HANGAR 2.

This hangar has similar options to Hangar 1 and the only difference is the shape of the roof.

The rounded roof is made up of 8 points. You must enter the lengths and heights for each of the points.

Tips and notes:

  • You will get a much better look to the rounded roof if you use a scale of 0.50 instead of 1.0. This means that all lengths and heights must be multiplied by two. This example uses a scale of 0.50 entered in the coordinates panel.
  • By changing the height spinners you can make any possible roof type - not just a rounded one.
  • Since the hangar can be raised from the ground you can use this tool as part of any other building or placed on top of another one.
hangar4.gif (7840 bytes) There are two menu options which change your Interior and Exterior textures. Each one also has the transparency option which is only required if you want to see the interior of the hangar.

The roof is made of 8 parts or sections. You must define all of them.

You can use the copy option to copy the data from one side to the other and complete your design faster.

 

hangar6.gif (1272 bytes)
Detail of the texture and points used in the top front of the hangar.
The top front and back walls of the hangar use 8 points to make the rounded roof. It is obvious that the texture shape must be the same, or resemble, the real hangar shape in FS.

Since you can control any part of the hangar it means that the roof may have many other different shapes other than rounded.