These are the color codes which I replaced ANSI with in CM. Though you might
find them useful. :) Also as a note Syngus (The format for graphics I am
developing for Synergy) Will DIRECTLY support these codes but not ansi.
Althow running Syngus and ANSI at the same time should not be a problem.


@@     Writes a single @ (Well... Thay may want one)
@\     Clears the Screen
@-     Clears to the end of the Line
@!char1char2 Moves to x y. x = ordnal value of char1 - 32
                           y = ordnal value of char2 - 32
@8char Moves up ordnal value of char - 32 lines
@2char Moves down ordnal value of char - 32 lines
@6char Moves forword ordnal value of char - 32 charactors
@4char Moves backword ordnal value of char - 32 charactors

@<0 text color to black
@<1 text color to blue
@<2 text color to green
@<3 text color to cyan
@<4 text color to red
@<5 text color to megenta
@<6 text color to brown
@<7 text color to light gray
@<8 text color to dark gray
@<9 text color to light blue
@<a text color to light green
@<b text color to light cyan
@<c text color to light red
@<d text color to light megenta
@<e text color to yellow
@<f text color to white
 Note: The letters MUST be lower case!

@>0 back color to black
@>1 back color to blue
@>2 back color to green
@>3 back color to cyan
@>4 back color to red
@>5 back color to megenta
@>6 back color to brown
@>7 back color to light gray

Thought about doing the blink as diffrent numbers in the colors but decided to
do it as a seprate thing just cuz it's easier (for me atleast) to think of 
blinking AS seprate.
@~ Blink on
@` Blink off
