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Capcom vs. SNK 2
VICE FAQ
Version 1.5
By GaroDoe
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1. UPDATES
2. KEY
3. QUICK FACTS
4. BACKGROUND/ STORY
5. MOVES
 a. NORMAL MOVES
 b. SPECIAL MOVES
 c. SUPER MOVES
6. COMBOS
7. COLORS
8. APPEARANCES
9. TAUNTS & POSES
10. OTHER
11. LEGAL STUFF
12. CONTACT

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1. UPDATES
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9/21/01- A new, pretty awesome A groove combo with Vice done by Game 
Combos. Here is the address. http://www.gamecombos.com/

9/21/01- Chatswood Games Wizards sent me a new combo. I just cleaned up 
the FAQ a little, and there is a new section. It's stuff that doesn't fit 
into any other topic.

9/20/01- I did the normal moves, colors & combos. I'll have some more 
stuff. Remember: This is only version 1.2!

9/19/01- I'm almost done with everything; just have to add a few more 
stuff.

9/18/01- wrote the FAQ! Enjoy!!
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2. KEY
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B/f= Back or Forward
HCF= Half Circle Forward -/|\-
HCB= Half Circle Back -\|/-
QCF= Quarter Circle Forward |\-
QCB= Quarter Circle Back |/-
DP= Dragon Punch - + |\-
AO= Air Only
S= Standing
C= Crouching
J= Jump

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3. QUICK FACTS
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NAME: Vice
FIGHTING STYLE: Power based grabs and attacks
NATIONALITY: ???
BIRTHDAY: November 28, 1972
AGE: 28
HEIGHT: 178cm (5'8")
WEIGHT: 59kg (128 lbs)
3-SIZE: B-90 W-58 H-88
BLOODTYPE: A (Orochi)
HOBBIES: Collecting American Comics
FAVORITE FOOD: Plums
FAVORITE SPORT: Bench Pressing
MOST VALUABLE POSSESSION: The Signed Comic book of Dan Bremerton
THING SHE HATES THE MOST: Saishu Kusanagi (Kyo Kusanagi's Father)

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4. BACKGROUND/STORY
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	Vice is one of the two Orochi assassins that work for Goenitz, one 
of the four Heavenly Kings of Orochi. Considered to be the most ruthless 
and sadistic of the duo, Vice is like a wild panther: always stalking 
their prey, and killing them with so much brutality. That could define 
Vice's work as an assassin for Goenitz, as her victims can no longer tell 
after falling prey to her slashing kicks and her incredible strength that 
allows her to carry some opponents that double her in weight and toss 
them like pieces of paper.
       Always expecting the awakening of the Orochi, Vice works along 
Goenitz and aids him in killing the heir to the Clan of the Yata, who 
holds the seal. After liberating the power of Orochi, Goenitz still feels 
it is weak, and it will not help now. So, Vice awaits new orders, until 
an ambitious man known as Rugal Bernstein came looking for the Orochi 
power. Vice was about to enter into action, but Goenitz decides to take 
care of it himself. He faces Rugal, and tells him no mortal can ever 
possess the Orochi power. Rugal fights Goenitz to accomplish his plan, 
but Goenitz just swifts his hand, and it gouges Rugal's right eye. 
Surprised that he had survived the attack, Goenitz decides to lend Rugal 
a bit of the Orochi power. Rugal's body is racked in pain as the Orochi 
power is introduced in him. Then, Goenitz commissions both Vice and 
Mature to look over him. If he misuses the power and tries to use it
against the Orochi, they will kill him. Vice and Mature go join Rugal, 
and keep a watching eye over him.
       Vice always serves Rugal with her supposed loyalty, and Rugal, 
sensing her to be rather trustworthy, assigns Vice to brainwash Saisyu 
Kusanagi, whom Rugal had defeated earlier. Rugal had already been 
defeated by Kyo Kusanagi the year before, and now he plans revenge, and 
Saisyu would be of use to blackmail Kyo. Vice proceeds to brainwash 
Saisyu with her power, but Saisyu turns to be more persistent than she 
thought. She uses all her mind power to clean Saisyu's brain, but is left 
almost without strength. Vice despises Saisyu for having exhausted her 
power, and is pretty glad when both Saisyu and Rugal fail in eliminating 
Kyo once again. Vice then prepares herself to dispose of Rugal, since he 
has used the Orochi power, but it is no need, since Rugal's power 
destroyed himself at the end. With their mission accomplished, Vice and 
Mature return to Goenitz.
       But this time, Goenitz assigns the assassins to keep an eye on 
Iori Yagami. He is of Orochi blood, and he would become useful in the 
near future. So, he wants Mature and Vice to make a team with him for the 
next tournament, and lead him towards the Orochi bloodline. Vice and 
Mature go have a little tussle with Iori before offering their help. So, 
Iori has two new teammates to join the next tournament.
       But Iori began to display an immense power during the tournament, 
and Vice was amused at it. This man certainly had Orochi blood in his 
veins, but Vice never thought it was so powerful! Iori could even result 
a more powerful man than Goenitz, so Vice decided to rely on Iori to 
awaken Orochi instead of Goenitz. By the end of the tournament, Vice and 
Mature advice Iori to go to the stadium, since Goenitz would plan to 
attack there and kill Kyo for sure. Iori, not letting anybody kill Kyo 
but himself, goes to fight Goenitz. Goenitz thought Iori was going to 
help him, but it went all wrong, and ends up being defeated after Kyo and 
Iori join forces. Goenitz thought Mature and Vice were going to make him 
join the Orochi cause, but instead of that, they betrayed him! Goenitz 
curses both assassins, and vows that the treason will not go without pay. 
Goenitz then vanishes, and Mature and Vice go to help Iori out. But Iori 
begins to feel sick, and enters the Riot of Blood, his Orochi blood 
beginning to awaken. Vice realizes too late that Iori is not of complete 
Orochi blood, but has gained his Orochi power via an unholy pact by his 
ancestors 660 years ago. Vice then suffers a miserable death at Iori's 
slashing hands, but is unknown if she is actually dead or not...
       Vice is a blood-thirsty monster. She always likes to kill her 
opponents with so much violence, and finds to be quite relaxing to see 
blood all around. Mature and her are not precisely friends, they just 
help each other to free the power of Orochi. Vice also seems to be in an 
eternal state of anger and frustration, and always seems to be in the 
mood. She also despises Saisyu for having making her pass so much trouble 
in brainwashing him.

*Fun fact = Is Vice suffering the Riot of Blood? Perhaps, but it doesn't 
seem to have full effect on her yet. She dangles her arms, just like Riot 
of Blood Iori does. She coughs up blood too, and that is one of the 
symptoms of Riot of Blood. It seems that all that violence that Vice 
seems so alike to, has made her Orochi blood awaken more than usual. She 
also seems to be want to be KILLED, as in one of her victory poses in KOF 
'98, she kneels and begs to kill her!

Thanks to rleung8 for the info.

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5. MOVES
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a. NORMAL
- LP
Same small, little slap from CvS. Crouching is also the same as the CvS 
LP.
- MP
Same as her HP from CvS. Very good and strong.
- HP
Good punch but it has way too much start up time. She charges back for 
about half a second.
- LK
Now it's a short double kick.
- MK
This is pretty good, just a normal kick.
- HK
Very powerful and has very good range, her HK from CvS. Crouching is a 
very long, good sweep.


b. THROWS
- Death Blow                         b/f + HP
She cuts you in half with her bare hands.
- Back Rush                          b/f + HK
She grabs the opponents head and throws them.


c. SPECIAL MOVES
- Nail Bomb                          HCF + P (close)
She grabs you and slams you to the ground really hard, and a big purple 
column with a ghost in it right in back of it. The range isn't too good, 
but it's a very powerful move.
- Gore Fest                          HCB,f + P (close)
Vice grabs your opponent and drags them across the screen then throws 
them up. It looks like the Nail Bomb when done, it has the same range. 
This can be followed up with a Tranquility by doing QCF + P, you will 
have to do it the second she lets go or else it won't work.
- Mayhem                             QCB + P
This is an awesome move, just like the burn knuckle except it is much 
faster and has less lag. She slides over to the enemy with her elbow out, 
can be comboed, preferably into a HP. You can follow it up with a De-cide 
Slayer
- De-cide                            HCF + K
She extends her sleeve and throws them onto the other side of the screen. 
A good move.
- De-cide Slayer                     DP + K
A very good Anti-Air, I think only projectiles can cancel it out. She 
extends her sleeve upwards towards the opponent, then slams them on the 
ground.
- Outrage                            QCB + K
This move is similar to Chun-Li's F+ KKK etc. move. She moves her leg and 
hits at a maximum 9 times. The LP and MP versions are pretty fast, but 
only use the HP one if the opponent is very slow
- Ravenous                           QCB + K (air only)
This is the exact same thing as outrage except it doesn't hit as much and 
it doesn't take as much.

d. SUPERS
- Negative Gain		           HCB,HCB + K
This is an unblockable super. Use it when you are standing right in front 
of your opponent, and start kicking and when he blocks activate the super 
and it will get him for sure. It takes a good chunk of lives.
- Withering Force		           QCF,QCF + P
This is also an unblockable super. You can only use it on people who just 
sit in the corner and throw projectiles. When they throw the projectile, 
jump at them, but not quite, just a little in front do there anti- airs 
will not get you, then when he's almost about to come down activate this 
super, this takes a decent amount of lives also. If the person your 
fighting knows that it cannot be blocked, they will punch or just jump 
out of the way, so it's sort of useless in the situation.

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6. COMBOS
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A few of MY combos:
- A Groove:
: (In corner) HCB+P, HCB+P, HCB+P, HCB+P, HCB+P (cont.) HCB, HCB+K
: (Close) MP, MP, MP, MP, HCB+P, HCB+P, DP+K
- Any other groove:
: LK, LK, LK, HCB+HCB+K

A combo sent by Chatswood Games Wizards
- Any groove:
J HK, S LK, QCB HP, DP HK (When character is falling through the air)

There will be some more up later

- If you have any other combos (of Vice) that I can put on this part of 
the FAQ, please e-mail me. (The address is down at the bottom)

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7. COLORS
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X- Red & Black (Original)
A- Light blue & White
Y- Darker Skin, Yellow & White
B- Dark Blue & Lighter Blue
R- Grey & Black
L- Red & Black
Start- Your Saved Color

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8. TAUNTS & POSES
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1.	- Intro:: Mmmmmm...Omoshiroi, Yaro ka! (This looks fun, let's do 
it!)
2.	- Taunt: She moans... not like her opening.
3.	- Throwing 1: Kaki de yari yo! (I'm going to scratch you!
4.	- Throwing 2: Douki na! (Get out of my way!)
5. 	- Throwing 3: Kutabare! (F*** you!!!)
6.	- During Negative Gain: Itai yo...taishi takoto naiyn ja nae! (It 
hurts...You're not good enough!)
7.	- Withering Surface: Okorasin ja nae yo...Ochiro! = 
(Don't make me mad...Go to Hell!)
8.	- Winpose 1: Mangetsu no yoru ni...mattau ka... (We shall meet 
again... on the next full moon)
9.	- Winpose 2: Koroshi te kurerun ja nakatta no? = (Didn't you 
say that you were going to kill me?)

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9. APPEARANCES
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1. King Of Fighters 95 (Cameo)
2. King Of Fighters 96
3. King Of Fighters 98
4. SNK Gals Fighters (Poses with Iori when you taunt)
5. CAPCOM vs. SNK
6. KOF 2000 (Summon character)
7. CAPCOM vs. SNK 2

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10. OTHER
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- Punishing your opponent:
I your opponent whiffs a move (eg: Shoryuken) you do her Mayhem (HCB+K), 
then follow it up with a de-cide slayer (Preferably with HP & HK). Can be 
comboed from a MP, and probably a HP.

- When you jump:
Vice is not too fast, so when you jump you should almost always do a 
Ravenous when you jump in the air, it has lots of priority and will 
cancel out even Haomaru's HP in the air! But don't jump directly on the 
opponent head with it because it doesn't cancel an anti-air move.

- Shoryuken.com Review of Vice 
She seems to be pretty much the same old freaky Vice, but meshing her EX 
and Regular personas. 
*	Her old standing LK is now her standing MK, meaning 
it's slower. BOO! I can't zone/poke my opponents 
nearly as well anymore. 
*	Her standing LK is now Mature's double kick in KOF98. 
However, you can only buffer moves off of the first 
kick. 
*	Her standing HP is now her standing MP, meaning it's 
faster. WOO! It seems to have retained a lot of its 
priority, also. 
*	Her new standing HP has good range and priority (IIRC, 
it's her fierce from KOF), but has horrible startup 
time. 
*	She can still jump LK and go straight into a super 
grab. Hehe. 
*	Her new crouching MP/MK have decent priority, but 
kinda dinky range. The crouching MK looks really 
goofy. 
*	Her new jumping MK is one of those upper angled moves. 
Good for air to air, I guess. 
*	Her jumping MP is the same as her old jumping LP. 
*	She still has that command throw where she drags you 
on the ground (Gore Fest). It looks a lot better now; 
She drags you a lot farther and the victim's sprite 
now shakes, making it look more like you're getting 
dragged instead of sliding. Even better, the damage 
done by the throw isn't dependant on where you landed 
it (in previous version, the act of dragging is what 
caused the damage, and Vice would stop dragging once 
she reached the corner) and can still be followed up 
with the jumping grab. The jumping grab is now 
performed with dp+p and cannot be done outside of the 
throw. 
- If you have any other topics I can discuss on this part of the FAQ, 
please e-mail me. (The address is down at the bottom)

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11. LEGAL STUFF
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        You can use this FAQ, but you have to mention me and send me an e-
mail telling me that you're using it. I won't send you a reply, I just 
need to know who is using it.
        I wrote this FAQ because I wanted to help people with Vice in CvS 
2, plus writing this was pretty fun. This is the first FAQ I've ever 
written so cut me some slack. I will probably write more in the future. I 
might write one over the weekend, probably on Cammy.
- GaroDoe

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12. CONTACT
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E-Mail: GaroDoe@yahoo.com
AIM: GaroDoe
YIM: GaroDoe

Don't hesitate to E-mail or IM me. Please, if you have any combos or 
anything else about Vice that I forgot to put in this FAQ e-mail me!

(c) GaroDoe Productions

