0.5  DOOFEDIT.EXE Information   {Revised July 17th, 2006}
=========================================

IGM Utility: Doofus the Gnome Player Editor

Version 1.10 -- Official release was done on July 17th, 2006.

    -- DoofEdit development started on Jul. 22, 2005.
    -- DoofEdit development was ended on Feb. 26, 2006.

    -- Development #2 started on July 07th, 2006.
       Development #2 ended on July 17th, 2006.

    -- v1.10 Changes: Fixed bug where blinking cursor was
       shown on-screen. Fixed editor to use 0-10,000 range
       for Daily Adoptions.

    -- For usage only with the DOS LORD IGM.

    -- Requires you to have a current DG2PLAY.DAT file.
    -- You have to use v1.72+ Betas, or v2.00 of the IGM.

  Distributed inside the gnome20.zip and doofed11.zip archives.
  =============================================================

  V1.10 official release done using DOOFED11.ZIP:  Jul. 12, 2006:
  --------------------------------------------------------------
  http://www.fidotel.com/public/camelot/LordApps/doofed11.zip
  http://www.filegate.net/camelot/lordfile/doofed11.zip
  ==============================================================


  DOOFEDIT Usage Notes:
  =======================================
  1) Obtain copy of the DOOFED11.ZIP archive. Primary
     distribution sources are my Castle Camelot, Camelot
     LordNews FDN web-sites.  Along with NighfallGames.com
     web-site, and the Fidotel BBS's LORD archives files area.

  2) Unzip all files from DOOFED11.ZIP into your IGM directory,
     using overwrite mode.  E.g.:  pkunzip -n DOOFED11.zip

  3) Change into the Doofus the Gnome IGM directory.  Verify that
     you have a current DG2PLAY.DAT file. If you don't, then
     you can't use DOOFEDIT.EXE.  Why?  You have to HAVE a player
     database file, before you can use the editor on it.

  4) The first time you run the utility, it will ask you for
     the path to the Doofus the Gnome IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  DOOFEDIT.CFG
     file will be created in that directory.

  5) Run DOOFEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.  If config file is found, it then checks for existence
     of DG2PLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     DOOFEDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with one exception,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

  6) When you exit DOOFEDIT, it will resave the DG2PLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.         End of Notes for DOOFEDIT usage.
  ------------------------------------------------------------

  07/12/06: The DOOFEDIT.* files inside Doofed11.zip will be
     identical to those released inside Gnome20.zip archive.
==============================================================

  V1.00 official release done using DOOFED10.ZIP:  Feb. 26, 2006:
  --------------------------------------------------------------
  http://www.fidotel.com/public/camelot/LordApps/doofed10.zip
  http://www.filegate.net/camelot/lordfile/doofed10.zip
==============================================================

Created DOOFEDIT.TXT file on July 31th, 2005.

Copyright 2005-2006. Donald G. Tidmore. Castle Camelot LORD Apps.

Revised on:   July 17th, 2006.

