Dynamics 1

 

This tool can be used to give some type of dynamic or action to the scenery. For example you could add a panel that will flash at a given distance from the aircraft when approaching a point.

As you can see this is only a place polygon.

The object can be activated for any length. In the example the object will be activated, or visible if you like, at 12 meters from the stop position and it will be deactivated, or invisible, at 10 meters from the stop position.

You can also enter the deviation of the aircraft. In the example if the aircraft is placed more than 6 meters to the left and/or right the object will be deactivated.

When active the object can be displayed at 2 different speeds

 

This panel shows the textures to be displayed.

The inactive texture will be displayed when the object is out of the activated area. This is optional. If you don't want to show any texture at this stage check the draw box in the panel off.

While in the activated area you have a choice of 12 textures. If, for example, you indicate 12 textures they will be displayed one after the other - in the same order as entered.

You can of course use 2 textures and place them all over in the texture action.

If you choose the fast speed option this is quite fast and just 2 textures will be enough.