Battle Hunters Item List - What They Are and What They Do
Version 0.33
Begins August 8, 2001
Written by Ayalla (ayalla@aol.com)

About This Document:  This item list is written for the game Battle 
Hunters on the Playstation One console.  This game is currently (as of 
08/08/01) available at your local video game shop for about ten bucks. 
and is the most entertaining multiplayer strategy RPG I can remember 
playing.  But I digress.  This item list has been created to help people 
know precisely what the items in Battle Hunters are good for, as they 
can certainly be confusing from time to time.  I have not collected all 
the items as yet, but I've only been playing the game for about four 
days, so hopefully I'll have it completed soon.  So, without further 
ado, I present:

Ayalla's Battle Hunters Item List Version Zero-Point-Three-Three!

*001: Scrap
Appearance: Looks like a silver domino with six dots on it
Worthless.  You can occasionally raise the price you get for Scrap to 55 
credits, but if you fail in raising the price, you're forced by the game 
to take 25 credits for it.
*002: Silver
Appearance: A grey lump
No use except salability, usually sells for around 750 credits.
*003: Gold
Appearance: A brown/gold lump
No use except salability.
*004:
*005:
*006: Sensor A / Evade 5%
Appearance: Looks like a blue gameboy
After you identify it, while you have it equipped it raises your evade 
rate by 5%.
*007: Sensor B / Evade 10%
Appearance: Looks like a red gameboy
After identified, ups your evade by 10%
*008: Sensor C / Evade 15%
Appearance: Looks like an orange gameboy
After identified, ups your evade by 15%.
*009: Sensor D / Evade 20%
Appearance: Looks like a green gameboy
After identified, ups your evade by 20%.
*010:
*011:
*012:
*013:
*014: Disc 1 / BG 06
Appearance:
After identified, you can access the sixth background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*015: Disc 2 / BG 07
Appearance:
After identified, you can access the seventh background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*016: Disc 3 / BG 08
Appearance:
After identified, you can access the eight background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*017: Disc 4 / BG 09
Appearance:
After identified, you can access the ninth background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*018: Disc 5 / BG 10
Appearance:
After identified, you can access the tenth background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*019:
*020: Disc 7 / BG 12
Appearance:
After identified, you can access the twelfth background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*021: 
*022: Disc 9 / BG 14
Appearance:
After identified, you can access the fourteenth background picture in 
the Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*023: Disc 10 / BG 15
Appearance:
After identified, you can access the fifteenth background picture in the 
Options>Change Background area.  You may delete the disc, and the 
background remains accessible (for that character).
*024:
*025:
*026:
*027:
*028:
*029: Chip / Stop RAD's first attack
Appearance: Kinda looks like a pager
Supposedly, this item (after identified, and while in your inventory) 
will stop the first attack of the enemy that looks like a four-legged 
mech (like a Fuchikoma from Ghost in the Shell).  I haven't noticed much 
improvement with it though, and recommend leaving the space in your 
inventory open for armor or something.
*030: Universe
Appearance: Red Book
Useless except for salability.  And you only get around 100 credits for 
it.
*031: Earth
Appearance: Brown Book
Useless except for salability of 100 credits.
*032: Religion
Appearance: Blue Book
Useless except for salability of 100 credits
*033: Foods
Appearance: Black Book
Useless except for salability of 100 credits
*034: Games
Appearance: Grey Book
Useless except for salability of 100 credits
*035: Folklores / Encounter Rate is 0
Appearance: Lavender Book with a Yellow Cross on it
After identified, while you have it equipped, enemies will not just 
"appear" next to this character.  (They will for other characters in the 
dungeon, however.)
*036:
*037:
*038:
*039: Garnet
Appearance: Looks like a red Tetris block
Useful only for salability
*040: Amethyst
Appearance: Looks like a purple seed, oblong with a split through the 
middle
Useful only for salability
*041: Aquamarine
Appearance: Long blue gem
Useful only for salability
*042: Diamond
Appearance: Six-sided white gem
Useful only for salability
*043: Emerald
Appearance: Oblong green gem
Useful only for salability
*044: Pearl
Appearance: Greyish sphere
Useful only for salability
*045: Ruby
Appearance: Oblong red gem
Useful only for salability
*046: Jade
Appearance: Slightly elongated lavender circle
Useful only for salability
*047: Sapphire
Appearance: Four-sided diamond shaped dark blue gem
Useful only for salability
*048: Opal
Appearance: Dark green oval with orange markings / striations running 
over it
Useful only for salability
*049: Topaz
Appearance: Long orange/brown gem
Useful only for salability
*050: Turquoise
Appearance: Small blue circle
Useful only for salability
*051:
*052:
*053: Dark Gem / Empty 20%
Appearance: Four-sided diamond shaped black gem
After you identify this gem, whenever it's in your inventory, it is 
possible that while in the dungeon your card "hand" will be emptied out 
randomly.  However, it's worth snagging because of its 6666 credit price 
tag - just don't KEEP it on your character!
*054: Silver Ring
Appearance: A silver ring
Useful only for salability
*055: Gold Ring
Appearance: A gold ring
Useful only for salability
*056: 
*057:
*058:
*059: Medicine
Appearance: Looks like a first aid kit
After you identify the item, while you have it equipped the amount of HP 
you recieve when you Rest is raised.
*060: Crutch / Leg Damage +1 MV
Appearance: Looks like a crutch, some people think a tennis racquet
After identified, while you have the Crutch equipped, whenever you have 
leg damage you will still have +1 Movement.
*061: Releaser / Stops PANIC
Appearance: Pill bottle and pills
After identified, while you have this item equipped, you will still get 
panicked when you get hit with a special attack but the panic will go 
away on your turn.
*062: Bottle
Appearance: A green bottle
Utterly useless, you only get 25 credits for it, sometimes you can raise 
the price to 27, but it's more likely the guy will just drop the price 
to 12 and take it away.
*063: Soda
Appearance: A red bottle
Useful only to sell, and only sells for around 150 credits.
*064: Juice
Appearance: A purple bottle
Useful only to sell, sells for about 500 credits
*065: 
*066:
*067:
*068:
*069:
*070:
*071:
*072: Coin
Appearance: Some kind of picture with random shapes on it
Useless, only sells for 100 credits
*073: Dollhouse
Appearance: Picture with a person on it (Looks like the Mona Lisa)
Useful only to sell, only sells for around 150 credits
*074: Painting
Appearance: A painting
Useful only to sell
*075: Sun Dress
Appearance: A blue dress
Useful only to sell
*076: Dress
Appearance: A purple dress
Useful only to sell
*077: Dark Dress
Appearance: A black dress
Useful only to sell
*078: Dark Pants / Escape + 1
Appearance: Black pantaloons
After identified, while you have this item equipped it adds 1 to your 
chances to escape a battle
*079: Jumpsuit / Escape + 2
Appearance: Green clothing
After identified, while you have this item equipped it adds 2 to your 
chances to escape a battle
*080: Trenchcoat / Escape + 3
Appearance: Looks like a white cape
After identified, while you have this item equipped it adds 3 to your 
chances to escape a battle
*081: Body Armor / DEF + 1
Appearance: Looks like a fur coat
After identified, while you have this item equipped it adds 1 to your 
defense
*082:
*083: Cap / DEF + 1
Appearance: A baseball cap
After identified, while you have this item equipped it adds 1 to your 
defense
*084:
*085: Handgun SS / ATK + 1
Appearance: An old-style gun
After identified, while you have this item equipped it adds 1 to your 
attack
*086: Handgun MS / ATK + 2
Appearance: A sleek, silver gun
After identified, while you have this item equipped it adds 2 to your 
attack
*087:
*088: Wargun SS
Appearance: A small submachine gun
After identified, while you have this item equipped it adds 1 to your 
attack
*089:
*090: Wargun LS
Appearance: A large submachine gun
After identified, while you have this item equipped it adds 3 to your 
attack
*091: 
*092:
*093:
*094: Glove
Appearance: White brass knuckles
After identified, while you have this item equipped it adds 1 to your 
attack
*095:
*096:
*097: Knife
Appearance: A knife
After identified, while you have this item equipped it adds 1 to your 
attack
*098: Sword
Appearance: A scimitar
After identified, while you have this item equipped it adds 2 to your 
attack
*099:
*100:

Some notes concerning items:  All items with in-dungeon effects, or 
effects on the character's stats, only take effect if the character 
still has them in their inventory, and ONLY take effect on that 
character.  The Discs are unique in that their effect, allowing you 
access to the extra backgrounds, takes effect even after the discs have 
been sold - but ONLY if you identified the disc first, and ONLY for the 
character who identified the disc.

