		  ________________________________
	         |                                |
	        _|    Inindo: Way of the Ninja    |_   author: Randy Rister
	       | |       SRAM Hacking Guide       | |   
	       | |      --------------------      | |  version .1
	       | |     randalrister@juno.com      | |
	       | |________________________________| |  febuary 27, y2k1
	       | \ |                            | / |
               |__\|                            |/__| 

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updates:

version .1 - started putting it together.  added: howto section, items, stats,
             location, equipped items, money, changing characters, and month,
             date, and year.



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things you will need:

	hex workshop
	inindo rom
	emulator (preferably zsnes)
	inindo .srm file

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how to edit

first thing you need to do is open up hex workshop.  once it is loaded up,
open up your inindo .srm file.  what you see in front of your face is what is
called hexidecimal code.  this is where the information for the saved game is
stored.  now you will need to go to the next sections of this faq to find the
offsets (location in file) and the 2 digit combination for the desired effect.
now just take the 2 digit combination (found in front of the desired effect)
and replace the 2 digits that are already in place in your .srm file.  edit
all of the locations you desire.  once everything is plugged into the .srm
file, you will need to do a checksum on the saved game.  to do this, highlight
all of the info from offset 0 to 3863 (dec.) or F17 (hex.).  now click on the
checksum button up at the top (it has a checkmark on it).  a new window will
pop up.  click on "Checksum (16 bit)" and "Selection".  now press the generate
button at the bottom of that window.  the result will be put in the bottom
right frame in hex workshop.  now, for the weird part.  you are going to put
that result into the .srm file, but you are going to put it in backwards (look
below for an example).  the result goes into the offset 3864 (dec.) or F18 
(hex.) to 3865 (dec.) or F19 (hex.).  now just save your file, and everything
should work just fine, if not, go back and try again.

 ____________________________________________________
|          |Source    |Count    |Target    |Count    |
|__________|__________|_________|__________|_________|
|                                                    |
|1234   <---result from checksum                     |
|____________________________________________________|

**************************************************
*    _______                                     *
*   /       \                                    *
*   |       |                                    *
*  \|/      |                                    *
*      12   34 <--second 2 #'s get moved in front*
**************************************************

so now your "1234" should be "3412

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edit item lists:

character 1 item slots
        from offset 39 (dec.) or 27 (hex.) to 53 (dec.) or 35 (hex.)

character 2 item slots
        from offset 54 (dec.) or 36 (hex.) to 68 (dec.) or 44 (hex.)

character 3 item slots
        from offset 69 (dec.) or 45 (hex.) to 83 (dec.) or 53 (hex.)

00 - SWORD		SIDEARM
01 - WOOD SWORD		SIDEARM
02 - LONG SWORD		SIDEARM
03 - GREAT SWORD	SIDEARM
04 - MACE		SIDEARM
05 - NINJATO		SIDEARM
06 - SHURIKEN		PROJECTILE
07 - GLAIVE		SIDEARM
08 - OAK STAFF		SIDEARM
09 - GOLD STAFF		SIDEARM
0A - WISE STAFF		SIDEARM
0B - JO STICK		SIDEARM
0C - KUSARIGAMA		SIDEARM
0D - LONG SPEAR		SIDEARM
0E - IRON SWORD		SIDEARM
0F - YOSHI BLADE	SIDEARM
10 - BIG GLAIVE		SIDEARM
11 - STEEL BLADE	SIDEARM
12 - FIRE STAFF		SIDEARM
13 - MASAMUNE		SIDEARM
14 - HELMET		HELMET
15 - WIZARD HAT		HELMET
16 - STEEL HELM		HELMET
17 - IRON HELM		HELMET
18 - GREAT HELM		HELMET
19 - IRON HAT		HELMET
1A - FACE MASK		HELMET
1B - HARD HAT		HELMET
1C - CROWN		HELMET
1D - DRAGON HAT		HELMET
1E - VEST		ARMOR
1F - CLOAK		ARMOR
20 - NINJA GARB		ARMOR
21 - SAGE ROBE		ARMOR
22 - LIGHT MAIL		ARMOR
23 - CHAIN MAIL		ARMOR
24 - HALF COAT		ARMOR
25 - IRON VEST		ARMOR
26 - SURPLICE		ARMOR
27 - COURT DRESS	ARMOR
28 - CUIRASS		ARMOR
29 - HAUBERK		ARMOR
2A - YOSHI SUIT		ARMOR
2B - IRON MESH		ARMOR
2C - FULL ARMOR		ARMOR
2D - GOLD SUIT		ARMOR
2E - SAGE MAIL		ARMOR
2F - MAGE ROBE		ARMOR
30 - FANCY ROBE		ARMOR
31 - MAGE CLOAK		ARMOR
32 - 3 PT. STAR		PROJECTILE
33 - 8 PT. STAR		PROJECTILE
34 - SHAKEN		PROJECTILE
35 - SHORT BOW		PROJECTILE
36 - LONG BOW		PROJECTILE
37 - CROSS BOW		PROJECTILE
38 - PISTOL		PROJECTILE
39 - BLOWPIPE		PROJECTILE
3A - MUSKET		PROJECTILE
3B - ARQUEBUS		PROJECTILE
3C - AMULET		CHARM
3D - TALISMAN		CHARM
3E - SCARAB		CHARM
3F - IDOL		CHARM
40 - WIZARD GEM		ITEM
41 - MANDALA		CHARM
42 - ENERGY SAP		CHARM
43 - LION TAIL		CHARM
44 - BRACELET		CHARM
45 - KIRIN BONE		CHARM
46 - KARA MONO		SIDEARM
47 - SUPERBLADE		SIDEARM
48 - FIRE BLADE		SIDEARM
49 - MURAMASA		SIDEARM
4A - NINJA ROD		SIDEARM
4B - KUSANAGI		SIDEARM
4C - MULTIBLADE		SIDEARM
4D - SCIMITAR		SIDEARM
4E - STILETTO		SIDEARM
4F - POWER ROD		SIDEARM
50 - GOLD ROD		SIDEARM
51 - COAT		ARMOR
52 - METAL HAT		HELMET
53 - SCEPTRE		SIDEARM
54 - WAR ARMOR		ARMOR
55 - MAGIC ARMOR	ARMOR
56 - IRON MASK		HELMET
57 - HEADDRESS		HELMET
58 - DEER HELM		HELMET
59 - FUR ROBE		ARMOR
5A - FACE GUARD		HELMET
5B - KABUTO		HELMET
5C - GEM ARMOR		ARMOR
5D - GOLD MAIL		ARMOR
5E - HEAVY CLOAK	ARMOR
5F - MEDICINE		ITEM
60 - ELIXIR		ITEM
61 - ANTIDOTE		ITEM
62 - ENERGY UP 		ITEM
63 - BODY HEALER	ITEM
64 - FIRE BOMB		ITEM
65 - SMOKE BOMB		ITEM
66 - HEALTH FOOD	ITEM
67 - ENERGY PILL	ITEM
68 - TENGU WING		ITEM
69 - EXPLOSIVE		ITEM
6A - SLEEP BOMB		ITEM
6B - SHINOBI KEY	ITEM
6C - MINE KEY		ITEM
6D - GATE KEY		ITEM
6E - DIZZY GAS		ITEM
6F - PASSWORD		ITEM
70 - GOLD NUGGET	ITEM
71 - IRON ORE		ITEM
72 - BOMB		ITEM
73 - TIME PIECE		ITEM
74 - EEL EXTRACT	ITEM
75 - BUBBLE GUM		ITEM
76 - TEA BOWL		ITEM
77 - PORCELAIN		ITEM
78 - FIRE GEM		ITEM
79 - EARTH GEM		ITEM
7A - SKY GEM		ITEM
7B - MAGIC TORCH	ITEM
7C - MAGIC ROCK		ITEM
7D - ODA'S DIARY	ITEM
7E - CLOUD STONE	ITEM
7F - POWER BOOK		ITEM
80 - HEALTH ROCK	ITEM
81 - NINJA CURE		ITEM
82 - RESORER		ITEM
83 - ANTIFREEZE		ITEM
84 - HEALTH KIT		ITEM
85 - ZAKURO ROCK	ITEM
86 - SPELLBLOCK		ITEM
87 - SPIDER WEB		ITEM
88 - TENGU FAN		ITEM
89 - DRAGON BOOK	ITEM

8A and on are dummy items?  i tried a lot of them, but the most i got out of
	them was one popped up a menu and went "tick, tick".  others act like
	they are items, but i just got "no effect".  if anybody gets ANY 
	effects out of them then please email me the results you get.

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items equipped

character 1
        203 (dec.) or CB (hex.) to 206 (dec.) or CE (hex.)
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location on map (very partial)

somewhere between offset 6 (dec.) or 6 (hex.) to offset 25 (dec.) or 19 
(hex.).  if anyone figures this out, please email me the information.

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stats

character 1:
	from 182 to 189 (dec.)  \health and energy    
	from B6 to BD (hex.)    /   

	192 (dec.) or C0 (hex.)  level number

	195 (dec.) or C3 (hex.)  intelligence

	196 (dec.) or C4 (hex.)  speed

	197 (dec.) or C5 (hex.)  luck

	198 (dec.) or C6 (hex.)  magic spells you have

	199 (dec.) or C7 (hex.)  more magic spells you have

	200 (dec.) or C8 (hex.)  defense

	201 (dec.) or C9 (hex.)  resist

	202 (dec.) or CA (hex.)  power

tateoka
        from 1622 (dec.) or 656 (hex.) to 1642 (dec.) or 66A (hex.)

gou ikuma
        from 1302 (dec.) or 516 (hex.) to 1342 (dec.) or 53E (hex.)

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money

from offset 27 (dec.) or 1B (hex.) to 28 (dec.) or 1C (hex.)

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changing characters

offset 29 (dec.) or 1D (hex.) is the number of people in your party.  if you
are going to just use one person in your party, set it to 01.  if you are
going to use two people, then put in 02.  you can set this up to 03, any more
and the game goes nuts.

-=note=-
whenever i played a game where i hadn't gotten any other characters yet, it
would mess up when i would try to put more characters into the game.  but if i
had already gotten other characters in the game, it would work bug free.
-=end=-

slot 1
	30 (dec.) or 1E (hex.)

slot 2
	31 (dec.) or 1F (hex.)

slot 3
	32 (dec.) or 20 (hex.)

00 HERO
01 KUSOU
02 SATO DENKI
03 HARUTOMO
04 KANEMASA
05 OTOWANO
06 NARUSE
07 SHIRANUI
08 MOCHIZUKI
09 HIRYU
0A FUMA KOJI
0B HANZO
0C ICHIZO
0D YUKIYASHA
0E UMEYASHA
0F KAGERO
10 YAKIHIME
11 ONIYURI
12 TENKAI
13 KYONYO
14 GENSO
15 UNRYU
16 KEIGAN
17 HANNYAO
18 SHURAWAKA
19 SUZAKU
1A BISHAMON
1B YAMANOCHI
1C TAKEUCHI
1D FUWA DANJO
1E ITO ITOSAI
1F MIKOGAMI
20 SAOTOME
21 ARASHI
22 TORIYAMA
23 GOU IKUMA
24 KURON
25 TYOHEI
26 KUKOU
27 RAKUO
28 SOU
29 MIKAZUCHI
2A HYAKUREIKO
2B ASHIYA
2C KAMONO
2D TATEOKA
2E WADA SEIJI
2F TOFUMARU
30 KAGETOKU
31 GAO
32 AMAGI KOJI
33 KENKO HOSI
34 INDARA
35 JIGYO
36 JO KOSEI
37 YUGASUMI
38 WAKISHIMA
39 GENNOJO
3A MOMOCHI
3B REI
3C KASHI KOJI
3D YAGYU
3E TOSHIMASU
3F MAO KIRIZO
40 KOBUNGO
41 YAJIRO
42 OGAWARA
43 HYODARU
44 YOSHIMURI
45 NEKOME
46 SUGITANI
47 JINNAI
48 SENPU
49 TOBIZARU
4A UNSUI
4B DOKAN SOJO
4C JINEN
4D DOAN
4E TOSABO
4F RAGYU
50 RYUKAI
51 IZUMO SOJI
52 SHOKO
53 KURAMAYAMA
54 GONO
55 GASHAMON
56 MADARA
57 INGYO
58 SEKIWA
59 TAKAMITSU
5A RIZEN
5B DOJIN
5C OUFUKU
5D SHINKU
5E SHAMAKA
5F KUZUNOHA
60 HANYU
61 AKAO
62 JOGASAKI
63 KASHIMA
64 KURODA
65 SHINBE
66 KENPO
67 HAYAMI
68 TOGEN

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month/day/year

month
	3 (dec.) or 3 (hex.)

date
	4 (dec.) or 4 (hex.)

year
	2 (dec.) or 2 (hex.)

month's
01 JANUARY
02 FEBUARY
03 MARCH
04 APRIL
05 MAY
06 JUNE
07 JULY
08 AUGUST
09 SEPTEMBER
0A OCTOBER
0B NOVEMBER
0C DECEMBER

date's
01 - 1E  (1st - 30th)

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my info

email address:  randalrister@juno.com

feel free to email me ANY info about the inindo .srm that i do not have listed

please email me any mistakes that are not spelling (ex. hex codes)

do not write asking me what you are doing wrong, i have step by step 
directions above, if something didn't work right, then try again.


please do not use any of this information in your faq or your trainer program.
like i said, if you wish to add info, mail me, i will give you props for your
information, as it is well appreciated.

so far this faq can only be found on www.gamefaqs.com, so if you see it any
where else, email me.

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inindo: way of the ninja (c) koei

faq (c) 2001