EXAMPLE 7

 

This is a continuation of Example 6. We are going to add some trees and also move the house number to a better position than it was in the previous example.

The new objects we will add will be placed at different (X,Y) positions that are not based on the center of the house. So we'll have to use a MSO macro, or convert the Example 6 macro to an MSO macro type.

Since we are adding trees to a macro having other objects we cannot use the FS2K tree type.

The FS2K tree type is only available when making a single macro type.

Once the first tree is made we can copy it into other sequences and place trees at different locations.

Since the trees have different sizes this example doesn't use the maximize option.

A view of the house with the trees and relocated number tile.