This is the panel you will use to add macros into a scenery. Nova can handle the API and ASD format macros.
The macros in the scenery must be of the same kind, that is, they must be all API or all ASD macro types. This selection is based on your program setup options.
The data entry for both types is the same, only some variable names will be different.
The main elements in the macro data entry are:
The Macro List: Displays all available macros in the folder as specified in your program setup. To select a macro - click on the macro name.
The Macro Name and Description: Shows the name of the current macro and its description.
The Macro Picture: This is a picture you should make or have of the macro. If you want to make your own pictures so they show in the list you'll need to:
First set up your folder name where the API-BMP pictures of macros will go.
Once your macro is finished make an small scenery with it and compile the file. Run FS2K and make a Print Screen of your macro in the scenery.
Crop the picture to a maximum of 256x256 pixels and save the picture in BMP format with the same name as the macro.
If your macro name is HOUSE03 then save your BMP picture as HOUSE03 in the appropriate folder.
Description: This is an optional description for the macro.
Latitude and Longitude: Enter the position of the macro in the scenery.
All other available arguments: All other available and needed arguments such as the scale, rotation and complexity will be available based on the arguments used in the macro. If, for example, the macro does not use the scale this argument will not be available.
The screen used for ASD macros is mostly the same as for the API's macros.