    Castle Camelot LORD Newsletter #13:
    LordNews Volume 3, Issue #4 -- By Donald Tidmore
    Coverage period: October 07, 2002 - June 30, 2003.
    Official Release:  Saturday morning, August 02, 2003.

    Contact Info: dtidmore@hiwaay.net -- Fidonet 1:133/450
      donald.tidmore@usa.net -- ktidmore@bellsouth.net --
      http://www.fidotel.com/public/camelot/ - Castle Camelot
      http://www.fidotel.com/public/kiteria/ - Kiteria's Korner
               ----------------------------------------

                  LORD Newsletter Issue #13 Introduction:

Here is the thirteenth LORD newsletter issue, covering LORD news from
October 07, 2002 through June 30, 2003. Issue's purpose: To report on my
own LORD programming activities, and those of my other LORD friends. The
only activity to report on is for regular LORD and LORD II. A tiny
amount of activity was observed for WT-Lord in late 2002, but none since
January 01, 2003 has been seen. There is zero activity for Planets: TEOS
or Worldgroup Tournament LORD, other than whatever has been done with
them by Michael Preslar. Unless things change, future issues of this
newsletter will cover only LORD, LORD II, and their 32- bit ports.

Fidonet contact info: I can be reached via Netmail, LORD echo, or the
DoorGames echo on Fidonet, using 1:123/450. If you need a LORD program
released, send it to me. It will be posted to my official Camelot
LordNews FDN site, to the new LORD Archives site set up by Michael
Everett. My ICQ Contact Info: #238685196 (Belgarion). However, I don't
use it very often.

LordNews List info: For discussion of LORD-related news by its members.
Please use the following HTML form to subscribe to it. See previous
issues for more details if needed. The LadyScripts List is for
discussion of LADY Script programming. Use the second HTML form to
subscribe to it.
        ------------------------------------------------------------

           (NOTE: See ccigm-13.htm in order to use the HTML Forms.)
=================================================================

                     LordNews #13 Misc. Notes Section:
                              Table of Contents
     (1) Misc. Notes section           (2) LORD News Reports
     (3) LORD Authors Notes            (4) IGMs/Utilities Testing
     (5) Recent LORD Programs          (6) Misc. Info Section
     (7) LordNews Issues Links         (8) Contributions Section
=================================================================

                        My primary Web-site Links:

   Kiteria's Korner!:     http://www.fidotel.com/public/kiteria/
   Camelot LordNews FDN:  http://www.filegate.net/camelot/
   Waterfalls Page:   http://www.fidotel.com/public/camelot/camelot.htm
   LORD Links Page:   http://www.fidotel.com/public/camelot/camelot5.htm
=================================================================


08/02/03 Official Release Notes:  All web-site and Lordnews data file
hyperlinks were verified last night.  All email hyperlinks use -NOSPAM
to prevent spammer's harvest robots from having easy access to them.
So before using an email link, remove the -NOSPAM segment.  This issue
has one related text appendix file -- Patched-LordApps.txt, which I
created in March 2003, and updated this morning.  It covers patched
Lord apps released in the last nine months period, along with official
IGM recompilations.  Final spell check was done of ccigm-13.htm on July
31th.  Around a dozen author entries were added/revised on July 31.
Will be releasing Issue #13 files officially via LordNews List, the
web-site, and other locations later today.

LordNews issue #13 "Appendix":
-----------------------------
http://www.fidotel.com/public/camelot/Lordnews/Patched-LordApps.txt

File is included inside either LNWS-13.ZIP or lnws-13h.zip.
======================================================================

Email address changes notations: Gordon Lewicky switched at end of
December 2002 to glewicky@telus.net. Michael Dillon changed to
gsvalore@lordlegacy.com. Charlie Wardick changed to chasware (at)
cox.net.  Bryan Turner changed to v@vbsoft.org in December 2002.
Stefen Enns changed to stefenenns@hotmail.com. [Red LORD barline]
=================================================================


                         Official LORD News Section:

    Michael Preslar: mike@lordlegacy.com, mpreslar@mailcity.com;
    LORD Betas Request:    e_maus@covingtononline.com
    LORD Legacy Homepage:  http://lord.lordlegacy.com/ (Inactive)
    Elysium Software:  http://www.elysoft.net.  ICQ:  #9590896
     ------------------------------------------------------------
02/22/03 entry. 11/19/02 LordNews List: Over the past few months, I've
been rather quiet. Here's why. First reason, I have been rather busy
working on a very large project for a client. I've got three months of
development time invested already, with another 3-4 more to go. Half a
year's work for a year's rent. Since these pay checks pay the rent, this
project has priority over all of my other programming. Second reason, I
have been dealing with some personal health issues. The details are
reserved for my wife, family, and doctor, but I will say that I'm fine.
These issues have kept me from the computer, outside of trying to earn a
living. I'm hoping that these issues are taken care of within the next 2
months or so..  Until my health gets back to normal, I don't know how
much time I'll spend in front of the computer. And that's the proverbial
that. I wanted to let you guys know what all was going on .. To let you
guys know that I haven't disappeared..

04/25/03: 11/26/02 Info. Michael wrote in to people, including myself,
who were using his server, that he needed immediate help with the server
bills.  Only a few people had done so, and it wasn't enough to cover
them. He asked people to send in donations to his mailing address, which
is: Michael Preslar, 3310 N 93 Ave #232, Omaha, Nebraska, 68134. A few
days later, he let us all know that the lordlegacy.org server was shut
down.  ------------------------------------------------------------

03/08/03 Issue #12 notes: The lordlegacy.org domain closed down
completely in late November 2002. It has not been rebuilt. A place-
holder site is setup as www.lordlegacy.com, but is not usable. All
lordlegacy.org -based email/WWW/FTP/Telnet/IRC server links are
currently dead. Michael's work on LORD was suspended in November 2002,
while he works on a paid contract programming job. For those who are
wondering, LORD is not dead, but it is in the freezer at the moment.
        ------------------------------------------------------------

04/18: April 14 michaelpreslar.com update: According to the site
statistics, people actually come here.. Whoever you are, why not drop a
line and say "Hi".. I'm involved with a lot of different projects, so I
figured I'd spit out a quick update so that you guys knew what all was
going on. The main thing going on right now is a project for one of my
clients. I've written more than 15,000 lines of PERL code for this
project over the past 6 months.. (Which should help you to understand
why you haven't seen me working on anything else..).. It should be done
soon, and will be damn cool once its finished. I'd give you guys a URL
to hit for more info.. But the little non-disclosure agreement I signed
won't let me until the project is finished.

LORD: LORD, LORD2, Teos, and all of the related projects are on the back
burner until I get done with the client work. The client work pays the
bills, LORD doesn't.. Got to do what I've got to do.. Savage Kingdoms:
I've started a web-game version of SK.. It's nowhere near complete..
Once client work is done, then LORD 4.07 is done, then I'll finish
SK/web..

LORD/web, LORD/x, LORD/32, and the ports of LORD2 and Teos: Once SK/web
is done, then I'll finish up these ports. I've also got some other
projects that are in the planning stages.. Once I can tell more, I will.
And that little list dictates what I'll be doing for the rest of this
year.  Well..  Client work will have to let me do all of that :) Oh.. If
I've forgotten something off of my list, email me and let me know.
        ------------------------------------------------------------

05/13/03: Michael announced in his Lord_Dev mailing list yesterday that
a new beta compile of LORD v4.07 is now available. I have tested it and
can confirm that it no longer crashes when the Pawn Shop IGM I am
currently developing runs its maintenance work. There is also a beta of
Lord/32 available. The LORD 4.07 beta is obtain-able using "send me
lord" message, sent to the e_maus@covingtononline.com email account.
        ------------------------------------------------------------

05/14/03: Posted 05/15. Hey folks. I've got several bits and pieces of
info for your enjoyment. LORD: --- While working on Lord/32, I cleaned
up the LORD code base some more. Change 1.. Better error reporting, and
more use of error.log .. If some kind of gremlin creeps in, and does its
evil deed, error.log will show it. Another change is better file sharing
routines.  While Seth was writing LORD, he used 2 different methods of
file sharing..  file modes and semaphores. I've been working with those
pieces of code..  I'm actually using both pieces.. That is.. If LORD is
running on a system with Share installed (which includes win98+
systems), file modes are used.

On systems without Share, semaphores are used. Since both methods can be
used, LORD will be able to run as multinode even on systems that don't
have Share. Note about "active" development.. Although I've been
actively working on LORD stuffs for the past week or so, my top priority
is still client work. Have to pay the bills. Another quick note.. For
those wondering.. Yes, LORD for dos and LORD for win32 share the same
code-base.  Turbo Pascal for dos, Virtual Pascal for win32.

LORD/32: --- The first ever door32 version of LORD has been sent to the
people that said they would test.. It should have reached their in-boxes

now.. Thanks Bryan Turner, Rick Parish (author of Manndoor, the door kit
that LORD/32 uses), Donald Tidmore, Rob McGee, LordTime. Aron Hoekstra
volunteered his bbsmates.com site as a testing ground, but I don't think
LORD/32 is ready for that kind of a beating yet.. Aron: When it is
ready, I'll let you know. :) In an attempt to make bug reporting easier
on everyone, I've decided to use Bugzilla.. What's bugzilla? It's a set
of CGIs that allow people to report bugs, view bugs, and other whatnot.
How it'll be helpful to us: If one of the testers finds a bug, he can
head towards bugzilla, and report it. If the bug has already been added
to bugzilla, he doesn't have to add it again. Bugzilla will also be
helpful to me, since it keeps a list of bugs.. If I forget about a bug,
I can look at bugzilla and find it.
        ------------------------------------------------------------

LORD2: --- Yesterday morning, I wondered how hard it's going to be to
port LORD2 to door32. I found out: Not that hard. Granted, there's still
quite a bit that needs to be done.. But, LORD2 at least compiles to a
win32 binary now (and halfway works).. I'll give more info when I can.

TEOS: --- With all of this LORD news, there's got to be some Teos news
too, right? Right. Well, kind of. I haven't gotten into the Teos code
for quite some time for various different reasons. However, I will soon
get into it to port it to win32. I've no idea how soon; I want to finish
LORD/32 first.  -------------------------------------------------

Web-site Stuff: --- I know, I know.. My LORD web-site has been hurting
for awhile now. Here's the deal.. A lot of the code that the site uses
is Embedded Perl, but the web-host that I use now doesn't support that.
So, all of that code needs to be rewritten in either PHP or Perl. To
slow things down a bit more.. There's some new stuff that I want to
add.. And to slow things down just a little bit more.. I personally
haven't had the time to work on the site. So.. Here's the question.. Is
there anyone out there that would be willing to take over webmaster
duties of my LORD site?  You'd need to know either Perl or PHP (both
would be grand), and be able to work with MySQL. Since we're talking
about web-sites.. I've long wanted to create a LORD2 web-site, and a
Teos web-site. However, I've never been able to come up with any ideas
that would help make the sites unique. What about you folks? Do you have
any ideas?  --------------------------------------------------

I've got Bugzilla installed and configured:
http://www.lordlegacy.com/bugzilla/. What you can report on: At first, I
thought that this would only be useful for Lord/32.. But I was wrong.
I've added Lord, Lord/32, Lord2, and Teos to it. This will give us all
one central location for bug-lists. Note to any other developers.. If
you want your software listed here, let me know. Your software doesn't
have to be Lord related.. but it would need to be BBS related. So, any
door games, utils, IGMs, mail tossers, whatever.. If you want to use
this site, let me know. Viewing the Bug-List: --- At the bottom of every
page, there's a link called "Query".. Go there. Once on that page, there
are a hundred and one ways to view the Bug-List. The easiest way to get
a Bug-List is to choose the product, choose the component, and hit the
search button.

Adding a bug: --- At the bottom of every page, there's a link called
"New". Go there.  Then Pick the game.. Then fill out the form. You will
need an account to create bug reports. Getting an account: --- Is easy.
At the bottom of every page, there's a link called "New Account". Follow
that link. It asks for an email address and your name. After filling out
that little form, a temporary password is emailed to you. After logging
in, you can change the password to whatever you want by following the
"prefs" link on the bottom of the page.

07/03/03 Notes: The last current beta of LORD v4.07 available from
Michael has Lord.exe file dated June 03, 2003. And Lord/32 is still on
its second beta, as far as I know.  08/01/03 Note:  See Michael's site
for July 14 news notice. Will be included in LordNews Issue #14, in a
week or so. [Red LORD barline]
=================================================================


                        LORD Authors Notes Section:

              Donald Tidmore:  (dtidmore@hiwaay.net)
              http://www.fidotel.com/public/camelot/camelot5.htm
                   ========================================
November 2002 Notes: On Nov. 03, 2002, I publicly released the updates
of Jason Brown's LORD programs: L.O.R.D Cavern v1.5, The Gateway v1.1,
The Outlands Tavern v1.4, LordStat v1.7, and RHP Toolkit v1.2. Released
Belgarion's LORD LADY Scripts v1.39, and updates of LORD Cavern RHP Sets
#1 and #2, and Outlands Tavern RHP Set #1.

February 2003 Notes: Worked on finishing ChasWare LORD Player Editor
utility. Worked on my new Gem Trader IGM, and on Forest Outhouse IGM
v2.00. I adopted it from Robert Fogt after Thanksgiving 2002, and
rebuilt it on top of a stripped-down copy of L.O.R.D Cavern v1.5.
Worked on Pawn Shop IGM for Chris MacPherson once Charlie Wardick had
the IGMDrive components removed, and the IGM was working basically using
the ANGEL Toolkit. Began work on current update of L.O.R.D. Cavern, to
correct problem with the Skill Use points Riddler event. LPEdit was
officially released on February 28, 2002. It is for use ONLY with DOS
LORD versions.

March 2003 Notes: Released Gem Trader v2.00 IGM officially on March 18.
Released Love Shack v1.40p IGM for Trevor Herndon, with full access to
Massage Parlor component, on March 20. Released various LADY script
updates in dgt-lady v1.42 on March 20. Prepared web-page for use by beta
testers of my LORD programs - igm-beta.htm. To use it, go to:
http://www.fidotel.com/public/camelot/igm-beta.htm. Worked on Gem Trader
IGM to create a binary player database, based on study of how one in
LORD Cavern worked. Thanks to Jason Brown for the advice on getting it
to work.  Similar player database adapted later for use in Pawn Shop
IGM.

April 2003 Notes: Started work on updating Tobin Fricke's L.O.R.D.
Gambling Casino IGM, which eventually I got to work again, by converting
it to the ANGEL Toolkit. Started work on RHPTest v1.2a so it would work
with RHP Scripts designed for my Forest Outhouse IGM. Started work on
Gateway v1.1a beta, using updated RHP language code files. Publicly
released The Forest Outhouse v2.00 on April 03. RHP scripts support was
added in v2.01 beta.  Pawn Shop 2.60 beta in BBS testing to allow sysops
to control player usage of various events. Gem Trader v2.02 beta worked
on occasionally, along with LORD Cavern 1.5a beta.

Thanks to the following friends who have spent the months since June
2002, helping me test various events work on nearly a dozen LORD IGMs
and Utilities. Jason Brown, Charlie Wardick, Gordon Lewicky, Gary
Hartzell, Michael Everett, Paul Koukos, Michael Preslar - for
information received, Joe Kinjin, Chris MacPherson, Tobin Fricke, Rob
McGee, and a few others who've given me support when I needed it. Joe is
a BBS sysop at Anime Madness - kinjin@tampabay.rr.com - who helped with
Pawn Shop IGM development.

May 2003 Notes: Officially released The Nice Hag v2.00 IGM, my second
LADY Script conversion project, on May 06. Released Gallagher's
Performance v2.00 IGM for Lloyd Hannesson, also on May 06. Officially
released Gem Trader v2.10 IGM on May 09. Released The Forest Outhouse
v2.10 IGM on May 13. First-stage work completed around May 15 on Gem
Trader v2.13 beta, enabling adoption of Children. Worked after May 14 on
tweaking Setup program for Forest Outhouse IGM. Continued work on LORD
Cavern v1.5a and Pawn Shop, etc. Released the L.O.R.D. Gambling Casino
v2.00 IGM publicly on May 26.

June 2003 Notes: 06/05: Redesigned the previous paragraphs. Released for
public usage Nice Hag v2.10. Worked on updates of The Gateway v1.1a
beta, RHP Toolkit v1.2a for final BBS testing. Worked on final beta of
LORD Cavern v1.5a. Initial work slowly going ahead on two projects in
Outlands Tavern v1.4a beta: ensuring that a sleeping player will only be
subject to attack by one enemy at a time, and creating new Food/Drink
menu. Pawn Shop work nearly ready for public release. Will be starting
new LADY Script IGM conversion project, Ruined Castle, soon, which
Michael Everett asked for awhile back. Notes about LPEdit, for its
users: LORD locks the player.dat record of a player while it is using
it. So any changes made to someone's record who is online, using Lpedit,
are a waste of time. Also, due to the peculiar (to me) way Lord/32
works, it is NOT recommended that anyone use Lpedit with it. Use Lordcfg
instead.

07/31/03 Notes: Ruined Castle v2.00 was released on July 10th. Sometime
in August, the following IGMs will be released: Forest Outhouse v2.20,
Gem Trader v2.20, Pawn Shop - probably as v2.80, RHP Toolkit v1.3,
L.O.R.D.  Cavern v1.6, The Gateway v1.2. Some variant of Outlands Tavern
v1.5 with an usable Food/Drink Menu will be released in August as well.
Once the current RHP-Language based programs have been released, I will
work on them at a later time, to recode them to use the ANGEL Toolkit
instead of DDPlus.  Nice Hag's update will to be to include the Bandit
plot-line as an IGM-exit random event. [Red LORD barline]
=================================================================


                  Active LORD/BBS Authors Contributions:

                 Marty Blankenship:   marty@atcc.net
         The GameMaster BBS site:  http://www.atcc.net/marty
                 telnet://gamemasterbbs.darktech.org
               ICQ #4458423 -- Fidonet address: 1:2320/303.
        ------------------------------------------------------------
04/25/03 entry: 12/30/02: I just released a door December 25th to the
DDSDOORS site and to the Zenet network. DDSDOORS hasn't released the
file as of yet. The door can be played with or without a BBS. I have
uploaded it to several BBS's that I telnet to as well. 07/03/03: 01/09
info: I have Dave's Inn converted over to the QWKIGM format now, and it
is working as far as I can tell. Just a couple of tiny things to finish
it up. I have to add a config/setup program to the IGM so it will be
easy to setup. It is basically just an INN to spend the night in that
has random events that happen the next time you log into LORD. When
released, this will be version 1.00, since David Taylor used v0.92b as
his last version number. The IGM will retain David's info along with my
own info as updater and new supporter.

07/03/03: 01/12 Info: Here is what I have so far for Dave's INN. It is
working properly now. I found out that you can't have 2 IGMs that use
the QWKIGM engine running on the same LORD game without messing up the
registration code if one of them requires it to unlock a feature in one
of them as Marty's Mercantile does. I had to go and hex edit the library
files of QWKIGM so that Dave's Inn will work with other QWKIGM IGMs.
Dave's INN has the config utility built in as it uses the INSTMM.EXE
source code. I will be adding this feature to Marty's Mercantile as well
as soon as I tidy up the code a bit for Dave's INN. 01/13/03 info: Marty
wrote the IGM update in QuickBasic, and is the new developer of the
B.O.R.D. door game, that is a spoof of LORD. He was looking into taking
over other doors whose authors no longer wished to work on them.

04/19: Dave's Inn seems to be very stable at the moment, just a couple
of finishing touches and it will be ready. Our InterBBS LORD game is
getting ready to add a few more IGMs to our league game. We are
currently running InterLord 3.0 and all of the Vanadia IGMs with Seth's
last version of LORD (v4.00a). We won't be running any later version of
LORD via InterBBS due to the ease of cheating by the SysOp if they run
LORD in debug mode. No way of knowing if debug mode is active in an
InterBBS game, so that's why we are sticking with Seth's last version.
07/31/03 Note: Dave's Inn v1.00 was officially released on July 29 by
Marty. I will put it into distribution sometime today.
=================================================================

         Michael Everett:  sysop@bobobbs.net;  Telnet: bobobbs.net
         LORD on Bobo's BBS:  http://www.bobobbs.net/
        ------------------------------------------------------------
04/25/03: 12/17/02 Info. A new BBS site has came out and I think it
deserves mention. Its address is www.bbsmates.com and is a database
where you can create a profile and select which old BBSes you use to
call! You can search for other users who called the same BBS and be
notified when new people join the same BBS lists you are joined to. Also
it is running the most active LORD and Planets TEOS game I've seen in a
while. There were over 100 players in both LORD games and a TON of
players in Planets. Its a really good site and I think it has a LOT of
potential. You would need to contact the webmaster for more info but I
suggest everyone take a quick visit and put themselves and the BBSes
they called back in the day into this great online database!

04/25/03: 12/23/02 Info: I got some good news for you, my cousin (Dan
[Bluedoor]) is showing renewed interest in LORD :-) So I have put a
Windows-based Monster Editor on his PC.. He also has edited the Dragon
so we'll include a new Dragon.dat with the Lenemy.dat in the next
release of our Super Colored Monsters archive. He has also improved the
look of a few of the Trainers and I'm sure he'll have the rest done soon
enough. So in short we should have a new set of monsters including the
dragon and all the trainers colorized in the Bluedoor kind of way :-) He
also wants to get back into some lady scripting so maybe you'll see
another lady script from us. Or at the very least an update for his old
scripts... Note: In December 2002, Michael setup the
www.nightfallgames.com/files/ server so I could upload my collection of
LORD programs. As of now, in April 2003, the entire collection of files
are again available to all LORD fans online. Minus those "do not
distribute" RTE200 patched LORD IGMs which I don't distribute online.

04/25/03: 12/23/02 info #2: I really need a good toolkit that I can just
install and have a working IGM that just displays text to the screen
(locally and remotely) with little to no effort. Some functions for
grabbing and changing stats would be good too but if the toolkit can do
the above I can figure out the rest. You know of any that do this? In C
or Pascal? I think I may have a version of K-drive that works but since
Korombos is hard/impossible to get up with I'd rather use someone else's
toolkit.

Michael - June 16: I fixed nightfallgames.com. The web application
wasn't working there for awhile due to some server changes we made a few
weeks back. Also added some brief descriptions of the different sections
of the site. Also added a redirect so that www.nightfallgames.com will
send you to www.nightfallgames.com/files so it's a little easier to
remember.

07/31/03 note: Hyperlink for Supercolored Monsters page is inaccurate.
It is now: http://www.bobobbs.net/portal/html/modules.php? ... I am not
listing the entire URL, which is very long.
=================================================================

                 Gary Hartzell:  gary.hartzell@verizon.net
                 Gary's Lord page:  http://www.hartzell.us/lord/
        ------------------------------------------------------------
02/22/03 entry. 12/31/02: Found that Gary's web-site was shut down. His
IGMs page is still online, but not viewable by Netscape 4.7x/4.80
browsers - which is what I use on daily basis. It is only viewable with
MS Internet Explorer 5.5/6.0 or Netscape 7.00. Anyway, Gary is out of
LORD programming for past few months. His family had to replace computer
system after October crash that killed his CPU processors. And he was
dealing with family health issues, which I won't get into here. Gary
started work in January 2003 doing technical support for a web hosting
company in Pittsburgh, Pennsylvania, where he and his wife Nancy live.
He is learning the ALAN programming language, and working on writing an
interactive fiction text adventure game. Gary is still supporting his
RHP script-based IGM programs, and I will provide any needed support for
RHP scripts as a whole, if anyone has problems running them with
L.O.R.D. Cavern, The Gateway, or The Outlands Tavern IGMs by Jason
Brown.

07/03/03: 06/21 info: I have my LORD page fixed up now, and have updated
the .txt files of all of my RHP Scripts, and have uploaded them to the
site. The new URL is http://www.hartzell.us/lord/. 07/31/03: Revisions
of his scripts are available since July 10th, including Merry Christmas
v1.01.  His other scripts were updated with new contact/web-site
information.  08/01/03: Site is now viewable in Netscape v4.78, etc.
=================================================================

   Paul Koukos:  444@mindspring.com -- telnet: hellasbbs.com
   Hellas BBS:  http://www.hellasbbs.com/public/default.htm -
   Hellas BBS Files:  http://www.hellasbbs.com/public/files.html
   ICQ #: 9899458 -- Freq Files: irex@nyc.rr.com -- AIM/MSN: hellasbbs
        ------------------------------------------------------------
02/15 Notes: Paul is not an active LORD author currently, but he remains
an active LORD webmaster. And he's helping to beta test each LORD
program that I develop. Thanks, Paul. 12/28/02 Info: Paul changed the
URL for Robin Hood v4.01 to:
http://hellasbbs.com/public/files/ROBIN401.ZIP. The patch for DYIGM is
working as far as I can see. It still says unregistered but it does not
have the delay in getting out of it.
=================================================================

    Chris MacPherson:  chris@macphersons.ca
    Chris's Homepage:  http://macphersons.ca/chris/
    -----------------------------------------------------------
    C.C. LORD Beta Apps Page -- for d/ling Pawn Shop beta:
    http://www.fidotel.com/public/camelot/igm-beta.htm
        ------------------------------------------------------------
02/21/03 entry. Heard from Chris on Nov. 24, 2002 and made arrangements
with him to work on updating his Pawn Shop IGM for him. Started work on
Pawn Shop v2.01 coding/testing on Nov. 25, but IGM did not become
actually usable by anyone until Dec. 24, 2002. IGM was using IGMDrive
and that was source of its RunTime Error 200 problems, which are not
responsive to RTE200 utility patching. Only solution that worked was for
Charlie Wardick, my programming teacher, to take the IGM and rewrite it
to use a different tool-kit - A.N.G.E.L. by Jimmy Rose. We finally got
past all the usage problems and started full BBS testing of Pawn Shop
rewrite in early January 2003. The IGM's version 2.50 beta is being
tested on Joe Kinjin's Anime Madness BBS -- http://www.anime-
madness.com/; a Telnet BBS set up by Charlie Wardick, and on Paul
Koukos's BBS.

Other than ongoing problem with Michael Preslar's versions of LORD,
v4.02 -- v4.07 beta, the IGM is now fully stable and working very well.
Charlie Wardick discovered that all versions of LORD by Michael crash
whenever maint.bat is executed by LORD -- even when file only has DOS
commands.  Michael is aware of problem, -- and it was fixed in May 2003.
Those people using Seth's versions of LORD do not have to deal with
maint.bat issue.  I found a dozen or so LORD IGMs, looking over the
Usable IGMs List, that use maint.bat. I re-installed some and tested
them with various LORD versions.  Preslar's versions all crashed when
LORD thought that the player.dat file was corrupted by the maint
process. Re-tested Oasis of El-Sayal IGM, which I patched for RTE200
last year, and it seemed to work reliably in May 2003's limited testing
period. {Rewritten 06/11/03.}
=================================================================

             Rick Parrish:  manning@yifan.net
             MannSoft:  http://www.mannsoft.ca/ -- ICQ #: 52881679
        ------------------------------------------------------------
07/31/03 rewrite: The work on MannDoor tool-kit is the only Lord-type
programming done by Rick this year, that I am aware of. The previous
release of MannDoor was on December 07, 2002. He's rebuilt his web-site
using PHP language-based web-pages. The current version of MannDoor was
released in mid-June 2003 on Rick's web-site.
=================================================================

    Bryan Turner:  v@vbsoft.org -- ICQ#:106168174
    Vagabond Software Homepage:  http://www.vbsoft.org/
    VagaSoft list:  http://groups.yahoo.com/group/vagabondsoft
    VagaSoft Registration:  www.vbsoft.org/registration.html
    Pegasus Flight BBS:  pegasus.vbsoft.org
        ------------------------------------------------------------
04/15/03: Nov. 2002 Vagabond List notes: Although it is not 100% up and
running (40 out of 85 doors complete) I do have 3 games of OOII and 3 of
LORD up and Running as well as other doors. Yes Pegasus Flight FINALLY
is online! Here is my address list: Telnet: telnet://pegasus.vbsoft.org
--- telnet: telnet://pegasus.bbs.us --- NewsSrv:
news://pegasus.vbsoft.org (Must be registered on the bbs) --- Ftp:
ftp://pegasus.vbsoft.org --- Cdroms : ftp://pegasus.vbsoft.org/cdrom
(Only 8 online will put the other 22 when I get a moment). As soon as I
finish all the doors and put all the file areas up I will also add in
ELEweb at http://pegasus.vbsoft.org (About 3 weeks.) For you lord nuts,
there is over 100 Megs of OLD IGMs laying around in the File areas.

02/15/03. 02/09/03 Lordnews list: Regarding the mannsoft.ca web page:
http://www.mannsoft.ca/news.asp. Until Lord/32 gets closer to release,
there is not going to be any more w32 IGMs. Although I will keep mine to
where they can compile. Please do not come to me for help with coding
them as there is not any way that You (whomever is reading this) can
test them (unless you downloaded software before this). Once Mike gets
LORD/32 out the door, then I know there will be a w32Igm frenzy. If you
use Manning's (Rick's) door kit, it is VERY simple to transfer from DOS
to W32. Bryan Turner. Pegasus Flight /32. pegasus.vbsoft.org.

02/15. Vagasoft News: The Registration Key for GAC software is now on
the web page. You can download it and register all the GAC software. OK
boys and Girls. Here is a biggie. I have registered on Sourceforge.net
as vbsoft and will be placing some projects on the open source chopping
block. As well, in the future, I will be releasing all my VBDOS code as
open source.  Pretty much I am going 99% open source. Before you ask.
NO, Overkill IS NOT going open source at this time. And before you
ask.... DO NOT ASK.. When I release them as open source, I will make an
announcement here (The web site and the Announcement list) and not
before. As well, there is not going to be any Rhyme or Reason in the
order that things go open source. All but 2 of my projects are going
open. OO is one and I refuse to say anything about the other until a
later time. I have already requested Sourceforge to let me put mine up,
and as soon as I hear from them I will put them up and get this going.
That is all. (for now).

07/31/03: Feb. 19, 2003 Fidonet: For those of you that do not know... I
am open sourcing all my stuff. (well 90% of it anyway). I am looking for
a C coder that would like to be the "Man in Charge" so to speak over at
Source Forge for the GAC software line-up. This will be all the IGMS and
Interlord. The person chosen will be in complete control of the open
source project.
=================================================================

        Charlie Wardick:  chasware@cox.net
        ChasWare Page:  http://www.jimmyrose.com/chasware/
        ChasWare List:  http://www.gdma.com/mailman/listinfo/chasware/
        ------------------------------------------------------------
11/26/02: For those of you that hadn't seen the announcement elsewhere,
Check out www.jimmyrose.com/chasware and you get a test drive version of
Gutterbowl v3.x in both 16 and 32-bit versions. 11/17/02 Fidonet:
Charlie thanked Bryan Turner, Solitude, Sean Dillon, and others for
offering to host a web-site for him. He reported that reason for going
with Jimmy Rose as host was that all of his programs were using the
ANGEL toolkit, including the new Gutterbowl 2003 beta. Which now allowed
players to bowl a 3-game series, in both 16-bit and 32-bit versions.
05/15: In regards to seeing/playing the latest GutterBbowl and the
highly unfinished Daring Rednecks of Legend games, folks can go to
telnet://chasware.thebbs.org:666.  Also my outdated but still mostly
accurate web-page is at: http://jimmyrose.com/chasware/. Chas. (There is
no email hyperlink for Charlie at his request.) [Red LORD barline]
=================================================================


                   Inactive LORD Authors Contributions:

                      Mike Dillon:  gsvalore@lordlegacy.com
                 Crystalline Realms:  http://www.crealms.net
        ------------------------------------------------------------
02/22: Fixed email link. Mike is now using gsvalore@lordlegacy.com.
02/26: New web-site is online at www.crealms.net/. The old site's host,
members.darktech.org, is closed down. 04/25/03: As of Nov. 2002, Mike
was planning to do his GreyDrive C/C++ toolkit project. But he didn't
know when he would an usable program for others to use.
=================================================================

    Lloyd Hannesson:  Lloyd_Hannesson@umanitoba.ca, dasme@dasme.org
    ICQ #: 5185235 or 892077. -- Web-site status: Still closed.
        ------------------------------------------------------------
04/29/03: Lloyd is not doing LORD programming at this time. He is, as
far as I know, still working towards leaving bachelorhood in a June
wedding.  The web-site's pages are gone, while the site undergoes a web-
site server relocation. That includes the Lord IGM Database section. I
have no idea when he'll be back online with everything. As of July 03rd,
Lloyd is still off-line and has not been responding to email. I assume
he is now happily married. At last contact, he had moved into a new
house.  =============================================================

        Jay Hodges: jay@dracodigital.com, jay@backalley.net
        DracoDigital.com: http://www.dracodigital.com/
        BackAlley Software: http://www.backalley.net/ - ICQ #37314895
        ------------------------------------------------------------
02/22/03 entry: 11/10/02: Please visit http://www.backalley.net/. Fill
out the form and get free registration numbers for several of the IGM's!
Please let me know if they work out for you. I need an immediate call
for someone to send me a valid registration code for any IGM's needing
codes that are marked as N/A right now. (Orphanage possibly, and
Werewolf) then the free reg. codes will abound! ... I doubt if I will be
rebuilding any of the IGM's at this point, hopefully providing free reg.
codes (and continued research for hints on the IGM's) will keep everyone
happy! Notes: Jay's LORD programs are BackAlley Bar, BackAlley Church,
BackAlley Orphanage, Elaikases Tower, Forest of Intrigue, Seth's
Cottage, and Werewolf IGMs; and the Randmon utility. He is unable to
provide much support for them due to the source code having been lost,
as reported in Issue #12.

11/11/02: I just got Werewolf codes added this morning! I know you were
interested in this IGM specifically, so I thought I would send a notice.
I am pretty sure that the other IGMs do not require registration, with
the exception of Orphanage, but I will have to check on that this
evening. 04/18/03 - 12/30/02 Info: Since I made the reg-codes available
online, I am not planning on rebuilding the IGMs at this time. Anyone
should be able to generate codes for any of the IGMs for free now, by
accessing the site.
=================================================================

                    Kelly Jeffery:  kjeffery17@hotmail.com
                   ========================================
07/31/03: Jan. 31, 2003: I'm going to run some test games on
LORD v4.07 and test out some new scripts. My main game is a private game
running 4.06 but I got frustrated writing LADY scripts for it because of
the random # generation problems, and you could not write to files. My
new game will run 4.07 on a new server that I'll have next week. It will
be a fun project as I'm going to try to run it emulated over Linux, but
it will keep the LORD game separate from my other services and I can
invite more people into it. Have you had any success with the file
opening and writing commands in 4.07? The documentation is not very
extensive and I always get errors like "cannot open 1" when i try to
open a file. It would be nice to be able to write to the log. I'm not
much into IGMs because I think most of them out there ruin game balance
and none of them seem to publish their code so you can't edit them
(another reason I like LADY.) I was thinking of testing the IGMs that
Vagabond puts out, like their Inter-igm. I would not mind being put on
the Pawn Shop beta list. I used to play this game religiously when 3.5
was the current version of LORD. Now its fun to bring it to a new
generation.

02/01/03: I was really hoping to use Preslar's Linux beta for the new
server. Doesn't look like that's going to happen since the FTP site is
down, so it looks like I'm going to have to go the DOS emulation way to
get it working on my Linux box. I'm really excited about running LORD on
that server as I'll be able to increase the # of users. Today I
downloaded the Gateway, Outlands Tavern, and a lot of your RHP scripts.
I definitely need to look into those and start looking into scripting
some of my own events.  It's really too bad about LADY, that has a lot
of potential but just falls short of being able to do some great things
with it. File writing and reading would be the ultimate thing, since
you'd be able to keep data in a separate file (not to mention writing to
the LORD log.) Based on the whatsnew.txt you'd think the file writing
was supported, but it just gives me lots of errors whenever I try to
@openfile. I'll play around some more on my test game. I guess I'll
start pestering Preslar and see if he responds... not too hopeful about
that. I haven't looked too much into your RHP scripting, but I like the
idea of open source IGMs. I'm not experienced enough (at least right
now) to write my own IGM but can handle simple scripting languages.
=================================================================

                        Jim Koltz:  prince@charter.net
                   ========================================
02/15: He is the author of Silver Knight's Castle, one of the
LORD IGMs currently listed as unusable due to un-patchable RTE200
problem.  Reason for IGM not responding to patching utilities is usage
of IGMDrive.  He has his source code and is looking into recompiling it,
and then releasing a new version. No recent news reported by him since
Feb. 15, 2003.
=================================================================

Note: For benefit of others dealing with IGMDrive, here is the basics on
situation. Korombos is MIA for over two years now, and is not expected
to ever return to BBSing. That is 100% surety, given info I have in
confidence and can not divulge. IGMDrive's .TPU files have RTE200 built-
in, and it is not possible to change that. So every procedure, function,
or variable name that is defined by IGMDrive has to be rewritten or
replaced to use code from A.N.G.E.L. Toolkit and Charlie Wardick's code
library. This is how Charlie and I have been able to resurrect the Pawn
Shop IGM for Chris Macpherson, so I guarantee that it is do-able. Easy?
No, it is hard work to replace procedures and functions and tweak them
into working right.  Worthwhile to do it? Yes, if you care about your
program(s) and want others to still be able to use them, who have 450+
MHz systems. You can use either DDPlus, A.N.G.E.L, or MannDoor tool kits
to recode your program.  Personally, since I know it works, I recommend
using ANGEL.
=================================================================

                 Shannon Talley:  shannon.talley@fidotel.com
    LORD Cheats Page:  http://www.fidotel.com/public/lord/cheat1.htm
    Fidotel Lord site:  http://www.fidotel.com/public/lord/
    Telnet://telnet.fidotel.com    (Joe Marcelletti:  sonix@nac.net)
    IceRage Productions:  http://www.fidotel.com/public/icerage
        ------------------------------------------------------------
02/22/03 entry. 11/17/02 newsletter: The FidoTel - Fidonet gateway NNTP
(Usenet) server is back online! Simply go to http://www.fidotel.com/ and
login, and then go to the Main (front) page for instructions on
accessing the news server. You'll be able to access "ALL" Fidonet
conferences via our NNTP server. Note: Shannon departed for overseas
naval duty in early January 2003 and is not expected back home until
possibly as late as May, or even longer. He is in the Persian Gulf area
as part of the military force build-up for war with Iraq. Since Dec. 31,
2002, Shannon has been providing hosting for my Castle Camelot and
Kiteria's Korner web-sites.  03/20: The Iraq war began yesterday.
Hopefully, Shannon is not going to be directly involved in it.
08/01/03: He is home again.
=================================================================


                      WT-LORD Authors Contributions:

              Janet Terry: jsueterry@woh.rr.com -- ICQ: 6695096
                   Realm of Vandora: http:///justmybest.com
                   http://justmybest.com/public/default.htm
        ------------------------------------------------------------
02/15 Notes: Janet is an inactive WT-Lord author, who is focused on book
tours to promote her romance fiction novels. From LordNews List 02/08/03
mail: I'm still lurking in the background here, reading along. I'm
always around the PC somewhere. My ICQ is 6695096. We have a good LORD
game going on, if anyone still plays it. :) Hi Orion, I could put some
time into it (the LORD Mud idea). Not much but some. I could do some
rough graphics.  I'm not the best artist in the world and would rather
see someone who is better at fantasy art than I am do it, but looks like
we will have to do the rough draft alone. It will be pretty simple
really the way I see it. A graphic town square with exits by hot links
that take you to different areas.  The only reason I haven't done it
before is that I am terrible at databases.  We need a database to keep
track of the users score. [Red LORD barline]
=================================================================


        LORD II Authors Section:   Fieldsoft IGMs and L2Archive Info:

         Max Larivee: cracktus@hotmail.com - Author/Administrator.
         FieldSoft IGMs:  http://www.fidotel.com/public/fieldsoft/
         Official Lord II IGM Archive:
               http://www.fidotel.com/public/l2archive/
        ------------------------------------------------------------
03/20 Note: He has resumed email contact, and will be bringing his
web-sites back up-to-date soon. 03/24: Max, as author and spokesman for
FieldSoft IGMs (fieldsoft@hotmail.com), reports: "The programming team
has been decimated. Work will mainly focus on re-creating a new team,
getting new Telnet Distribution BBSes, and answering email's. As of
today, work on IGMs such as Forgotten Realms and Old Hallow Tree has
been abandoned, and work on Barak's House (for LORD2) and Mount Ice has
been temporarily suspended. We are currently in desperate need of a good
ANSI Artist, and as usual, are also seeking new IGM authors who wish to
join and/or learn to make IGMs for LORD 2." Max also reported that he is
no longer using ICQ.

05/13/03: I have released two LORD II IGMs for Max tonight, via Fidonet
and the Nightfall Games LORD Archives: DarkCloak Tavern v1.40 and Mount
Ice v1.00. 05/31/03: Max's work slowly progresses on creating Barak's
House for LORD II, with its two interactive games requiring a lot of
coding and testing. Max is still working on remake of SeaDeep Passage,
which instead of being a blank passage with a town, will be a maze. It
will have pyramid-like intrigues and puzzles to solve. Both of Max's
web-sites are being updated periodically. 06/09: Max is tutoring a new
Lord2 author, name not revealed, who worked on Lord2 IGMs years ago but
had not released anything. He's relearning the Script Language.

Max - 06/17: I've released SandLand Village v2.2. It fixes a minor
problem and includes more songs. A JPG file is included that is Max's
new Dragon Scale Award, for LORD II IGM authors. The archive name is
slvil22.zip, and is available from the Fieldsoft IGMs site, Camelot
LordNews FDN site, Official LORD II IGM Archive, and the Nightfall Games
LORD Archives site.  The new author Max is tutoring is Steve Stanzak,
nickname is Leprendun.  He does not know yet if the guy is serious about
writing for LORD II.

06/18: I asked Max for an analysis of the current work on LORD II, since
I was curious about it. Max: Here is the only thing I've heard about
LORD II since the last official version (v1.02) came out somewhere in
2001: The beta version had some clean-up to allow a slightly more
efficient running of the software itself (seeing there was some unused
leftover programming in it due to multiple people working in LORD II's
programming in the first place), and that LORD II shouldn't have too
much problem being converted to Win32, seeing over half the job is
completed by a converting utility of some sort. Other than that, I've
heard nothing since I've initially reappeared in early 2002. That's why
I put little emphasis on LORD II itself, and more on IGM writing and The
Scene's community. That's the only thing I can personally work with to
get people's interest.

Max: I still haven't found a BBS with an active LORD II game. Every BBS
I go to, I keep ending up in a dead game, player being level 5 perhaps
(in LORD II, you need at least level 40 not to get damaged from the
said-to-be hardest area and some IGMs were created with even harder
creatures), and no player having used it in months. I play every so
often so that if intrigued player comes by, they'll see something new in
the Daily News, hoping to get interested people to join up.

I asked Max about his LORD II programming award, and learned this: It is
something I started out when I noticed I would no longer be the only
active LORD II IGM author, a month or so ago. The Dragon Scale Award,
sort of an Emmy Award for IGM authors. I decided it would be dedicated
to the best 5-star IGM released though the year, every year, starting
when I took over the Archive. In 2002, I was the only one who released
IGMs, so I shoved it in my best achievement that year, which was
SandLand Village v2.x (if you played LORD II and compared v1.x, you
would have been astonished at the work done to the remake). It has the
addy for the OL2 IGM Archive, and I'll encourage the IGM authors by
giving them one every year, as well as making publicity for the site by
having their archives distributed with a JPeg such as the one in
SandLand Village. Look at dsa2002.jpg in slvil22.zip, if you want to
check it out.

Max - 06/22: I was playing Door Games on Warzone BBS
(telnet:warzone.dyndns.org) when I got to talk with the Sysop. His name
is Tim Smith, and he's the IGM author for Biggie's Smoke Shop (LORD 1
IGM) as well as Wizard's Keep (LORD 1 IGM. Apparently he might still
have the source code for them, I was reporting bugs to him, he says he
didn't check his IGM out since he shifted to Win2k. In other words, I
suppose that means he has the source codes. 07/31/03 note: Max learned
that the guy lost the Biggies IGM code, but he still has the code for
the second LORD IGM. He is considering releasing it for others to use.
See LordNews issue #14 for further info.
=================================================================

** Final Spell check completed for Part 1/2. 08/03/2003 evening. **

** Final Spell check completed for Part 2/2. 08/03/2003 evening. **

                   End, Part 1/2, LordNews Issue #13 Text.
                    =====================================

              LordNews Issue #13, Text Version, Part 2/2:
              ===========================================

          Max Larivee: cracktus@hotmail.com -- Official Lord II IGM
              Archive:  http://www.fidotel.com/public/l2archive/
        ------------------------------------------------------------
03/24: Max Larivee, administrator for the LORD II Archive Site
(l2archive@hotmail.com), reports: "The site has been updated, and work
on rating IGMs is underway. I am still waiting to get submissions for
the LORD II: The Scene official WebRing." [Red LORD barline]
=================================================================


                    Other LORD II Authors News Section:

As of June 30, 2003, only five people were considered active LORD II
programmers. They are Michael Preslar, Duncan Idaho, Joel Gathercole,
Max Larivee, and Jonathan Yeldon. Jack Porovechio, Max Larivee, and Joel
Gathercole are the only known active LORD II webmasters -- that I am
personally aware of.

                   Joel Gathercole: greenie_23@yahoo.com
                   http://www.lordii.net/  -- ICQ: 16277704
        ------------------------------------------------------------
04/18/03: 11/23/02 info: I've been working with a small Canadian
corporation that wholesales PDAs. I'm looking for someone who is
interested in being a dedicated manager for the LORD II: CNW project,
but nobody is interested. Netrique, 1-866-826-8111,
http://www.netrique.biz. 07/04/03: 02/05/03 info: When Joel emerged from
his "shell" in February, he brought the LORD II: CNW site back to life.
It is now hosted on the corporate server, after a temporary residence on
a friend's home server, following the demise of the lordlegacy.org
server. He has some 40 megabytes of Lord2 archives, in case anyone is
looking for something. He has the www.lordii.net server back online, and
has fixed most of its links.

His lord2@yahoogroups.com is still around, but has been mostly inactive
over the past year. Joel is a CTO - Corporate Technology Officer. He
handles all of the company's technical stuff. If other LORD2 authors
want an email account, using the lordii.net domain, they should contact
Joel.  Joel is available in ICQ, at #16277704. In February, he did not
have the Lord II Telnet server operational again. And he has not
notified me otherwise since then. He planned to continue working on his
Java-based LORD2 project.

07/31/03: Feb. 05, 2003: I've been very busy with my new company. So
Lord2-CNW development may take a bit longer. I actually want to get a
Lord2-IBBS Telnet/Rlogin server running again. We'll be getting a
dedicated high-bandwidth connection here soon, as it is needed for
company matters.  We are working towards a decent OC3 server. Has LORD
II worked at all under Linux? Since our servers and desktops are all
Linux, I would feel weird installing Win98 or something just for a Lord2
server. That server would be publicly available for people to play on
from our internet terminals world-wide, in 18-24 months.

The web-site that I own, www.lordii.net, has been up and running on our
small servers here (ADSL) and is not fully perfected yet, but is still
helpful. CNW News: I have a small update on the local server, but have
not compressed it yet. It was actually completed about a year ago. You
can get the files at http://lordii.net/cnwfiles/.  07/31/03 Note: I did
not hear anything personally from Joel since February 2003.
=================================================================

                  Duncan Idaho:   midori@quicksilver.net.nz
              VisualMatrix Homepage:  http://visualmatrix.co.nz/
        ------------------------------------------------------------
02/22/03 entry. 11/04/02: Good news/bad news report. Bad news first,
Virus hit my system last week big time. I don't know what it was, but it
dropped my entire system in under 10 seconds. I had to format C: and D:,
and E: is so screwed up, it won't spin up any more. All my Lord2 stuff
was on E:.  I've lost everything I'd done on L2WoT, DUNELord2, and L2:
Eddings Style.  Now, the good news is A) that I've got my system back up
and running, and B) Yes, I do plan to restart my work on the new worlds.
Just things are now majorly delayed, and set back. But I'll keep you
informed, as usual.  11/04/02: Work on updating my web-site -- at
visualmatrix.co.nz - is slow process. I also lost my collection of DUNE
TV series MPEG files, but I'm rebuilding it. Duncan is his nickname, and
I've promised to not give out his real name. So do NOT ask. His daughter
is now 5 years old, and his son is now 1 year old. 07/12/03: 06/20/03
info: Duncan had been plotting out a storyline for his PHP-based LORD
Game. But it somehow just disappeared on him. So he's been having a long
run of bad luck with Lord II programming.
=================================================================

                   Jack Porovechio -- LORD II Walkthrough:
              http://www.geocities.com/l2wt/ -- No known email.
                   ========================================
06/01/03: Max Larivee reported to me that Jack Red Porovechio has joined
the LORD2: The Scene web-ring.  His web-page is a Resource and Info type
LORD2 site. The address is http://www.geocities.com/l2wt/, and the site
is called "LORD II Walkthrough".

07/31/03 Note: This web-page uses bad language, and therefore is not
suitable for children to view, in my opinion. The author does not
list his email address online.
=================================================================

Jonathon J. Yeldon:  jonathonyeldon@hotmail.com -- No web-site.
========================================
05/31: Max Larivee discovered him, and sent me two brand new LORD2 IGMs
by Yeldon for distribution earlier this week. The IGMs are named Beldon
Village v1.00 and GreenTree Mountain v1.00.  Jonathon started work on
GreenTree Mountain last year, and he completed work on it this year,
after finding the LORD2 Archive site was open again.  He developed
Beldon Village in one-two months, and is already working on a second
version. The file names are beldon.zip and jyinn.zip. 06/17/03: Max
Larivee reported to me that Jonathan also wrote the FrostGlint Keep IGM.
He may be working on a v3.00 of it. See LordNews #14 for further info.
[Red LORD barline]
=================================================================


                   Fully Inactive Authors Contributions:

      Orion Elder:  knytehawk@geocities.com
      SMAUG Site:  http://www.geocities.com/knytehawk/smaug/
      KnyteHawk's LORD II IGM Programming:
      http://www.geocities.com/TimesSquare/Labyrinth/2695/l2igm/
        ------------------------------------------------------------
02/15: I don't, often, do much as far as BBSs or LORD goes anymore,
though I do find a few things interesting here and there (seeing as I do
a bit of programming as well). Personally, I would like to see someone
grab a copy of a MUD and make a version of LORD based off of that
(though I doubt it would happen... if you'd like to try this I would do
what I could to help ... even lending use of my own codebase to do so).
:) * Chronicles - http://www.mudplanet.org/chronicles -- * MUD-Con -
http://www.mudplanet.org/mudcon -- * MUD Planet Administrator -
http://www.mudplanet.org/.

02/08 response to Janet: MUDs are text-based (Just as LORD is)...
graphics never enter into play, aside from web-pages, and
advertisements. I was offering use of the codebase I provide (Chronicles
...), however I wouldn't be able to do anything more (at the moment)
than fix any bugs you run into, and offer suggestions on how to do some
things. I could also help in teaching anyone interested how to build
(the concept would be most similar to IGMs ... by building, you create
rooms, monsters, and objects each of which can use a pseudo- program
code so that you can have talking objects, rooms, or monsters, make them
interact, etc).

Basically, LORD II is very close to what a MUD is. The only difference
is that not all MUDs implement a Wilderness system (the mapping system
used in LORD II is called Overland mapping or Wilderness mapping),
though there are systems out for doing exactly that. Most MUDs currently
are pretty much text based. Each room is a description of what is in
that room. Each mobile or mob (monsters) can be made to be anything you
want it to be. Objects are completely configurable as well.

The underlying system could be used to make a very, VERY cool LORD game.
I don't have much time (mainly because my work goes into developing the
codebase itself), is one of the key reasons I've not done this myself.
If anyone IS interested in this, though, I can explain a bit more... and
if anyone is interested in trying to accomplish this just let me know
and I'll do what I can to help out. :)

Would be nice to see what could be accomplished by the people who really
like and care about LORD, in a new medium that is as configurable and
expandable as a MUD is (the source code for most MUD systems come with
the package, so that you can re-program even the most basic of concepts
within the game). By the way, I'm not trying to take the focus away from
LORD (in case anyone gets that impression), I'm simply thinking of
another way to give focus TO lord (if a MUD version of LORD is made and
gets noticed, it could be used as a way to direct focus to LORD itself).
=================================================================


            Brian May:  hellrzr@ix.netcom.com, brian@unearthed.com
                     Crazy Boy Productions: (CLOSED)
        ------------------------------------------------------------
02/21/03 entry. 12/01/02: I've stopped LORD programming work until
summer of next year, unless I find some free time or need a distraction.
LORD programming doesn't pay the bills, although it is a creative
outlet, so it must take a back seat for paid projects so that I can
afford my wedding in June 2003.
=================================================================


        Kenneth Padgett:  maverick@lords.com, kenneth@itlifesaver.com
        Kenneth's Site:  http://www.itlifesaver.com/  (No LORD info)
        ------------------------------------------------------------
12/15/02: Kenneth reported that he had not found his source code ZIP
disk backup yet for his Hiding in the Shadows IGM. He was still busy
unpacking boxes from his move to a new house. 07/31/03: As of my last
contact with Kenneth, on Jan. 21, 2003, his old web-site was finally
shut down by Prodigy. He did not have a web-site with either HITS or
LORD stuff on it.  And he was still searching for the source files. [Red
LORD barline]
=================================================================


                       Former LORD Authors Section:

                 Ahkenaton:  webmaster@childrenofgalaexy.com
            Children of Galaexy:  http://www.childrenofgalaexy.com
        ------------------------------------------------------------
05/03/03: Heard from Ahkenaton on April 30: I just recently started to
get back into bbs/door scene. I downloaded the ANGEL kit a while ago,
it's great. I've started to do a new version of Daemonica (5.0), I'm
rebuilding it from scratch in Delphi with a different storyline. I had
only planned on doing Daemonica and Galactic Warriors if anyone is still
playing that. I appreciate the effort you put into keeping the LORD
games updated and alive, I had basically given up for a while. Galactic
Warriors and Daemonica I still have the source code for, will have to
check the archives to see what I have left and what I dumped. I don't
mind you updating some of them, don't really have a lot of time these
days, I'm working on a new door as well. Thanks AK. -- CoG Home Page:
http://www.childrenofgalaexy.com. 07/31/03 Note: Am unable to get two-
way email contact with Ahkenaton. But it is good that he is showing new
interest in LORD again anyway. [Red LORD barline]
=================================================================


              Brian Bosscher: bbossche@umich.edu. - No web-site.
         ------------------------------------------------------------
12/18/02: I've searched my dad's computer files and could
find no trace of my LORD programs' source code files. So the IGMs can't
be updated. Note: Brian graduated from college in mid-December 2002.
03/24: Brian checked his father's old computer system and was unable to
locate any old programming files. So he reports the source code is
confirmed lost for Aladdin's Bar and Skill Training Center LORD IGMs,
and he is unable to provide support for them as a result. In regards to
Aladdin's Bar, the hex-edit patched version is unusable. When used,
installation process leaves 3rdparty.dat destroyed with binary garbage
added to end.  [Red LORD barline]
=================================================================


              Robby Dittmann:  robbyd@attbi.com -- No web-site.
                   ========================================
03/24/03: I'm no longer involved in LORD II programming.
04/25/03. Heard from Robby in late September 2002. This didn't get into
Issue #12, so here it is: "I had actually completely stopped worrying
about LORD2, until a kid in my Scout troop started a BBS and stumbled
across my IGMs. He was pretty impressed to find out that I had written
them. He's off at Georgia Tech now, and wants to run a BBS from there.
I've told him he can be the official Mamoosoft site if he wants to, but
I'm not sure how many folks are actually running LORD2 anymore. That was
what got me started hunting around the net to see who was still around
from the old days. As for me, I've been busy teaching and working with
the Boy Scouts. I've been dedicating a lot of time to teaching Scout
Leaders how to incorporate more spirituality into their Scout programs.
I've not been programming at all, except some minor HTML and Powerpoint
stuff for myself and my wife." [Red LORD barline]
=================================================================


               Mike Eheler:  meheler@canada.com -- No web-site.
                   ========================================
05/03/03: Found Mike in October 2003. He was the author of the
HateMail IGM, and Deluxe LORD Editor utility programs. Both of which he
lost the source code to, so he is unable to provide support for them.
Rewrote initial 03/24/03 entry. At last contact, he was thinking of
resuming LORD programming. Have not heard from him in a few months.
[Red LORD barline]
=================================================================


              Stefen Enns: stefenenns@hotmail.com -- No web-site
         ------------------------------------------------------------
03/31/03:  Stefen notified me today of his new email address. The
old Mac.com email provider went to a pay service format, so he switched
email providers. The new address is stefenenns@hotmail.com.
[Red LORD barline]
=================================================================


            Tobin Fricke:   tobin@splorg.org -- http://splorg.org
           =======================================================
03/24: Found him this morning using Google search engine.
He's the author of the L.O.R.D. Gambling Casino IGM and was able to find
his source code. Which he has turned over to me, and I am working on
getting it to recompile. Am lacking some public domain components at
moment for that to occur. 05/03/03: In April, I was able to get the IGM
working again. I am working on version 2.00 of the IGM. It was rebuilt
using the A.N.G.E.L. Toolkit. 06/11/03: Finished work on IGM and
officially released it in late May 2003. [Red LORD barline]
=================================================================


              Bram Luknight:  luknightb@hpw.com -- No web-site.
              ==================================================
03/24: I found the author of Haldar's Arena this morning. He
no longer has the source code to anything he wrote for LORD, and is
unable to provide any support for the old program(s). He granted me
permission to distribute any patched archives of the IGM if it ever
becomes usable again.  The IGM failed to respond to the three RTE200
patch utilities ctbppat.exe, pent2.exe, and tppatch.exe. But it may be
fixable via hex- editing.  [Red LORD barline]
=================================================================


          Charles Mandeville:  charlesaway@email.com -- No web-site
        ------------------------------------------------------------
02/21/03 entry. 11/10/02: Have been busy for past month or so. Got
promoted at work, and wife is working holiday hours. Still have some old
hard drives to check out to see if they contain my old LORD programs and
source code files. No email contact with Charles since November 2002,
that was worth listing here. [Red LORD barline]
=================================================================


             Jacques Shake: webmaster@shakeyjakes.com --
             http://ShakeyJakes.com -- Telnet:bbs.shakeyjakes.com
             File requests: files@shakeyjakes.com
         ------------------------------------------------------------
12/12/02 Fidonet info. Posted 04/19/03. For those of you who have been
waiting for it and those who have never tried it; Ken Weitzel has just
released the 2002 version of his Seasons LORD IGM. As usual it's very
heart-warming and well made. It's available via ftp at:
ftp.shakeyjakes.com/ken_weitzels_doors/seas2002.zip or via the WWW at:
www.shakeyjakes.com look for Ken Weitzel under Member pages. There
you'll find all of his products. If you can't get via the two methods
above, you can always freq it from 1:202/1324 or send me an email or a
netmail and I'll get it to you somehow. If you do get it please honor
Ken's wishes and brighten someone's holiday this season in his name.
Thank you. Jack.  [Red LORD barline]
=================================================================


         Bryan Stanbridge:  sorcerer@geocities.com,
         bryan@purplefrogprod.com -- Purple Frog Productions:
         www.purplefrogprod.com
        ------------------------------------------------------------
07/31/03: Jan. 05, 2003. I'm doing fairly well except for persistent
aches and pains, caused probably from the percussion drums and computer
usage.  I'm not programming IGMs right now, but I have discovered the
world of PHP web-site programming. I am currently developing a web
application to manage a 7200-character database along with over 100
magic items, spells, rules, and other goodies. If that goes well, then
we'll see about getting back into programming more than I have been.
Music is still my life and I graduate in April with a senior recital in
February, so my time is busy.  Bryan. [Red LORD barline]
=================================================================


                    Marvin G. Wise, Jr.: wiseguy@fuse.net,
                  tanisnailo@yahoo.com -- WiseGuy Software:
           http://boozers.fortunecity.com/tequila/48/software.html
        ------------------------------------------------------------
05/15/03: He still hasn't found his C-based IGM's source code, as of
mid-May 2003. But when he does, he needs someone with C experience to
work on the program's update. Any volunteers? [Red LORD barline]
=================================================================


                     Lost LORD Authors Notes Section:

As of 03/24/2003, all attempts to locate Becky Benjamin, Larry
Patterson, Ricky Friesen, and some other old authors continue to be
failures. I've tried reaching old LORD authors through the ICQ network,
but that was a total failure. Retested Willy Tart's Carnival IGM. It
continues to reject perfectly valid paths entered to my LORD game, and
refuses to exit to DOS prompt. Retested Red Dragon Flea Market. It
continues to report "Invalid parameter" after you install it, and try to
run it from LORD. Retried testing of Oasis of El-Sayal IGM. Decided that
the IGM has no problems, other than the maint.bat issue. Which is taken
care of, as of May 2003, at least for local mode users of LORD 4.07's
beta.

Was able to get Dragon's Breath Mountain IGM installed and running in
LORD.  It is by Friesen, and has "do not distribute modifications"
wording in its docs. My RTE200 patched copy is dbmv74p.zip and is
available upon request.  I used ctbppat.exe on the .exe files, and
dbcfg.exe was fixed by replacing the Divisor. Dbreath.exe was fixed by
patching the Delay routine.  Warning: Do not EVER try to run it from DOS
prompt. It locks up the DOS prompt and won't exit, so you end up having
to shut down the DOS session. Retested Dragon's Breath Square again. It
continued to not work. Retested Business Department - after RTE200
patching, one ends up with "node.dat is missing" and RTE 002 error
messages. Config program claims it is installing IGM but nothing
actually happens. Retested DK-Lotto. After RTE200 patching, the IGM
continued to report RTE200 when run from LORD.

Current unusable IGMs report - 03/24: 61 IGMs including Silver Knight's
Castle - being worked on by author, and LORD Gambling Casino - being
worked on by me, are still unusable - for non-IGMDrive related reasons.
16 IGMs are confirmed unusable due to usage of IGMDrive. And 5 unusable
IGMs are confirmed by their authors to be Lost Source code
classification.  Current Usable IGMs report - 03/24: Tested (or known to
be usable from author) - 149 IGMs. In confirmed beta update status -
Dave's Inn (until late July 2003), The Pawn Shop, The Outhouse. I did
not test the TeamLord igm patch personally, but it works for Michael
Everett. Submitted to Michael Preslar - no response. Non- Distribute
IGMs that now work - 10. Non-Local IGMs remains at 6. [Red LORD barline]
=================================================================


                        Recent LORD Files Section:
                   Covers October 01, 2002 - June 30, 2003.
                ----------------------------------------

                     Recently Released LORD IGMs List:

SEAS2002 ZIP    87006  12-15-02   Tis the Season Xmas 2002
GATE11   ZIP    80458  12-31-02   The Gateway v1.1 - revised docs
OUTS14   ZIP   102530  12-31-02   Outlands Tavern v1.4 - revised docs
CAVE15   ZIP   114507   1-29-03   L.O.R.D. Cavern v1.5 - revised docs
GEMTR200 ZIP   100502   3-18-03   The Gem Trader v2.00 (IGM version)
LOVE14P  ZIP    51481   3-18-03   Love Shack v1.40p
OUTH200  ZIP    75906   4-03-03   The Forest Outhouse v2.00
HAG200   ZIP    91985   5-06-03   The Nice Hag v2.00 (IGM version)
GALAG20  ZIP    54704   5-06-03   Gallagher's Performance v2.00
GEMTR210 ZIP   111586   5-09-03   The Gem Trader (IGM) v2.10
OUTH210  ZIP   101348   5-13-03   The Forest Outhouse v2.10
LORDGC20 ZIP    98898   5-26-03   L.O.R.D. Gambling Casino v2.00
HAG210   ZIP    93206   6-04-03   The Nice Hag v2.10
============================================================

                           LORD II Programming:

DARKCT14 ZIP    13527   5-13-03   DarkCloak Tavern v1.40 IGM
MICE10   ZIP    18003   5-13-03   Mount Ice v1.00 IGM
BELDON   ZIP     8340   5-31-03   Beldon Village v1.00 IGM
JYINN    ZIP     8274   5-31-03   GreenTree Mountain v1.00 IGM
SLVIL22  ZIP    69175   6-17-03   SandLand Village v2.20 IGM
============================================================

                          Official LORD Betas Info:

BETALORD ZIP   290563   5-24-03   LORD v4.07 beta
LORD32   ZIP   207935   5-14-03  11:20p  LORD/32 beta #1 for Windows
LORD32   ZIP   213715   5-20-03  12:00a  Lord/32 beta #2 for Windows
              * Available by Request only from Michael Preslar *
LORD/X - I did not keep records on the Lord for Linux beta.
=============================================================

                         RTE200 Patch IGM updates:

CLOMLE1P ZIP   29,737  10-15-02  Clomp LORD Editor patch
TEAMLO~1 ZIP   68,671  01-28-03  TeamLord.exe RTE200 patch
DBMV74P  ZIP   102921   3-24-03  Dragon's Breath Mountain v7.4 patch
-- Note: Use ctbppat.exe to fix DBMv73.zip or get copy from me.
   ==================================================================

                           LORD IGM Betas Info:

Work by Marty Blankenship:
DAVINN10 ZIP    68534   1-12-03  Dave's Inn IGM beta
    -- Was officially released on 07-29-2003 by Marty.
---------------------
    Work by Jason Brown:
RHPTEST32.zip   34576   6-29-03  RHPTest/32 beta #7 - 32-bit Utility
---------------------
    My LORD Programming work:
CAVEWORK ZIP   137823   6-30-03  The L.O.R.D Cavern v1.5c beta IGM
GATEWORK ZIP   105559   6-29-03  The Gatewav v1.1b Beta IGM
GEMTWORK ZIP   125770   6-27-03  The Gem Trader v2.16 Beta IGM
HAG-WORK ZIP    96355   6-27-03  The Nice Hag v2.12 beta IGM
OH2-WORK ZIP   102940   6-27-03  The Forest Outhouse v2.15 beta IGM
OUT-WORK ZIP   132846   6-30-03  The Outlands Tavern v1.4b beta IGM
PAWNWORK ZIP   238538   6-30-03  The Pawn Shop v2.76 beta IGM
RHP-WORK ZIP   105845   6-30-03  RHP Toolkit v1.2c Beta Utility
-------------------------------
RUINWORK ZIP    98602   6-27-03  The Ruined Castle v1.60 beta IGM
    -- v2.00 was officially released on 07-10-2003.
   ==================================================================


                      LADY/RHP Scripts/Archives Info:

CAVERHP1 ZIP    14920   6-20-03   L.O.R.D. Cavern RHP Set #1 1.20
CAVERHP2 ZIP    13036   6-20-03  L.O.R.D. Cavern RHP Set #2 1.20
DGT-LADY ZIP    91055   6-07-03  Belgarion's LORD Lady Scripts v1.46
OTRHP1   ZIP    11375   6-23-03  Outlands Tavern RHP Set #1 v1.16
--------------------------------------------------------

LADY Scripts:  As of June 30, 2003:
========================================
BANDIT   LDY    11232   5-27-03  The Bandit v1.07
BLUEFARY LDY     1678  12-29-02  Blue Fairy v1.00 - Everett
CHARMTAX LDY     7075   5-17-03  Charm Tax v1.18
DRAGPOOP LDY     5898   2-07-03  DragonPoop #2 v1.03 (*)
GEM2     LDY     1038   5-17-03  Two Gems v1.05
GEMFAIRY LDY    10604   2-07-03  Gem Fairy Trade v1.02 (*)
GEMTRADE LDY    33317   5-27-03  Gem Trader v1.16
GOLDTREE LDY     1053  12-28-02  Golden Tree v1.00  - Everett
HIGHSPIR LDY     2773   5-27-03  High Spirits v1.09
NICEHAG  LDY    15036   6-04-03  The Nice Hag v1.21
OUTHOUSE LDY     4271  12-31-02  The Outhouse v1.00
POLISH   LDY     1877   5-17-03  Polish Armour v1.10
PRETSTIC LDY     1234   5-27-03  Pretty Stick v1.05
RUINCAST LDY     6802  12-29-02  Ruined Castle v1.00  - Everett
SHARPEN  LDY     1861   5-17-03  Sharpen Weapon v1.10
SKILLUSE LDY     2027  12-31-02  New Skill Use v1.03
TROLL2   LDY     3550   2-07-03  The Troll #2 v1.02  (*)

(*) - Requires post-April 2002 compile of LORD v4.07 beta,
      due to use of FAIRY Lady script variable.
--------------------------------------------------------

RHP Scripts - As of June 30, 2003:
==================================
ALCOVE   RHP     9475   6-25-03  The Secret Alcove v1.26 RHP
BANKGOLD RHP     5533   6-24-03  Bank Gold Experiment v1.01 RHP
    (Not designed for actual use by IGM users.)
BATS     RHP      520   6-23-03  The Crazy Bats v1.00 RHP
BATS2    RHP     1954   6-24-03  The Scary Bats v1.07 RHP
CANYON   RHP     2327   6-15-03  Canyon v1.10 RHP
CANYON2  RHP     2825   6-24-03  The Canyon #2 v1.02 RHP
CITY     RHP     5031   6-22-03  Lost City of Darborne v1.11 RHP
DMINE    RHP     1403   6-22-03  Diamond Mine v1.11 RHP
GEMSPILE RHP      942   6-24-03  Pile of Gems v1.06 RHP
GTC      RHP     7143   6-23-03  Garrison's Training Grounds v1.00 RHP
HOBBIT   RHP     2310   6-23-03  A Random Hobbit v2.00 RHP
LASTSTND RHP     3721   6-29-03  The Last Stand RHP
    (Not released yet for public usage.)
MAGICIAN RHP     3272   6-22-03  The Magician v1.11 RHP
MINES    RHP    10720   6-23-03  The Abandoned Mines v1.12 RHP
MUSHROOM RHP     1396   6-23-03  The Mushroom Patch v2.00 RHP
POLISH2  RHP     3065   6-24-03  Polish Armour v1.03 RHP
POOL     RHP     2784   6-22-03  Prehistoric Pool v1.12 RHP
ROCK     RHP     1113   6-24-03  The Strange Rock v1.12 RHP
SHARPEN  RHP     1256   6-24-03  Sharpen Weapon v1.02 RHP
SHINY    RHP      844   6-22-03  The Strange Shiny Thing v1.10 RHP
STRANGER RHP     8422   6-24-03  Meet A Stranger v1.00 RHP
TRICK    RHP     7507   6-23-03  Trick or Treat v1.01 RHP
WATRFALL RHP     2202   6-22-03  The Waterfall v1.14 RHP
WOMEN    RHP     7280   6-22-03  The Cavern Women v1.14 RHP
XMAS     RHP     5080   6-23-03  Merry Christmas 1.00 RHP
==================================================================

                         Recent WT-LORD Programs:

CHRIST28 ZIP        21,280  12-28-02  Merry Christmas v2.80
=================================================================

                     Recent LORD Programming Utilities:

MANNDOOR ZIP        67,203  12-15-02  MannDoor Toolkit Dec. 2002 ver.
ANG10TP  ZIP        89,025  11-18-02  ANGEL Toolkit v1.0 - TP 7.0
ANG10BP  ZIP       124,902  11-18-02  ANGEL Toolkit v1.0 - BP 7.0
ANGL09V  ZIP       414,015  11-18-02  ANGEL Toolkit v0.9 - V.P.
ANG10D7  ZIP       168,428  11-18-02  ANGEL Toolkit v1.0 - Delphi
ANG10D7W ZIP       169,262  11-18-02  ANGEL Toolkit v1.0 - Delphi/WcCode
    There are a dozen or so Delphi version files available from
    Jimmy Rose's web-site.  I've only listed two of them here.
    Abbrev: TP - Turbo Pascal, BP - Borland Pascal, VP - Virtual Pascal.

ODS600   ZIP   270919   5-13-03  OpenDoors 6.00 Source code
MANNDOOR ZIP   217125   6-27-03  Manndoor v03.06.08 Toolkit - June 2003
============================================================

                          Recent LORD Utilities:

LORDST17 ZIP    36853  12-31-02  LordStat v1.7
RHPTST12 ZIP    82769  12-31-02  RHP ToolKit v1.2
LPEDIT10 ZIP    95664   2-28-03  ChasWare LORD Player Editor v1.00
L444     ZIP    79220   2-17-03  Hellas BBS lordnet league file
============================================================

                     Misc. Castle Camelot LORD Files:

DGT-LORD TXT    53933   3-20-03  Belgarion's LORD IGMs Guide part 1/3
DGT-LORD ZIP    77854   3-20-03  Belgarion's LORD IGMs Play Guides
DGT-LRD2 TXT    50142   3-20-03  Belgarion's LORD IGMs Guide part 2/3
DGT-LRD3 TXT    68544   3-20-03  Belgarion's LORD IGMs Guide part 3/3
IGM-PAGE ZIP    32075   6-04-03  Archive: Revamped TrentSoft IGMs Page
IGMPAGE  HTM   118326   6-04-03  Source: Revamped Trentsoft IGMs page
========================================------------------------------

End of recent LORD releases listing, for LordNews Issue #13.
[Red LORD barline]
 =================================================================


                  Miscellaneous Info Section: (09/14/02)

Rules for LadyScripts List. It is for LADY script discussion only. Rules
for LordNews List: Please do not send large graphics files to list
members or large .ZIP files. Either one is repeated in the next LordNews
Digest message, in MIME format. If you need to distribute something,
please post it online somewhere, then include an URL hyperlink in your
message. Then members can decide whether they wish to access the zip
file or graphic.  This also protects people who have small email
accounts.  -------------------------------------------------------

LORD Site Status changes, 05/31/03 revision: Abandoned: Canucksoft
(Michael Bujold).

LORD Site Closures: The Lordlegacy.org server. Gary Hartzell's Arena
BBS.  Justin Pasher's Lazor Software page. Carlton Griffin's page.
Tech'N Software.

As of 08/01/03, I have determined also that these Lord sites are closed.
Brian May's site, the Dore site, Acad's World, Tonytown Software,
and the Galileo Games Library site.

Web-site pages updates: 12/15/02: Two bikini swimsuit pictures replaced
on my Swimsuit Links Page -- featured Sofia Vergara and Jenna Jameson.
02/14/03: Five pictures replaced on the LORD IGMs Page - 1 cat, 4
waterfalls. 02/20/03: Two waterfall pictures replaced on the Tournament
LORD IGMs Page. 04/07/03: Two bikini swimsuit pictures replaced on
Swimsuit Links Page -- Amber Smith and Cindy Margolis. One waterfall and
one cat picture added to HTML Resources Page. Features my Siamese cat,
Simon, and High Falls, Grand Portage State Park, Minnesota, USA. 04/08:
Replaced pictures on the LORD Links Page. It now features Lower
Punchbowl Falls, Columbia River Gorge, Oregon, USA; High Falls
(Muskoka), Ontario, Canada; and Havasu Falls, Grand Canyon NP, Arizona,
USA. 04/09: Added photo to the Browser Resources Page: Middle Copper
Falls, Alpine Lakes Region, Washington, USA.
=================================================================

                     Jimmy Rose:  jimmyrose@jimmyrose.com
            Atlantis Homepage:  http://www.jimmyrose.com/atlantis/
           ANGEL Page: http://www.jimmyrose.com/atlantis/angel.htm
        ------------------------------------------------------------
04/18/03: 11/16/02 Fidonet info (Reformatted). NEW DOORKIT RELEASE!
A.N.G.E.L. - Atlantis Network Game Engine Library - Version 1.0. Delphi
32-bit Windows 95/98/NT/2000/XP version update! Now available for Delphi
versions 2.0 through 7.0! Native WC5/Winserver versions also available!
Turbo Pascal 7.0 and Borland Pascal 7.1 16bit DOS versions now
available!

Atlantis Software is pleased to announce a new release of the Atlantis
Network Game Engine Library, a state-of-the-art multi-platform BBS Door
programming library for Delphi, Borland, and Turbo Pascal. This library
will allow Door programmers to create 32-bit Windows Doors with internal
Telnet support and easily port DOS based Doors to the Windows
environment.  You can create doors for DOS, Windows, and Winserver using
the same source code! { 06/11/03 Removed features list details.}

Download the latest A.N.G.E.L. version from:
http://www.jimmyrose.com/atlantis/. 06/11/03 Notes: Having used ANGEL on
a daily basis for the past six months, I can affirm it is highly
efficient for LORD programming, or any other BBS programming usage. So I
highly recommend it to all new Lord IGM/utility writers, or to old ones
looking for a new tool-kit. Donald.  [Red LORD barline]
=================================================================

                 LordNews Issues Links Section: (08/02/03)
                   ------------------------------------
HTML Web-Page Issue Files:
-----------------------------------
LordNews Issue #1 - Released on April 28, 2000.
http://www.fidotel.com/public/camelot/ccigm-1.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-1h.zip

LordNews Issue #2 - Released on June 26, 2000.
http://www.fidotel.com/public/camelot/ccigm-2.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-2h.zip

LordNews Issue #3 - Released on June 28, 2000.
http://www.fidotel.com/public/camelot/ccigm-3.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-3h.zip

LordNews Issue #4 - Released on September 20, 2000.
http://www.fidotel.com/public/camelot/ccigm-4.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-4h.zip

LordNews Issue #5 - Released on December 20, 2000.
http://www.fidotel.com/public/camelot/ccigm-5.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-5h.zip

LordNews Issue #6 - Released on April 16-17, 2001.
http://www.fidotel.com/public/camelot/ccigm-6.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-6h.zip

LordNews Issue #7 - Released on August 04-05, 2001.
http://www.fidotel.com/public/camelot/ccigm-7.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-7h.zip

LordNews Issue #8 - Released on October 08, 2001.
    Updated issue files re-released on October 09-10, 2001.
http://www.fidotel.com/public/camelot/ccigm-8.htm
  http://www.lordlegacy.org/camelot/Archives/ccigm-8h.zip

** 05/28/02: Issue #8 web-page was recombined into single web-page. **
** Text version files will remain as it was, in two parts. **

LordNews Issue #9 - Released on Tuesday, December 04, 2001.
-- http://www.fidotel.com/public/camelot/ccigm-9.htm
  http://www.fidotel.com/public/camelot/Archives/ccigm-9h.zip

LordNews Issue #10 - Released on February 06, 2002.
-- http://www.fidotel.com/public/camelot/ccigm-10.htm
-- http://www.fidotel.com/public/camelot/Lordnews/CC10-APP.TXT
(LordNews #10 Appendix)
-- http://www.fidotel.com/public/camelot/Lordnews/cc10misc.zip
-- http://www.fidotel.com/public/camelot/Archives/lnws-10h.zip

LordNews Issue #11 - Released on May 18, 2002:
-- http://www.fidotel.com/public/camelot/ccigm-11.htm
-- http://www.fidotel.com/public/camelot/Lordnews/cc11misc.zip
-- http://www.fidotel.com/public/camelot/Archives/lnws-10h.zip
----------------------------------------

LordNews Issue #12:  Released on Oct. 07, 2002:
-- http://www.fidotel.com/public/camelot/ccigm-12.htm
-- http://www.fidotel.com/public/camelot/Lordnews/CC12-APP.TXT
(LordNews #12 Appendix)
-- http://www.fidotel.com/public/camelot/Archives/lnws-12h.zip
-- http://www.fidotel.com/public/camelot/Lordnews/cc12misc.zip
----------------------------------------

LordNews Issue #13:  Officially released on August 02, 2003:
-- http://www.fidotel.com/public/camelot/ccigm-13.htm
-- http://www.fidotel.com/public/camelot/Archives/lnws-13h.zip
=================================================================

LordNews Issue #14 HTML Archive.
-- http://www.fidotel.com/public/camelot/ccigm-14.htm
   Should be started around mid-August 2003.
-- Text version - LNWS-14.TXT -- possibly in late December 2003.
===================================================================


Original LordNews Text Version Archive Files:
-----------------------------------
LordNews Issue #1 Text - Released on December 20, 1999:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-01.ZIP

LordNews Issue #2 Text - Released on April 05, 2000:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-02.ZIP

LordNews Issue #3 Text - Released on June 20, 2000:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-03.ZIP

LordNews Issue #4 Text - Released on September 20, 2000:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-04.ZIP

LordNews Issue #5 Text - Released on December 20, 2000:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-05.ZIP

LordNews Issue #6 Text - Released on April 16-17, 2001:
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-06.ZIP

LordNews Issue #7 Text - Released on August 05, 2001.
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-07.ZIP

LordNews Issue #8 Text - Released on October 08, 2001.
http://www.fidotel.com/public/camelot/Lordnews/CCIGM-08.ZIP

LordNews Issue #9 Text - Released on December 04, 2001.
-- http://www.fidotel.com/public/camelot/Lordnews/CCIGM-09.ZIP

LordNews Issue #10 Text:  Released on February 06, 2002.
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-10.ZIP

LordNews Issue #10 Appendix links:
-- http://www.fidotel.com/public/camelot/Lordnews/CC10-APP.TXT
-- http://www.fidotel.com/public/camelot/Lordnews/CC10-APP.ZIP
-- http://www.fidotel.com/public/camelot/Lordnews/Authors-Info.txt
-- http://www.fidotel.com/public/camelot/Lordnews/Lost-Authors.txt
-- http://www.fidotel.com/public/camelot/Lordnews/Usable-IGMs.txt
   -- http://www.fidotel.com/public/camelot/Lordnews/cc10misc.zip
========================================

LordNews Issue #11 Text:  Released on May 18, 2002.
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-11.TXT
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-11.ZIP

LordNews Issue #11 Appendix Links:
-- http://www.fidotel.com/public/camelot/Lordnews/Unusable-IGMs.txt
   -- http://www.fidotel.com/public/camelot/Lordnews/cc11misc.zip
========================================

LordNews Issue #12 Text:  Released on Oct. 07, 2002:
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-12.TXT
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-12.ZIP

LordNews Issue #12 Appendix Links:
-- http://www.fidotel.com/public/camelot/Lordnews/CC12-APP.TXT
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-12.ZIP
   Contains the PassTest.txt and BadPatch.txt files.
========================================

LordNews Issue #13 Text: Officially released on August 02, 2003:
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-13.TXT
-- http://www.fidotel.com/public/camelot/Lordnews/LNWS-13.ZIP
-- http://www.fidotel.com/public/camelot/Lordnews/Patched-LordApps.txt
(LordNews Issue #13 "appendix")  [Red LORD barline]
=================================================================


                     Newsletter Contributions Section:

This issue was started by myself on Feb. 04, 2003. First draft was
prepared by Rick Parrish in December 2002. The background and barline
graphic images may be used by others. You may also use logo graphics
from my web-pages for linking to my web-site. This issue was prepared
using QEdit DOS Text Editor and Wordpad; and tested for compatibility
with MS Internet Explorer v5.50/6.00 and Netscape Navigator v4.80/v7.01
web browsers. The black cat icon is used with Ruth Argust's permission.
It is NOT public domain, and is copyrighted by her. The American flag
icon is public domain.

This issue is comprised of information from or about the LORD activities
of many people, including my own LORD activities. Issue #13 is primarily
devoted to news reported by myself, Michael Preslar, and Max Larivee.
Max has done a wonderful job of learning LORD and LORD II news items,
and sending them to me. The issue's author entries are attributed to the
following participants: Active Authors group: Michael Preslar, myself,
Marty Blankenship, Michael Everett, Paul Koukos, Chris MacPherson, Rick
Parrish, Bryan Turner, Max Larivee, Jonathon Yeldon, Gary Hartzell, and
Charlie Wardick. Inactive/Former Authors: Jim Koltz, Jay Hodges, Mike
Dillon, Lloyd Hannesson, Janet Terry, Joel Gathercole, Duncan Idaho,
Orion Elder, Brian May, Kenneth Padgett, Ahkenaton, Brian Bosscher,
Robby Dittmann, Mike Eheler, Stefen Enns, Tobin Fricke, Bram Luknight,
Charles Mandeville, Jacques Shakes (representing Ken Weitzel), Bryan
Stanbridge, and Marvin Wise. Miscellaneous Entries: Kyle Jeffery,
Shannon Talley, Jack Porovechio, and Jimmy Rose. No info in several
months from "Solitude".  [Red LORD barline]
=================================================================

NOTE: See ccigm-13.htm to view black cat, American flag icons.  To send
me Email, please use dtidmore@hiwaay.net, donald.tidmore@usa.net, or
ktidmore@bellsouth.net.
=================================================================

Official Release Notes: 08/01/2003.  My apologies if I forgot to list
anyone in the Contributions section.  Thanks for being patient with
me on getting Issue #13 finished also.  LordNews #13 work I thought
was completed when I transmitted it to LordNews List this morning,
but I am having to resubmit it manually tonight.  The mail server was
naughty again. <G>  The final copies of LNWS-13.TXT and ccigm-13.htm
with associated data file and archives will be re-distributed online
later tonight or on Sunday.  The morning work files are already online
on the web-site. This concludes primary development work on
LordNews Issue #13. 12:27 am - DGT.  Revised paragraph. 9:58 pm.

Released in two text sections, and one Appendix data file.
====================================================================

Copyright  2003 Donald Tidmore. (donald.tidmore@usa.net)
Page edited on:  August 02, 2003 at 09:58 pm.
============================================================

