.

Version 0.01
7-2-00
- - - -
Fixed it up a little.
Added a bunch of mission walkthroughs.
Added 3 more ACs.

Version 0.002
6-3-00
- - - -
Fixed a few errors.
Revised it a little bit.
Added more complex ASCII Art.
Clarified a few things.
Added 8 more ACs.
Added a bit of strategy.

Version 0.001
5-23-00
- - - -
Started this.


Contents
--------
1. Intro
2. Gameplay
3. Personal Note
4. Classification
5. Generic Tactics
6. Heavy
7. Medium
8. Light
9. ACs
  9.1 My AC's
  9.2 GoldSaber's AC's
  9.3 Other AC's
10. Parts List
11. Tag
12. Missions
13. Codes
14. GameShark Codes
  14.1 www.cmgsccc.com Codes
  14.2 GoldSaber's Codes
15. DexDrive
16. Conclusion
17. Credits
18. Legal Disclaimer



1. Intro
--------
I really like armored core, and after seeing some
other faqs, I think some "facts" are opinions.
Just remember that skill is the absolute.
Fast, slow, weak, strong; it depends on your skill.
These are my strategies, develop your own; if mine
happen to fit your AC well, that's fine too.
Everything in here is my opinion, it works for me,
but it may not work for you, find your own balance
in your AC.

Note: When I say treads, I mean the ones called
      caterpillar in the game.


2. Gameplay
-----------
I will assume that you have this game and know
how to play, I also think these strategies
will work on the other Armored Core games.


3. Personal Note
----------------
I have been busy playing Legend of Mana, so that's
why the lack of updates.

4. Classification
-----------------
My classifications are:

Heavy: Slow moving, usually with high armor; can't
       build one with the 4-leg type legs, they
       don't support much weight.  Maybe
       reverse-joint legs, mostly with tank treads
       and large humanoid legs.

Medium: Medium movement; usually medium with armor
        but not always; any legs; not usually treads,
        except the tank "hover" tread.

Light: Fast movement, usually with low armor.
       4-leg type legs and fast humanoid legs
       are the ones usually used, maybe reverse
       joint; but not treads or thicker legs.

I classify by speed, you can build a heavy with low
armor or light with medium armor, but it is not
possible to build with both incredible speed AND
incredible defense.  That's where skill comes in.
Your skill is the missing attribute.  With a heavy,
your skill makes up for the low speed; with a light,
it makes up for low strength or armor.


5. Generic Tactics
------------------
It is very helpful to learn to shoot at someone just
off the screen by learning to recognize the lock-on
tone; I like to circle enemy's by strafing with
L1/R1 and hitting the boost, I move left or right
at the same time to circle them.  The problem is they
aren't on the screen, so you have to tell when you
are locked on by sound.  This tactic can be very
effective, if you use treads or 4-leg type, you can't
hit boost; it may not really work with treads. A
heavy CAN do it, just can't sustain it as long.
You can use this easier with a sideway FCS if you
still want somewhat of a distance lock instead of
using a wide & shallow, but different weapons have
more "area."

If you are firing any energy type weapons,
remember to keep an eye on your energy gauge
because if you are boosting you will deplete it
a lot quicker.

Airborne AC's are more easily hit with missiles, as
there are no obstructions, and their anti-missile
laser can't shoot down the missile as easily.

Many missiles work the best when shot from above;
no small bumps or the ground itself to hit.

Know thy foe.
Know thy self.


6. Heavy
--------
I am the best at heavy ACs, even when I try to make
a lighter one it winds up leaning towards heavy.
For one thing, heavier ones move slow.  Learn to
not use your boosters as long.  I use them enough
to dodge a large projectile and clear lower objects,
never to engage in prolonged aerial combat.  I found
out that if you DO NOT use the most powerful booster
and switch to a smaller one, you get more stamina;
too small and it doesn't work.  You are not fast
enough for any "guerrilla" tactics, be prepared to
hold ground. Since I can support more weight, I like
to equip advanced weapons (the Karasawa, large missile,
other powerful weapons) because I will not equip weak
weapons if I can't move. I need to inflict more
damage than I receive because I can't dodge smaller,
fast firing weapons.  Some people call the Karasawa
and the like cheating; they are not fast, multiple
firing weapons, and they have lower ammo, so it makes
up for the power.  I also switch to the head with
the great radar so I have two back weapons, while
still having _some_ radar.


7. Medium
---------
I have built a couple different medium types.
You can use strategies from all categories with
these.
If I stop in place and tap the boost so that
I jump, I get a lot of air and I can dodge a
few things this way; if I boost right before
I lose momentum at the top of the jump, I get
a lot more air time during a boost.


8. Light
--------
I have practiced with these a bit more, I have a
couple different kinds but I am no expert.
The 4-leg type legs seem to work well with energy
weapons, as I do get some high speed and a smooth
ride without using any energy.
One tactic that I like to use, is to boost high
and rain fire down upon them; REMEMBER, if they
have missiles they tend to hit you easier when
you're airborne.


9. ACs
---------
This list is to give an example of an AC, or to
show off your latest creation. For anyone that
cares to send me theirs, give me all the info
here and a description on how you use it,
I will include it word for word with your name
and add your name to a contributor list at the
bottom.
(I use Necron as a way to check performance,
so that's why I always refer to him.)

9.1 My AC's
- - - - - -
These all belong to me, go ahead and use them
if you want.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant I
head=           HD-06-RADAR
core=           XCH-01
arms=           AN-3001
legs=           LN-3001C
generator=      GBG-XR
FCS=            TRYX-QUAD
booster=        B-P351
b.wpnL=         WM-SMSS24
b.wpnR=         WM-AT
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-1-KARASAWA

options=
                SP-MAW -in arena and 2player battles
                        I use SP-M/AUTO
                SP-JAM
                SP-ABS
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+

Overall=        30,324 SuperFine
AP=             9,668
Weight=         10,328
Price=          1,131,300

This my original AC, I built up to this, and it
worked real well.
It is now retired, as I modified it to increase
it's capabilities.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant II through Cy-Ant VI were never kept,
a couple were prototypes. Cy-Ant II used 4-leg type
legs; but it had no balance. It's energy ran out
too fast because of the cannons it had; it confused
my friend with the multiple explosions, but once he
knew what hit him he would dodge it.  The others
either never got off the ground, or they were used
for "tag" described in the section below.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant VII
head=           HD-06-RADAR
core=           XCH-01
arms=           AN-25
legs=           LN-3001C
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-T2
b.wpnL=         WM-SMSS24
b.wpnR=         WM-AT
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-1-KARASAWA

options=
                SP-MAW -in arena and 2player battles
                        I use SP-M/AUTO
                SP-JAM
                SP-ABS
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+

Overall=        29,080 SuperFine
AP=             9,559
Weight=         10,039
Price=          1,209,200

My improved Cy-Ant I, note the arms, they are
lighter so I could get the biggest engine, the
boosters are a lower model, but with more
engine power, and less consumption, I get a lot
more boost than before.  Perfect.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant VIII I don't have saved anymore, it might
be on a friends memory card.  It was a medium
AC with reverse joint legs and a machine gun,
I liked it but didn't have a lot of skill with
it.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant IX
head=           HD-06-RADAR
core=           XCH-01
arms=           AN-3001
legs=           LC-MOS18
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        none, I used treads.
b.wpnL=         WC-GN230
b.wpnR=         WM-AT
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-XFPPK

options=
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH

Overall=        31,172 SuperFine
AP=             9,619
Weight=         11,685
Price=          1,140,100

This model has large tank treads, a grenade launcher,
large missile, and a gun similar to the Karasawa.
It is VERY slow, and I like to pilot it more for
fun than anything else.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant X
head=           HD-06-RADAR
core=           XXA-SO
arms=           AN-25
legs=           LBKS-2B45A or LN-501
generator=      GBG-XR
FCS=            FBMB-18X
booster=        B-T2
b.wpnL=         WM-X201
b.wpnR=         none
armwpnL=        LS-3303
armwpnR=        WG-RFM118

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR

Overall=        17,922 Fine
AP=             8,348
Weight=         6,426
Price=          850,150

I decided to try my hand at making a light AC.
It turned out well, I tested it in a fight with
Necron, I won 2 out of 4 times. I haven't fully
tested it, but it is promising. It is the last
of the Cy-Ant series. I am not good enough with
light ACs so I have trouble beating ACs like
Tiamat.
- - - - - - - - - - - - - - - - - - - - - - - -
Cy-Ant Omega
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LNKS-1B46J
generator=      GBX-TC
FCS=            TRYX-QUAD
booster=        B-T2
b.wpnL=         WM-SMSS24
b.wpnR=         WM-AT
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-RFM118

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH

Overall=        29,442 SuperFine
AP=             8,405
Weight=         9,095
Price=          1,182,800

This is an overhauled version of my Cy-Ant VII.
I do not actually classify it within the rest
of the Cy-Ant ACs, as it is my ultimate AC.
The engine has a large red zone, since the
boost meter is depleted a lot slower in the
redzone, I get a lot more boost; enough to
allow me to fly higher and farther than any
other big AC I have made. It can stay airborne
longer than my quad leg ones. The body is modified
to be a tad lighter, allowing more boosting ability.
Built more for the arena, it still works well
in many missions.
- - - - - - - - - - - - - - - - - - - - - - - -
InseKiK I
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LN-D-8000R
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-T2
b.wpns=         WX-S800-GF
armwpnL=        none
armwpnR=        WG-RFM118

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR

Overall=        15,644 Fine
AP=             8,149
Weight=         7,058
Price=          901,600

The first in my next group of ACs is the InseKiK I.
I decided to go for the unusual with this one,
the result blew me away when I found out that I
could wage an almost totally offensive battle
against Necron with it.
I am not good enough with it to beat some of the other
ACs in Arena Mode.
This AC was built only for duels.
- - - - - - - - - - - - - - - - - - - - - - - -
InseKiK II
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LN-D-8000R
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-T2
b.wpnL=         WM-X201
b.wpnR=         M11A8-TD
armwpnL=        none
armwpnR=        WG-RFM118

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR

Overall=        15,504 Fine
AP=             8,149
Weight=         7,123
Price=          969,250

This is a modification of the Cy-Ant X, used
bigger legs so I could carry a magazine as well.
I can do pretty good with it.
- - - - - - - - - - - - - - - - - - - - - - - -
InseKiK III
head=           HD-06-RADAR
core=           XXA_SO
arms=           AW-30/3
legs=           LF-205-SF
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-T2
b.wpnL=         WC-01QC
b.wpnR=         WC-IR24
armwpnL=        N/A
armwpnR=        N/A

options=
                SP-JAM
                SP-ABS
                SP-SAP
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+
                SP-DEhf

Overall=        20,332 Great
AP=             6,320
Weight=         5,575
Price=          1,008,200

I built this one so I could use the laser cannon
while moving, and so I could move a decent
speed without boosting.  I can do ok with it.
- - - - - - - - - - - - - - - - - - - - - - - -
InseKiK IV
head=           HD-06-RADAR
core=           XXA_SO
arms=           AW-30/3
legs=           LF-DEX-1
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-T2
b.wpnL=         WC-GN230
b.wpnR=         WC-IR24
armwpnL=        N/A
armwpnR=        N/A

options=
                SP-JAM
                SP-ABS
                SP-SAP
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+
                SP-DEhf

Overall=        21,282 Great
AP=             6,658
Weight=         7,045
Price=          1,040,300

Modification of the InseKiK III to hold a grenade
launcher. Used to fire either the Grenade Launcher
or the Laser Canon while moving. Used for Arena
only.
- - - - - - - - - - - - - - - - - - - - - - - -
InseKiK V
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LFH-X3
generator=      GBG-XR
FCS=            TRYX-QUAD
booster=        B-T2
b.wpns=         WX-S800-GF
armwpnL=        none
armwpnR=        WG-XP1000

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH

Overall=        16,465 Fine
AP=             7,717
Weight=         6,185
Price=          821,600

Dual missiles on a 4-leg type was just something
that I wanted to try.
- - - - - - - - - - - - - - - - - - - - - - - -

9.2 GoldSaber's AC's
- - - - - - - - - - -
These all belong to GoldSaber(goldsaber@saiyan.com).
He has more, but he cheats with GameShark.
- - - - - - - - - - - - - - - - - - - - - - - -
Terra T
constructed by GoldSaber(goldsaber@saiyan.com)
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LB-4401
generator=      GBG-XR
FCS=            TRYX-QUAD
booster=        B-P351
b.wpnL=         M11A8-TD
b.wpnR=         WM-SMSS24
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-RFM118

options=
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+
                SP-DEHF

Overall=        19,977 Fine
AP=             8,427
Weight=         7,408
Price=          996,100

GoldSaber's AC
Used to fire at an airborne enemy.
- - - - - - - - - - - - - - - - - - - - - - - -
Terra X
constructed by GoldSaber(goldsaber@saiyan.com)
head=           HD-06-RADAR
core=           XXA_SO
arms=           AN-25
legs=           LN-3001C
generator=      GBX-XL
FCS=            TRYX-QUAD
booster=        B-P351
b.wpns=         WX-S800-GF
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-1-KARASAWA

options=
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+
                SP-DEHF

Overall=        19,766 Fine
AP=             8,594
Weight=         9,037
Price=          967,7000

GoldSaber's AC.
Best of his Terra series, with it's fire power it
can beat Necron with ease.
- - - - - - - - - - - - - - - - - - - - - - - -

9.3 Other AC's
- - - - - - - -
ACs submitted by other people.
- - - - - - - - - - - - - - - - - - - - - - - -
(untitled)
constructed by HP930@aol.com
head=           HD-G780
core=           XXA_SO
arms=           AN-863-B
legs=           LN-3001C
generator=      GBG-XR
FCS=            TRYX-QUAD
booster=        B-P351
b.wpnL=         WM-AT
b.wpnR=         WC-GN230
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-PB26

options=
                SP-MAW
                SP-JAM
                SP-M/AUTO
                SP-ABS
                SP-SAP
                SP-CND-K
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH

Overall=        34,113 SuperFine
AP=             8,812
Weight=         10,346
Price=          1,222,100

Large AC with both a handheld Grenade Launcher
and the shoulder mounted one. The other back
weapon is the most powerful large missile in
the game.  Anybody used to piloting a heavy type
and using these kind of weapons would do real
well.
- - - - - - - - - - - - - - - - - - - - - - - -
Slayer
constructed by Stealth (renninger1@willardohio.net)
head=           HD-REDEYE
core=           XXA_SO
arms=           AN-K1
legs=           LN-2KZ-SP
generator=      GBG-XR
FCS=            FBMB-18X
booster=        B-P351
b.wpnL=         WC-01QL
b.wpnR=         WM-SMSS24
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-RFM118

options not given

Overall=        24,720 Great
AP=             6,890
Weight=         6,192
Price=          1,163,200

Core with a rifle, missiles, and a laser cannon.
Light weight and able to perform fast lockons
to any target.
- - - - - - - - - - - - - - - - - - - - - - - - 
Irontank
constructed by Stealth (renninger1@willardohio.net)
head=           HD-G780
core=           XCH-01
arms=           AN-863-B
legs=           LC-MOS4545
generator=      GBX-XL
FCS=            RATOR
booster=        N/A
b.wpnL=         WM-AT
b.wpnR=         WM-SMSS24
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-PB26

options not given

Overall=        31,468 SuperFine
AP=             9,790
Weight=         10,688
Price=          1,200,100

A large AC with a large missile launcher,
and a medium missile launcher. Grenade Launcher
to boot. The legs may not be in your game unless
you import a file from the first Armored Core.
- - - - - - - - - - - - - - - - - - - - - - - -
TrGrHapy
by Kenny (OCP9951@aol.com)
head=           HD-ONE
core=           XXA-SO
arms=           AN-25
legs=           LN-2KZ-SP
generator=      GBG-1000
FCS=            QX-9009
booster=        B-P351
b.wpnL=         WM-AT
b.wpnR=         WC-IR24
armwpnL=        LS-3303
armwpnR=        WA-FINGER

options not given

Overall=        32,252 SuperFine
AP=             6,886
Weight=         6,140
Price=          1,482,300

Nice AC, plenty of speed and enough firepower with
the laser cannon and large missle.
Only downside is the low armor.
- - - - - - - - - - - - - - - - - - - - - - - -
Prodigy
by Steve G.
brushcut20@hotmail.com

head=           HD-REDEYE
core=           XXA_S0
arms=           AN-25
legs=           LN-1001B
generator=      GBG-XR
FCS=            TRYX-QUAD
booster=        B-TOO1
b.wpnL=         WC-01QL
b.wpnR=         WC-IR24
armwpnL=        LS-99-MOONLIGHT
armwpnR=        WG-1-KARASAWA

Special Parts
                SP-JAM
                SP-ABS
                SP-SAP
                SP-AXL
                SP-S/SCR
                SP-E/SCR
                SP-EH
                SP-E+
                SP-DEhf

Overall=        Great
AP=             8,099
Weight=         6,844
Price=          1,020,600

Prodigy is my main mech.  It was the first one I built.  He is a medium
speed mech with good boost, attach power, and AP.  Sometimes I will
equip a missile launcher if the cannons just can't connect.  This mech
has massive destructive possibility I love it.
- - - - - - - - - - - - - - - - - - - - - - - -




10. Parts
---------
This area will be up on the next update.
Only two things to say.
If there are any parts that you can't seem
to find, they are imported from a save from
the first Armored Core, or you can get it
with a gameshark.
LS-99-MOONLIGHT and the WG-1-KARASAWA are
two good examples.


11. Tag
-------
Me and GoldSaber decided to make a fast, light AC
with lots of boost, and the hand gun with short
range and lots of ammo and the best radar as a
back weapon.  We would designate one of us as "it"
and proceed to get a hit on the other to make them
it.  We found it plenty fun as you need to just
nick them to make them it. I will post my tag AC
once I remember it, I will list GoldSaber's as well.

12. Missions
------------
This is a basic overview of the missions, along
with a few tips.  If I don't know the exact name,
I just make one up based on what they look like.
If you know the exact names give me an e-mail.

Search and Destroy
- - - - - - - - - -
Reward: 33,000C
Objective: Destroy all Enemies
Bonus awarded by destroying shipping crates.
Enemies: 3 tanks and 1 bi-pedal tank
Location: Materials Dump
Time Limit: 3 minutes

Very easy, just attack, dodge a little bit.
When you have one left just destroy crates
until you get low on time, then destroy last
enemy.
Soon after you enter a distress call is given
out; you can stop it by taking out an antenna
in the middle of the base(I find it annoying)

Infiltrate Amber Base
- - - - - - - - - - -
Reward: 32,000C
Objective: Destroy underground condensers
Enemies: 10 turrents, 3 "spiders", 5 "air tanks"
Location: Amber Crown Entrance Gate

When you start you face the entrance.
On top there are two turrents.
Around the entrance there are shield
generators, take them out to take
down the shield.  Once inside there
is a panel to your left, press the
button to lower the elevator.  Once
down continue north. Along the way
you will find 1 little "walker tank."
Go through the door and 2 "air tanks"
will attack you.  After you take care
of those hit the panel on the north
side of the room to lower the transport
platform.  On the way down you will
come across 8 turrents and 3 "air tanks."
The platform has to be all the way
at the bottom for the door at the end
to open. After the door there is a
the last corridor containing 2
"walker tanks." At the end shoot the
grate in the floor and drop down
to find the condensers.  Blast away.

Rescue the Allies
- - - - - - - - -
Reward: 35,000C
Objective: Capture Center Transport Vehicle
Enemies: 5 MT tanks
Location: Loop Line Junction

You need to destroy all the MT Tanks and
destroy the convoy vehicles in front of and
behind the middle one.  The convoy is moving
so you need to be somewhat quick.

When you start out just boost forward across
the first bridge and take out the two on the
other side. There is one under the first bridge,
one under the second bridge and one on the other
side of the bridge. They easily show up on radar
so I trust you can take care of them.  The convoy
eventually crosses the 2nd bridge and that's when
I isolate the center transport. Cross the bridge
and take out the last MT and you're done. Stinger
will wipe out the transport and call you an
annoyance.

Raid the Laboratory
- - - - - - - - - -
Reward: 34,000C
Objective: Rescue Sumika
Enemies: 22 "scorpions", 2 battle rigs, Stinger
Location: Enemy Laboratory
Time Limit: 1 minute at the very end
            of the mission.

Head Forward and hit the panel to the west to go
down.  Go through the door to the northeast.  Hit
the panel on the elevator to go down.  Go through
the door to your west.  Destroy any little "scorpion"
tanks you come across.  At the end of the corridor
you can go either west or east. The east is a dead
end with two more little "scorps."

The west door brings you to turn, only the door to
the north opens.  Enter the door at the end of the
corridor to fight Stinger, where he will once again
call you a nuisance.  Use any arena tactics or
whatever you prefer.

Go through the lower door and enter the door at the
end of the corridor.  The only door that opens is
to the north, it is the west door.  Follow the next
winding corridor and enter the door at the end
to find the generators.  Destroy them to create
a diversion.  Enter the door to the south.  Go
forward and hit the panel on this elevator to go
down.  At the bottom exit to the north.  There
are 2 doors to the east and west.  Take the west as
the east is a dead end.  Follow the corridor and
take the door either at the end or halfway through.
Now take the door on the south side of either room.
In this next corridor take the door halfway through,
taking the door at the end brings you in circles.
Use the automap to know what I mean.  Anyway
continue through this little corridor and take the
door at the end.  Now follow the next winding
corridor and once again take the door at the end.
Use the elevator to go up.  Take the west door.
Now take the corridor to the south as the first
door you see doesn't open; open the door at the end.

Take out the battle rigs following Sumika, and then
follow Sumika.  Hit the button on the elevator.
While you go up they decide to close all hatches
giving you 1 minute to escape; don't worry though
because the transport is in the next room.  Take
the east door and enter the transport.

Disrupt Military Units
- - - - - - - - - - - -
Reward: 33,000C
Objective: Destroy all enemies
Enemies: Many, see details
Location: Military Drill Area

There are a lot of enemies.  We have the "air tanks,"
MT tanks, and 2 of these big "tanks" that look like
the AT-AT off of Star Wars.  The "AT-ATs" have the
mortar type missiles identical to the WM-SMSS24
back weapon.  Sumika is with you so you will have
some help.  After you destroy a few they send in
reinforcements.  I use some more powerful weapons
and have a bit more armor, but whatever works for
you.

Disrupt Shipping Lanes
- - - - - - - - - - - -
Reward: 36,000
Objective: Destroy Transports
Enemies: Numerous MT tanks, "air tanks,"
         helicopters, and normal tanks.
Location: Rampart Bridge
Time Limit: see details

In this mission you are to destroy all transports.
There is no real time limit, but if you take to long
they will cross the bridge and you fail the mission.
On the map there are 2 originating roads on the border
to your north.  I boost directly to the northwest
road and defend myself from the tanks and aircraft
until the 3 transports on that side show up.  Unlike
the "Rescue the Allies" mission, you CAN target the
transports.  I destroy all 3 then I boost over to
the east and catch the remaining 3 transports.

Capture the VIP
- - - - - - - -
Reward: 40,000C
Objective: Capture the VIP
Enemies: 2 tanks, 2 helicopters,
         3 "AT-ST" imitations
Location: Doomsday Organization Testing Plant
Security: anti-air radar, and land mines;
          so don't fly, and stay by the river
          and roads; you can boost forward
          just not up.
Bonus: Destroy the 3 transports crossing the first
       bridge for an additional 15,000C.  It does
       not mention this in the briefing.

When you first start jump in the river right by
you and follow it north past one bridge until you
come to a second bridge with a bunch of tanks, head
west from there until the base is in sight.
Don't go into the base!  Sumika doesn't always
tell you to wait outside it right away so you
wind up dashing into it and setting off land mines.

After you wait for a little bit a helicopter
containing the VIP lands.  Then you destroy all
enemies surrounding the buildings.

Protect the VIP
- - - - - - - -
Reward: 41,000C
Enemies: 4 "air tanks," 6 blue "spiders,"
         Stinger
Objective Protect Transport
Location: Abandoned Factory

Enemies attack from all sides.  There are holes
up in the walls that the enemies come out off.
Sumika is with you so she will help.  After you
toast them all Stinger with show up call you a
nuisance and start attacking you, Sumika, and
the transport.  He doesn't move around as much
as you and Sumika have him double teamed.

Destroy the Detachment
- - - - - - - - - - - -
Reward: 32,000C
Enemies: Several MT tanks, blue "spiders,"
         and 3 unmoving transports.
Objective: Destroy all Enemies
Location: Downtown Amber Crown

Not much to this mission, just destroy them
all, similar to "Disrupt Military Units" but
no "AT-ATs" to fire long distance missiles
at you. Sumika is with you to help.
There are 2 sets of reinforcements.

- - - - - - - - - - - - - - - - - - - - - - -
The missions are not yet completed.


13. Codes
---------

Change Pilot name
- - - - - - - - - - 
Move selection to change AC name,
Hold L1, L2, R1, R2, right, Square and press
X to change your pilot name.


14. GameShark Codes
-------------------
Here's a section full of GameShark Codes,
not much else to say except I will take
no responsibility if you mess up your
game or for any undesirable effects.

GoldSaber has some awesome codes at the
end of this section..

14.1 www.cmgsccc.com Codes
- - - - - - - - - - - - - -
These Codes are from www.cmgsccc.com and I
take no credit for these codes.



                    1st-16th by InterAct
                 17th by Drummond_@webtv.net
                     18th-166th by Sage

       Codes Made & Tested on 3.2 Version Cheat Device

1   Infinite Cash                           8003BCD2 0020
2   Infinite Energy                         80042506 CB20
3   Infinite Armor (Arena Mode Only)        D0041578 0001
                                            800734F0 CD5A
4   Infinite Ammo Right Arm                 800427D8 03E7
                                            80042816 0064
5   Infinite Ammo Back Weapon               80042854 0064
                                            800342F0 0101
                                            800342F2 0101
6   Have All Heads                          800342F4 0101
                                            800342F6 0101
                                            800342F8 0101
                                            80034302 0101
7   Have All Cores                          80034304 0502
                                            3003430D 0001
                                            8003430E 0101
                                            80034310 0101
                                            80034312 0101
8   Have All Arms                           30034314 0001
                                            30034319 0001
                                            8003431A 0101
                                            8003431C 0101
                                            8003431E 0101
                                            80034320 0101
                                            30034325 0001
                                            80034328 0101
                                            8003432A 0101
                                            3003432D 0001
                                            3003432F 0001
                                            80034330 0101
9   Have All Legs                           80034332 0101
                                            30034335 0001
                                            80034336 0101
                                            30034338 0001
                                            8003433A 0101
                                            3003433C 0001
                                            80034340 0101
                                            30034343 0001
                                            3003434D 0001
                                            8003434E 0101
10  Have All Generators                     80034350 0101
                                            80034352 0101
                                            80034354 0101
                                            8003435C 0101
                                            8003435E 0101
11  Have All FCS                            80034360 0101
                                            80034362 0101
                                            80034364 0101
                                            8003436C 0101
                                            8003436E 0101
12  Have All Optional Parts                 80034370 0101
                                            80034372 0101
                                            80034374 0101
                                            80034376 0101
                                            3003437F 0001
13  Have All Boosters                       80034380 0101
                                            80034382 0101
                                            80034384 0101
                                            3003438D 0001
                                            8003438E 0101
                                            80034390 0101
                                            80034392 0101
                                            80034394 0101
                                            80034396 0101
                                            80034398 0101
                                            8003439A 0101
                                            8003439E 0101
                                            800343A0 0101
14  Have All Back Weapons                   800343A8 0101
                                            800343AA 0101
                                            800343AC 0101
                                            800343AE 0101
                                            300343B0 0001
                                            800343B4 0101
                                            800343B6 0101
                                            800343B8 0101
                                            800343BA 0101
                                            800343C0 0101
                                            300343C2 0001
                                            300343C9 0001
                                            800343CA 0101
                                            800343CC 0101
                                            800343CE 0101
15  Have All Right Arm Weapons              800343D0 0101
                                            800343D2 0101
                                            800343D4 0101
                                            800343D6 0101
                                            800343D8 0101
                                            800343DA 0101
                                            800343DC 0101
16  Have All Left Arm Weapons               800343DE 0101
                                            300343E0 0001
17  Infinite Armor (Missions Only)          801E2F40 8000

    Head Pieces
18  Have HD-01-SRVT                         300342F0 0001
19  Have HD-2002                            300342F1 0001
20  Have HD-X1487                           300342F2 0001
21  Have HD-Redeye                          300342F3 0001
22  Have HD-D-9066                          300342F4 0001
23  Have HD-Gry-NX                          300342F5 0001
24  Have HD-06-Radar                        300342F6 0001
25  Have HD-One                             300342F7 0001
26  Have HD-08-Dish                         300342F8 0001
27  Have HD-Zero                            300342F9 0001
28  Have HD-G780                            300342FA 0001

    Core Parts
29  Have XCA-00                             30034302 0001
30  Have XCL-01                             30034303 0001
31  Have XCH-01                             30034304 0001
32  Have XXA_SO                             30034305 0001

    Arm Parts
33  Have AN-201                             3003430D 0001
34  Have An-K1                              3003430E 0001
35  Have An-D-7001                          3003430F 0001
36  Have An-3001                            30034310 0001
37  Have ANKS-1A46J                         30034311 0001
38  Have AN-863-B                           30034312 0001
39  Have AN-25                              30034313 0001
40  Have Aw-MG25/2                          30034319 0001
41  Have AW-GT2000                          3003431A 0001
42  Have AW-RF105                           3003431B 0001
43  Have AW-30/3                            3003431C 0001
44  Have AW-RF120                           3003431D 0001
45  Have AW-S60/2                           3003431E 0001
46  Have AW-XC5500                          3003431F 0001
47  Have AW-XC65                            30034320 0001
48  Have AW-DC/2                            30034321 0001

    Leg Parts
49  Have LN-1001                            30034325 0001
50  Have LN-1001-PX-0                       30034328 0001
51  Have LN-501                             30034329 0001
52  Have LN-SSVR                            3003432A 0001
53  Have LN-1001B                           3003432B 0001
*   Try for the LN-3001                     3003432C 0001
54  Have LN-3001C                           3003432D 0001
55  Have LN-502                             3003432F 0001
56  Have LN-D-8000R                         30034330 0001
57  Have LN-2KZ-SP                          30034331 0001
58  Have LNKS-1B46J                         30034332 0001
59  Have LB-4400                            30034333 0001
60  Have LB-4401                            30034335 0001
61  Have LB-4303                            30034336 0001
62  Have LB-1000-P                          30034337 0001
63  Have LBKS-2B45A                         30034338 0001
64  Have LF-205-SF                          3003433A 0001
65  Have LFH-X3                             3003433B 0001
66  Have LF-DEX-1                           3003433C 0001
*   There is another 4-leg in the game      3003433D 0001
67  Have LC-MOS18                           30034340 0001
68  Have LC-UKI60                           30034341 0001
*   There is another tread in the game      30034342 0001
69  Have LC-HTP-AAA                         30034343 0001

    Generator Parts
70  Have GPS-VVA                            3003434D 0001
71  Have GPS-V6                             3003434E 0001
72  Have GRD-RX5                            3003434F 0001
73  Have GRD-RX6                            30034350 0001
74  Have GRD-RX7                            30034351 0001
75  Have GBG-10000                          30034352 0001
76  Have GBG-XR                             30034353 0001
77  Have GBX-TL                             30034354 0001
78  Have GBX-XL                             30034355 0001

    FCS Parts
79  Have COMDEX-C7                          3003435C 0001
80  Have COMDEX-GO                          3003435D 0001
81  Have COMDEX-G8                          3003435E 0001
82  Have QX-21                              3003435F 0001
83  Have QX-AF                              30034360 0001
84  Have TRYX-BOXER                         30034361 0001
85  Have TRYX-QUAD                          30034362 0001
86  Have QX-9009                            30034363 0001
87  Have FBMB-18X                           30034364 0001
88  Have RATOR                              30034365 0001

    Optional Parts
89  Have SP-M/AUTO                          3003436C 0001
90  Have SP-ABS                             3003436D 0001
91  Have SP-SAP                             3003436E 0001
92  Have SP-CND-K                           3003436F 0001
93  Have SP-AXL                             30034370 0001
94  Have SP-S/SCR                           30034371 0001
95  Have SP-E/SCR                           30034372 0001
96  Have SP-EH                              30034373 0001
97  Have SP-E+                              30034374 0001
98  Have SP-DEHF                            30034375 0001

    Booster Parts
99  Have B-P320                             3003437F 0001
100 Have B-P350                             30034380 0001
101 Have B-TOO1                             30034381 0001
102 Have B-72                               30034382 0001
103 Have B-P351                             30034383 0001
104 Have B-VR-33                            30034384 0001
105 Have B-HP25                             30034335 0001

    All Back Weapons
106 Have WM-S40/1                           3003438D 0001
107 Have WM-S40/2                           3003438E 0001
108 Have WM-S60/4                           3003438F 0001
109 Have WM-S60/6                           30034390 0001
110 Have WM-MVG404                          30034391 0001
111 Have WM-MVG802                          30034392 0001
112 Have WM-L201                            30034393 0001
113 Have WM-X201                            30034394 0001
114 Have WM-X5-AA                           30034395 0001
115 Have WM-X10                             30034396 0001
116 Have WM-P4001                           30034397 0001
117 Have WM-PS-2                            30034398 0001
118 Have WM-AT                              30034399 0001
119 Have WM-T0100                           3003439A 0001
120 Have WM-SMSS24                          3003439B 0001
121 Have WM-S50                             3003439E 0001
122 Have WR-S100                            3003439F 0001
123 Have WR-M50                             300343A0 0001
124 Have WC-CN35                            300343A1 0001
125 Have WC-ST120                           300343A8 0001
126 Have WC-LN350                           300343A9 0001
127 Have WC-GN230                           300343AA 0001
128 Have WC-XP4000                          300343AB 0001
129 Have WC-XC8000                          300343AC 0001
130 Have WC-01QL                            300343AD 0001
131 Have WC-SPGUN                           300343AE 0001
132 Have WC-IR24                            300343AF 0001
133 Have RXA-01WE                           300343B0 0001
134 Have RZ-A0                              300343B4 0001
135 Have RXA-99                             300343B5 0001
136 Have RXA-77                             300343B6 0001
137 Have RZ-A1                              300343B7 0001
138 Have RZT-333                            300343B8 0001
139 Have RZ-BBP                             300343B9 0001
140 Have RZ-Fw2                             300343BA 0001
141 Have WX-S800/2                          300343BB 0001
142 Have WX-S800-GF                         300343C0 0001
143 Have XCS-9900                           300343C1 0001

    Right Arm Weapons
144 Have WG-RF35                            300343C9 0001
145 Have WG-MGA1                            300343CA 0001
146 Have WG-MG500                           300343CB 0001
147 Have WG-AR1000                          300343CC 0001
148 Have WG-HG235                           300343CD 0001
149 Have WG-RF/5                            300343CE 0001
150 Have WF-RF/P                            300343CF 0001
151 Have WG-HG512                           300343D0 0001
152 Have WG-FG99                            300343D1 0001
153 Have WG-B2120                           300343D2 0001
154 Have WG-B218                            300343D3 0001
155 Have WG-XP1000                          300343D4 0001
156 Have WG-XP2000                          300343D5 0001
157 Have WG-XC4                             300343D6 0001
158 Have WG-1-KARASAWA                      300343D7 0001
159 Have WG-RFM118                          300343D8 0001
160 Have WG-XFwPPk                          300343D9 0001
161 Have WG-HG1                             300343DA 0001
162 Have WG-PB26                            300343DB 0001

    Left Arm Weapons
163 Have LS-2001                            300343DC 0001
164 Have LS-200G                            300343DD 0001
165 Have LS-3303                            300343DE 0001
166 Have LS-99-MOONLIGHT                    300343DF 0001

*I THINK this might yield another part becuase
there are a few missing here, anyone that can
verify contact me.

14.2 GoldSaber's Codes
- - - - - - - - - - - -
These are some codes made by my best bud,
GoldSaber.  You can reach him at:
goldsaber@saiyan.com

These are some real neat customs codes,
If there is any part that you would like
to see custom codes on that would give
it incredable abilities give me an
e-mail.  We are not going to do every
part right off the bat, just the cool
ones and you can request more.

IMPORTANT!!
When you enter arena or a mission
and it says now NOW LOADING you
must turn off the code here, the
screen will go black and seem to
freeze up(it didn't).  After you
clear the mission/arena match you
can turn it back on at Ravens Nest.
If you have a GameShark with a switch the 
screen may not go black.  GameShark
Pros have a button that brings up a menu.

All codes tested on a GameShark Pro
Version 3.2, if they don't work
with your GameShark drop me a line
and we'll see if we can get
verifications.

Super GBX-XL Generator
**********************
Low Weight                    800B9770 000A
Infinte Max Charge            800B9774 FFFF
9999 Output                   800B9772 270F

Super WM-AT Large Missle
************************
6 lock-ons                    800BA084 0006

Super XCS-9900 Multi Missle
***************************
1 reload time and 6 lock-ons  800BA45C 0106
low ammo price                800BA458 0001
low weight                    800B8A44 000A
Long Distance Range           800BA45A 7FFF
Don't change the range code!! It is the farthest it
will go!!

Super WR-M70 Rocket
*******************
lock-ons don't work YET, I'm working on it.

1 reload time and 6 lock-ons  800BA144 0106
Long Distance Range           800BA142 7FFF
Don't change the range code!! It is the farthest it
will go!!


15. DexDrive
------------
http://showcase.netins.net/web/cyberant/dex/ac.zip
is a bunch of my Armored Core saves.

Go to http://showcase.netins.net/web/cyberant/dex/index.html
for all of them.


16. Conclusion
--------------
I hope this helps, if it does great; if it
doesn't, maybe it gave you an idea.


17. Credits
-----------
GoldSaber (goldsaber@saiyan.com)
          (members.xoom.com/goldsaber_/)
     -for the tag mode, battles, and
      his awesome GameShark Codes.

From Software (www.fromsoftware.co.jp)
     -for making this fine game.

ASCII Entertainment (www.asciient.com/)
     -for bringing the game over to our shores.

GameFAQs (www.gamefaqs.com)
     -for hosting this file.

Wojciech Migda (cooker@v-lo.krakow.pl)
               (www.v-lo.krakow.pl/~cooker/)
     -for his GFX2ASC program so I could
      make the ascii at the top.

People that have submitted ACs:
     -HP930@aol.com
     -Stealth (renninger1@willardohio.net)
     -Kenny (OCP9951@aol.com)
     -Steve G. (brushcut20@hotmail.com)

18. Legal Disclaimer
--------------------
Copyright 2000 Cyber_Ant (cyber_ant@masakishrine.com)
If you want to distribute or post this FAQ, go ahead,
but you MUST keep it completely unmodified and intact.
I would like to know where you post or distribute it.
If any money is to be made involving this document,
you are required to contact me and seek my permission,
this includes selling a CD with this on it. Any
selling of this alone is prohibited.
