PILATUS

PC7 Turbo Trainer
For FS2002
Documentation
Thank you for downloading the Pilatus PC7 Turbo Trainer! This model represents
a Swiss Air Force Pilatus PC7: A-932.
The Pilatus PC7 Turbo Trainer originally flew on April 12 1966, this initial
version was essentially a modified Pilatus P3 with a 550SHP PW&C PT6A-20
Turboprop, this initial version failed to attract any sales until 1975 when
the PC7 appeared with the PT6A-25 engine (of 650SHP) and a whole host of
improvements. Since that time the PC7 has proven to be a capable trainer, and
has since been superseded by the more capable PC9, and recently the PC-21,
however the PC7 still continues to serve well in the training role of various
air force's worldwide.
This model has been fully constructed with FSDS v2.11 and it uses many common
part from my Pilatus PC9 Project.
Repaints are welcome, please consult the text file that accompanies this
package entitled: "A Note for repainters.txt".
Model, Textures and Flight dynamics By David Friswell.
THE MODEL:
The model has
been designed using FSDS v2.11 (by ABACUS).
The PC7 model features the customary moving parts. It uses FS2002 lighting
(Strobes etc). The Propeller and Spinner are also fully animated, with the
propeller disc being 3-dimensional. That is, the propeller disc instead of
being flat like most other Flight Sim aircraft is not on this aeroplane. It
has the full appearance of a real Propeller from side on. The model has also
been designed to be frame rate friendly in multiplayer (it is not a multi-res
model like CFS2.
There is NO virtual cockpit, the reasons, why are set out below in point
G of "Known Issues & Bugs". As a result the Panel & sound are
aliased to the Default Cessna C208, thus the choice is yours to use what
panel/sound combinations are available.
PERFORMANCE:
The
performance of this model is a Max level speed of 209 knots TAS at 10,000Ft AMSL (Clean Config). A climb rate of approx
2000 feet/min. Sustained G manoeuvring, whilst
being docile and easy to handle when in formation with other aircraft. So far,
almost all of the above has been attained.
The Flight
Dynamics have been constructed using a mixture of using the “Aircraft Editor”
that comes with FS2002 Professional Edition and extensive use of the 1% airfile Templates (available @ www.avhistory.com)
Take note,
there are differences between the Pilatus “book figures” and this model. The most notable
is that of Rate of Climb, this model DOES have a SUSTAINED rate of climb that
is in excess of the Pilatus figures, unfortunately I have been unable to
satisfactorily correct it. If anyone out there does have a suggestion, please
email me at the email address at the end of this document.
WHAT IT LOOKS LIKE:
Here are several screenshots of the model as it appears in this package. Note
there are differences in this visual model and that of the real aircraft.
The model in flight.
INSTALLATION:
To install the PC7 in FS2002 I recommend you do the following:
- Extract the
contents of this archive to a Temporary folder (for e.g. C:\Temp\).
- You will then see in the C:\Temp\Pilatus PC7 Turbo Trainer\ folder : a Gauges, Model, Panel, Sound and Texture
folders along with the Airfile,
and this file you’re now reading.
- Copy the “Pilatus PC7 Turbo Trainer” folder to the AIRCRAFT folder of FS2002,
start the game and go flying.
- Alternatively, you can extract this archive straight into the
FS2002\AIRCRAFT folder.
- To select
this aircraft, you will see it under the Manufacturer’s name of “Pilatus” in the Select Aircraft Menu of FS2002.
FLYING THE PC7:
Being a trainer, the Pilatus PC7 is easy to
handle whilst providing a challenge to the student, when constructing the
Flight Dynamics for this model I have kept this in mind. Suffice to say that
stalls are straight forward with no wing drop - mind you I have not been able
to find its stalling characteristics so far, when I do these will be
incorporated into the dynamics of this model.
Take off in this model
REQUIRES the pilot to "work the rudder", that is with any high powered
propeller driven aircraft there is a LOT of torque, so full right rudder will
be required during the take off roll as the engine hits "full stride".
Thus extensive use of rudder and in particular elevator trim is needed
THROUGHOUT the entire speed range of this aircraft - this reflects the
real flight characteristics of the PC7.
Due to its relatively light wing
loading the PC7 does get "bounced around" in turbulence, this also makes it
quite a challenge to fly in formation.
Landing: I have found that an
approach speed of approx 75 to 85 knots IAS, this will give you a good sink
rate with a slightly nose high attitude. Thus, a minimal flare is required,
this also has the benefit of minimal float during the landing flare. The
quoted Pilatus Stall speed in the Landing configuration is 63.5KIAS.
The
PC7 is fully aerobatic and is stressed to +6 - 3 G (clean and in the utility
category on the Weight & Balance), otherwise it is +4.5G -2.25G with
underwing stores.
KNOWN ISSUES AND BUGS:
There are known “issues” with this model, these are
explained as best I can:
- There are differences between
the real PC7 and this model - it is as accurate as I can get it.
- IMPORTANT: For those who have Force Feedback Joysticks, this aircraft
is slightly more manoeuvrable with the FORCE FEEDBACK DISABLED. I have no idea
as to why, but this was discovered during beta testing. This mainly applies to
those who have the Microsoft joysticks, if you have a Logitech or other brand I
would be most interested to know if you experience this.
- Further on the gear
bays , in going for simplicity of the FSDS model the bays are NOT an
exact outline of the real PC7 - again, this is as accurate as I can get them.
- The undercarriage as used
here is very close to the real PC7, but not an exact replica.
-
From the photographs that I have of the PC7 there appears to be no undercarriage
doors on the main gears - I have reflected this on my model - thus, real life
aircraft MAY diifer.
- Lastly, any/all updates to this
package will be posted only on www.aussim.com,
and announced in the forums at www.aussim.com
when released.
- I have not included a virtual cockpit for one very
simple reason ---> I have NO panel to use with this aircraft. Thus with no
panel, there is no Virtual Cockpit. If you feel "disappointed" by this, then you
are not the only one as I too would like to have one! If there comes a time that
a fully fledged FS2002 Panel appears & is one that I can use for a DVC then
I am
more than willing to do so! SO PLEASE DON'T EMAIL ME TO ASK WHY THIS IS SO!
CREDITS:
- Free
Flight Design Shop for providing various public domain parts for both FSDS
and GMAX. There are two file’s used to construct this model the first was FSDS_PARTS1.zip
by Brian Gladden. From this the Propeller and the wheels have come from this.
The second was the Piper Arrow by Rien Cornelissen who generously provides his Aircraft as public domain. From the Piper I have used
the seats as it is
similar to the PC7 (not exactly but close enough). Thirdly, I have used Dave
Eckert's 3 Bladed Propeller for this project, it can be found at
www.daviator.com.
- To all those
who participate in the www.aussim.com
forums, thank you for all the encouragement, it is appreciated.
- Finally to Brad Disher for Hosting
and Running www.aussim.com.
NOTE:
1. Please Feel free to repaint this aircraft
as you wish, whilst remembering that released repaints must be stand alone
textures. If you want to re-package this, ask for permission.
2. This Readme file must accompany any
repaints - in its TEXT format, if you don't expect an email from me!.
3. This aircraft package is not meant to be artistically brilliant,
but to give a faithful as possible rendition of what it is like to fly this
aircraft – whilst being frame rate friendly!!
4. This archive is set to extract ..\Pilatus PC7 Turbo Trainer\ by default.
5. This archive is STRICLY FREEWARE
ONLY. NO COMMERCIAL GAIN BY ANYONE IS ACCEPTABLE. This aircraft or its
repaints is NOT UNDER ANY CIRCUMSTANCES be uploaded and or displayed on
FSPLANET.com or www.mondalori.com or ANY of its associated
subsidiaries. If it is, or available on any website offering this archive in
return for money, any appropriate legal action will be undertaken using
appropriate Australian, United States and International copyright laws. In
addition, if this archive is discovered as such, I will sue for labour cost’s
involved in constructing this aircraft, at nearly 6 months in construction and
testing this cost IS CONSIDERABLE.
6. The author of this package is in no way liable for any damage it may cause from incorrect use (however unlikely that it may be).
7. If for whatever reason you don’t like this aircraft, delete it and fly something else – DO NOT
BOTHER TO TELL ME.
8. Questions(& constructive) Comments, bug reports etc can be made to the
Email address listed below.
ALSO AVAILABLE:
- Pilatus PC7 Astra Mk II in Soth African Air Force Livery (Textures by
Jens-Ole Kjølberg):

- FSDS2 Pilatus PC9M, textures by Barry Magann:

- Raytheon T-6 Texan II, fully updated with FSDS2 and now including a full
DVC:

- Piper Warrior II:

- Piper Archer II:

- Piper Dakota:

- Gloster Meteor
- DH 100 Vampire F3
- Piper Arrow II:

- Piper Arrow IV:

(Note: All the above is available from
www.aussim.com --> ALL of the Piper models are exclusive to
Aussim.)
COMING SOON:
- Complete update to the Roulette's version of the PC9/A And the FAC Model from which this
aircraft model is derived from.

- Piper Seminole (early Alpha build shown):
- Piper Lance:


