Example 6

In this example I'll show you one use of the Sign tool. We will add a tile with the house number as seen here. This is a continuation of Example 5.

The sign will be 1x1 meter, a little big perhaps?

The sign will be placed at an altitude of 3 meters from the ground.

Since the house surface is 20x14 meters the sign will be placed at 14 ÷ 2 = 7 meters from the center of the house.

The sign position is set to Front or South.

The Force draw to front view option is activated. The reason is because the sign is to be placed over another surface. If you do not activate this option the tile will give signs of texture flashing when viewed from some angles. In other words the option must be activated when you have two coplanar polygons, one overlapping the other.





This shows the detail of the tile texture. To somehow fix the size of 1x1 meter of tile I can select a bigger surface of the texture, apply 100% transparency, and the tile will look much smaller.

This example can be made using other methods. It is also quite probable that the sign is not placed at the center but in a different place. If this is the case you should convert the Single macro to a MSO and place the sign tile at any location on the house.

At the same time we could also place some trees around the house but this will be seen in the next Example.