Landable surfaces

 

This new tool is only available in the Nova Addon 2 program. The tool allows you to make a landable surface over a building, or most commonly known a helipad on top of a building.

To make a helipad you need to perform the following steps:

As in this example, the landable or helipad or hard surface if you want, will be the sequence number 2.

Save your macro, in any desired format , API or ASD, this completes the macro, with its building and the helipad on top of it.

You will now need to add this macro to your scenery.

Before adding the macro in the scenery, you will need to go first to the right spot and situation where you will place your helipad building, and read the MSL altitude or ground altitude.

From the above graphic, you can see that the ground altitude is 70.50 meters, if your readings are in feet, you will have to calculate the altitude in meters, roughly multiply the feet x 3.3 and you will get a close readout. Only take the integer value, decimals will not work and give an error when compiling the scenery.

You can now proceed to add the macro in the scenery. If you use ASD, you will need to enter in the argument LandingMSL from your argument list for this macro, the MSL altitude as shown above, that is 70.

If you are using Nova, you will get this type of screen,

If you are using Airport for example, you will also need to enter the altitude in the argument #6.

The real final altitude may vary a meter less or more from the first reading in FS2K, as in my example, the reading I had was 70.50 or 70 if you want, the real and best altitude will be 69.

Compile your file, and verify that the helicopter doesn't sinks on the building...if so, adjust the MSL altitude in your program.

Important:
If you use the polygons A or B as the landable surface, your points must be drawn in clockwise order, or the macro will
NOT work properly.