- Tree width and height : Enter here the size of the tree.
- Tree types: trees can be drawn using two different techniques.
- Classic tree: This is the technique used until FS2K. This tree is made using two crossing polygons. This tree has some visual problems due to the FS2K z-buffer engine but has a better volume shape than the FS2K tree.
- FS2K tree: This tree is a one sided planar polygon that will always point to the aircraft.
Which one to choose? The best advice is try both types and choose the one you like most!
The FS2K tree is only available when making a single macro type.
You enter here the name of the texture to be used for your tree. If you want to have seasonal changes for the trees you can check on each box for the desired season.
Notes for trees:
- When making trees the background color must be black, or RGB(0,0,0), to give to the tree the required transparency.
- If you want to have tree seasonal changes you have to follow the texture seasonal convention names, click here to learn more.
- Seasonal tree positions must match the summer position tree in the texture. If your oak tree is placed in the bottom left corner of the summer texture the oak tree for all other seasons must be placed exactly at the same position.
- If you use the classic tree type the trunk of the tree must be right on the middle of the selected texture surface. Otherwise your tree will appear to have two trunks instead of one under some viewing positions.
- The FS2K type requires at least Scasm v2.32 or you will get a compile error.
- FS2K tree types can not share any other tool in the macro. So if you want to make a macro using the FS2K tree you cannot add any other type of tools or your tree will not work properly.
- The only way to add FS2K tree macros into an scenery is by placing them one by one at a given Latitude or Longitude.
- The best way to use trees in a scenery is to make a library of trees and use the generated macros to build your scenery.