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This is probably the
most interesting part of the aid system since it adds some kind of movement or
action in the scenery.
Another important issue is that you can use an scale of 1.0 or slightly higher to make this macro. Working with a scale of 1.0 is always easier! |
![]() This is the NovaEx32.nv1 example |
As usual the first panel indicates the size of the Marshaller in the scenery as seen above. A value of 2 meters would be very good considering how the textures are made.
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The marshaller distance
settings work like all other docking systems.
The big difference is that since you will most probably use a scale of 1.0 in your macro the calculation and set up will be much easier than with the other docking aids and odometer.
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This panel
shows the textures and actions to be performed at each step of the
approach path.
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The Move forward 1 step
may have from 1 to 5 different actions.
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If you want
to have an static position for each of the approach steps you will only
select one action.
The stop, turn left, and turn right don't have any action or movement since these steps are static in real life and the marshaller doesn't move his arms at all. |