-- Final Fantasy X (JP) Ultimate Weapons Guide --
-- by CB! (Christine Bomke, cb@positronrecords.com) --
-- Version 1.2, 11/6/01 --

DISCLAIMER: This guide is for PERSONAL USE ONLY, copyrighted to me,
Christine Bomke. Do not put this FAQ on your site without first emailing
me for permission. If permission IS granted, you are not permitted to 
change a single word of this FAQ when you post it, and must leave it as a
.txt file unless I've explicitly told you otherwise that you may change 
it. Do not steal information from this FAQ for your magazine, or other 
form of media - printed, online, or otherwise. Do not pass GO, do not 
collect $200. If you violate this disclaimer anyway, know that I have the
means and mettle to pursue this matter legally, and you _will_ regret it.

NOTE TO WEBMASTERS: If permission is granted to post this guide on your 
site, it is _your_ responsibility to get the most recent version from my 
site or GameFAQs.com periodically. If you can't be bothered to keep it 
current, then you may not post it.

Avast ye matey, thar be spoilers ahead.


-- Table 'o Contents --

  I. Version History
 II. Foreword / Contact Information
III. Clouded Mirror / Seven Day Mirror
 IV. Ultimate Weapons
     - Tidus' Ultima Weapon
     - Yuna's Nirvana
     - Kimahri's Longinus
     - Wakka's World Champion
     - Lulu's Knight of Tamanegi
     - Aaron's Masamune
     - Rikku's God Hand
  V. Thanks, Acknowledgements, Shameless Plugs


-- I. Version History --

v1.2 11/6/01: Spoke too soon. Changed location names to their North American and 
PAL counterparts, as far as I know. The additions here are pretty much just
clarification of earlier directions, and pointers to scans of key pages from the
Final Fantasy X Ultimania Scenario Guide (what a mouthful!) that I've translated
for your weapon-hunting pleasure. PLEASE do not repost these; I've taken
considerable time to scan and translate them, and I really don't want them 
anywhere except my site. So don't ask. Please email me if you see them anywhere
else.

v1.1 10/16/01: Third and hopefully final version until the game is released in
North America. Fixed a few silly typos, added exhaustive directions on finding 
all 10 Sabotendas, an explanation of that @#$%! butterfly-catching minigame, and
the name origin of Kimahri's Longinus.

v1.0 10/13/01: Second version, added in-depth information about special effects,
name origins, and of course the minigames. More on the Sabotenda and butterfly-
catching minigames in the next version, due out on the 15th, provided my FFX 
Ultimania guides arrive from Amazon Japan then. If anyone else is interested in 
importing these, and you ask nicely, I may be able to assist you with the 
Japanese checkout.

v0.5 10/11/01: First version, not released to the public yet. Includes basic 
information about the locations of weapons and seals.


-- II. Foreword / Contact Information --

First, this is not a gameplay FAQ. If you need help figuring out the Sphere
Board system, or want a walkthough, look elsewhere. Also, this Ultimate Weapons
FAQ is obviously based on the Japanese release, so for those of you reading it 
months from now when FFX comes out in North America and PAL territories, please
understand that the information will still be factual and relevant, but names of 
locations and items will be different. I may update this FAQ at that time to 
reflect these changes, but don't hold your breath. The latest version of this FAQ,
and all the other ones I've written, can always be found at GameFAQs
(http://www.gamefaqs.com/) and my site (http://home.san.rr.com/circe/).

If you have a submission or a question regarding ultimate weapons that I haven't 
covered in this document, you may email me at cb@positronrecords.com or 
circe@san.rr.com, or contact me via AOL Instant Messenger as "Ceebsie". I'm also
on the GameFAQs message boards occasionally as "Ceebs". Please try to use a 
modicum of politeness and proper spelling, and please make sure your question 
hasn't already been answered. If you don't, I can pretty much guarantee your 
message will go ignored. My contribution to the gaming community has been this 
FAQ, and I have neither the time nor desire to regurgitate material from it, 
unless there are large amounts of money being waved in my face to sweeten the 
deal. Okay? Okay. Sorted.


-- III. Clouded Mirror / Seven Day Mirror --

In your travels around the world of Spira, you may come across chests you can't
open, and mysterious crests on walls. These chests and crests house your 
characters' ultimate weapons, and require a charged magic mirror to access.

To start, head to the Calm Lands and obtain a chocobo from the stationary (ie, not
moving) chocobo riber there. Ride to the south plateau near where you came in from
Macalania Forest, and on the east side you should see a broken bridge and a 
chocobo feather on the ground. Press [circle] near the chocobo feather, and your 
chocobo will fly to the plateau below it. Continue east to the Remiam Temple. 
Examine the sphere on the left side of the temple, then talk to the chocobo on the
right to race the second chocobo on the left. If you make it to the center of the 
circular track quickly enough, you'll be rewarded with the Clouded Mirror.

Side note: if you keep racing here, you can acquire other fine and rare items, 
depending on how many treasure chests you were able to reach. These prizes are:

0 Treasure Chests: Potion
1 Treasure Chest : Elixir
2 Treasure Chests: Mega Elixir
3 Treasure Chests: Wing Towards the Unknown x30 (!!)
4 Treasure Chests: Pendulum x30
5 Treasure Chests: Three Stars x60

You can find a translated map of the Remiem chocobo racing track at my site at
http://home.san.rr.com/circe/ultimania_remiem.jpg. Whether you can repeatedly win
and get unlimited amounts of these items, or whether they're one-time-only deals,
I don't know. Anyone better at this than I am?  :P

To de-fog and charge your newly acquired magic mirror, talk to the mother and son 
at the entrance of Macalania Forest. Head to the right back towards the Calm 
Lands, and speak with the father, who'll run off. Go back to the entrance and 
speak with the mother and father again, and head up the sparkly path into the
trees. Head north at the first fork, and show the Clouded Mirror to the large
ambrosia salad-looking plant, who'll turn it into the Seven Day Mirror. With this, 
you can now open chests and detonate the crests protecting your ultimate weapons.


-- IV. Ultimate Weapons --

You'll notice that your ultimate weapons aren't all they're cracked up to be at
first. In fact, you can't remodel them, and they prevent you from gaining AP!
Their powers are sealed, so you'll need to unseal them to take advantage of their
full potentional.

Each weapon has 2 seals, named after days of the week. (Seven characters, seven
days of the week, you do the math.) There are regular seals and holy seals, the
latter usually requiring a lot of effort via minigames to obtain. After collecting
each, return to the plant in Macalania Forest to unseal your weapons. To get the
Break Damage Limit effect for your summons, you only need to power up your weapons
once with the regular seal, and they don't have to be equipped - you simply have to
have the weapons in your inventory.


 - Tidus' Ultima Weapon -

Weapon location: Northwest corner of the Calm Lands, behind a crest at the bottom 
of a very narrow hidden trail. Win all four chocobo races, and the person blocking 
the pathway will be gone.

Sun Wheel Seal location: Yevon Dome, in a chest in the same area where you fought
Yunalesca. You may have to go up and down the stairs once or twice to get the chest
to appear.

Sun Wheel Holy Seal location: A prize for winning the fourth chocobo race against 
the other chocobo rider with a time of 0:0:0. This may seem impossible at first, 
but there's a cheat that makes it very easy. Keep holding left or right and get 
stuck on the first turn, and let the time run to about 1:55. Then proceed along 
the track and get hit by birds until your time runs out; you may need to be hit
by a bird at exactly 2:00 to get the cheat to work, some people on the GameFAQs
FFX message boards have reported that it didn't work for them the first time. At
any rate, in the next race, the birds will pass right through you, which will make
collecting balloons MUCH easier. Grab between 12 - 15 balloons for a time of 0:0:0.

Abilities: Break Damage Limit, Triple Drive, Avoid Counter, Magic Counter

Special Effects: Does more damage when Tidus' HP is full, no effect on summons.

Name origin: Starting with FFVI (possibly before, someone please correct me if I'm
wrong), there's been either a boss, or the main character's best weapon named this,
or both, and the weapon has always done damage dependant on HP. In the North 
American FFVI, it was translated as Atma.


 - Yuna's Nirvana -

Weapon Location: In a chest at the Monster Training Facility to the east of the 
Calm Lands, after collecting at least one of each monster from the Calm Lands.

Moon Wheel Seal location: Besaid Island beach, in a chest on the east side.

Moon Wheel Holy Seal location: Defeat all of your summons at Remiem Temple, then 
preform the Farplane Sendoff for Bergemine.

Abilities: Break Damage Limit, Triple Drive, Double AP, MP Consumption 1

Special Effects: Does more damage when Yuna's MP is full, and allows Valfar to
break the 9,999 damage limit.

Name origin: In the Buddhist faith, Nirvana is a state of complete happiness and
omniscience achieved after many reincarnations.


 - Kimahri's Longinus -

Weapon Location: At Thunder Plains, pray by pressing [square] at any 3 Cactuar
statues, then return to the south part of the plain and follow the Cactuar ghost
to a wrecked tower. Pray there.

Wood Star Seal location: Mt. Gagazett, in a treasure chest between the pillars on 
the left, just past where you fought Seymour.

Wood Star Holy Seal location: Macalania Forest butterfly-catching game, _after_ 
getting the airship. To start the minigame, talk to the harp-playing demihuman 
near the entrance, then touch the blue butterfly. The object of the game is to 
touch all the blue butterflies in one area before time runs out. If you touch a 
red butterfly, you'll automatically have to fight a battle, and lose a few 
seconds. (In this author's not-so-humble opinion, it would take less time to 
build a custom weapon.) You can find a scan of the suggested route from the
Ultimania guide at http://home.san.rr.com/circe/ultimania_butterfly.jpg.

Abilities: Break Damage Limit, Triple Drive, Double AP, Avoid Counter

Special Effects: Does more damage when Kimahri's HP is full, and allows Ixion to
break the 9,999 damage limit.

Name origin: Longinus is the name of the Roman soldier who pierced Christ's side
with his spear, in keeping with the religious theme seen in Yuna's Nirvana wand. 
The name shows up in the Neon Genesis Evangelion anime series, too, not
surprisingly. If the Christian church could sue for infringement of copyright...


 - Wakka's World Champion -

Weapon Location: After getting the airship, and charging your magic mirror, the 
bartender in Luca Cafe will give this to you if you've won at least 5 Blitzball 
games.

Water Star Seal location: Luca Stadium, in the Besaid Oaraka locker room.

Water Star Holy Seal location: After you have all of Wakka's Overdrives, this is a
random grand prize in the Blitzball League game. This could take anywhere from
25 wins if you're really lucky, to over 250 wins if you're really unlucky.

Abilities: Break Damage Limit, Triple Drive, Double AP, Avoid Counter

Special Effects: Does more damage when Wakka's HP is full, and allows Ifrit to
break the 9,999 damage limit.

Name origin: Most of Wakka's weapons have sport-related names (Fastbreak, No Game,
Official Ball, etc), so since you essentially need to become the Blitzball World 
Champion to obtain this, it's self-explanatory. 


 - Lulu's Knight of Tamanegi -

Weapon Location: In a sealed chest in the pool at Baj Yevon Temple, hidden off in 
a corner on the opposite side of the pool from the doorway to Anima's shrine.

Fire Star Seal location: In a treasure chest that appears during your second visit
to the Farplane.

Fire Star Holy Seal location: Dodge the lightning at Thunder Plains 200 
_consecutive_ times by pressing [circle], then go back to Lin's travel company
and examine the treasure chest out front. The Thunder Plains is a HUGE area, and 
different parts have one of three different frequencies of lightning strikes - 
for a handy dandy map scanned from the FFX Ultimania Scenario Guide and translated
by yours truly, go to http://home.san.rr.com/circe/ultimania_thunder.jpg. Other
prizes in the lightning-dodging game include Mega Elixirs and rare parameter
spheres, so it's well-worth your time to dodge strikes. If you go where the
lightning is most frequent (3 bolts), it shouldn't take you more than half an hour
to dodge 200, as the lightning seems to strike every five to seven seconds in the 
3 bolt zone.

Abilities: Break Damage Limit, Triple Drive, Magic Booster, MP Consumption 1

Special Effects: Does more damage when Lulu's MP is full, and allows Shiva to break
the 9,999 damage limit.

Name origin: All of Lulu's dolls are from previous Final Fantasies (Moogle, Cait
Sith, Cactuar, Puyo-Puyo, Moomba), and the Knight of Tamanegi is no exception.
It's an onion kid from Final Fantasy IIIj, "tamanegi" meaning onion.


 - Aaron's Masamune -

Weapon Location: Behind a crest at Mushroom Rock Road. At the bottom of the
Calm Lands valley, at the opposite end of the crevasse from Youjinbou's cave, 
take the old sword from the rocky alcove. Then go to a previously inaccessable 
part of Mushroom Rock Road, ride the floating stone up to a plateau, and stick 
the sword in the ground next to the statue of a warrior standing over a slain 
behemoth. The crest will appear on the wall behind you.

Earth Star Seal location: In a chest in the old part of Mihen Highway, nearer to 
Mushroom Rock Road than Luka.

Earth Star Holy Seal location: Unlock any 10 special battles (Zone Conquer OR Race
Conquer) at the monster training facility to the east of the Calm Lands, and the 
trainer will give this to you.

Abilities: Break Damage Limit, Triple Drive, Pre-emptive Attack, Counter

Special Effects: Does more damage when Aaron's HP is depleted, and allows
Youjinbou to break the 9,999 damage limit.

Name origin: Like with Tidus' Ultima Weapon, all recent Final Fantasies have had a
katana-type weapon called the Masamune. The name comes up a lot in video games and
anime, and is derrived from a famous Japanese legend about swordsmiths named
Murasame and Masamune. They both produced blades of astounding quality, but
Masamune's blades were said to embody the true spirit of the samurai, while
Murasame's were cursed and unlucky.


 - Rikku's God Hand -

Weapon Location: In a sealed chest at the bottom of Mushroom Rock Road, 
accessable by selecting Password on the airship, then inputting "Goddohando" in 
hiragana. In other words, "GO tsu DO HA N DO".

Gold Star Seal location: In a treasure chest in the fourth area (see below) of
Sanubia Desert, in an alcove to the west, north of both exits from the third
area.

Gold Star Holy Seal location: Sanubia Desert, in a treasure chest in the area 
protected by a sandstorm. To get rid of the sandstorm, you need to play a hide-
and-seek minigame with the Cactuars. First, let's get our bearings... Sanubia 
Desert is divided into four screens: (1) the oasis with the save point, (2) the 
winding path with the save point inside a tent, (3) the huge open area with the 
ruins to the northwest and the save point next to the large Al Bhed sign in the 
middle, and (4) the area right before Home with the sandstorm, Cactuar glyph, 
antlion pits, and numerous small Al Bhed signs.

To initiate the minigame, go to the fourth area and examine the Cactuar glyph. 
You'll then be asked to find 10 Cactuars in the desert. After finding each one, 
you'll recieve a green sphere - take this back to the Cactuar glyph in the 
fourth area. The Encounter None (enkaunta nashi) auto-ability is extremely helpful 
here. You can add this ability to an armor with 30 Cleansing Salts, or win a 
weapon with this already added from Geosgaeno.

The first Cactuar, Toome, is ALWAYS found in the first area, the oasis, to the 
right of the save point. From there, the order appears to be random, except for 
the last one. Robibia is runnin around in the northwestern alcove of the second 
area. Robeira is hiding in a treasure chest in the southwestern corner of the 
third area. Chapa is hiding behind the Al Bhed 20% sign in the fourth area - 
examine it to find him. Erio is at the oasis, then beams up to your airship and 
can be found on the roof. Areku and Aroya are running back and forth in the ruins
in the western part of the third area. Bachera is hiding behind the save point 
inside the tent in the second area - examine it to find him. Isuraya is running 
around inside an antlion pit in the fourth area. Furaire appears automatically 
after bringing the rest of the green Cactuar spheres to the glyph.

Abilities: Break Damage Limit, Triple Drive, Double AP, Double Gil

Special Effects: Does more damage when Rikku's HP is full, no effect on summons.

Name origin: The God Hand was one of Tifa's best weapons in Final Fantasy VII, and
Kevin's Light-Light aligned fighting class in Seiken Densetsu 3, also known as
Secret of Mana 2, another Square game. There may be a legend about the God Hand too
for all I know; to reiterate, contributions are appreciated.


-- V. Thanks, Acknowledgements, Shameless Plugs --

Big thanks go out to Tronix (http://www.tronixweb.com/) and National Console 
Support, Inc (http://www.ncsx.com/) for selling me Final Fantasy X and a 
Japanese Playstation 2, respectively. Best import shops on the web, they are!

Thanks as well to Amazon Japan (http://www.amazon.co.jp/) for stocking the two 
FFX Ultimania guides, and being kind enough to ship overseas.

Thanks to Dragon T (dragont@yahoo.com) and Druff for the name origin of Kimahri's 
Longinus.

Thanks to Muni Shinobu (muni_shinobu@yahoo.com) for his excellent FFX 
walkthrough and numerous other guides on the game. Without him, we would not know 
wairo from Shinola.

Special thanks to J. Parish (http://www.toastyfrog.com/), without whom I'd never 
have begun importing games, and obviously FAQs like these wouldn't have been 
written.

Much respect to Alexander O. Smith for his fantastic localizations of Vagrant 
Story, Parasite Eve 2, Final Fantasy IX, soon-to-be Final Fantasy X, and all the 
rest. Thank you for elevating video game dialogue to fine literature.

Shameless plug to DJ? Acucrack (http://www.cracknation.com/) for crafting the
sweetest breakbeat and jungle known to man, and being swell all-around guys. Buy
their records.

Extra special thanks to Square (http://www.playonline.com/) for creating FFX and 
many other quality titles, and GameFAQs (http://www.gamefaqs.com/) for hosting 
FAQs on every game imaginable, and respecting FAQ author's rights.

