Bait Manual "demo version"

Thank you for trying out this game. Following in this file are some general descriptions of game play and technical information. For any unresolved issues please refer to the contact section of this document.

Introduction
System requirements
Game setup
Playing the game
Credits
Contact information

Levels, updates and news
Official Bait Site


Introduction
Imagine being abducted, taken away from your home, leaving you no choice but to fight for your freedom. This exact scenario happens every day to worms all over the world. But, there are exceptions. One worm manages to escape the claws of his perpetrator and it is now up to you to bring him home again.

'Bait' is an adventurous and mind breaking puzzle game, introducing fun game play in a cute cartoon world. The varying degrees of difficulties combined with an easy to learn interface and the ability to download and make your own levels makes this a game suited for all ages that will last for numerous hours.


System Requirements

Required
PC Pentium 200MHz
or faster
16MB RAM
4MB SVGA video card (16-bit colors, DirectX compatible)
CD-ROM drive
Windows95/98 operating system
Microsoft DirectX 6.1 or higher
50Mb hard drive space

Recommended
PC Pentium II 300Mhz

64MB RAM
16-bit DirectX compatible sound card

These system requirements are rough approximations of what kind of systems that should be able to run 'Bait'. But, hardware configurations are very unique and it is not possible to predict the exact game performance.


Game setup
Once the game is installed and started for the first time you will automatically be directed to the options screen. It is from here both hardware and game play settings are changed and set. Later on you will come back here to try the harder levels of the game and perhaps even extra levels you've downloaded from the 'Bait' internet site.

"Note that in this demo version the level editor is not included with the game and you are not allowed to play levels you download".

You should now be confronted by a screen that looks like the one below.



Adjusting the settings in top to bottom order, they are as follows.

Driver:
This can in most cases either be set to 'RGB Emulation' or 'Direct3D HAL'. The recommended driver is the later, as it uses the video card's built in Direct3D hardware routines. When available, this driver will in most cases ensure that the game will run as intended. If you are only presented with the 'RGB Emulation' driver, it is very highly recommended that you try to find Direct3D drivers for your specific graphics card, as the game will perform very poorly otherwise. In some cases, when there are more than one graphics card in a machine, several 'RGB Emulation' and 'Direct3D HAL' drivers may be presented to you. There is no way to directly from the game identify which driver is connected to what graphics card. This either has to be done on a trial and error basis, or by checking the game's log file after quitting (found in the game's root directory).

Bit depth:
This will basically control the output quality of the game graphics. A 32-bit depth will produce smoother shades than a 16-bit depth.

Dither:
Setting this to 'ON' will somewhat improve the rendering output quality. It makes for some smoother transitions between colors, especially in 16-bit depth mode.

VSync:

Setting this to 'ON' will make the game renderer sync to the monitor's refresh rate. This may solve problems with the game flickering. If no flickering is experienced, this should be set to 'OFF' as it otherwise will slow the game down.

Music volume:
Controls the relative volume of all game music.

Sound Volume:

Controls the relative volume of all game sounds.

Levels:

"This option cannot be altered in this demo version".

Difficulty:

Changing the difficulty changes the series of levels played in the current level pack. The difficulties are: easy, medium, hard. In the original level pack the difficulties will have to be completed in ascending order.

When everything is setup, the game should be ready to play. Just click ok and start a new game.


Playing the game
Following in this section are a description of game rules, objects and controls.

The goal of 'Bait' is to bring the poor worm home. To accomplish this you will have to guide him through 10 levels at 3 difficulties. There is a dedicated time to each level, when it runs out the worm gets eaten by the bird. The levels often consist of one or more linked puzzles that will have to be solved. The goal of all levels is to get from the start to the exit hatch. While doing so there are a number of objects to see and interact with. Below here is a listing of them and their functions.

Norman Bait, the worm which you, the player, shall bring home again.
Ground on which the worm can move and push barrels.
Walls restrict worm movement.
This closed hatch is the worm's starting position.
And the open one is of course the exit hatch, which the worm must reach to finish the level.
Barrels are the main object with which the worm interacts. By pushing them around, the puzzles and levels can be solved.
A Hole cannot be crossed by the worm unless a barrel has been pushed into it.
Apples give extra score points when the level is finished.
Time bonuses are often crucial to the completion of levels, as they give the player extra time.
Trampolines allows the worm to jump between level sections.
This bird will eat the worm, when time runs out.


Controls
The controls in 'Bait' are fairly simple. The mouse is used to set a comfortable camera view and the keyboard to move the worm.

Up arrow Moves the worm forward
Left arrow Rotates the worm left/counter clockwise
Right arrow Rotates the worm right/clockwise

Mouse left/right Rotates camera around worm
Left mouse button + mouse up/down Zoom camera in/out
Right mouse button + mouse up/down Move camera vertically up/down


Credits

Programming
Christer Andersson

Art
Christer Andersson

Design
Christer Andersson
Markus Höglund

Sound Effects
Markus Höglund

Music
Markus Höglund
Jens Olsson
Per-Olov Stjärnered

Level Design
Christer Andersson
Markus Höglund
Magnus Magnusson
Jens Olsson

Thanks to
Mark Feldman
Andre' LaMothe
Jeff Lander

Greetings to
Johannes Edholm
Patrik Tallgren
Bujinkan Dojo Östersund
Xtreme Games Bulletin Board

'Bait' is copyright © Christer Andersson 2000
Published by Crystal Interactive, Inc.


Contact information

Bait web site:

www.pidelipom.com

Game support:
bait@pidelipom.com

Publisher information:
Web site:
www.crystal-interactive.com

Support email:
support@crystal-interactive.com

Addresses:
Crystal Interactive, Inc.
850 East Ocean Boulevard, Suite 306
Long Beach, CA 90802
U.S.A.

Crystal Interactive, Inc.
Leemveld 158
9407 GE Assen
The Netherlands


This document was last edited 00-12-03