Example 24

This is an easy example, a classic hangar with an inverted V roof. You can make this type of hangar using the Hangar1 tool or by using a Cube and placing a Pyramid on top to make the roof. Because this is an easy object to make I will explain here some fundamental and easy steps to start making 3D objects.

Most Nova tools have two main panels for Size and Texture selection. The Size panel is where you enter the physical size of your object in the scenery. Since you can use, or place, one object above the other you also have to enter the altitude of the object over the ground. This object will normally be saved as a macro or as an independent object inside a scenery file. It will also have a scale.
The values entered here must also be based on the future scale you will use. In this example I will use a scale of one.

The Texture tool is normally a little more complicated. This panel is where you can assign a texture, or part of it, to a given side of the object.

The tool identifies each section of the hangar and the external and internal sides of the hangar.

You will only need to draw the visible sides of any object. In this example only the external side of the hangar is used.

The Copy function will copy one side onto another, a fast and very convenient option when you have more than one identical side in your object.

The Tune points is an option to make a fine tuning of the texture area used by one side of the object. This can be done pixel by pixel.

The Texture is selected from the list of textures placed in the folder you specified in the Program setup option.

You can choose the area of the texture to be used by a particular side. This selection is always delimited by 3, 4 or more small blue boxes depending on the type of side you are working on.

You can drag and drop these boxes for a fast positioning in the graphic.

You can put these boxes in any order, clockwise or not, to produce different effects.