| FIXfeelings 2.0 datafile, a*
wwofocus: BEG
  {
    selfwf: You $A beg $F $B.
    allwf: $N $A begs $F $B.
    focus: $N $A begs you $B.
    selfof: You $A beg $B.
    allof: $N $A begs $B.
    karma: -1
    classes: negative, audible, inferior
  }
wwofocus: BLInk
  {
    selfwf: You blink $A at $F $B.
    allwf: $N blinks $A at $F $B.
    focus: $N blinks $A at you $B.
    selfof: You $A blink $B.
    allof: $N $A blinks $B.
  }
wofocus: BLUsh
  {
    selfof: You $A blush $B.
    allof: $N $A blushes $B.
    classes: positive
    color: r
  }
wwofocus: BOnk
  {
    selfwf: You $A bonk $F on the head $B.
    allwf: $N $A bonks $F on the head $B.
    focus: $N $A bonks you on the head $B.
    selfof: You $A bonk yourself on the head $B.
    allof: $N $A bonks $Pself on the head $B.
    classes: funny, tactile, superior, aggresive
    color: c
  }
wofocus: BAwl
  {
    selfof: You $A bawl your eyes out $B.
    allof:$N $A bawls $G eyes out $B.
    classes: negative, audible
  }
wofocus: BBIAW
  {
    selfof: You will be back in a while.
    allof: $N will be back in a while.
    color: c
  }
wfocus: BITe
  {
    selfwf: You $A bite $F $B.
    allwf: $N $A bites $F $B.
    focus: $N $A bites you $B.
    ext: dog
    classes: aggressive, tactile, negative
    karma: -3
  }
wwofocus: BOUnce
  {
    selfwf: You $A bounce all over $F $B.
    allwf: $N $A bounces all over $F $B.
    focus: $N $A bounces all over you $B.
    selfof: You $A bounce all over the place $B
    allof: $N $A bounces all over the place $B.
    classes: funny, friendly, positive
    color: g
  }
wwofocus: BOW
  {
    selfwf: You bow $A before $F $B.
    allwf: $N bows $A before $F $B.
    focus: $N bows $A before you $B.
    selfof: You bow $A before your audience $B.
    allof: $N bows $A $B.
    classes: friendly, positive, inferior
  }
wfocus: BULLY
  {
    selfwf: You $A bully $F $B, and $e starts to cry.
    allwf: $N $A bullies $F $B, and $e starts to cry.
    focus: $N $A bullies you $B, and you start to cry.
    classes: aggressive, negative, malignant
    karma: -4
    color: w
  }
wofocus: BURP
  {
    selfof: You $A burp $B.
    allof: $N $A burps $B.
    classes: vulgar, audible, negative
  }
wofocus: BOGgle
  {
    selfof: You $A boggle at the concept $B.
    allof: $N $A boggles at the concept $B.
  }
wofocus: BRT
  {
    selfof: You'll be right there.
    allof: $N'll be right there.
    color: c
  }
wofocus: BRB
  {
    selfof: You'll be right back.
    allof: $N'll be right back.
    color: c
  }
wfocus: BANish
  {
    selfwf: You $A banish $F $B.
    allwf: $N $A banishes $F $B.
    focus: $N $A banishes you $B.
    ext: to another dimension
    group: supers
    classes: aggressive, negative, superior, malignant
    karma: -6
    color: r
  }
wfocus: BURNBottom
  {
    selfwf: You $A burn $F's bottom up $B.
    allwf: $N $A burns $F's bottom up $B.
    focus: $N $A burns your bottom up $B.
    group: supers
    classes: vulgar, aggressive, funny, tactile, negative, superior
    karma: -2
  }
wwofocus: BULLshit
  {
    selfwf: You $A bullshit $F $B.
    allwf: $N $A bullshits $F $B.
    focus: $N $A bullshits you $B.
    selfof: You $A cough "bullshit" under your breath $B.
    allof: $N $A coughs "bullshit" under $G breath $B.
    classes: negative, malignant, superior
  }
wofocus: BAKe
  {
    selfof: You set your blaster for BAKE.
    allof: $N sets $G blaster for BAKE.
    group: sysops
    color: w
  }
wfocus: BLAst
  {
    selfwf: You $A pull up your trusty blaster and fire away at $F $B.
    allwf: $N $A pulls up $G trusty blaster and fires away at $F $B.
    focus: $N $A pulls up $G trusty blaster and fires away at you $B.
    group: sysops
    classes: aggressive, funny, negative, superior
    karma: -4
    color: w
  }
wfocus: BREAk
  {
    selfwf: You $A break $F's elbows $B..
    allwf: $N $A breaks $F's elbows $B.
    focus: $N $A breaks your elbows $B.
    group: supers
    classes: aggressive, negative, superior, malignant
    karma: -4
  }
wofocus: BRINgdown
  {
    selfof: You $A bring down the bourgeois class with armed revolution $B!
    allof: $N $A brings down the bourgeois class with armed revolution $B!
    group: comrades
    classes: red, aggressive, positive
    color: r
  }
wofocus: BARricades
  {
    selfof: You $A throw up barricades in the streets $B!
    allof: $N $A throws up barricades in the streets $B!
    group: comrades
    classes: red, aggressive
    color: r
  }
wfocus: BEHead
  {
    selfwf: You $A have $F beheaded $B.
    allwf: $N $A has $F beheaded $B.
    focus: $N $A has you beheaded $B.
    group: nobles
    classes: white, aggressive, negative, superior
    color: w
  }
wofocus: BELch
  {
    selfof: You $A belch $B.
    allof: $N $A belches $B.
    ext: loud
    classes: vulgar, negative, audible
  }
wfocus: BORG
  {
    selfwf: You $A assimilate $F $B. $F's resistance is futile.
    allwf: $N $A assimilates $F $B. $F's resistance is futile.
    focus: $N $A assimilates you. Your resistance is futile.
    group: supers
    classes: white, aggressive, negative, superior
    color: w
  }
wofocus: BACK
  {
    selfof: You are back.
    allof: $N is back.
    color: c
  }
wofocus: BEer
  {
    selfof: You down a delicious cold $B that looks so good it makes everyone envious, you give a great big cheer and a grin.
    allof: $N downs a delicious cold $B that looks so good that it makes you envious, $E gives a great big cheer and a grin.
    classes: vulgar, audible
    ext: Guinness
  }
wfocus: BITChslap
  {
    selfwf: You $A bitchslap $F and call $p Susan $B.
    allwf: $N $A bitchslaps $F and call $p Susan $B.
    focus: $N $A bitchslaps you and calls you Susan $B.
    group: supers
    classes: aggressive, negative, superior, tactile
    color: c
    karma: -2
  }
wofocus: BRAce
  {
    selfof: You $A brace yourself $B.
    allof: $N $A brace $Pself $B.
  }
wofocus: BABble
  {
    selfof: You $A babble $B.
    allof: $N $A babbles $B.
    ext: like an idiot
    color: g
  }
wofocus: BEATIngs
  {
    selfof: You $A decide that the beatings shall continue until morale improves $B.
    allof: $N $A decides that the beatings shall continue until morale improves $B.
    color: c
    group: sysops
  }
wofocus: BLAH
  {
    selfof: You $A blah $B.
    allof: $N $A blahs $B.
    color: g
  }
wfocus: BLAMe
  {
    selfwf: You $A blame $F $B.
    allwf: $N $A blames $F $B.
    focus: $N $A blames you $B.
    classes: negative
  }
wwofocus: BOREd
  {
    selfwf: You $A bore $F $B.
    allwf: $N $A bores $F $B.
    focus: $N $A bores you $B.
    selfof: You $A are bored $B.
    allof: $N $A is bored $B.
    color: c
  }
wofocus: BREath
  {
    selfof: You $A hold your breath $B.
    allof: $N $A holds $G breath $B.
    color: c
  }
wofocus: BUT
  {
    selfof: You $A know, but $B...
    allof: $N $A knows, but $B...
    color: g
  }
wfocus: BRIbe
  {
    selfwf: You $A attempt to bribe $F $B.
    allwf: $N $A attempts to bribe $F $B.
    focus: $N $A attempts to bribe you $B.
    classes: negative
  }
wwofocus: BEAm
  {
    selfwf: You $A beam $F up $B.
    allwf: $N $A beams $F up $B.
    focus: $N $A beams you up $B.
    selfof: You $A beam $B.
    allof: $N $A beams $B.
    color: g
    classes: positive
  }
wofocus: BATTlestation
  {
    selfof: You $A cackle with glee as you demonstrate to the users the power of this *fully operational battle station* $B.
    allof: $N $A cackles with glee as $E demonstrates to you the power of this *fully operational battle station* $B.
    color: r
    group: sysops
  }
wfocus: BUG
  {
    selfwf: You $A plant a bug in $F's telephone $B.
    allwf: $N $A plants a bug in $F's telephone $B.
    focus: $N $A plants a bug in your telephone $B.
    classes: burgeois
    group: burgeois
    grade: quick
    color: b
  }
wofocus: BAH
  {
    selfof: You $A go `Bah humbug!'
    allof: $N $A goes `Bah humbug!'
    classes: negative
  }
wofocus: BULLDozer
  {
    selfof: The word 'bulldozer' wanders in your mind, looking for something to connect into.
    allof: The word 'bulldozer' wanders in $N's mind, looking for something to connect into.
    color: y
  }
wfocus: BORK
  {
    selfwf: You $A put ze $F in de oven bork bork bork $B.
    allwf: $N $A puts ze $F in de oven bork bork bork $B.
    focus: $N $A puts you in de oven bork bork bork $B.
    classes: negative, aggressive, funny
    color: c
  }
wofocus: BRAG
  {
    selfof: You $A brag $B.
    allof: $N $A brags $B.
    classes: negative
  }
wofocus: BOASt
  {
    selfof: You $A boast $B.
    allof: $N $A boasts $B.
    classes: negative
  }
wfocus: BONES
  {
    selfwf: You tell $F you are a $A, not a $B.
    allwf: Dammit, $F, $N is a $A, not a $B.
    focus: Dammit, $N is a $A, not a $B.
    classes: negative, aggressive, funny
    color: r
    grade: programmer
    ext: doc-o-matic
  }
wofocus: BAD
  {
    selfof: You $A are in a bad way $B.
    allof: $N $A is in a bad way $B.
    color: r
    classes: negative
  }
wofocus: BOOgie
  {
    selfof: Du $A er klar, er klar, er klar, for boogie $B!
    allof: $N $A er klar, er klar, er klar, for boogie $B!
    color: g
    classes: positive
  }
wofocus: BURNClothes
  {
    selfof: You $A burn your clothes $B.
    allof: $N $A burns $G clothes $B.
    ext: in disgust
    classes: negative
  }
wwofocus: BARF
  {
    selfwf: You $A barf all over $F $B.
    allwf: $N $A barfs all over $F $B.
    focus: $N $A barfs all over you $B.
    selfof: You $A barf all over the place $B.
    allof: $N $A barfs all over the place $B.
    classes: vulgar, tactile, agressive, negative
  }
wofocus: BARG
  {
    selfof: You $A barg $B.
    allof: $N $A bargs $B.
    color: c
  }
wwofocus: BELly
  {
    selfwf: You $A rub $F's belly $B.
    allwf: $N $A rubs $F's belly $B.
    focus: $N $A rubs your belly $B.
    selfof: You $A rub your belly $B.
    allof: $N $A rubs $G belly $B.
    color: g
    classes: affectionate, tactile
  }
wfocus: BONESGnaw
  {
    selfwf: You $A gnaw on $F's bones $B.
    allwf: $N $A gnaws on $F's bones $B.
    focus: $N $A gnaws on your bones $B.
    color: w
    classes: negative, aggressive
  }
wofocus: BGUN
  {
    selfof: You massacre everyone with a spray of bullets emanating from your black briefcase.
    allof: $N, frowning slightly, massacres everyone with a spray of bullets emanating from his black briefcase.
    classes: negative, aggressive
  }
wfocus: BBLADE
  {
    selfwf: You swing and slam the narrow end of your briefcase into $F's back, depressing button #7. That's gotta hurt.
    allwf: $N swings and slams the narrow end of his briefcase into $F's back. It doesn't look all that painful, but $g eyes widen with shock, and $e curls up, grimacing. You notice a flash of metal as the briefcase retracts something.
    focus: Something pointy and something blunt hits you square in the back, penetrating deeply before it is withdrawn. The pain and shock leaves you stunned. You curl up on the ground.
    color: r
    classes: negative, aggressive, tactile
  }

wfocus: BLEnd
  {
    selfwf: You $A stuff $F in the blender, and hit `Frapp‚' $B.
    allwf: $N $A stuffs $F in the blender, and hits `Frapp‚' $B.
    focus: $N $A stuffs you in the blender, and hits `Frapp‚' $B.
    color: r
    classes: negative, agressive, superior
  }
wofocus: BBL
  {
    selfof: You'll $A be back later $B.
    allof: $N'll $A be back later $B.
    color: c
  }
wfocus: BELieve
  {
    selfwf: You $A believe $F $B.
    allwf: $N $A believes $F $B.
    focus: $N $A believes you $B.
    color: c
  }
wfocus: BLUnt
  {
    selfwf: You $A strike $F with a blunt object $B.
    allwf: $N $A strikes $F with a blunt object $B.
    focus: $N $A strikes you with a blunt object $B.
    color: y
    classes: agressive, tactile, negative
  }
wofocus: BARRel
  {
    selfof: You $A blow the smoke from the barrel $B.
    allof: $N $A blows the smoke from the barrel $B.
    color: white
    classes: superior
    grade: calmly
  }
