Bait
Manual "demo version" |
Thank you for trying out this game. Following in this file are some general
descriptions of game play and technical information. For any unresolved
issues please refer to the contact section of this document.
Introduction
System requirements
Game setup
Playing the
game
Credits
Contact information
Levels, updates and news
Official Bait Site
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Introduction Imagine being abducted, taken
away from your home, leaving you no choice but to fight for your freedom.
This exact scenario happens every day to worms all over the world. But,
there are exceptions. One worm manages to escape the claws of his
perpetrator and it is now up to you to bring him home
again.
'Bait' is an adventurous
and mind breaking puzzle game, introducing fun game play in a cute cartoon
world. The varying degrees of difficulties combined with an easy to learn
interface and the ability to download and make your own levels makes this
a game suited for all ages that will last for numerous hours.
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System Requirements
Required
PC Pentium 200MHz
or faster
16MB RAM
4MB SVGA video card (16-bit colors, DirectX compatible)
CD-ROM drive
Windows95/98 operating system
Microsoft DirectX 6.1 or higher
50Mb hard drive space
Recommended
PC Pentium II 300Mhz
64MB RAM
16-bit DirectX compatible sound card
These system requirements are rough approximations of what kind of systems
that should be able to run 'Bait'. But, hardware configurations are very
unique and it is not possible to predict the exact game performance.
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Game setup
Once the game is installed and started for the first time you will
automatically be directed to the options screen. It is from here both
hardware and game play settings are changed and set. Later on you will
come back here to try the harder levels of the game and perhaps even extra
levels you've downloaded from the 'Bait'
internet site.
"Note that in this demo version the level editor is not included
with the game and you are not allowed to play levels you download".
You should now be confronted by a screen that looks like the one below.
Adjusting the settings in top to bottom order, they
are as follows.
Driver:
This can in most cases either be set to 'RGB Emulation' or 'Direct3D HAL'.
The recommended driver is the later, as it uses the video card's built
in Direct3D hardware routines. When available, this driver will in most
cases ensure that the game will run as intended. If you are only presented
with the 'RGB Emulation' driver, it is very highly recommended that you
try to find Direct3D drivers for your specific graphics card, as the game
will perform very poorly otherwise. In some cases, when there are more
than one graphics card in a machine, several 'RGB Emulation' and 'Direct3D
HAL' drivers may be presented to you. There is no way to directly from
the game identify which driver is connected to what graphics card. This
either has to be done on a trial and error basis, or by checking the game's
log file after quitting (found in the game's root directory).
Bit depth:
This will basically control the output quality of the game graphics. A
32-bit depth will produce smoother shades than a 16-bit depth.
Dither:
Setting this to 'ON' will somewhat improve the rendering output quality.
It makes for some smoother transitions between colors, especially in 16-bit
depth mode.
VSync:
Setting this to 'ON' will make the game renderer sync to the monitor's
refresh rate. This may solve problems with the game flickering. If no
flickering is experienced, this should be set to 'OFF' as it otherwise
will slow the game down.
Music volume:
Controls the relative volume of all game music.
Sound Volume:
Controls the relative volume of all game sounds.
Levels:
"This option cannot be altered in this demo version".
Difficulty:
Changing the difficulty changes the series of levels played in the current
level pack. The difficulties are: easy, medium, hard. In the original
level pack the difficulties will have to be completed in ascending order.
When everything is setup, the game should be ready to play. Just click
ok and start a new game.
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Playing the game Following in this section are a description of game rules, objects
and controls.
The goal of 'Bait' is to bring the poor worm home. To accomplish this you
will have to guide him through 10 levels at 3 difficulties. There is a dedicated
time to each level, when it runs out the worm gets eaten by the bird. The
levels often consist of one or more linked puzzles that will have to be
solved. The goal of all levels is to get from the start to the exit hatch.
While doing so there are a number of objects to see and interact with. Below
here is a listing of them and their functions.
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Norman
Bait, the worm which you, the player, shall bring home again. |
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Ground on which the worm can move and push barrels. |
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Walls
restrict worm movement. |
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This
closed hatch is the worm's starting position. |
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And the
open one is of course the exit hatch, which the worm must reach to
finish the level. |
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Barrels are the main object with which the worm interacts. By
pushing them around, the puzzles and levels can be
solved. |
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A
Hole cannot be crossed by the worm unless a barrel has been pushed
into it. |
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Apples give extra score points when the level is finished. |
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Time
bonuses are often crucial to the completion of levels, as they give
the player extra time. |
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Trampolines allows the worm to jump between level
sections. |
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This
bird will eat the worm, when time runs out. |
Controls The controls in 'Bait' are
fairly simple. The mouse is used to set a comfortable camera view and the
keyboard to move the worm.
Up
arrow |
Moves
the worm forward |
Left arrow |
Rotates the worm left/counter clockwise |
Right arrow |
Rotates the worm
right/clockwise |
Mouse left/right |
Rotates camera around worm |
Left mouse button + mouse up/down |
Zoom
camera in/out |
Right mouse button + mouse up/down |
Move
camera vertically up/down |
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Credits
Programming
Christer Andersson
Art
Christer Andersson
Design
Christer Andersson
Markus Höglund
Sound Effects
Markus Höglund
Music
Markus Höglund
Jens Olsson
Per-Olov Stjärnered
Level Design
Christer Andersson
Markus Höglund
Magnus Magnusson
Jens Olsson
Thanks to
Mark Feldman
Andre' LaMothe
Jeff Lander
Greetings to
Johannes Edholm
Patrik Tallgren
Bujinkan Dojo Östersund
Xtreme Games Bulletin Board
'Bait' is copyright © Christer Andersson 2000
Published by Crystal Interactive, Inc.
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