Example 10

This shows how to use the transparencies with textures. Transparencies are normally applied over a texture with a black background or RGB(0,0,0).

A very frequent use of transparencies is with the classic control towers which have slanted windows. I suggest you always make this type of object using an smaller scale than 1, especially if your control tower is small. All measurements in this macro are based on a scale of 0.5

The red numbers correspond to each element from the list.

 

This shows sequence 3 from the list, the window section. This is where the use of a smaller scale than 1 is important. With a measurement smaller than 1 you can adjust the slanted windows better. In some cases 1 meter to each side would be too much and will result in an ugly shape on the scenery.

 

As usual do not draw any side of any part if that side is invisible in the scenery.

To apply a transparency. Click on the transparency box and choose from the color table the transparency color, the degree of transparency, and if it is lighted or not at night.

In the picture you can see the selected color. The word LAN means that the side will be Lighted At Night.

Finally we make the roof using another cube placed on top of the windows. The only thing to note here is that I have placed two antennas on top of the cube.

You can choose the Antenna color if you click on the Color box.

You have to activate each antenna and place it at a given (X,Y) coordinate.

The altitude is the antenna altitude.