This is an easy project to make - a basic hangar with a flat roof. I could use the Hangar1 tool to make it but I am using the cube because of the way I have used the textures. In particular, the top section of the roof is blue. This will minimize the use of textures as I have only made one side of the blue section, while we need four. This is why I use two cubes instead of one.
Since the macro has two modules, with the same center coordinates, I will use a Single macro type to make it.
I use the Nova texture NOVA008 with an asymmetric format of 512x128 pixels. The reason for using this size is so I can get better precision than by using a 256x256 texture.
This shows the real size of the textures used. You can see in the previous picture that the Texture cube menu shows as a distorted squared bitmap of 256x256 pixels.
This is normal and is not an error. FS200 will always stretch any texture format to a 256x256 pixel image and the calculated texture points will be always in the range of 0 to 256 pixels.Once the base is made I add a second cube to make the roof blue section of the hangar all around the four sides of it.
If you wish to add crash control for the hangar in the scenery you will need to use this panel.
Just specify the three overall dimensions of the object to be controlled.