Final Fantasy Tactics
Dancer Guide
Version 1.2
by Lucas "Strangevision" Gardner

Use of this faq and all its contents is permitted as long as you notify 
me at strangevision@hotmail.com and give me credit for my own work.  
Changing or altering this faq in any way is prohibited.

=================
Revision History
=================

v1.2  overall polish of the faq. Added Q&A section plus more reccomended 
abilities.

Table of Contents

I. Introduction
II. Q & A
III. Move List (all rated * to *****)
   A. Action Abilities
   B. Reaction Abilities
   C. Move abilities
IV. Suggested Equipment and Abilities
V. Battle Tactics
VI. Credits 
VII. Closing

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I. Introduction

  Welcome I hope you enjoy this guide to probably the best job class of 
Final Fantasy Tactics . The Dancer is restricted to females  which you 
sent down the warrior path. Sending a male down the wizard path will 
eventually open the bard class to you (shudder) . The prerequisites for 
the dancer are a level four geomancer and level four lancer. The dancer 
disturbs enemies with her beguiling.....dances! Causing status 
abnormalities and strength handicaps, the dancer can tear up the 
battlefield. 

II. Q & A

1. Why the Dancer?

  A dancer is a mix of a knight class, oracle class, and the calculator 
class. Well maybe I should put it like this: The dancer is a mixture of 
power,status inflictions, and the ability to hit all enemies on the 
screen. And better yet she uses no MP. Think twice before you send all 
the woman down the wizard path. Be sure to choose someone with high 
brave points in making a dancer.

2. The battles are taking forever ......

  Yes, I know. The dancer takes her time and slowly but surely destoys 
her opponents. If it is too slow for your liking I have found Knights 
and Geomancers make good Dancers plus have high attack power. Archers 
and Monks make awful Dancers. (Note: Dance will be the secondary ability 
for the situations above if you did not know) .

3. Cashmere is fairly weak. Where can I find a better cloth?

  I don't know. E-mail me at strangevision@hotmail.com if you have any 
information. The same goes for the armor Secret Clothes. 

4. How many dancers do you reccomend?

  I have four but honestly two is all you need. Even one is a great 
addition since dancers are not very easy to aquire.

5. Can you list the pros and cons of a dancer?

Certainly!

=====
Pros
=====

Great abilities
Good attack power
Can hit all enemies on screen
No MP required
Great movement skills
Better than a bard (yet so is a squire....)

=====
Cons
=====

Low defense
Low evade%
Some skills miss too often

III. Move List

==================
 Action abilities
==================

** - Witch Hunt
Jp needed - 100
Speed - 17

Witch hunt is one of the fastest abilities but also the lamest of 
abilities. Witch hunt siphons MP from your enemy but it does so in such 
small quantities this spell is not worth it. It works pretty good 
against summoners because they may need all their MP to cast a single 
spell.

*** - Wiznaibus
JP needed - 100
Speed - 17

Wiznaibus is a risky dance. It causes HP damage but does so in very 
small amounts. It is great if you have 2 dancers dancing Wiznaibus 
simultaneously. Otherwise, don't bother.

***** - Slow Dance
Jp needed - 100
Speed - 13

Slow Dance is definitely one of my favorite abilities. It lowers all 
enemies speed and is fast as well. Mix this one with Nameless dance and 
you should have no problems in any situation. Plus this gives a speed 
demon like Orlandu the chance to do some powerful damage. If you have 
two dancers use this and gain some major experience points.

**** - Polka Polka
Jp needed - 100
Speed - 13 

Polka Polka is a great ability. It is exactly like Slow Dance except it 
decreases strength instead of speed. If you are up against Knights or 
Archers this will save you.

**** - Disillusion
Jp needed - 100
Speed - 10

This skill is exactly like Polka Polka except it decreases magic power. 
Although this is a bit slower than Polka Polka, chances are that 
Summoners and pesky Time Mages are more of a threat that Knights and 
Monks. Combine this with Polka Polka if you have 2 dancers.

***** - Nameless Dance 
Jp needed - 100
Speed - 10

This is definitely one of the best skills in the game. This is what 
makes the Dancer what she is. It causes random status abnormalities on 
all enemies. If you only have one Dancer this is the skill for you. By 
the time you are done with the battle most of your enemies will be 
sleeping,silenced,confused, and poisoned frogs. Have fun!

* - Last Dance
Jp needed - 100
Speed - 5

This so-called ultimate dance really isn't what it should be. In theory 
it sounds great. It lowers your enemies CT count to 0 causing them to 
lose their turn. Easy victory,right? Not exactly. If it hits it is great 
but it almost always misses. Couple that with its slow speed and you 
have one awful skill.

===================
Reaction Abilities
===================

**** - A Save
Jp needed - 550

The most expensive reaction ability for a Dancer is A Save. When hit by 
any attack you automatically raise your strength. While not so great for 
a Dancer, this ability is great for ninjas and knights.

*** - Brave Up
Jp needed - 500

While this ability is not as good as A Save, this ability does raise 
your strength slightly by raising your brave points. Again, not 
reccomended for Dancers.

===================
Movement Abilities 
===================

*** - Jump+3
Jp needed - 1000

I know some of you are thinking "Only 3 stars! I love this ability." 
Well, I am not saying this ability is bad in any way but since the path 
of becoming a Dancer requires you to be a Lancer, you should have 
learned Ignore Height which is a much better skill.

***** - Fly
Jp needed - 1200

This is the ability I have equipped on all four of my Dancers. Fly 
allows you to move over or across any obstacle(walls of castles, etc.) 
which is a great run away maneuver if the enemy gets too close. Until 
you learn Fly, Ignore Height is a good substitution.

=======================================================================

IV. Suggested Abilities and equipment

Abilities can be crucial for a dancer, since she is not the best melee 
attacker. Here is a look at my 4 dancer's abilities.....

Command Ability : Dance (default)
2nd Command Ability: Steal (thief) , Time Magic (Time Mage)
Reaction Ability: Abandon (ninja), Sunken State (Ninja)
Support Ability: Equip Armor (knight)
Movement Ability: Fly (dancer), Ignore Height (Lancer)

....and her equipment

Weapon: Cashmere (cloth)
Headgear: Crystal Helmet
Armor: Reflect Mail (auto-reflect)
Accessory: Salty Rage (always protect and shell)

This is my reccomendations but if you find a more powerful cloth,for 
example, don't hesitate to equip it. If you do not have the accessory 
Salty Rage(surely you won't have 4), substitute that for the Angel Ring 
or Germinas Boots (availible in shops).

As far my choice for abilities, I really do not think it gets any 
better. I chose the steal ability for safety reasons. If an enemy gets 
to close use the ability Steal Heart to charm them. Let your own style 
of playing influence you, however. Equip Armor gives you a HP bonus and 
Abandon increases your evasion property by a ton making surviving even 
the strongest blade swipe a cinch.

=======================================================================

V. Battle Tactics

Below I list suggested battle formations with 4 dancers. If you are 
wandering what to do with Ramza make him a Samurai with a bard secondary 
ability(by no means should you make him a bard!!). Have him cast 
Kiyomori on Dancers who have no Salty Rage accessory and then either 
attack or sing a song of your choice. If you attack with Ramza, equip 
him with the 2-sword support ability. On these lists D1,D2, etc. stands 
for Dancer 1 and Dancer 2, etc. Tough, huh?

When fighting wildlife......

D1: Polka Polka
D2: Slow Dance
D3: Nameless Dance
D4: Wiznaibus

When Knights come your way ......

D1: Polka Polka
D2: Slow Dance
D3: Nameless Dance
D4: Last Dance

When wizards cast their spells......

D1: Disillusion
D2: Witch Hunt
D3: Witch Hunt
D4: Nameless Dance

When all join forces.....

D1: Nameless Dance
D2: Nameless Dance
D3: Slow Dance
D4: Wiznaibus

Boss Fights......

D1: Wiznaibus
D2: Wiznaibus
D3: Wiznaibus
Orlandu and Ramza

For the boss of the game I reccomend 3 dancers stand 2 panels away from 
it and hit it with their cloths and for Orlandu to hit it with Holy 
Explosion or Lightning Stab. Ramza should cast Kiyomori and attack twice 
with two Kikuichimojis.

=======================================================================

VI. Closing

I hope you enjoyed my strategy on the Dancer job class. If you have any 
tips,corrections,questions,etc. e-mail me at strangevision@hotmail.com 
and I will give you a written reply within 2 days or less. Thank you!

VII. Credits

1. Squaresoft for such a great game.

2. In game tutorials, even though they often put me to sleep.

3. Phillip for his many contributions and insights.

4. www.gamefaqs.com for its abundance of helpful material.









